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The Expanse: Osiris Reborn Will Take Cues From Mass Effect, Souls Games and More

I spoke with the creative director of the upcoming action RPG game, which is based on the beloved book and TV series.

For a certain kind of science fiction fan, the surprise news of a video game set in one of the most beloved TV and book series, The Expanse, hit like a freight train of hype. The Expanse: Osiris Reborn is an action RPG currently in development from Owlcat Games with no release date yet, but that hasn’t stopped the studio’s creative director, Alexander Mishulin, from giving me some early details about the game.

There are many reasons The Expanse has been so successful, the largest of which is its deft mix of well-written characters interweaved with political intrigue affecting grand theaters. Unlike Star Wars and other popular space fiction, The Expanse — both the books by James S.A. Corey and the Syfy/Amazon Prime show — is «hard» science fiction with realistic physics and scenarios. From chatting with Mishulin, Cyprus-based Owlcat Games is making sure all of this makes it into its game.

The announcement trailer for Osiris Reborn, released during Summer Game Fest earlier this month, shows plenty of hallmarks from the TV show: zero-G ship combat, sealed flight suits, tactical gunplay and the protomolecule. But the end showed something even more promising: early gameplay footage that, despite being prealpha and not representative of how the final game will look, represents the third-person exploration that Owlcat Games is aiming to use. 

It looks, well, very Mass Effect. Many of Mishulin’s teammates are fans of BioWare’s legendary sci-fi action RPG series, and he acknowledged that it in some way inspired Osiris Reborn. But he emphasized that the team also drew on RPGs like Baldur’s Gate 3 for its cinematic story focusing on companions, while Japanese RPGs served as models for great characterization that keeps you attached to characters through the long story of a game. 

«I’m not saying we are taking something from, say, Persona 5, but the approach, the idea that characters are front and center of the story and how they evolve all through the story up until the end is a little bit similar,» Mishulin said.

Osiris Reborn is set in the same near-Earth area as its source material, specifically during the events of the first and second seasons of the show (or the first two books). It’ll have entirely new characters for the player to meet and add to their party, which was done to give Owlcat Games more creative room to tell stories rather than strictly adapt the books or show, though they may run into some more well-known heroes and villains. 

«You will be seeing with your own eyes the repercussions of Holden’s actions, all the situations like The Canterbury, and how it affects people in the belt, people in the inner planets,» Mishulin said. «You will be having your own adventure with your own goals, choices, consequences in the same universe [with] all the major events unfolding in this universe alongside your story.»

What players will recognize more are the planets, moons and locations they’ll visit in Osiris Reborn — in fact, the game starts on Eros Station. Show and book fans will remember what was happening there at this point in the timeline, and yes, the human-altering extrasolar protomolecule will make an appearance in the game, evoking a similar horror as it does in the show. Relatedly, the corporate subsidiary Protogen that studies the alien molecule will also appear, Mishulin said, hinting that its most sinister project, the human-protomolecule hybrid Caliban, will also show up.

From the trailer and Mishulin’s descriptions, Osiris Reborn sounds like it will be very different from other adaptations of the franchise, such as Telltale’s narrative-driven Expanse game. And for Mass Effect fans, it sounds like Owlcat’s game will have RPG systems and combat that have some similar elements to BioWare’s classics, but give players more capability to build characters and play how they want. Mix in strong characters with comparisons to other popular RPGs and Osiris Reborn sounds like a lot of what fans want in a game adapting the franchise.

Modern third-person space RPG combat

Osiris Reborn’s combat will allow a variety of approaches, Mishulin said, letting players mix and match their reliance on gunplay and various abilities. In the announcement trailer, the trio of heroes showcased three different approaches to fights: traditional guns, drone-based support from a distance and a defensive ballistic shield (along with a shoulder-mounted weapon), which worked in tandem to hit enemies from all sides.

«The RPG system is very open, allowing you to build whatever character you like. It’s part of our vision of the game to allow you to experiment and find things you like,» Mishulin said. 

