Technologies
Every Parent Should Know These 3 iPhone and iPad Parental Controls
Apple’s newest updates make it easy to remotely manage your child’s screen time, content access and even set location alerts. Here’s how to use these features and where to find them.
As a parent of three young kids with limited screen time, the prospect of handing them their very own iPad or iPhone sends me into an anxiety-induced spiral. The prospect of having to micromanage screen time (and the overstimulated meltdowns that follow), plus trying to protect them on social media and against all the other horrors lurking online, is enough to make me want to swear off screens altogether. But I’m also a realist and know I can’t fend off screens forever. In fact, their peak device years are just ahead. So when that time comes, I want to be prepared with all the tools.
Fortunately, Apple already has a surprising number (at least to me) of guardrails and parental controls in place, with features like child accounts, screen time settings, and communication limits that help parents create safer digital environments. And there’s more on the way.
Apple’s latest tools, rolling out to the iPhone and iPad with iOS 26 and iPadOS 26 respectively, help parents set age-appropriate content filters, monitor app use, limit communication, and even blur explicit images before they appear on-screen. Here’s how to find them, set them up and feel more confident handing over that screen to your kids — no matter what age they are.
Setting up a child account: The key to unlocking parental controls
Setting up a child account is the key that unlocks all these great parental control features so if you haven’t already, make sure you do this first. Apple lets you create a dedicated child account for an iPhone, iPad, or Apple Watch, giving parents full control over settings remotely through their own device. If it’s a shared iPhone or iPad, you’ll need to choose between setting it up as an adult or child account — unlike an Apple TV, there’s no multi-user option. Starting in September, iOS 26 and iPadOS 26 will also let you convert an existing device into a child account without needing to reset it — meaning you can keep whatever content that you already have on your Apple device.
There are three ways to set up a child account on a new device:
- The first (and simplest) is using your own device. As soon as you bring the two devices close together, setup instructions should automatically appear on screen using Quick Start.
- If you’re not using Quick Start, you can still set it up directly on the new device. Just choose Set Up Without Another Device and follow the on-screen instructions. If you’re setting up a device for a child age 12 or younger, it must be linked to your adult account.
- You can also create a child account in advance, even without the child’s device nearby. Go to Settings > [your name] > Family, then tap the Add User icon in the top right corner. Select Create Child Account and follow the prompts.
Screen Time: the command center for parental controls
When you create a child account, you’ll be asked to select an age range: 12 or younger or 13–17. This automatically sets baseline filters for content and services but you can fine-tune things even more through the Screen Time settings on your own device. From here, you can manage what your child watches, how long they use their device and who they can communicate with (among many others).
To access Screen Time controls, go to Settings > Family, tap on your child’s name and select Screen Time.
Once you’re in, here’s everything you can take charge of:
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Downtime: Schedule breaks from screen time. You can schedule specific times and days when your kid won’t have access to certain apps (determine which ones in the Always Allowed section) or choose to block the devices entirely. They’ll get a five minute heads up when downtime is coming.
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Always Allowed: Choose which apps and contacts your child can access and at what time.
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Screen Distance: Alerts your child when they’re holding the device too close to their face to help protect their still maturing eyesight.
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Communication Limits: Sets detailed rules about who your child can contact and when. For example, you can allow calls from parents or emergency contacts during Downtime, even when everything else is blocked.
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Communication Safety: Detects nudity in photos before they’re sent or received and alerts your child, offering a moment to pause and consider whether they want to view. This one’s a no brainer and one you’ll want to keep on at all times. It also suggests age-appropriate resources to inform the child without Apple ever seeing the content.
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Content & Privacy Restrictions: Micromanage purchases and downloads. You choose whether or not your kid can download and purchase apps, and then restrict in-app purchases for the ones they have access to, or block access to the App Store altogether. You can also disable features like AirDrop under Allowed Apps & Features.
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App Store, Media, Web & Games: Set age-based ratings restrictions for everything from TV shows and movies to games, books and apps (anything from G to NC-17, or the equivalent). You can even block music videos or restrict private messaging in games to prevent sneaky workarounds with unapproved contacts.
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Managing Screen Time: Receive an alert if your child enters the Screen Time passcode so if they’ve guessed it, you’ll know. This is part of iOS 26 and will be available this fall. In the meantime you can still change the code remotely if you suspect they’ve cracked the code, without needing access to your child’s device.
Beyond that, you’ll find options to manage which subscriptions your child can access, and whether they can send and receive Apple Cash, or remove the option entirely from the menu.
