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T-Mobile Is Bringing Starlink to Your Phone. Check If You’ll Get It for Free

Are dead zones a thing of the past? T-Mobile and Starlink’s new satellite cell service thinks so. Here’s what you need to know.

Going off-grid might soon be a thing of the past, as T-Mobile’s partnership with SpaceX’s Starlink satellite service gets ready to launch on July 23. The alliance will provide direct-to-cell messaging service, called T-Satellite, which will also be available to AT&T and Verizon cellphone customers.

T-Mobile says its goal is to “eliminate mobile dead zones for good” by utilizing 657 Starlink satellites that will be used exclusively for cellphone service. T-Satellite has been in beta testing since Dec. 2024, with nearly 1.8 million users signing up so far.

The direct-to-cell messaging service represents a major step forward in mobile technology: It works with most phones made during the last four years, according to T-Mobile, instead of requiring dedicated hardware. It will be available to T-Mobile, AT&T and Verizon customers for $10 a month — or free for anyone on T-Mobile’s Experience Beyond plan. 

“At the end of the day, it’s nice to be able to send a selfie when you’re in a place where there is no coverage, but it’s vital to be able to connect to emergency services,” Mike Katz, T-Mobile president of marketing, strategy and products, told CNET’s Jeff Carlson. “We just think that with a technology like this, no customer should ever be in a situation where they are unconnected in an emergency.”

However, you might still benefit even if you don’t sign up, as T-Mobile will make the service free for emergency uses. The company said 911 texting will be available later this year to “any mobile customer with a compatible device, regardless of carrier or whether or not they are subscribed to the service.” 

What is T-Satellite?

T-Satellite is a partnership between T-Mobile and Starlink that will allow direct-to-cell SMS messaging accessibility in areas where there is no cellular coverage. Starlink has more than 7,000 low-Earth orbit satellites in the sky, and now, 657 of them will be devoted entirely to T-Satellite. The goal is to expand coverage into the 500,000 square miles of the country that traditional cell towers can’t reach, says T-Mobile.

“When you leave the terrestrial network and you go to a place where there’s no network, your phone will automatically search for and connect to the satellite network, which is quite different than any other of the satellite systems that are out there that force you to manually connect, and you have to point your phone up to the sky,» says Katz.

Satellite connectivity in cellphones isn’t exactly new — iPhones have had it since 2022 — but it’s typically been reserved for SOS messaging to connect you with an emergency dispatcher. On July 23, T-Satellite users will be able to send SMS texts on iOS and Android. Android users will also get MMS (multimedia messaging service) immediately, with iOS support “to follow.” 

This means users will be able to send images and audio clips in addition to standard text messages. In October, the service will expand to include data support in third-party apps like AccuWeather, AllTrails, WhatsApp and X. The access takes advantage of hooks built into iOS and Android, so developers can make their apps capable of sending data through the narrow amounts of bandwidth available via satellite.

This is far beyond what the other phone carriers have launched so far in the satellite realm — largely due to T-Mobile’s partnership with Starlink. AT&T and Verizon have both partnered with AST SpaceMobile for satellite messaging, and Verizon told CNET’s Eli Blumenthal last year that it’s still planning on working with Amazon’s Project Kuiper, which launched its first 27 satellites on April 28, 2025

“Despite things that our competitors have said, they are way, way behind on this technology,” says Katz. 

How much will T-Satellite cost?

On July 23, T-Satellite will be available to AT&T, T-Mobile and Verizon customers for a standalone $10 per month. But there’s one exception: Customers on T-Mobile’s Experience Beyond plan ($100 per month for one line) will get the service for free indefinitely, and those on the Experience More plan ($85 per month) will get it through the end of the year. 

Even if you don’t pay the $10 a month, T-Mobile says 911 texting will be available later this year “to any mobile customer with a compatible device, regardless of carrier.”

If you’re a Verizon or AT&T customer, you’ll have to activate T-Satellite as a second eSIM on your phone to take advantage of the service. You can find instructions on setting up the eSIM here

Which phones are supported?

