Technologies
The Expanse: Osiris Reborn Will Take Cues From Mass Effect, Souls Games and More
I spoke with the creative director of the upcoming action RPG game, which is based on the beloved book and TV series.

For a certain kind of science fiction fan, the surprise news of a video game set in one of the most beloved TV and book series, The Expanse, hit like a freight train of hype. The Expanse: Osiris Reborn is an action RPG currently in development from Owlcat Games with no release date yet, but that hasn’t stopped the studio’s creative director, Alexander Mishulin, from giving me some early details about the game.
There are many reasons The Expanse has been so successful, the largest of which is its deft mix of well-written characters interweaved with political intrigue affecting grand theaters. Unlike Star Wars and other popular space fiction, The Expanse — both the books by James S.A. Corey and the Syfy/Amazon Prime show — is «hard» science fiction with realistic physics and scenarios. From chatting with Mishulin, Cyprus-based Owlcat Games is making sure all of this makes it into its game.
The announcement trailer for Osiris Reborn, released during Summer Game Fest earlier this month, shows plenty of hallmarks from the TV show: zero-G ship combat, sealed flight suits, tactical gunplay and the protomolecule. But the end showed something even more promising: early gameplay footage that, despite being prealpha and not representative of how the final game will look, represents the third-person exploration that Owlcat Games is aiming to use.
It looks, well, very Mass Effect. Many of Mishulin’s teammates are fans of BioWare’s legendary sci-fi action RPG series, and he acknowledged that it in some way inspired Osiris Reborn. But he emphasized that the team also drew on RPGs like Baldur’s Gate 3 for its cinematic story focusing on companions, while Japanese RPGs served as models for great characterization that keeps you attached to characters through the long story of a game.
«I’m not saying we are taking something from, say, Persona 5, but the approach, the idea that characters are front and center of the story and how they evolve all through the story up until the end is a little bit similar,» Mishulin said.
Osiris Reborn is set in the same near-Earth area as its source material, specifically during the events of the first and second seasons of the show (or the first two books). It’ll have entirely new characters for the player to meet and add to their party, which was done to give Owlcat Games more creative room to tell stories rather than strictly adapt the books or show, though they may run into some more well-known heroes and villains.
«You will be seeing with your own eyes the repercussions of Holden’s actions, all the situations like The Canterbury, and how it affects people in the belt, people in the inner planets,» Mishulin said. «You will be having your own adventure with your own goals, choices, consequences in the same universe [with] all the major events unfolding in this universe alongside your story.»
What players will recognize more are the planets, moons and locations they’ll visit in Osiris Reborn — in fact, the game starts on Eros Station. Show and book fans will remember what was happening there at this point in the timeline, and yes, the human-altering extrasolar protomolecule will make an appearance in the game, evoking a similar horror as it does in the show. Relatedly, the corporate subsidiary Protogen that studies the alien molecule will also appear, Mishulin said, hinting that its most sinister project, the human-protomolecule hybrid Caliban, will also show up.
From the trailer and Mishulin’s descriptions, Osiris Reborn sounds like it will be very different from other adaptations of the franchise, such as Telltale’s narrative-driven Expanse game. And for Mass Effect fans, it sounds like Owlcat’s game will have RPG systems and combat that have some similar elements to BioWare’s classics, but give players more capability to build characters and play how they want. Mix in strong characters with comparisons to other popular RPGs and Osiris Reborn sounds like a lot of what fans want in a game adapting the franchise.
Modern third-person space RPG combat
Osiris Reborn’s combat will allow a variety of approaches, Mishulin said, letting players mix and match their reliance on gunplay and various abilities. In the announcement trailer, the trio of heroes showcased three different approaches to fights: traditional guns, drone-based support from a distance and a defensive ballistic shield (along with a shoulder-mounted weapon), which worked in tandem to hit enemies from all sides.
«The RPG system is very open, allowing you to build whatever character you like. It’s part of our vision of the game to allow you to experiment and find things you like,» Mishulin said.
Characters aren’t class-based, and players can try out weapons and devices they find along the way. Weapons you pick up will have different parameters, like damage, accuracy or recoil, so it behooves the player to find out which guns best fit their build. In that way, Mishulin vaguely compared Osiris Reborn to a Souls game — not in its difficulty, but in discovering weapons during the game and strengthening your play style around it. The team wants players to tinker with their abilities and weapons to find what’s best for them, including finding unique synergies.
