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Donkey Kong Bananza Review: Like Mario And Zelda Smashed Together on Switch 2

DK is turning the Switch 2 into a must-have right out of the gate.

Summers are about big, fun, mind-numbing movies. Great escapes in the best of ways. I need that right now, and maybe you do too. I’m happy to say that Donkey Kong Bananza is here to whisk you off to multilevel worlds of satisfyingly smashing madness, to cheer you up and give you an excuse to punch the heck out of things. It’s a game my 12-year-old son has loved playing along with me, although I’ve had to find ways to wrestle the game back to play for myself.

I was wowed by Bananza during an early preview a few weeks ago, but after a few weeks of play at home, it’s even better. This is my favorite Switch game since… I have no idea when. Maybe since Super Mario Odyssey.

The catch is that you need the new Nintendo Switch 2 console to play it. Donkey Kong Bananza won’t work on the original Switch — or on any other gaming device. Of course, that’s the whole idea.

Nintendo needed home run games for its new Switch 2 console, and it hit a grand slam with the new Donkey Kong. I still haven’t finished the game, but I already know it’s the best reason to buy a Switch 2 yet. 

Donkey Kong Bananza is available for $70 from Nintendo.com and other retailers. We’re also keeping track of Nintendo Switch 2 restocks if you’re still seeking a console.

Smashing story with co-op options

In a lot of ways, Bananza feels like Zelda and Mario met in the middle. 

The story’s weird, but what Mario (or Nintendo) game isn’t? Donkey Kong’s world has been threatened by a sinister bunch of apes, after a large meteor knocks a mining company deep into the planet’s core. The adventure involves diving down into those sublevels — it’s Donkey Kong Hollow Earth, or Journey to the Center of the Kongiverse. The big difference in this game is that you can destroy just about anything, burrowing and tunneling throughout the game’s large 3D maps.

Technically, this isn’t a true collaborative co-op game, but there’s a mode where Pauline — a young girl who mysteriously fell from the sky and becomes Donkey Kong’s friend — can throw her voice, literally, at things to destroy them. A second player takes over as Pauline and aims and shoots words at enemies, and can absorb material powers from nearby rocks and objects. It’s more engaging than the hat-throwing co-op in Odyssey. 

You can Game Share Bananza with a local Switch 2 or Switch 1 in co-op mode to play on two screens, or just play on one. For this review, I wasn’t allowed to Game Share to a second Switch.

The Mario mojo

Bananza is made by the Super Mario Odyssey team, and its 3D platforming feels like a Mario sequel. You can wander through large but still self-contained sublevels that remind me of the Kingdoms in Super Mario Odyssey. As you descend to new levels, the characters you meet and the level’s game mechanics shift up a bit. The levels aren’t as drastically different or quite as weirdly whimsical as the ones in Odyssey, but they feel a lot busier.

Jumping and punching are the main ways to control things, but there are plenty of other moves. There’s also a skill tree of abilities to unlock and power up, which uses points you accumulate by collecting giant, crystal bananas (just go with it). Donkey Kong can also buy new outfits, much like Mario Odyssey, but these outfits (or pieces of outfits) give extra perks, like cold resistance or faster energy recovery.

Each of the levels has goals and sub-bosses to fight, but also secret subchallenges to discover — some of them 3D, some 2D side-scrolling. There are other things to find, in every direction, on any potential hillside or surface, if you just pummel your fists and dig. The free-digging usually involves either finding more crystal bananas or various-sized fossils, which can be collected and redeemed for costumes. There’s gold to accumulate, too, which acts as general currency. But even as I rush to the next goal on any level, I’m equally tempted to just start digging around and see what’s going on somewhere else.

The Zelda zeitgeist

Here’s where Bananza really starts to feel like a lower-key Zelda game, especially when it comes to finding characters and following sub-missions. You can talk to lots of the strange characters in each sublevel, and some share important news. You’ll get directed to a particular goal, and on a 3D map, you can track your progress or warp to other spots. But as the game’s progress starts to wind up and down through sublevels, it begins to feel a lot more quest-y than any Mario game. 

Zelda: Tears of the Kingdom kept coming to mind for me. That game’s vast overworld and underworld — and its various ways of finding passages between — is very much like Bananza. Also, like recent Zelda games, you can climb just about anywhere (or surf chunks of rock you rip out of the ground). The outfit perks feel Zelda-like, and so does the game’s sense of real-time, chaotic physics. Some puzzles involve understanding the environment and manipulating it, much like I did many times in Tears.

There’s also a sense of persistence in Bananza. You can create little home bases that let you rest up and change outfits. You’ll meander off and come back to locations. Mario Odyssey had some of this too, but Bananza feels more lived in.

Unlike recent Zeldas, though, this game’s challenges are relatively contained. You won’t have long lists of subquests or stories to lose track of. After spending months away from Zelda, and coming back not remembering what I was meant to do next, I appreciate Bananza’s simpler vibe.