Most phones released in the past couple of years will work with T-Satellite. Here are the devices that are currently compatible with the beta version:

Apple

  • iPhone 13, iPhone 14, iPhone 15, or iPhone 16 (all models)

Google

  • Google Pixel 9
  • Google Pixel 9a
  • Google Pixel 9 Pro
  • Google Pixel 9 Pro XL
  • Google Pixel 9 Pro Fold

Motorola

  • Moto g stylus 2025
  • Moto Razr 2024 
  • Moto Razr Plus 2024 
  • Moto Razr 2025
  • Moto Razr Plus 2025
  • Moto Razr Ultra 2025
  • Moto Razr Ultra Plus 2025

Samsung

  • Samsung Galaxy A25 5G SE*
  • Samsung Galaxy A35 5G
  • Samsung Galaxy A36
  • Samsung Galaxy A36 SE
  • Samsung Galaxy A53 5G
  • Samsung Galaxy A54 5G*
  • Samsung Galaxy S21
  • Samsung Galaxy S21 Plus
  • Samsung Galaxy S21 Ultra
  • Samsung Galaxy S21 FE
  • Samsung Galaxy S22
  • Samsung Galaxy S22 Plus
  • Samsung Galaxy S22 Ultra
  • Samsung Galaxy S22 FE
  • Samsung Galaxy S23
  • Samsung Galaxy S23 Plus
  • Samsung Galaxy S23 Ultra
  • Samsung Galaxy S23 FE
  • Samsung Galaxy S24
  • Samsung Galaxy S24 Plus
  • Samsung Galaxy S24 Ultra
  • Samsung Galaxy S24 FE
  • Samsung Galaxy S25
  • Samsung Galaxy S25 Plus
  • Samsung Galaxy S25 Ultra
  • Samsung Galaxy S25 Edge
  • Samsung Galaxy XCover7 Pro
  • Samsung Galaxy Z Flip3
  • Samsung Galaxy Z Flip4
  • Samsung Galaxy Z Flip5
  • Samsung Galaxy Z Flip6
  • Samsung Galaxy Z Fold3
  • Samsung Galaxy Z Fold4
  • Samsung Galaxy Z Fold5
  • Samsung Galaxy Z Fold6
    *(Some non-T-Mobile device variants are not satellite capable)

When T-Satellite officially launches on July 23, the following devices will also be compatible: 

Motorola

  • Motorola Edge 2024
  • Moto G 2024
  • Moto G Stylus 2024
  • Moto G 5G 2024
  • Moto G Stylus 5G 2024

Samsung

  • Samsung Galaxy A14
  • Samsung Galaxy A15*
  • Samsung Galaxy A16
  • Samsung Galaxy A35
  • Samsung Galaxy A53*
  • Samsung Galaxy XCover6 Pro
    *(Some non-T-Mobile device variants are not satellite capable)

T-Mobile

  • T-Mobile Revvl 7
  • T-Mobile Revvl 7 Pro

How to try T-Mobile’s Starlink service today

If you’re anxious to try T-Mobile’s Starlink satellite messaging service and don’t want to wait until July 23, you can still attempt to sign up for the beta. I wouldn’t hold out too much hope, though — when I entered my information, I got a message back saying, “Due to high demand, we’re admitting beta testers on a rolling basis. Keep an eye out for an update in the coming weeks.”

Technologies

Razer’s Wolverine V3 Pro 8K Controller Won’t Replace My Mouse and Keyboard, but Here’s Where It Shines

I applaud the absurdly high polling rate, six extra remappable buttons and TMR sticks, but let me tell you why I’m sticking with my keyboard and mouse for most games I play.

The Razer Wolverine V3 Pro 8K PC controller was not built for me, but admittedly, this has more to do with me as a gamer than the controller itself. I grew up playing the PlayStation 3 and PS4 consoles, cutting my teeth on slim, compact DualSense controllers. Over the past five years, I’ve gamed exclusively on my PC and have grown accustomed to the increased precision of a mouse and keyboard.

The Razer Wolverine V3 Pro 8K PC controller is the antithesis of a DualSense controller. It’s a chunky piece of hardware that might feel natural if you were raised on an Xbox and its bulky controllers, but it took me multiple gaming sessions to get acclimated to the sheer size of the Wolverine V3 and how it fit into my hands, especially since I don’t use a claw grip.

