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Switch 2 vs. Steam Deck: Battle of the Handhelds

I put the two leading handhelds up against one another to find out which is the best.

I’ve been spending a lot of time playing with the new Nintendo Switch 2 and Valve’s 2023 Steam Deck OLED to find out which handheld gaming console is best for me. Will Nintendo’s flagship franchise take it to victory? Or will the Steam Deck’s open platform give it the edge? I’ve been comparing the two based on performance, hardware and games library and, so far, while there’s one I prefer, each one has advantages that stand out.

Library

Arguably the most important aspect to comparing these two handhelds is the games you’re able to play on them. What good is great battery life if there’s nothing you want to play?

The Switch 2 will get you access to all of Nintendo’s own games and can play most of the first Switch’s games such as The Legend of Zelda: Tears of the Kingdom, Super Mario Bros. Wonder and Metroid Dread. There aren’t that many Switch 2 exclusives yet. Mario Kart World, Welcome Tour and Donkey Kong Bananza are the biggest ones for now, but so far they’ve all been really good — even if Welcome Tour is just a glorified instruction manual full of mini games (that I do like).

Many of the original Switch games have received performance improvements, some of them bigger than others. Pokemon Sword and Shield got a major update for free. But the upgrade editions for Breath of the Wild and Tears of the Kingdom cost $10 each — unless you’re a Switch Online premium subscriber, in which case they’re free, too. More upgraded games are coming, including Mario Party Jamboree. If you’re looking to play Nintendo games, the Switch and Switch 2 are the only ways to do so. 

On the other hand, the Steam Deck is an open ecosystem and grants you access to buying games from multiple types of online stores. Valve’s Steam Deck is primarily set up to run off Steam, but you can load in other ways to play games with a little tinkering. Even if you never load in other game stores, Steam has a ton to discover, including lots of Steam Deck-optimized games.

Both Switch and Steam Deck get a good amount of indie titles, but you’ll typically find that they launch on PC first. The Steam Deck can also run a lot of smaller, experimental stuff that’ll never make its way over to Switch. The Steam Deck can also play games from cloud-based platforms such as Xbox Cloud Gaming or GeForce. One of my favorite things to do with my Steam Deck is to remote play into my Xbox Series X or PS5 at home and play those console games when I’m on the go.

If you don’t mind missing out on Nintendo exclusives, the Steam Deck gets you a larger and more robust gaming library.

Ease of use

The Switch 2 is definitely the most straightforward of the main gaming consoles. It’s a dedicated gaming machine, so it’s very stable but some aspects can be annoying — such as trying to add a friend to play, which involves entering in a long friend code. That said, Steam Deck is also a good experience out of the box, but it has its own tricky moments that can be daunting if you want to push the system’s capabilities. Trying to hook into other game libraries will require watching tutorials, installing extra software — it’s not the easiest thing to do. 

The Switch 2 also comes with two Joy-Con controllers that detach and work independently, meaning local multiplayer is extremely easy right out of the box. To match this on the Steam Deck, you’d need to purchase two additional third-party controllers. Plus, the Switch 2’s included dock makes TV-connected gaming a lot easier to set up than with the Steam Deck, and the Switch 2’s kickstand allows tabletop co-op pretty easily, too.

The Switch 2 also has built-in chat to easily connect with friends, although you’ll need a compatible USB camera to add video. Gamechat requires a Nintendo Online subscription, while the Steam Deck can use standard free online chat apps, such as installing Discord, just like how you would install a third-party storefront.

Display

The Switch 2 has a 7.9-inch LCD display that can output a 1080p image at 120Hz. The Steam Deck comes with either a 7-inch LCD or 7.4-inch OLED screen that outputs a lower 1,280×800-pixel resolution at 60 or 90Hz, respectively. But if you’re playing on a television, you’ll get a 4K image with both systems as long as you plug the Switch 2 into its dock and use the right HDMI cable with the Steam Deck. It’s worth noting a dock comes bundled with the Switch: For the Steam Deck to connect to a TV, you’ll need to purchase the cable or accessory separately.

Despite not having a nicer OLED screen, I prefer the Switch 2’s larger and faster display, especially when that screen size still allows for a smaller device overall. 