A whole new yet familiar feel

Most importantly, Bananza just feels fresh. I get a little tired, sometimes, of diving back into new Zeldas and Marios that layer legends on top of legends. Donkey Kong’s universe is different from previous Kong games, especially the giant, wrinkled Elders who preside over subworlds like spirits, granting extra transformation powers. This is where the «Bananza» name comes in.

Accumulating enough gold triggers a chance to become a spirit animal. There’s a Bananza version of Kong that has stronger punches, an ostrich that can fly and drop egg bombs, and a zebra that can run fast over ice and water. (I haven’t unlocked any others yet.) 

After a week-plus of playing, I’m still consistently surprised by what I’m encountering. But I’m also finding it familiar and comfortable, just like a big summer movie. And that’s what this is: Nintendo’s big blockbuster summer game, one of the best I can remember. Something I don’t want to end, and I’m glad to have more to explore.

I’m also surprised by other things: there’s no online mode, which I don’t mind but feels surprising after Super Mario Wonder’s clever additions. The game download size is only 8GB, shockingly small compared to Switch 2 launch games like Cyberpunk 2077, which were nearly 60GB. I was getting worried about how much storage space I’d have on the Switch 2 over time, but if more games are like Bananza, things will be OK.

My youngest son was instantly interested in Bananza, so much so that he didn’t want me playing without him. I had to, though, so I could carve enough time out to play. We’re going to backtrack and play again, and he’ll start playing, too. Will Bananza feel as replayable and infinitely fun as many of Nintendo’s best? I can’t entirely tell yet, but there’s already so much I’ve skipped over in so many levels, I don’t doubt it. There’s also a 3D art mode thrown in as a bonus where you use the Joy-Cons to sculpt and paint ape heads and bunches of bananas.

Donkey Kong makes it worth buying a Switch 2

Bananza is a great sign for where Nintendo’s heading with the Switch 2. It feels like a more evolved version of many Switch games of the past, but just like Mario Kart World, the other major Switch 2 exclusive, it takes the good ideas even further. Bananza is also an extension of Nintendo’s universe, including the Super Mario Movie, which has a Donkey Kong that looks like this one, and Super Nintendo World, which has a Donkey Kong land, too. And yes, Super Nintendo World’s Donkey Kong Power-Up bands even work like Amiibo with this game. 

This is a game as vibrant and kinetic as Sony’s fantastic Astro Bot and similarly full of things to search for and do. In comparison, Super Mario Odyssey now seems surprisingly quiet and chill. 

And yes, this game is worth getting a Switch 2 for — that was the idea all along. It’s nice to see that Nintendo really pulled it off, though. Combined with Mario Kart World, this is a heck of a one-two punch. I’d still love a proper 3D Mario sequel someday, but Bananza is practically that right now.

Technologies

You Can’t Trust Your Car’s Driving Assistance System Yet, AAA Report Finds

Both hands-on and hands-off systems required human intervention to avoid accidents in this study.

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Technologies

Google’s AI Mode Is Getting New Agentic Features for Restaurant Reservations and More

AI Mode can now do most of the work to find dinner reservations for you.

Google’s AI Mode is getting new agentic capabilities and expanding to 180 new countries and territories around the world, Google announced Thursday. AI Mode allows you to ask questions directly to Google and it’ll kick off a series of searches on your behalf. From there, it will surface relevant information to your query without the need to do any of the deep research yourself. It changes the way you search for things online, and it’s getting even smarter with this latest rollout. 

Powered by DeepMind’s Project Mariner, the latest additions bring us further into the agentic AI future we’ve been promised for some time, directly from a search box. Instead of just finding things for you, AI Mode can now do things for you, like finding dinner reservations, flights or concert tickets. The update also brings personalized recommendations and link-sharing capabilities for easier collaboration with friends and family. 

Most of the new features are either limited to premium AI subscribers and tucked behind an experiment in Google Labs, but it might not take long before they’re a standard part of your future search experience. 

Google did not immediately respond to CNET’s request for further comment.

Restaurant recommendations

Instead of searching for restaurant reservations and then clicking on a specific website to make a reservation, AI Mode surfaces everything you need to complete the action right there. Since it’s contextually aware, you can add specificities to your query that a typical Google search wouldn’t handle well. 

You can add the type of cuisine, number of people, time and location to a single query, and AI Mode will get to work and display real-time restaurant reservation time slots to choose from. 

Google says it’s partnered with OpenTable, Resy, Tock, Ticketmaster and several other companies to make finding and doing what you want easier, since you won’t have to put in the legwork yourself. 

This feature is currently rolling out to Google AI Ultra subscribers in the US who have enabled the specific experiment in Labs.

Personalized recommendations

Another experiment that’s currently available in the US (that also needs to be enabled in Labs) is personalized recommendations. Google says it’s starting with dining-related recommendations, which implies more options will be on the way in the future.

The experiment will use your past conversations with AI Mode, places you’ve interacted with on Search and Maps to provide suggestions tailored specifically to you.

