Technologies
Asus Rog Delta II Review: Lots To Offer, but Not Worth the Price
There’s a lot to like, as long as you have the right head size.

As a more casual gamer, I used to just play games with my computer speakers or sound bar, never bothering with gaming headsets. I would grab a cheap Microsoft or similar knockoff when I played with friends, but that was about it. That all changed when I got my first real gaming headset a couple of years ago. Now, my eyes (or ears, technically) have been opened. The better sound, and being able to hear everything around you including footsteps, really is a game-changer. Asus recently released two gaming headsets, the budget-focused ROG Pelta and the higher-end Delta II. I enjoyed my time with the Pelta (review coming soon), but is the Delta II worth the upgrade?
What I like about the Asus Rog Delta II
The first thing I noticed about the Delta II was how lightweight they were. At only 318g, they almost disappear on your head. That’s quite a welcome change from the hefty Turtle Beach Stealth 700 Gen 3s I reviewed last year, but those are also a far less expensive. Asus gives you two separate ear cushions for the Delta II: a breathable mesh set and a faux leather set. I was worried the leather might get sticky if I got hot or sweaty, but so far it hasn’t been an issue (I live in South Texas, so hot and sweaty is a way of life).
The ear cups are triangular-shaped, but they still fit my ears just fine. My biggest issue is that the headband doesn’t adjust much, so it always felt like the headphones were about to fall off my smallish head. I had to tilt the band closer to my forehead when reclining just to keep them on. I suppose that means my head is smaller than average (not surprised), but it’s still annoying. Also, only the top half of the headband has foam on it, and what’s there is pretty thin. It was never a problem for me, since it didn’t sit fully on my head — but other reviewers have noted it can be uncomfortable.
Aside from the thin foam and large fit, the Delta II feels very well built. There’s no squeaking or anything, as you’d hope for the price. Sadly, they don’t fold up for more portability, but you can at least turn the ear cups to lay flat.
The best part of the hardware is the tri-mode connectivity, which means you can use the included 2.4 GHz wireless dongle (USB-C), Bluetooth or a cable to connect to your devices. Asus’ Dual Flow technology allows you to get audio from two sources simultaneously. So, for example, while you’re gaming on your PC you can still hear notifications coming in from your phone. They work wirelessly with PS5, PC and mobile devices, but unfortunately, the only way to use them with Xbox is with a 3.5mm audio cable.
The detachable microphone sounded just fine for gaming chats, but I wouldn’t recommend it for anything professional. Since it’s a gaming headset, there’s RGB lighting, of course.
Decent audio, as long as you don’t want to customize it
The audio from the Delta II is pretty solid. Games sounded crystal clear and full. I could hear all the footsteps and everything I needed to. If they’re the only headphones you have, they’ll do fine for music, movies, podcasts, and more — just don’t expect mind-blowing quality. If you’re going to use them primarily for gaming, you’ll be perfectly happy.
However, if you’re someone who likes to tweak the audio or play with sound profiles, you might end up pretty frustrated — and that’s purely because the Amoury Crate app is simply bad. First of all, to make any changes to the headphones you have to restart your computer for them to take effect. I also discovered that changing anything — and for some people even just having the app installed — can cause bugs within Windows that make the headphones sound awful. I had to completely uninstall the app to get decent audio again. Now I have a bug where there’s a very noticeable click while gaming.
The app also constantly asks if you want to install a little AI «pet» and other features every time you boot it up. It’s very annoying and honestly, it’s best to just skip the app. The Delta II’s default Flat configuration was fine for me while gaming. If you really want to fine tune your audio experience, I recommend you look elsewhere.
A tad cheaper and it’d be an easy recommendation
There’s a lot to like about the Delta II. They sound great, are pretty comfortable (as long as you don’t have a tiny head) and offer several awesome features. However, the horrible Armoury Crate experience, coupled with the fact that they don’t stay on my head and their $260 list price, makes it hard for me to recommend them. If they were closer to around $200, I could more easily forgive those shortcomings. After all, when you pay this much for a gaming headset, they should at least stay on your head.
Technologies
Today’s NYT Mini Crossword Answers for Thursday, July 3
Here are the answers for The New York Times Mini Crossword for July 3.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Today’s Mini Crossword stumped me in a few spots. 8-Across had me thinking of a couple different words, but I landed on it eventually. Need answers? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Glaswegian or Edinburgher
Answer: SCOT
5A clue: 2025 Pixar film about a boy who gets abducted by aliens
Answer: ELIO
6A clue: Strong string
Answer: TWINE
7A clue: Religious devotee with a shaved head, maybe
Answer: MONK
8A clue: Calligrapher’s assortment
Answer: INKS
Mini down clues and answers
1D clue: Attach, as a button
Answer: SEWON
2D clue: Sound of two glasses being «cheers-ed»
Answer: CLINK
3D clue: Noises from a pig
Answer: OINKS
4D clue: «Little piggy»
Answer: TOE
6D clue: «Did I overshare?»
Answer: TMI
Technologies
Starlink Plans to Send 42K Satellites Into Space. That Could Be Bad News for the Ozone
Technologies
Scary Survey Results: Teen Drivers Are Often Looking at Their Phones
New troubling research found that entertainment is the most common reason teens use their phones behind the wheel, followed by texting and navigation.

A new study reveals that teen drivers in the US are spending more than one-fifth of their driving time distracted by their phones, with many glances lasting long enough to significantly raise the risk of a crash. Published in the journal Traffic Injury Prevention and released on Thursday, the research found that, on average, teens reported looking at their phones during 21.1% of every driving trip. More than a quarter of those distractions lasted two seconds or longer, which is an amount of time widely recognized as dangerous at highway speeds.
Most distractions tied to entertainment, not emergencies
The top reason teens said they reached for their phones behind the wheel was for entertainment, cited by 65% of respondents. Texting (40%) and navigation (30%) were also common. Researchers emphasized that these distractions weren’t typically urgent, but rather habitual or social.
Teens know the risks
The study includes survey responses from 1,126 teen drivers across all four US regions, along with in-depth interviews with a smaller group of high schoolers. Most participants recognized that distracted driving is unsafe and believed their parents and peers disapproved of the behavior.
But many teens also assumed that their friends were doing it anyway, pointing to a disconnect between personal values and perceived social norms.
Teens think they can resist distractions
Interestingly, most teens expressed confidence in their ability to resist distractions. That belief, researchers suggest, could make it harder to change behavior unless future safety campaigns specifically target these attitudes.
The study’s lead author, Dr. Rebecca Robbins of Boston’s Brigham and Women’s Hospital, said interventions should aim to shift social norms while also emphasizing practical steps, such as enabling «Do Not Disturb» mode and physically separating drivers from their devices.
«Distracted driving is a serious public health threat and particularly concerning among young drivers,» Robbins said. «Driving distracted doesn’t just put the driver at risk of injury or death, it puts everyone else on the road in danger of an accident.»
What this means for parents and educators
The researchers say their findings can help guide educators and parents in developing more persuasive messaging about the dangers of distracted driving. One of the recommendations is that adults need to counter teens’ beliefs that phone use while driving is productive or harmless.
While the study’s qualitative component was limited by a small and non-urban sample, the authors believe the 38-question survey they developed can be used more broadly to assess beliefs, behaviors and the effectiveness of future safety efforts.
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