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The Turtle Beach Stealth 700 Gen 3 Headphones Are Fantastic for Gaming, With One Big Compromise

I love everything about these headphones… but I hate using them in public.

Turtle Beach is no stranger to good gaming headsets. As far as my friends were concerned, they were essential if you wanted to be considered a «serious» gamer. The company’s Stealth 700 Gen 3 sits just below its Stealth Pro line and offers an impressive range of features for $200. For starters the headphones has big, 60mm drivers, plus multiple wireless transmitters as well as Bluetooth. The PC version even includes the option for 24-bit audio, sadly at the cost of Xbox compatibility.

Speaking of compatibility, the non-24-bit version will work with PC, Xbox, PlayStation and any Bluetooth device like a phone or Nintendo Switch. The CrossPlay button on the right earcup lets you instantly switch between the wireless transmitters. You can even stream audio from a Bluetooth-connected device and the wireless transmitter simultaneously so you can listen to an epic playlist from your phone while dominating on the battlefield.

What I like about the Turtle Beach Stealth 700 Gen 3

The ear cups are quite comfortable. The cushions are memory foam and covered in a leatherette material that never got uncomfortable or hot for me while wearing them for long periods. Turtle Beach also has what they call «ProSpecs» technology, which is supposedly glasses-friendly. As a spectacle-clad gamer, I appreciated how comfortable they were while wearing my glasses. Other headsets I’ve worn were not as accommodating. 

The mic is cleverly hidden away in the left ear cup, and when you pull it down, it automatically unmutes. For the Gen 3, Turtle Beach has added AI-assisted noise reduction to the microphone, which worked very well for me during video calls. I don’t play many multiplayer games, so I wasn’t able to test it out during gameplay. Judging by my experience on several video calls I’d say it works well. I wouldn’t say it’s significantly better than what any other company is doing, but it’s good at what it does. 

The left earcup also houses the power button, USB-C charging port, two control wheels — one of which is remappable. There’s also a remappable Mode button which by default toggles Turtle Beach’s Superhuman hearing mode which increases the sounds of gunshots and footsteps. On the right earcup is the Bluetooth pairing button, Bluetooth volume control wheel and CrossPlay button for switching between sources. 

What I don’t like about the Turtle Beach Stealth 700 Gen 3

As my colleague Lori Grunin pointed out in her Stealth Pro review, having a single Bluetooth button can be a double-edged sword. Since Bluetooth headphones automatically connect to the most recently connected device the headphones are always jumping back and forth between devices. So this might take a moment to remedy at the start of a play session. 

To be honest, with all the buttons and controls on the Stealth 700, it took me a while to learn them all. At times it became annoying. I’d have to remember which wheel controlled volume for which device. Sometimes I’d hit one when trying to readjust the headset. What I’d really have liked was a master volume wheel that decreased everything at once.

Oddly, I noticed that the power indicator light around the power button would blink rapidly while it was on instead of remaining solid green. It wasn’t a deal-breaker for me since I couldn’t see it, but it seemed the opposite of what a blinking light means on other gear. 

There’s a bit of a downside to those big drivers and extra cushiony ear cups: the Stealth 700 is a bit heavy. It never became uncomfortable or painful, but I would instantly feel them with even the slightest head movement. I was always conscious that they were on my head and I always had to be careful of never moving my head too quickly. 

What might be a bigger dealbreaker for some, and became more of an issue for me the longer I used them, is the lack of any sort of active noise cancellation. With lots of far cheaper headphones offering noise canceling, albeit not gaming headsets, that seems a drawback for the price of the Stealth 700s. I also liked these headphones enough to use them as my daily headphones, but trying to work in a coffee shop without any noise cancellation can be tough. 

The lack of noise cancellation likely helps Turtle Beach’s claim that the Stealth 700 gets up to 80 hours of battery life. That’s pretty impressive for a gaming headset like this. While 80 hours may be technically achievable, you’ll likely never see battery life that high. For me, while gaming an average of 2 to 3 hours a day, a charge lasted about two weeks. Turtle Beach also claims it can fast charge to give you 3 hours of gaming time in about 15 minutes.

Customization of the buttons and EQs takes place in the Turtle Beach Swarm II app, which also lets you adjust mic levels, chat settings and most other typical gaming adjustments. The software can be a bit confusing, even glitchy, at times though. It had trouble recognizing the 700 headset a few times, especially when connected via Bluetooth. 

Should you buy the Stealth 700 Gen 3?

The third generation of the Stealth 700 headset is a significant upgrade from the Gen 2 and it offers quite a few more substantial features than other headsets at this price. If you’re in the market for a new gaming headset, the Stealth 700 will give you just about everything you could ask for and then some… except noise canceling.

Lastly, there are three versions of the Stealth 700 Gen 3. The Xbox version is compatible with every platform. The Playstation is compatible with PC and the PC versions is capable of 24-bit audio as well as being compatible with PlayStation. All versions can also connect to Bluetooth devices.