Size aside, this is a PC controller with every bell and whistle you can think of — and its price of $200 reflects that. The 8,000Hz polling rate ensures buttery smooth inputs with no lag, and tunnel magnetoresistance joysticks make every in-game movement feel fluid and calculated. Six extra remappable buttons help you up your game — they’re super handy for hero shooters like Marvel Rivals and hectic games like Battlefield 6. This is a premium product for gamers who are hoarding some serious hardware.

Its price is in line with other premium controllers. One of CNET’s best Xbox controllers is the Wolverine V3 Pro for Xbox, which also costs $200. Similar controllers like the Scuf Instinct Pro and Vitrix Pro BFG are in the same ballpark, pricewise, but the Wolverine V3 Pro 8K PC has a winning combination of competitive variables that make it feel exceptionally easy to use.

This controller is chock full of top-of-the-line technology and feels satisfying to use, but it needs to clear a high bar to feel truly worthwhile as a dedicated PC controller. 

Chunky controller, satisfying feedback

When CNET’s Josh Goldman reviewed the Wolverine V3 Pro Xbox wireless controller, he called it «just about perfect.» If it isn’t broken, don’t fix it: Razer replicated many of its successes with the Wolverine V3 Pro PC controller.

The Wolverine V3 Pro 8K PC is the same size as the Wolverine V3 Pro Xbox controller, which is to say it’s a bit chunkier than a standard Xbox wireless controller, but it’s surprisingly much lighter than its Xbox cousin. It weighs just 220 grams, which is appreciably lighter than the Xbox version that weighs 304 grams. And while the Wolverine V3 Pro 8K PC is nowhere near as slim as a DualSense controller, it’s still much lighter than its Sony competitor — a stock DualSense controller weighs 280 grams.

Every button on this controller has a crisp, clean clickiness that scratches the same mental itch that a good mechanical keyboard might. Whether you’re gripping the trigger, pressing a button or squeezing one of the four remappable back paddles, you’ll hear incredibly satisfying auditory feedback that leaves no doubt that the controller is receiving your inputs. At one point, while I sat through a particularly long matchmaking queue, I found myself squeezing the triggers to entertain myself — the snappy pops were enough to keep me off TikTok.

The biggest difference between the V3 Pro Xbox and V3 Pro PC controllers is the variable polling rate — that dictates how often your controller is communicating with the computer. It’s like a refresh rate for your crosshair positioning.

The Wolverine V3 Pro Xbox just can’t compete here: That controller has a wired 1,000Hz polling rate for PC gameplay. The V3 Pro PC controller can be toggled for multiple polling rates, with an 8,000Hz maximum setting. This means the PC controller can report your input data eight times faster than the Xbox controller.

Every movement, turn and button press feels incredibly fluid. It’s safe to say that there’s no input lag with the Wolverine V3 PC controller, but I don’t think it matters too much for moment-to-moment first-person shooter gameplay. If you’re driving a car (or a tank) and you need to stop on a hairpin, you might appreciate Razer’s HyperPolling technology. If you’re not playing a tactical shooter like Counter-Strike or Rainbow Six: Siege, that 8,000Hz polling rate is overkill — if you’re a casual gamer crushing Call of Duty public lobbies with your pals, you’re probably not going to notice it in any of your firefights.

Better than a mouse and keyboard? That’s a little more complicated

I tested out the Wolverine V3 Pro 8K PC controller on Marvel Rivals, ARC Raiders and Battlefield 6 (my current first-person shooter obsession). It’s an extremely solid choice for at least two of these games, and I likely won’t be using my DualSense controller anytime soon.

I had a great time firing magic bolts in Marvel Rivals and rolling tanks through the streets of Cairo in Battlefield 6, but this is a controller that was supposedly designed for high-level shooter gameplay. I’m saddened to report that, when it comes to dominating a first-person shooter match or competing to survive in an extraction shooter, I’d much rather stick to a mouse and keyboard. 

In close-range battles, I didn’t feel like the Wolverine controller particularly helped me gain an advantage over my opponents. Mouse-and-keyboard players were often able to lock onto me quicker, even with a high look sensitivity and built-in aim assist. And I felt outmaneuvered and outgunned by mouse-and-keyboard players in the fastest-paced fights. But the controller’s precision TMR thumbsticks made it easy to quickly lock my crosshairs onto enemies and mow them down from afar with light machine guns or sniper rifles in long-range battles.