Characters aren’t class-based, and players can try out weapons and devices they find along the way. Weapons you pick up will have different parameters, like damage, accuracy or recoil, so it behooves the player to find out which guns best fit their build. In that way, Mishulin vaguely compared Osiris Reborn to a Souls game — not in its difficulty, but in discovering weapons during the game and strengthening your play style around it. The team wants players to tinker with their abilities and weapons to find what’s best for them, including finding unique synergies. 

Mishulin gave one example: a visor that highlights enemies through smoke and cover (which «allows you to start feeling a little bit like a character in a lot of ’80s or ’90s movies,» Mishulin said) that will help players shoot enemies through walls. It works better with slow and hard-hitting weapons than with a fast-firing submachine gun, he noted, so it’s only helpful with certain play styles.

In Osiris Reborn, players will also have two companions to bring into combat, though the rest of your ragtag crew won’t just stay on the ship, killing time, Mishulin noted. They’ll help you fulfill objectives as the missions progress — sometimes even forming second teams to handle situations elsewhere. 

As seen in the trailer, players will have their own small ship (similar to the Rocinante in The Expanse books and show) that the main characters call home and use to launch into missions. And while ship-to-ship combat won’t be in Osiris Reborn — at least not controlling it like other dogfighting simulator games — players will get to roam around and lightly customize their vessel.

And while it won’t necessarily relate to combat, players will create their main character and establish their backstory as being from Earth, Mars or the Belt (the asteroid belt between Mars and Jupiter). Player characters will face hostility due to their origins and other choices or consequences, but later in the game, they’ll be able to shift their allegiances as they choose — perhaps they’ll be born a Belter but slowly shift toward the ideology of Mars, Minshulin suggested, or choose to be a double agent. Ultimately, there will be a lot of paths and choices for players to pick their own experience, one defined by choices.

Adapting The Expanse after working on Warhammer 40K and other franchises

Owlcat Games is most known for its titles taking place in the universes of popular nerdy properties like Warhammer 40K and Pathfinder (a tabletop game similar to Dungeons & Dragons). Games like Warhammer 40K: Rogue Trader showed how Owlcat’s developers can bring a specific scenario and story to life in the world of an intellectual property through close involvement with those who hold the rights.

«Our previous games taught us how to communicate this approach, how to communicate our vision and our passion for this particular universe to an IP holder,» Mishulin said. 

Fans of The Expanse among the developers at Owlcat Games put together a pitch for an adaptation and approached Alcon Entertainment. The Expanse universe was a good fit for the studio’s type of storytelling, Mishulin said: grounded, gritty sci-fi with a lot of political power plays and webs of intrigue. More importantly for Owlcat, the universe has lots of opportunities to introduce player agency in choices, consequences and big decisions — which is pretty evident in the books and show. 

Owlcat started developing Osiris Reborn in 2021 and spent almost a year prototyping the game, as it switched from the Unity engine used for its previous games to Unreal Engine 5 to better suit its vision. While its prior games were isometric tactical games controlling multiple characters from above, Osiris Reborn positions the camera over the main character’s shoulder for a more intense experience that suits the shooter gameplay and cinematic approach. 

Owlcat’s game aims to preserve The Expanse’s realistic approach to science fiction, Minshulin said, including how it treats the lethal vacuum of space. 

«One big part of our Expanse experience is [conveying] that space is a very dangerous and unwelcoming place to be,» Minshulin said.

From decompression to navigating zero-G environments to the «click» of boots magnetizing on surfaces, players should see authentic visual and audio touches from the show and books. The one exception they’re making: gunshots will make sounds in space, but should respect the «feeling of the physics and how it should be» in their game, Minshulin said. The studio will have a similar approach to the physics phenomena of traveling in space or being on a space station, especially when it looks cool and immerses the player.

Regrettably, Minshulin couldn’t give me an example of one of these physics phenomena — because it would spoil content that’s going to be in the game’s hands-off demo Owlcat is showing off in August at this year’s Gamescom convention in Cologne, Germany. While Owlcat hasn’t yet set a release date for the game, fans of The Expanse will soon get to see more of what Owlcat has in store for what’s looking like the biggest adaptation of the sci-fi franchise so far.