Share AI Mode links with others for collaboration

If you’re planning a vacation or a party, you can now share your research directly with others with a new link-sharing feature built into AI Mode. People who interact with the link will be sent to the last response sent by AI Mode and can continue the conversation on their own to do more exploration on the topic. The original sender of the links can manage them and delete them at any time. 

For more, don’t miss everything Google announced at its Pixel 10 event. 

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IPhone or Android, Here’s How to Finally Escape That Endless Group Chat

Done with a group chat? Here’s how to ghost it on any service.

One reason people prefer group chats in Apple’s iMessage or RCS texting is the extra control and security these platforms provide. If everyone in your group is using iPhones, or if you’re on Android chatting through RCS, you’ll get features like typing indicators, high-quality media sharing, and the option to mute or leave a conversation when you need fewer notifications.

The biggest advantage is privacy. Both iMessage and RCS group chats offer end-to-end encryption, so your conversations stay secure. The only time that doesn’t apply is when a thread includes a mix of iPhone and Android users, which limits encryption support.

Knowing these differences can help you manage your chats more effectively, whether you’re keeping up with friends, planning events, or just looking for a little more control over your notifications.

And with RCS support with iOS 18, group chats that include a mix of iPhone and Android participants have more features than ever — but it’s not at the level you’ll experience when a conversation is fully on iMessage or Google Messages. «Green bubble chats» from an iPhone to an Android phone can now include typing indicators, higher-quality media and easier group chats. 

However, RCS conversations between the iPhone and Android phones don’t include encryption now, but it should be added in a future update. This will hopefully give these conversations a similar level of privacy that we expect when using chat services like iMessage, WhatsApp or Signal.

Regardless of how you’re in a group chat with others, you can leave a chat. Here are the steps to leave any conversation from your phone’s texting app, regardless of whether it’s happening on iMessage, RCS or as a mixed MMS chat.

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Leaving group chats on an iPhone

You can leave group conversations on your iPhone in two ways. You can either mute a chat,which keeps you in a conversation but you no longer receive notifications about it, or you can outright leave and no longer have access to the chat.

On an iPhone, open Messages and go to the chat thread you want to leave. At the top of the screen are conversation controls, a group of icons with the participants. Tap this to open a pop-up menu. As long as your conversation has four or more participants, iOS gives you the ability to tap Leave this Conversation with red text. If your chat has three or fewer participants, though, the option is grayed out, but you can tap Hide Alerts to prevent the conversation from notifying you further. Tapping Hide Alerts also allows you to mute a conversation, letting you keep access to a chat without necessarily leaving it. These steps apply to both iMessage conversations and to those over RCS.

Hide and block MMS chats on an iPhone

Although you can’t officially leave MMS group chats, you can hide or block the conversation. It’s not as good as outright leaving a conversation (other participants will still see you as in it), but you at least have no personal evidence of the conversation continuing.

On an iPhone, visit the group chat and tap the conversation controls. Instead of seeing Leave this conversation, you will see the option to Delete and Block this conversation. If you’d rather just mute the conversation instead of deleting and blocking it, you can hit Hide Alerts to mute it.

Leave group chats on an Android phone

On an Android phone using Google Messages, visit the chat thread you want to leave. Tap the conversation’s name to bring up the Group Details menu. Within this menu is the Leave Group button. Unlike with iMessage, you can leave chats with as few as three participants.

If you want to just mute notifications, tap Notifications on the Group Details screen to bring up a window with notifications controls. This includes options to make the conversation stay Silent to prevent it from ringing your chat, and if you tap Lock Screen, a pop-up menu will give you the option to prevent notifications. Tap Don’t show notifications at all to enable.

Hide and block MMS chats on an Android phone

On an Android phone with Google Messages, follow the same steps to access options for controlling notifications. This includes visiting the MMS chat thread and then tapping either the name of the conversation or the names of the participants at the top to bring up the Group Details menu. You won’t see a Leave Group option like you did with an RCS thread, but you do get the same ability to tap Notifications to access controls for hiding the conversation. This includes the same options for turning the conversation to Silent and to select Don’t show notifications at all.

SMS vs. MMS vs. RCS

SMS stands for Short Message Service and debuted in 1992. Text messages are limited to 160 characters. MMS stands for Multimedia Messaging Service and supports sending photos, videos or other files and messages longer than 160 characters. MMS supports a group of people chatting in a single conversation thread, while SMS can text multiple people at once but is sent as individual messages to each person. RCS, which launched 15 years ago, is short for Rich Communication Services and can show typing indicators, read receipts and has end-to-end encryption.

While cross-platform chat apps like WhatsApp, Signal and Telegram have better controls for conversations, encryption and privacy, regardless of the type of phone participants are using, they don’t support SMS, MMS or RCS. That’s why the default messaging app on most phones is still widely used, even if it means that a group chat is on a less feature-filled, unsecured standard like MMS.

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