I also find it useful for games like Battlefield that have a lot of buttons to micromanage during moment-to-moment gameplay. If you want to swap your fire mode from automatic to single-fire, mount your weapon’s bipod against a flat surface or pull out an invaluable class gadget, you’ll be reaching across your keyboard to do so. The six remappable buttons on the Wolverine V3 Pro 8K PC are great for these situations; I loved that I could tap fire my hulking light machine gun by gripping one of the controller’s back paddles. 

The controller really shone for vehicle combat, though. I found myself gravitating toward my mouse and keyboard for infantry gunplay, but anytime I’d jump into a tank, I’d reach across my desk and grab the Wolverine again. Having pressure-sensitive triggers helps with any in-game driving: A slight squeeze lets me cautiously move forward, scanning for enemy mines, while fully pulling the trigger down helps me speed out of dangerous situations. Rebinding automatic repair jobs and weapon switches to the back paddles also helped me focus more on in-game combat, which helped me keep my armored vehicles in the fight for longer. With my DualSense controller, I’d have to awkwardly fumble with the D-Pad to activate my vehicle abilities. The Wolverine controller is the definitive way for a Battlefield tank enthusiast to play.

Outside of standard first-person shooter gameplay, I also found the Wolverine V3 PC controller to be handy for hero shooters — with some caveats. When I play Marvel Rivals, I mainly play tanks that require an extensive amount of ability usage but very little aim. Characters like Doctor Strange thrive when you can quickly string inputs together, and rebinding the controls to the Wolverine’s back paddles is great for that.

On the other hand, speedy divers that need to jump in and out of the enemy team’s backline and aim-intensive snipers feel tougher to play with the Wolverine controls, and I’d swap back to my mouse and keyboard whenever I wanted to switch off tank characters and fulfill another role for my team.

One game I don’t recommend the Wolverine V3 Pro PC for is ARC Raiders. While the remappable buttons make it easy to reach for healing items and grenades, losing out on the precision aim of a mouse and keyboard just isn’t worth it in a game where one death can set your progress back by several real-life hours. The controller lets me hold my own against killer ARC robots, but once real players join the mix, I’d rather use my tried-and-true PC hardware setup.

That’s not to say that the Wolverine controller is terrible for a tactical third-person shooter: The back paddles are a great way to quickly access any healing items, grenades and other consumables you’re carrying, which could be the difference between life and death. But when I have teammates depending on me to help them escape with their hard-earned loot, I just don’t trust the Wolverine controller to help me aim better than I can with my trusty mouse and keyboard.

For playing first-person shooters like Call of Duty or Apex Legends at breakneck speeds, the Wolverine V3 Pro 8K PC likely won’t replace your mouse and keyboard. But if your ideal competitive game centers on slower gunplay and long-range firefights, this is the most precise controller I’ve ever laid hands on (and you’ll receive a healthy heaping of help from aim assist to boot). 

For the games I like to play, the Wolverine V3 Pro PC controller hasn’t become my primary gaming peripheral. Instead, it’s become a great situational swapout that complements my mouse and keyboard. As much as I like keeping it on deck for a long gaming session, $200 is a high price for a part-time controller.

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The Most Exciting Video Game Rumors and Leaks Ahead of 2026

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Today’s NYT Mini Crossword Answers for Wednesday, Dec. 17

Here are the answers for The New York Times Mini Crossword for Dec. 17.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Nod (off)
Answer: DOZE

5A clue: Naval submarine in W.W. II
Answer: UBOAT

7A clue: Tricky thing to do on a busy highway
Answer: MERGE

8A clue: Heat-resistant glassware for cooking
Answer: PYREX

9A clue: Put into groups
Answer: SORT

Mini down clues and answers

1D clue: Break up with
Answer: DUMP

2D clue: Falls in line, so to speak
Answer: OBEYS

3D clue: Legendary vigilante who cuts a «Z» with his sword
Answer: ZORRO

4D clue: Rarin’ to go
Answer: EAGER

6D clue: Common reminder for an upcoming appointment
Answer: TEXT


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