Technologies

Apple and Amazon Debut Musical Year-End Recaps While You Wait for Spotify Wrapped

Apple’s Music Replay 2025 and Amazon’s 2025 Delivered examine your listening habits for the year.

Spotify has yet to release its 2025 edition of its popular Wrapped year-in-review feature (last year it debuted on Dec. 4), but Apple Music and Amazon Music are here to fill the void with their own versions of the year-end recap (if you use those services).

Apple Music Replay is now live and puts together a playlist of your most-listened to songs as well as shareable videos and images. You’ll be able to see your top artists, amount of time you listened to Apple Music songs and genres. 


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Similarly, Amazon’s 2025 Delivered feature tracks what you listened to across music, podcasts and audiobooks, but this year Amazon’s theme is a music festival, with some of your listening habits presented as badges. It will also generate a festival poster with artists from your listening history.

Even YouTube is getting into the act with a recap of what you watched in 2025.

How to get to Apple Music Replay and Amazon 2025 Delivered

Both Apple Music Replay and Amazon 2025 Delivered are available in their respective apps.

Apple Music Replay is on the homepage of the Music app and under the «New» tab, but can also be found at replay.music.apple.com

For Amazon’s 2025 Delivered, go to the Library page in the Amazon Music app if Delivered doesn’t appear on the home page. It doesn’t appear to be available in the web version of Amazon Music. 

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Technologies

Metroid Prime 4 Beyond on Switch: This Was Worth Waiting For

Come on in, the space desert’s fine.

Winter’s coming, and Nintendo has delivered an epic Switch game to get lost in for the season. After a week of playing Metroid Prime 4: Beyond, I know this is the one I’ve been waiting for. It’s full of alien motorbikes, alien relics, psychic powers and a lot of puzzle-solving.

It’s been a long time since I played a Metroid Prime game. I used to huddle around my GameCube in California, playing the first one. I never got sucked too far into 2D Metroid games, but Prime’s mysterious unfolding caverns and worlds felt like exploring space tombs. It’s always had a bit of a 3D Zelda vibe to me. The Prime games felt more powerful, more immersive than the 2D ones, even Dread. (The original Prime is on Switch too, remastered and worth playing.)

With Prime 4, announced more than eight years ago, it took me some time to get back into it. But now it’s all I think about playing. My recommendation is to just go in for the experience. Go in knowing nothing, and maybe even skip everything in this review, or any other review. Mystery is Metroid’s calling card. Your big adventure on the Switch is here. 

If you’re new, here’s the deal: 3D Metroid is a first-person shooter adventure, but with a lot more emphasis on exploration and puzzle-solving than straight-up battle. Once again, you play as Samus, the bounty hunter who quietly explores her world. Enemies and bosses do pop up, and they can be hard, but expect challenges similar to boss battles in a Zelda game. Just like all the other Metroid games, your various powers are lost and must be found again, piece by piece. Besides running and jumping and shooting, you can morph into a ball. Or, this time, hop on a Tron-like space bike called Vi-O-La.

I wasn’t sure if Prime 4 would be for me, or if I’d feel lost in lore I’d forgotten or hadn’t absorbed (since I hadn’t finished Prime 2 or 3, and barely remember what happened in Prime). It’s OK. This game assumes you might be coming in clean, though knowing the Metroid series will help.

Hollywood flair, but not too much

It’s also clear that Nintendo is pushing the Metroid series more into the mainstream. With Nintendo making theme parks and films now, Metroid seems like a future candidate for another franchise spin-off. The game’s stellar opening video sequences feel like being propelled into Star Wars, and yes, the new talking side characters are peppered throughout. Some are annoying, some a bit clichéd, but all seem like they’re possibly auditioning for roles in future entertainment to come.

That annoying guy who seemed to always barge in during early game demos a few weeks ago? He doesn’t bother me too much. Definitely a lot of chat at first, but it settles down later. And, good news: So far, hours into playing, these characters don’t bother you all the time. In fact, in most of the maze-like maps, they’re out of communication range, and you’re on your own. Don’t worry, the lonely Samus vibe is still there.