Technologies

Today’s NYT Mini Crossword Answers for Saturday, March 14

Here are the answers for The New York Times Mini Crossword for March 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s the extra-long Saturday version, and a few of the clues are tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Book parts: Abbr.
Answer: PGS

4A clue: Silicon Valley company that operates a fleet of robotaxis
Answer: WAYMO

6A clue: To a much greater degree
Answer: WAYMORE

8A clue: Contents of a scuba diver’s tank
Answer: AIR

9A clue: South Korean automaker
Answer: KIA

10A clue: Stop on a train route
Answer: STATION

12A clue: Actress Merman of «Anything Goes»
Answer: ETHEL

13A clue: Find another purpose for
Answer: REUSE

Mini down clues and answers

1D clue: Employee’s hourly calculation
Answer: PAYRATE

2D clue: Workout spot
Answer: GYM

3D clue: «Great» mountains of Tennessee, familiarly
Answer: SMOKIES

4D clue: One giving you the dish?
Answer: WAITER

5D clue: Baltimore M.L.B. player
Answer: ORIOLE

6D clue: Used to be
Answer: WAS

7D clue: Suffix with Caesar or Euclid
Answer: EAN

11D clue: Night that NBC once aired «30 Rock» and «The Office»: Abbr.
Answer: THU

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Technologies

AI Toys Can Pose Safety Concerns for Children, New Study Suggests Caution

When one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided.»

A new study from the University of Cambridge found that AI-enabled toys for young children can misinterpret emotional cues and are ineffective at supporting critical developmental play. The conclusions could be concerning for parents.

In one report examining how AI affects children in their early years, a chatbot-enabled toy struggled to recognize social cues during playtime. Researchers found that the toy did not effectively identify children’s emotions, raising alarm about how kids might interact with it. 

The report recommends regulating AI toys for kids and requiring clear labeling of their capabilities and privacy policies. It also advises parents to keep these devices in shared spaces where kids can be monitored while playing.

The research behind the study had a limited number of participants, but was done in multiple parts: an online survey of 39 participants with kids in their earlier years, a focus group with nine participants who work with young children and an in-person workshop with 19 leaders and representatives from charities that work with early-years kids. That was followed by monitored playtime with 14 children and 11 parents or guardians with Gabbo, a chatbot-enabled toy from Curio Interactive.

Some findings indicated that the AI toy supported learning, particularly in language and communication skills. But the toy also misunderstood kids and sometimes responded inappropriately to emotional requests. 

For instance, when one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided. Let me know how you would like to proceed,» according to the research.

Jenny Gibson, a professor of neurodiversity and developmental psychology at the Faculty of Education at Cambridge, who worked on the study, said that while parents may be excited about the educational benefits of new technology aimed at children, there are plenty of concerns.

Gibson posed overarching questions about the reason behind the tech. 

«What would motivate [tech investors] to do the right thing by children … to put children ahead of profits? she said»

Gibson told CNET that while researchers are exploring the potential benefits of AI-based toys, risks remain. 

«I would advise parents to take that seriously at this stage,» she said.

What’s next for AI toys

As more playthings are enabled with internet connectivity and AI features, these devices could become a major safety risk for children, especially if they replace real human connections or if interactions are not closely monitored. 

Meanwhile, younger people are increasingly adopting chatbots such as ChatGPT, despite red flags. Multiple lawsuits against AI companies allege that AI companions or assistants can impact young people’s psychological safety, including some chatbots that have encouraged self-harm or negative self-image. 

AI companies such as OpenAI and Google have responded by adding guardrails and restrictions for AI chatbots. 

(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

Gibson said she was surprised by the enthusiasm some parents showed for AI toys. She was also alarmed by the lack of research on AI’s effects on young children, noting that companies making such products should work directly with children, parents, and child development experts. 

«What’s missing in the process is that expertise of what is good for children in these kinds of interactions,» she said.

Curio Interactive, the company behind the Gabbo toy, was aware of the research as it was happening but was not directly involved, Gibson said. The toy was chosen because it’s directly marketed to young kids, and the company had an understandable privacy policy. Gibson said the company seemed supportive of the project.

A representative for Curio did not immediately respond to a request for comment.

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Technologies

Two Lost ‘Doctor Who’ Episodes Found Intact in Waterlogged Collection

The 1960s episodes featuring the first Doctor William Hartnell will air in the UK in April.

Whovians, rejoice. The BBC is about to unlock a piece of Doctor Who history that even the TARDIS might have forgotten. Two lost episodes of Doctor Who, the iconic sci-fi series, will broadcast in April, the showrunner for the current season confirmed.

The two 1965 episodes, The Nightmare Begins and Devil’s Planet, were donated to the charitable trust Film Is Fabulous by the estate of an anonymous collector.

«The collector did recognize what he had, but how he acquired them has been lost to time,» Professor Justin Smith Leicester of De Montfort University, who led the recovery effort, told the broadcaster.

The researchers said that while most of the donor’s private collection was destroyed by water damage, the Doctor Who episodes were intact.

Doctor Who showrunner, Russell T Davies, celebrated the news on Instagram and said the episodes would air in the UK in April, though no US air date has been announced yet.

«Lost for 61 years! Best of all, these will be made available for FREE on the BBC iPlayer in April,» Davies wrote. 

He expressed gratitude to Film Is Fabulous for finding the lost episodes and encouraged people to donate to the registered charity. «Maybe they’ll find more! As the Doctor says… ‘Daleks!'» 

The episodes feature the first incarnation of the Doctor, played by William Hartnell, and a typical Dalek plot to take over Earth and the galaxy. 

In the 1960s and 1970s, the BBC had a policy of destroying film or reusing videotapes, leading to dozens of episodes of Doctor Who and other popular UK shows like Dad’s Army and Top of the Pops going missing.

Old Doctor Who episodes do surface occasionally, and in 2016, the newly discovered soundtrack for one storyline was turned into an animated series called The Power of the Daleks.

Meanwhile, Disney ended its working relationship with the BBC last year, and star Ncuti Gatwa left the show. However, the UK broadcaster says that Doctor Who will continue, and Russell T Davies is working on a new Christmas special.

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