Location Sharing: Get a heads-up about your child’s whereabouts in real time
Whether it’s an iPhone, Apple Watch or even an iPad, one of the biggest benefits of giving your child their own device is being able to keep a watchful eye on their whereabouts (just make sure they know about it too). Not only can you check where they are, you can also set alerts to notify you when they’ve arrived at or left a specific location.
You’ll find the Location Sharing option under your child’s profile in your Family account settings (it’s the last option on the list). From here you can block your kid from changing their location settings, but to take full advantage of the feature, you’ll want to jump into the Find My app.
Once you open Find My, tap on your child’s name to see their location. Next, swipe up to reveal the full menu, tap Add Notification > Notify Me. From here, you can choose to get alerts when your child arrives at or leaves a certain location like home, school or a friend’s house. Tap New Location to enter an address manually or tap the screen to drop a pin on the map. You can choose whether to receive the alert just once or every time they come and go.
Want to return the favor? Tap Notify [your kid’s name], and follow the same steps. Your phone will automatically let your child know when you’ve arrived or left a designated location too.
The exact settings may vary slightly depending on the age range you choose but the core controls remain the same.
With iOS 26 and iPadOS 26, Apple is adding even more granular parental tools. The nudity filters will be expanded to FaceTime (and potentially third-party apps), you’ll get alerts when your child enters a Screen Time passcode and you’ll be able to revoke app permissions remotely even after your child has already started using the app.
There are already enough things to worry about as a parent (especially with online risks), but hopefully, these features will help take at least one worry off your plate. Just remember that even the best tech tools aren’t a substitute for in-person guidance from a parent or caregiver. When introducing screens to kids, make sure you’re having age appropriate conversations about online safety and helping them build healthy screen time habits of their own.
Technologies
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Technologies
The Sun’s Temper Tantrums: What You Should Know About Solar Storms
Solar storms are associated with the lovely aurora borealis, but they can have negative impacts, too.
Last month, Earth was treated to a massive aurora borealis that reached as far south as Texas. The event was attributed to a solar storm that lasted nearly a full day and will likely contend for the strongest of 2026. Such solar storms are usually fun for people on Earth, as we are protected from solar radiation by our planet’s atmosphere, so we can just enjoy the gorgeous greens and pretty purples in the night sky.
But solar storms are a lot more than just the aurora borealis we see, and sometimes they can cause real damage. There are several examples of this in recorded history, with the earliest being the Carrington Event, a solar storm that took place on Sept. 1, 1859. It remains the strongest solar storm ever recorded, where the world’s telegraph machines became overloaded with energy from it, causing them to shock their operators, send ghost messages and even catch on fire.
Things have changed a lot since the mid-1800s, and while today’s technology is a lot more resistant to solar radiation than it once was, a solar storm of that magnitude could still cause a lot of damage.
What is a solar storm?
A solar storm is a catchall term that describes any disturbance in the sun that involves the violent ejection of solar material into space. This can come in the form of coronal mass ejections, where clouds of plasma are ejected from the sun, or solar flares, which are concentrated bursts of electromagnetic radiation (aka light).
A sizable percentage of solar storms don’t hit Earth, and the sun is always belching material into space, so minor solar storms are quite common. The only ones humans tend to talk about are the bigger ones that do hit the Earth. When this happens, it causes geomagnetic storms, where solar material interacts with the Earth’s magnetic fields, and the excitations can cause issues in everything from the power grid to satellite functionality. It’s not unusual to hear «solar storm» and «geomagnetic storm» used interchangeably, since solar storms cause geomagnetic storms.
Solar storms ebb and flow on an 11-year cycle known as the solar cycle. NASA scientists announced that the sun was at the peak of its most recent 11-year cycle in 2024, and, as such, solar storms have been more frequent. The sun will metaphorically chill out over time, and fewer solar storms will happen until the cycle repeats.
This cycle has been stable for hundreds of millions of years and was first observed in the 18th century by astronomer Christian Horrebow.
How strong can a solar storm get?
The Carrington Event is a standout example of just how strong a solar storm can be, and such events are exceedingly rare. A rating system didn’t exist back then, but it would have certainly maxed out on every chart that science has today.
We currently gauge solar storm strength on four different scales.
The first rating that a solar storm gets is for the material belched out of the sun. Solar flares are graded using the Solar Flare Classification System, a logarithmic intensity scale that starts with B-class at the lowest end, and then increases to C, M and finally X-class at the strongest. According to NASA, the scale goes up indefinitely and tends to get finicky at higher levels. The strongest solar flare measured was in 2003, and it overloaded the sensors at X17 and was eventually estimated to be an X45-class flare.
CMEs don’t have a named measuring system, but are monitored by satellites and measured based on the impact they have on the Earth’s geomagnetic field.