Just enough feelings of getting truly lost

Samus ends up isolated on a new planet, Viewros, which is full of ancient artifacts from a civilization called the Lamorn that need to be awakened. You don’t know why you’re there, and you don’t know where to go. I mean, there are maps, and suggestions, and sometimes the game pings you a specific map goal. But the game doesn’t hold your hand much. I often wondered what to do next, which isn’t a bad thing at all. There are in-game suggestions and clues, and the design also lends itself to further suggestions. 

A semi-open world

And what I’m still wrapping my head around is the vast desert overworld of Viewros, which exists within a mega map where specific regions to visit are scattered throughout. The desert feels largely empty, but there are mysterious things to find in it, some of which can’t even be accessed at first. Underground shrine-like caves. Pieces of rubble. Odd machines.

Also, the motorbike you uncover and ride — Vi-O-La, aka the Zelda Horse of Metroid Prime 4 — adds a nice bit of open-world feel here. Not a massive one so far, but enough to give the game dimension. It’s not Breath of the Wild, but it is a bit like Ocarina of Time’s handling of space. I love riding that Tron bike around, and I want all the Metroid games to add this type of layer. (Would there ever be a spaceship to fly? Is there one later, in this game? I don’t even know yet.)

It’s great (on Switch 2)

I haven’t played Metroid Prime 4 on the original Switch, but just like Pokemon Legends Z-A, it’s both Switch and Switch 2 playable. The Switch 2 version features a silky-smooth 60 frames per second (or 120fps at a lower resolution) and a fun mouse mode with the Joy-Cons, but I barely used it. I just find standard controls perfectly great as they are.

And, you do a lot of scanning of things in this game, using a Psychic Visor mode that sometimes activates relics, or scans and catalogs creatures, items and artifacts. That left trigger is maybe the most-used button in the game. 

The game plays great both docked and handheld, which is good news because I’ll be traveling with this one for a while. I’m nowhere near finishing (sorry, I’m a slow gamer), but this earns the hype, even if it’s not a total reinvention of the control and play style. Now erase your brain of everything I said and dive in. Better you know nothing at all.

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Technologies

Cyber Monday Might Be Gone, but This Record-Low Price on the Google Pixel 9 Is Still Here

Take hundreds off the Google Pixel 9. But hurry, there’s not much time left to score this after-Cyber Monday deal.

If you’re looking to get your hands on one of the best Android phones out there, Google is the best place to look. The company has been producing stellar phones for some time now. But like all great things, it certainly comes with a pretty big price tag. If you’re not eager to get the latest and greatest model, Cyber Monday had some pretty nice deals you can still grab while they hang around a smidge longer. You can save significantly on previous-generation devices if that works for you.

Right now, you can pick up the previous-gen Google Pixel 9 for just $499. This post-Cyber Monday deal brings the phone to its lowest-ever price with a 38% discount. That’s an exceptional price for one of the best phones you can buy, but that also means it’s unlikely to last for very long. So, if you want to pick this one up, we recommend doing so soon before it sells out. 

The Google Pixel 9 is the sweet spot if you’re looking for a compact phone that doesn’t compromise on camera, performance or display specs. It has a 6.3-inch display, a long-lasting battery and is 5G-ready. This previous-gen flagship’s camera system is the same as the bigger model of its series. It also comes equipped with 12GB of RAM and 256GB of storage.

Hey, did you know? CNET Deals texts are free, easy and save you money.

The phone is available in multiple colors, but the special price isn’t offered for all of them. For that reason, we suggest checking the price of your preferred color before placing your order. Don’t worry if the Pixel 9 isn’t for you, though. 

Not the phone you wanted? We’re rounding up all the remaining Cyber Monday phone deals so you don’t wind up paying more than you need to.

Why this deal matters

This Pixel 9 isn’t the latest that Google has to offer, but it’s still a great option. The Pixel 9 will continue to receive Android feature and security updates for a long time to come. That means you won’t need to replace your Pixel for years, making this deal an even better value. If you’re an Android fan who likes your phones to be as straightforward as possible, Google’s Pixel phones are a great place to start your search. And now that Cyber Monday is behind us, this deal won’t last much longer. 

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