Mishulin gave one example: a visor that highlights enemies through smoke and cover (which «allows you to start feeling a little bit like a character in a lot of ’80s or ’90s movies,» Mishulin said) that will help players shoot enemies through walls. It works better with slow and hard-hitting weapons than with a fast-firing submachine gun, he noted, so it’s only helpful with certain play styles.
In Osiris Reborn, players will also have two companions to bring into combat, though the rest of your ragtag crew won’t just stay on the ship, killing time, Mishulin noted. They’ll help you fulfill objectives as the missions progress — sometimes even forming second teams to handle situations elsewhere.
As seen in the trailer, players will have their own small ship (similar to the Rocinante in The Expanse books and show) that the main characters call home and use to launch into missions. And while ship-to-ship combat won’t be in Osiris Reborn — at least not controlling it like other dogfighting simulator games — players will get to roam around and lightly customize their vessel.
And while it won’t necessarily relate to combat, players will create their main character and establish their backstory as being from Earth, Mars or the Belt (the asteroid belt between Mars and Jupiter). Player characters will face hostility due to their origins and other choices or consequences, but later in the game, they’ll be able to shift their allegiances as they choose — perhaps they’ll be born a Belter but slowly shift toward the ideology of Mars, Minshulin suggested, or choose to be a double agent. Ultimately, there will be a lot of paths and choices for players to pick their own experience, one defined by choices.
Adapting The Expanse after working on Warhammer 40K and other franchises
Owlcat Games is most known for its titles taking place in the universes of popular nerdy properties like Warhammer 40K and Pathfinder (a tabletop game similar to Dungeons & Dragons). Games like Warhammer 40K: Rogue Trader showed how Owlcat’s developers can bring a specific scenario and story to life in the world of an intellectual property through close involvement with those who hold the rights.
«Our previous games taught us how to communicate this approach, how to communicate our vision and our passion for this particular universe to an IP holder,» Mishulin said.
Fans of The Expanse among the developers at Owlcat Games put together a pitch for an adaptation and approached Alcon Entertainment. The Expanse universe was a good fit for the studio’s type of storytelling, Mishulin said: grounded, gritty sci-fi with a lot of political power plays and webs of intrigue. More importantly for Owlcat, the universe has lots of opportunities to introduce player agency in choices, consequences and big decisions — which is pretty evident in the books and show.
Owlcat started developing Osiris Reborn in 2021 and spent almost a year prototyping the game, as it switched from the Unity engine used for its previous games to Unreal Engine 5 to better suit its vision. While its prior games were isometric tactical games controlling multiple characters from above, Osiris Reborn positions the camera over the main character’s shoulder for a more intense experience that suits the shooter gameplay and cinematic approach.
Owlcat’s game aims to preserve The Expanse’s realistic approach to science fiction, Minshulin said, including how it treats the lethal vacuum of space.
«One big part of our Expanse experience is [conveying] that space is a very dangerous and unwelcoming place to be,» Minshulin said.
From decompression to navigating zero-G environments to the «click» of boots magnetizing on surfaces, players should see authentic visual and audio touches from the show and books. The one exception they’re making: gunshots will make sounds in space, but should respect the «feeling of the physics and how it should be» in their game, Minshulin said. The studio will have a similar approach to the physics phenomena of traveling in space or being on a space station, especially when it looks cool and immerses the player.
Regrettably, Minshulin couldn’t give me an example of one of these physics phenomena — because it would spoil content that’s going to be in the game’s hands-off demo Owlcat is showing off in August at this year’s Gamescom convention in Cologne, Germany. While Owlcat hasn’t yet set a release date for the game, fans of The Expanse will soon get to see more of what Owlcat has in store for what’s looking like the biggest adaptation of the sci-fi franchise so far.
Technologies
We May Know What the Next Nintendo Switch 2 Pokemon Game Will Be Called
A massive leak reveals potential details about the 10th generation of Pokemon games coming to the Nintendo Switch 2, including big changes.

A new Pokemon game, Pokemon Legends: Z-A, will be released for the Nintendo Switch and Switch 2 on Thursday, but a recent leak might have revealed info about what’s coming next from the creators of the franchise. The names of the next games headed to the Switch 2, as well as some of the big changes to the Pokemon formula, may have been part of the leak.
