Connect with us

Technologies

The Expanse: Osiris Reborn Will Take Cues From Mass Effect, Souls Games and More

I spoke with the creative director of the upcoming action RPG game, which is based on the beloved book and TV series.

For a certain kind of science fiction fan, the surprise news of a video game set in one of the most beloved TV and book series, The Expanse, hit like a freight train of hype. The Expanse: Osiris Reborn is an action RPG currently in development from Owlcat Games with no release date yet, but that hasn’t stopped the studio’s creative director, Alexander Mishulin, from giving me some early details about the game.

There are many reasons The Expanse has been so successful, the largest of which is its deft mix of well-written characters interweaved with political intrigue affecting grand theaters. Unlike Star Wars and other popular space fiction, The Expanse — both the books by James S.A. Corey and the Syfy/Amazon Prime show — is «hard» science fiction with realistic physics and scenarios. From chatting with Mishulin, Cyprus-based Owlcat Games is making sure all of this makes it into its game.

The announcement trailer for Osiris Reborn, released during Summer Game Fest earlier this month, shows plenty of hallmarks from the TV show: zero-G ship combat, sealed flight suits, tactical gunplay and the protomolecule. But the end showed something even more promising: early gameplay footage that, despite being prealpha and not representative of how the final game will look, represents the third-person exploration that Owlcat Games is aiming to use. 

It looks, well, very Mass Effect. Many of Mishulin’s teammates are fans of BioWare’s legendary sci-fi action RPG series, and he acknowledged that it in some way inspired Osiris Reborn. But he emphasized that the team also drew on RPGs like Baldur’s Gate 3 for its cinematic story focusing on companions, while Japanese RPGs served as models for great characterization that keeps you attached to characters through the long story of a game. 

«I’m not saying we are taking something from, say, Persona 5, but the approach, the idea that characters are front and center of the story and how they evolve all through the story up until the end is a little bit similar,» Mishulin said.

Osiris Reborn is set in the same near-Earth area as its source material, specifically during the events of the first and second seasons of the show (or the first two books). It’ll have entirely new characters for the player to meet and add to their party, which was done to give Owlcat Games more creative room to tell stories rather than strictly adapt the books or show, though they may run into some more well-known heroes and villains. 

«You will be seeing with your own eyes the repercussions of Holden’s actions, all the situations like The Canterbury, and how it affects people in the belt, people in the inner planets,» Mishulin said. «You will be having your own adventure with your own goals, choices, consequences in the same universe [with] all the major events unfolding in this universe alongside your story.»

What players will recognize more are the planets, moons and locations they’ll visit in Osiris Reborn — in fact, the game starts on Eros Station. Show and book fans will remember what was happening there at this point in the timeline, and yes, the human-altering extrasolar protomolecule will make an appearance in the game, evoking a similar horror as it does in the show. Relatedly, the corporate subsidiary Protogen that studies the alien molecule will also appear, Mishulin said, hinting that its most sinister project, the human-protomolecule hybrid Caliban, will also show up.

From the trailer and Mishulin’s descriptions, Osiris Reborn sounds like it will be very different from other adaptations of the franchise, such as Telltale’s narrative-driven Expanse game. And for Mass Effect fans, it sounds like Owlcat’s game will have RPG systems and combat that have some similar elements to BioWare’s classics, but give players more capability to build characters and play how they want. Mix in strong characters with comparisons to other popular RPGs and Osiris Reborn sounds like a lot of what fans want in a game adapting the franchise.

Modern third-person space RPG combat

Osiris Reborn’s combat will allow a variety of approaches, Mishulin said, letting players mix and match their reliance on gunplay and various abilities. In the announcement trailer, the trio of heroes showcased three different approaches to fights: traditional guns, drone-based support from a distance and a defensive ballistic shield (along with a shoulder-mounted weapon), which worked in tandem to hit enemies from all sides.

«The RPG system is very open, allowing you to build whatever character you like. It’s part of our vision of the game to allow you to experiment and find things you like,» Mishulin said. 