Portability

The Switch 2 weighs a little less — it’s 534 grams compared to 640 grams for the Steam Deck OLED. The Switch 2 is also noticeably smaller and much thinner, making it more portable to transport. And as someone who backpacks and travels a lot, and often brings a handheld device in my bag, I need to make use of all the space I can get. 

But the Steam Deck does feel better to hold in your hand. The larger size means its handgrips are comfier to grab on to, and the built-in back buttons are a nice, pro-style feature that you can only get on the Switch 2 if you buy a Pro Controller or Charging Grip. It’s also worth mentioning that the Steam Deck includes a carrying case with your purchase. The Switch 2 does not, which you’re definitely going to want to protect its big screen.

Battery

When you’re on the go, battery life makes a huge difference. The Switch 2 has a 5,220-mAh battery and Nintendo says that gets you roughly between two and six and a half hours of gaming. The Steam Deck OLED has a larger 6,470-mAh battery and Valve says it’ll last somewhere between three and 12 hours. Bottom line: The Steam Deck will generally keep you gaming longer. This depends on the game but it lines up pretty well with what I’ve experienced. More graphically-intense games such as Elden Ring Nightrein will drain the Steam Deck’s battery faster, while Balatro will last longer. Mario Kart World gets around three to four hours for the Switch 2.

Storage and price

The Steam Deck comes in three configurations: A $399 LCD model with 256GB of internal storage, a $549 OLED model with 512GB of internal storage, and a $649 OLED model with 1TB of internal storage. The Switch 2 has just one option — 256GB of internal storage with an LCD screen for $450. Both devices can take microSD cards to increase their storage capacity. However, the Switch 2 requires the newer microSD Express cards, which are still quite pricey. The Steam Deck has a cheaper entry price, and the additional storage and screen options are nice to be able to choose from. But the Steam Deck is also a couple years older and has already seen discounts since launch. 

One big difference, though, is game prices. Switch games rarely go on sale, and Nintendo keeps its first-game prices high over time. Meanwhile, games on Steam can definitely save you some cash — Steam games often launch at cheaper prices than their Xbox, PlayStation or Nintendo counterparts, and often see drastic discounts as the months go on. Steam sales happen all the time, and it’s easy to scoop up deals and suddenly find that you have more games in your library than you have time to play.

Another added cost for Switch 2 is online multiplayer, which requires a subscription to Nintendo Switch Online. You’ll get perks for your subscription, including access to a large catalog of older Nintendo games from systems you may have had in your childhood, but I personally prefer my multiplayer to be free of charge. (I have more than enough subscriptions in my life.) Still, local multiplayer is much easier to pull off with the Switch 2 and doesn’t require buying multiple additional cables and controllers, like you’ll need on Steam Deck.

Overall

I love Nintendo’s legendary catalogue of games, but for me the Steam Deck offers a better bang for my buck. There’s a wider overall selection of titles on Steam and almost every developer puts their games on PC right away. It also offers a cheaper entry price and more model variations to choose from. While I do value the sleek more portable size of the Switch 2, the discounts on Steam games are hard for me to ignore compared to Nintendo’s much more rigid pricing. 

Personally, I’m finding there is far more to do with a Steam Deck. But if you can’t live without Mario and Zelda, and you’re interested in ways to play games with family and friends together in the same room, you’re going to really appreciate the Switch 2. 

Technologies

OpenAI Says It’s Working With Actors to Crack Down on Celebrity Deepfakes in Sora

Bryan Cranston alerted SAG-AFTRA, the actors union, when he saw AI-generated videos of himself made with the AI video app.

OpenAI said Monday it would do more to stop users of its AI video generation app Sora from creating clips with the likenesses of actors and other celebrities after actor Bryan Cranston and the union representing film and TV actors raised concerns that deepfake videos were being made without the performers’ consent.

Actor Bryan Cranston, the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) and several talent agencies said they struck a deal with the ChatGPT maker over the use of celebrities’ likenesses in Sora. The joint statement highlights the intense conflict between AI companies and rights holders like celebrities’ estates, movie studios and talent agencies — and how generative AI tech continues to erode reality for all of us.

Sora, a new sister app to ChatGPT, lets users create and share AI-generated videos. It launched to much fanfare three weeks ago, with AI enthusiasts searching for invite codes. But Sora is unique among AI video generators and social media apps; it lets you use other people’s recorded likenesses to place them in nearly any AI video. It has been, at best, weird and funny, and at worst, a never-ending scroll of deepfakes that are nearly indistinguishable from reality.