Once the material hits Earth, NOAA uses three other scales to determine how strong the storm was and which systems it may impact. They include:
- Geomagnetic storm (G1-G5): This scale measures how much of an impact the solar material is having on Earth’s geomagnetic field. Stronger storms can impact the power grid, electronics and voltage systems.
- Solar radiation storm (S1-S5): This measures the amount of solar radiation present, with stronger storms increasing exposure to astronauts in space and to people in high-flying aircraft. It also describes the storm’s impact on satellite functionality and radio communications.
- Radio blackouts (R1-R5): Less commonly used but still very important. A higher R-rating means a greater impact on GPS satellites and high-frequency radios, with the worst case being communication and navigation blackouts.
Solar storms also cause auroras by exciting the molecules in Earth’s atmosphere, which then light up as they «calm down,» per NASA. The strength and reach of the aurora generally correlate with the strength of the storm. G1 storms rarely cause an aurora to reach further south than Canada, while a G5 storm may be visible as far south as Texas and Florida. The next time you see a forecast calling for a big aurora, you can assume a big solar storm is on the way.
How dangerous is a solar storm?
The overwhelming majority of solar storms are harmless. Science has protections against the effects of solar storms that it did not have back when telegraphs were catching on fire, and most solar storms are small and don’t pose any threat to people on the surface since the Earth’s magnetic field protects us from the worst of it.
That isn’t to say that they pose no threats. Humans may be exposed to ionizing radiation (the bad kind of radiation) if flying at high altitudes, which includes astronauts in space. NOAA says that this can happen with an S2 or higher storm, although location is really important here. Flights that go over the polar caps during solar storms are far more susceptible than your standard trip from Chicago to Houston, and airliners have a whole host of rules to monitor space weather, reroute flights and monitor long-term radiation exposure for flight crews to minimize potential cancer risks.
Larger solar storms can knock quite a few systems out of whack. NASA says that powerful storms can impact satellites, cause radio blackouts, shut down communications, disrupt GPS and cause damaging power fluctuations in the power grid. That means everything from high-frequency radio to cellphone reception could be affected, depending on the severity.
A good example of this is the Halloween solar storms of 2003. A series of powerful solar flares hit Earth on Oct. 28-31, causing a solar storm so massive that loads of things went wrong. Most notably, airplane pilots had to change course and lower their altitudes due to the radiation wreaking havoc on their instruments, and roughly half of the world’s satellites were entirely lost for a few days.
A paper titled Flying Through Uncertainty was published about the Halloween storms and the troubles they caused. Researchers note that 59% of all satellites orbiting Earth at the time suffered some sort of malfunction, like random thrusters going offline and some shutting down entirely. Over half of the Earth’s satellites were lost for days, requiring around-the-clock work from NASA and other space agencies to get everything back online and located.
Earth hasn’t experienced a solar storm on the level of the Carrington Event since it occurred in 1859, so the maximum damage it could cause in modern times is unknown. The European Space Agency has run simulations, and spoiler alert, the results weren’t promising. A solar storm of that caliber has a high chance of causing damage to almost every satellite in orbit, which would cause a lot of problems here on Earth as well. There were also significant risks of electrical blackouts and damage. It would make one heck of an aurora, but you might have to wait to post it on social media until things came back online.
Do we have anything to worry about?
We’ve mentioned two massive solar storms with the Halloween storms and the Carrington Event. Such large storms tend to occur very infrequently. In fact, those two storms took place nearly 150 years apart. Those aren’t the strongest storms yet, though. The very worst that Earth has ever seen were what are known as Miyake events.
Miyake events are times throughout history when massive solar storms were thought to have occurred. These are measured by massive spikes in carbon-14 that were preserved in tree rings. Miyake events are few and far between, but science believes at least 15 such events have occurred over the past 15,000 years. That includes one in 12350 BCE, which may have been twice as large as any other known Miyake event.
They currently hold the title of the largest solar storms that we know of, and are thought to be caused by superflares and extreme solar events. If one of these happened today, especially one as large as the one in 12350 BCE, it would likely cause widespread, catastrophic damage and potentially threaten human life.
Those only appear to happen about once every several hundred to a couple thousand years, so it’s exceedingly unlikely that one is coming anytime soon. But solar storms on the level of the Halloween storms and the Carrington Event have happened in modern history, and humans have managed to survive them, so for the time being, there isn’t too much to worry about.
Technologies
TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech
The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?
Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova.
More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard.
How Hall effect joysticks work
We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.
The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul.
How TMR joysticks work
While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage.
There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks.
Which is better, Hall effect or TMR?
There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR.
According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.
The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller.
The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage.
The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.
So which wins?
It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller.
Caveats to consider
For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order.
So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.
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