Characters aren’t class-based, and players can try out weapons and devices they find along the way. Weapons you pick up will have different parameters, like damage, accuracy or recoil, so it behooves the player to find out which guns best fit their build. In that way, Mishulin vaguely compared Osiris Reborn to a Souls game — not in its difficulty, but in discovering weapons during the game and strengthening your play style around it. The team wants players to tinker with their abilities and weapons to find what’s best for them, including finding unique synergies. 

Mishulin gave one example: a visor that highlights enemies through smoke and cover (which «allows you to start feeling a little bit like a character in a lot of ’80s or ’90s movies,» Mishulin said) that will help players shoot enemies through walls. It works better with slow and hard-hitting weapons than with a fast-firing submachine gun, he noted, so it’s only helpful with certain play styles.

In Osiris Reborn, players will also have two companions to bring into combat, though the rest of your ragtag crew won’t just stay on the ship, killing time, Mishulin noted. They’ll help you fulfill objectives as the missions progress — sometimes even forming second teams to handle situations elsewhere. 

As seen in the trailer, players will have their own small ship (similar to the Rocinante in The Expanse books and show) that the main characters call home and use to launch into missions. And while ship-to-ship combat won’t be in Osiris Reborn — at least not controlling it like other dogfighting simulator games — players will get to roam around and lightly customize their vessel.

And while it won’t necessarily relate to combat, players will create their main character and establish their backstory as being from Earth, Mars or the Belt (the asteroid belt between Mars and Jupiter). Player characters will face hostility due to their origins and other choices or consequences, but later in the game, they’ll be able to shift their allegiances as they choose — perhaps they’ll be born a Belter but slowly shift toward the ideology of Mars, Minshulin suggested, or choose to be a double agent. Ultimately, there will be a lot of paths and choices for players to pick their own experience, one defined by choices.

Adapting The Expanse after working on Warhammer 40K and other franchises

Owlcat Games is most known for its titles taking place in the universes of popular nerdy properties like Warhammer 40K and Pathfinder (a tabletop game similar to Dungeons & Dragons). Games like Warhammer 40K: Rogue Trader showed how Owlcat’s developers can bring a specific scenario and story to life in the world of an intellectual property through close involvement with those who hold the rights.

«Our previous games taught us how to communicate this approach, how to communicate our vision and our passion for this particular universe to an IP holder,» Mishulin said. 

Fans of The Expanse among the developers at Owlcat Games put together a pitch for an adaptation and approached Alcon Entertainment. The Expanse universe was a good fit for the studio’s type of storytelling, Mishulin said: grounded, gritty sci-fi with a lot of political power plays and webs of intrigue. More importantly for Owlcat, the universe has lots of opportunities to introduce player agency in choices, consequences and big decisions — which is pretty evident in the books and show. 

Owlcat started developing Osiris Reborn in 2021 and spent almost a year prototyping the game, as it switched from the Unity engine used for its previous games to Unreal Engine 5 to better suit its vision. While its prior games were isometric tactical games controlling multiple characters from above, Osiris Reborn positions the camera over the main character’s shoulder for a more intense experience that suits the shooter gameplay and cinematic approach. 

Owlcat’s game aims to preserve The Expanse’s realistic approach to science fiction, Minshulin said, including how it treats the lethal vacuum of space. 

«One big part of our Expanse experience is [conveying] that space is a very dangerous and unwelcoming place to be,» Minshulin said.

From decompression to navigating zero-G environments to the «click» of boots magnetizing on surfaces, players should see authentic visual and audio touches from the show and books. The one exception they’re making: gunshots will make sounds in space, but should respect the «feeling of the physics and how it should be» in their game, Minshulin said. The studio will have a similar approach to the physics phenomena of traveling in space or being on a space station, especially when it looks cool and immerses the player.

Regrettably, Minshulin couldn’t give me an example of one of these physics phenomena — because it would spoil content that’s going to be in the game’s hands-off demo Owlcat is showing off in August at this year’s Gamescom convention in Cologne, Germany. While Owlcat hasn’t yet set a release date for the game, fans of The Expanse will soon get to see more of what Owlcat has in store for what’s looking like the biggest adaptation of the sci-fi franchise so far.