Cranston noticed his likeness was being used by Sora users when the app launched, and the Breaking Bad actor alerted his union. The new agreement with the actors’ union and talent agencies reiterates that celebrities will have to opt in to having their likenesses available to be placed into AI-generated video. OpenAI said in the statement that it has «strengthened the guardrails around replication of voice and likeness» and «expressed regret for these unintentional generations.»

OpenAI does have guardrails in place to prevent the creation of videos of well-known people: It rejected my prompt asking for a video of Taylor Swift on stage, for example. But these guardrails aren’t perfect, as we’ve saw last week with a growing trend of people creating videos featuring Rev. Martin Luther King Jr. They ranged from weird deepfakes of the civil rights leader rapping and wrestling in the WWE to overtly racist content.


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The flood of «disrespectful depictions,» as OpenAI called them in a statement on Friday, is part of why the company paused the ability to create videos featuring King.

Bernice A. King, his daughter, last week publicly asked people to stop sending her AI-generated videos of her father. She was echoing comedian Robin Williams’ daughter, Zelda, who called these sorts of AI videos «gross.»

OpenAI said it «believes public figures and their families should ultimately have control over how their likeness is used» and that «authorized representatives» of public figures and their estates can request that their likeness not be included in Sora. In this case, King’s estate is the entity responsible for choosing how his likeness is used. 

This isn’t the first time OpenAI has leaned on others to make those calls. Before Sora’s launch, the company reportedly told a number of Hollywood-adjacent talent agencies that they would have to opt out of having their intellectual property included in Sora. But that initial approach didn’t square with decades of copyright law — usually, companies need to license protected content before using it — and OpenAI reversed its stance a few days later. It’s one example of how AI companies and creators are clashing over copyright, including through high-profile lawsuits.

(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)  

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Technologies

Today’s NYT Connections Hints, Answers and Help for Oct. 21, #863

Here are some hints and the answers for the NYT Connections puzzle for Oct. 21, #863.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle has a diverse mix of topics.  Remember when you see a word like «does» that it could have multiple meanings. Read on for clues and today’s Connections answers.

The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Deal me in.

Green group hint: I can get that.

Blue group hint: Hoops.

Purple group hint: The clicker.

Answers for today’s Connections groups

Yellow group: Playing cards.

Green group: Takes on.

Blue group: N.B.A. teams.

Purple group: Things you can control with remotes.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is playing cards. The four answers are aces, jacks, kings and queens.

The green words in today’s Connections

The theme is takes on. The four answers are addresses, does, handles and tackles.

The blue words in today’s Connections

The theme is N.B.A. teams. The four answers are Bucks, Bulls, Hornets and Spurs.

The purple words in today’s Connections

The theme is things you can control with remotes.  The four answers are drones, garage doors, televisions and Wiis.

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Technologies

Ninja Gaiden 4 Review: The Comeback Fans Have Been Waiting For

PlatinumGames and Team Ninja revive the franchise with pure adrenaline.

With 2025 coming to a close, so is the «Year of the Ninja» for video games. What kicked off in a big way with a surprise remaster of 2008’s Ninja Gaiden 2 Black and Assassin’s Creed: Shadows, now ends with the release of Ninja Gaiden 4. 

Developed in partnership with longtime series studio Team Ninja and action game specialists PlatinumGames, Ninja Gaiden 4 is the first new 3D entry in the franchise since 2012, following the retro 2D release of Ninja Gaiden: Ragebound in July. As expected from a series known for its fast-paced slashing action, Ninja Gaiden 4 delivers plenty of stylish combat — but not much beyond that.

Ninja Gaiden 4 introduces a new protagonist, Yakumo, who replaces longtime series hero Ryu Hayabusa. It’s a similar move to what publisher Tecmo Koei did with Ninja Gaiden: Ragebound. As part of the Raven clan, a rival of Ryu’s Dragon clan, Yakumo doesn’t differ that much from the series’ previous main character. Don’t worry, Ryu fans: He does show up in the game. 

Yakumo’s quest in Ninja Gaiden 4 is to defeat the Dark Dragon, an evil deity who has been the series’ primary villain. Standing in Yakumo’s way is the Divine Dragon Order, which defends the beast and controls the futuristic Tokyo setting of the game. 