The leak showed up on X Monday from the account Centro Leaks, as first spotted by Insider Gaming. Data about the upcoming games reportedly stems from a hack of the servers of the franchise developer Game Freak that happened in August 2024, referred to online as the Teraleak, that included the source code for the upcoming Pokemon Legenda: Z-A.
Among the information shared by the account was the possible name for what would be the 10th generation of Pokemon games that would come to the Switch 2 next year: Pokemon Wind and Pokemon Wave.
The Pokemon Company didn’t immediately respond to a request for confirmation about this leak.
Pokémon Gen 10:
Pokémon Wind and Pokémon Waves
Theme: Infinity
Directed by Shigeru Ohmori— Centro LEAKS (@CentroLeaks) October 13, 2025
According to the leak, Pokemon Wind/Wave is inspired by the Southeast Asia region and will feature a jungle-themed environment. It could also feature a new mechanic referred to as a Seed Pokemon, which is reportedly a special Pokemon that is heavily involved in the story and must be raised by the player. As it evolves, it will have a unique look that is procedurally generated, and once it’s fully evolved, it will allow the player to gain access to an island where they can find the main legendary Pokemon of the game.
The main theme of Pokemon Wind/Wave is the concept of infinity, according to the leak. This would match with the reported focus of procedurally generated content, not only with the special Seed Pokemon, but also with the islands of the game being procedurally generated, so each game is unique and could continue to grow with no end.
Also included in the leak were other details, including Pokemon on the overworld being interactable, weather affecting gameplay in some way, 18 new challenges for players instead of traditional gyms, and a few screenshots of the game in development that are still available to see at the PokeLeaks subreddit. There was also info that the 11th-generation Pokemon game could be released in 2030.
It is unlikely that Nintendo, The Pokemon Company or Game Freak will confirm the details of the leak. Expect to see the official announcement early next year, with the fall being the most likely release window for Pokemon Wind/Wave.
Technologies
Today’s NYT Mini Crossword Answers for Wednesday, Oct. 15
Here are the answers for The New York Times Mini Crossword for Oct. 15.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It includes both the first and last name of one of my favorite chefs of all time — maybe yours, too. Read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Chromebooks, but not MacBooks
Answer: PCS
4A clue: «Yippee!»
Answer: WAHOO
6A clue: Reveal, as juicy gossip
Answer: SPILL
7A clue: With 2-Down, chef who helped popularize chicken cordon bleu in the U.S.
Answer: JULIA
8A clue: Toss in
Answer: ADD
Mini down clues and answers
1D clue: Toss in
Answer: PAPUA
2D clue: See 7-Across
Answer: CHILD
3D clue: State of matter for most elements at room temperature
Answer: SOLID
4D clue: Business-focused newspaper, for short
Answer: WSJ
5D clue: Hello, in Portuguese
Answer: OLA
Technologies
Want to Watch a Podcast? Netflix and Spotify Partner to Bring Video Podcasts to Streaming
Starting in early 2026, Netflix subscribers in the US will be able to watch select Spotify Studios and Ringer podcasts directly on the streaming platform.

Netflix and Spotify are teaming up to blur the line between streaming and podcasting. The two companies announced a new partnership that will bring a curated slate of Spotify’s top video podcasts, including shows from Spotify Studios and The Ringer, to Netflix starting in early 2026. The goal is to make popular podcasts as watchable as TV, expanding both services’ reach into sports, culture, lifestyle and true crime.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
The deal marks Spotify’s most significant distribution push beyond its own platform, and for Netflix, it’s a new way to keep audiences engaged with talk-driven, low-cost programming. Early titles include The Bill Simmons Podcast, The Rewatchables, Dissect, Conspiracy Theories and Serial Killers, among others. You can find the complete list here.
More shows and genres are expected to be added over time.
Netflix says the partnership complements its library of documentaries and talk shows, offering «fresh voices and new perspectives.» Spotify, meanwhile, described it as «a new chapter for podcasting,» giving creators access to Netflix’s global audience while expanding discovery for listeners who prefer watching podcasts.
The rollout will begin in the US early next year, with additional markets to follow in 2026.
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