Technologies

Spotify Brings Wrapped Energy Year-Round With Friend-Sharing Stats

The music service introduced new ways for music nerds to share their listening habits with friends.

It can be a long wait for Spotify Wrapped, the end-of-year promotion that allows Spotify users to view and share their listening habits. Now, users can keep an eye on those stats daily, plus share their listening habits with friends.

You can view your Spotify usage statistics every 24 hours and share your updates via social media services, such as Instagram Notes or Spotify Messages. The new share icon gives you access to eight different services where you can post your stats. 

Every week, you’ll get updates on your top artists and songs from the past month, and Spotify will recommend new playlists. The app also gives you a «special highlight» based on a specific artist or song.

To access your personal musical data, click on your profile in the top left corner of the app and scroll down to «listening stats.»


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


The new features are somewhat similar to Spotify Wrapped, the service’s annual end-of-year review of users’ listening habits, which is designed to be shared. Every year, Spotify adds extra details to Wrapped, such as assigning users a listening personality or a city that supposedly reflects their music tastes. It’s been the most popular way for Spotify users to view and share their music listening in the past. A number of third-party services do the same thing, including Volt.fm.

Read more: Best Music Streaming Services 

Spotify is the world’s largest music streaming service, offering 100 million tracks and serving more than 713 million users. In addition to its $12-per-month subscription service, Spotify also offers a free, ad-supported option.

Continue Reading

Technologies

Wordle Gets Personal: You Can Now Make and Share Your Own Puzzles

If you’re a Wordle obsessive, you can now make your own inside joke puzzles to send to friends.

Wordle’s an immensely popular New York Times word game (we post the answers daily), but it’s not the most personal game in the world. Answers such as GUISE and PERIL are tricky, but generic. Now, Wordle fans who have ever dreamed of making their own puzzles can test their friends and family by creating their own Wordle creations up to seven letters in length.

No surprise, you have to be a New York Times Games or All Access Subscriber to use this feature. If you are, you’ll find the Create a Puzzle option available from the top menu above today’s Wordle. While you must be a subscriber to create your own personalized puzzle, you can share it with anyone — they only need the link, not a subscription, to complete your Wordle.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Enter a word, and the site will tell you if it is available. Real Wordle limits you to five-letter words, but the puzzle-making feature lets you choose words between 4 and 7 letters. 

The usual dictionary rules apply, and so curse words, some pet names, and obscure inside jokes are essentially out. If your cat is named TANGO, that’s there, but RINGO is not an option. You can drop a proposal with a single word like MARRY, but MARRYME will get rejected since that’s two separate words.

Word chosen, you can then fill out your name and add an optional hint, and the feature will generate your puzzle with a link you can send around. Unlike standard puzzles, your puzzle doesn’t appear to reset after a day, so whoever you send it to doesn’t need to rush to solve it.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.

Continue Reading

Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Nov. 8, #411

Here are hints and the answers for the NYT Connections: Sports Edition puzzle No. 411 for Saturday, Nov. 8.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is a tricky one. The theme of the purple category is also a word hidden among the answers, but of course, it doesn’t end up in the purple group. If you’re struggling but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by the Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Brawl.

Green group hint: The Steel City.

Blue group hint: They once played in Oakland.

Purple group hint: Not always made of cardboard.

Answers for today’s Connections: Sports Edition groups

Yellow group: Fight.

Green group: A Pittsburgh athlete.

Blue group: Parts of the Las Vegas Raiders’ logo.

Purple group: ____ box.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is fight. The four answers are box, duke, scrap and spar.

The green words in today’s Connections

The theme is a Pittsburgh athlete. The four answers are Panther, Penguin, Pirate and Steeler.

The blue words in today’s Connections

The theme is parts of the Las Vegas Raiders’ logo. The four answers are eye patch, helmet, shield and swords.

The purple words in today’s Connections

The theme is ___ box. The four answers are batter’s, luxury, penalty and press.

Continue Reading

Trending

Copyright © Verum World Media