Does the story make a lot of sense? Not really, except to fans who already know the ins and outs of the Ninja Gaiden lore. Does that matter? Absolutely not, because all you need to know is where to go to slice up more enemies, which Yakumo is stellar at. 

Go Ninja Go

To say Ninja Gaiden 4’s action is fast is almost an understatement, which is to be expected. The series was already focused on rapid combat that requires quick reactions, even prior to PlatinumGames’ involvement. The developer took on Ninja Gaiden 4 after revolutionizing the hack-and-slash action game genre with the Bayonetta series and games like Nier: Automata. 

If you’ve played plenty of hack-and-slash games, Ninja Gaiden 4’s combat formula will be familiar. Yakumo has weak and heavy attacks, and chaining these together creates your standard combos. The more enemies he defeats, the more money and points he gets to unlock new moves and weapon skills. Some of the new moves extend Yakumo’s combos for longer sequences of attacks and against more enemies, while others are defensive, allowing him to unleash a powerful riposte after parrying an enemy attack.

Yakumo starts off his journey with his twin blades, but he finds more weapons throughout the game. A favorite of mine is the Magashuti staff that has a long reach to attack multiple enemies as Yakumo spins it around himself. 

Where Yakumo differs greatly from Ryu is his Bloodraven form. Unleashed when attacking with the left trigger held down, it changes Yakumo’s weapon to do greater damage. The Magashuti, for example, will take the form of a giant hammer whenever Yakumo uses his Bloodraven form. Certain enemies and bosses have armor that can deflect or reduce the power of Yakumo’s attack, so you’ll need to switch to Bloodraven form to break that armor. 

All of these mechanics make for unrivaled action. Players who spend enough time practicing will engage in beautiful dances of slashing weapons. The fact is, there are times when the action feels just a bit too fast, even for my veteran gaming reflexes. Trying to maneuver to certain areas or to talk with a non-playable character sometimes had me jumping off walls while hardly touching the controller. It almost takes more work to keep Yakumo still, especially after unlocking so many of his skills. There was also an instance when I did a finishing move to an enemy, and the animation pushed me out of bounds, causing me to have to reload to my last checkpoint. 

Arguably, the biggest frustration for me was the lock-on button. It was not intuitive at all, as it had no rhyme or reason for what it was locking onto. Even when I was fighting just the boss, it still never fully locked onto it as every other action game does. 

Also, what might be a bit of a downer for some Ninja Gaiden fans, this entry in the franchise is noticeably the easiest of the bunch. Thanks to healing items and equipable accessories, I died maybe once or twice per chapter. If a certain boss kills you too many times, the game will give you free items and even an NPC to help. For those who want more of a challenge, there’s a higher difficulty option available, but players with reasonable skill should be able to coast through the game otherwise. 

A Feast for Ninja Eyes

Another mainstay of the Ninja Gaiden franchise is the beautiful visuals. As the game takes place in a futuristic Japan, the development team really leaned into the cyberpunk-like look of a city bathed in neon and glass. 

This excels in the moments when Yakumo has to traverse in the most ninja ways, such as sliding on the train rails high above the city or gliding on rushing winds that blow through the mountain pass. These are the moments where you don’t have to worry about enemies attacking or creating the fanciest combos. You can just look around and take in these beautiful graphics. 

Combine these visuals with an excellent soundtrack and solid voice acting, and you have a presentation worthy of being included in the Ninja Gaiden series. 

Despite these quality elements, Ninja Gaiden 4 is a good reboot but not revolutionary. PlatinumGames resurrected the franchise 13 years after the last main entry, but didn’t take it in any different direction that would give this mass appeal to the gaming public. It’s an exciting 7 to 8 hours to beat, but I didn’t feel like jumping right back in.

Ninja Gaiden 4 will not be up for Game of the Year, or likely even considered one of the best games in the series, but that doesn’t matter. This is a game for anyone who just wants to feel like a badass ninja carving up enemies in the blink of an eye, because sometimes that’s all you want. 

Ninja Gaiden 4 will be released on Oct. 21 for $70 on PC, PS5 and Xbox Series X|S consoles. It will be available for Xbox Game Pass on day 1. 

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