Technologies
FBC: Firebreak: 9 Beginner Tips to Survive Your First Shift
If you want to make it out of the Oldest House alive, you’ll have to work together with your teammates to utilize every tool at your disposal.

So you’ve volunteered to be a Firebreaker, and now you’re staring down a paranatural threat with only a glorified super soaker in your hands. It happens to the best of us.
FBC: Firebreak is developer Remedy Entertainment’s first crack at a live-service multiplayer game. It’s a Left 4 Dead-like horde shooter set in the Oldest House (from Control), an ever-shifting building that contains the world’s foremost paranatural threats.
Taking place six years after Remedy’s 2019 game Control, FBC: Firebreak has players participating in a new initiative that seeks to contain the Hiss invaders and other crises throughout the Oldest House’s sectors by drafting a ragtag team of volunteers from within the Bureau.
The game is heavy on action, and you’ll have to utilize teamwork, your first-person shooting skills and all of the pieces of your arsenal to survive. Here are some tips to survive your first shift.
FBC: Firebreak has crossplay — so bring any friend you can
Firebreak has full crossplay between PC, PlayStation 5 and Xbox Series X/S, which means you can venture into the heart of the Oldest House with any of your friends. This is a game where camaraderie and team play will win the day, so you’ll want to play with folks who you know will have your back. It’s also just nice to be able to communicate with your teammates over Discord.
Note that even though Firebreak has crossplay, it doesn’t have cross-progression. That means you can bring the whole gang together to play, but your level-ups, perks and kit unlocks will be locked to whatever platform you’re playing on.
Communication is important, even without voice chat
One of Firebreak’s more bizarre design decisions is the fact that a horde shooter has no in-game chat options. You can’t hook up a microphone to communicate with your teammates, and there’s no text chat option to send them a quick message.
That makes queuing with randoms extremely difficult — this is a game that requires teammates to stick closely together to receive shield and perk benefits from one another, and anyone who splits off can be quickly overwhelmed by paranatural threats. This is even mechanically enforced — if you stray far from your squad, soon your shields will deplete.
You should frequently mark waves of enemies your teammates haven’t noticed yet, ping where you’re moving to keep the team together and point out shelters before you open them and spawn a wave of Hiss enemies.
Even if you’re in a good place resource-wise, ping the healing showers and sinks and any ammunition you don’t need. Live and die by the ping system, because it’s the only way you’ll be able to share crucial information with the team.
The Splash Kit is the worst solo kit, but it’s the best multiplayer kit
The game’s three classes (or Kits) all bring a substantial amount of utility to Firebreak’s Jobs. The Jump Kit quickly restarts electronics, and the Fix Kit hammers away at the showers, ammo stations and the lights to get crucial interactables working again more quickly than a manual repair.
The Splash Kit starts off with a glorified Super Soaker that makes enemies wet and staggers them upon charged-up hits, but doesn’t really feature any other utility out of the box. In solo play, you’ll barely have time to pull out your gun before the horde you just knocked backwards gets up and starts to maul you again.
Multiplayer matches are where the Splash Kit really sings. When massive mobs of enemies descend on the team, the person carrying this kit keeps many of the Hiss fighters permanently knocked down by firing globs of water at them. This lets the rest of the team clean up the fight quickly, efficiently and without much risk. It can even wash off fire and other annoying hazards, too.
Bring along a six-shooter at the beginning of the game
Firebreak’s arsenal of weapons is extremely limited, and all of the guns hit like a wet noodle until you upgrade them. You start with a boomstick that doesn’t boom, a submachine gun that requires you to burn ammo to tick away an enemy’s health bar and a revolver that can knock out fodder in two shots (or one well-placed shot to the dome).
The revolver is the obvious choice for new players until you have enough lost assets to buff your weapons up by advancing in the requisition pass (which functions like a Helldivers 2 war bond). It hits the hardest, it has a modest reload time compared with the shotgun and its only downside is offset by the fact you have two teammates covering you as well.
When the horde bears down upon you, combine your kit powers
When the Hiss enemies threaten to overwhelm your Firebreaker squad, stow your guns and pull out your class abilities. A Fix Kit user might have a rough go of things in the early game — the wrench doesn’t connect with a satisfying kinetic impact and does very little damage or knockback until it gets upgrades.
But the Splash Kit and Jump Kit have fundamentally strong synergy that cuts a swath through waves of foes. Your Splash Kit user should be hosing down a horde, while the Jump Kit user follows up with devastating shocks. The strategy isn’t super consistent, but electricity should chain through most of the wet Hiss, and you can take out dozens of fodder enemies at once.
The best part is that this pairing can be repeated whenever you want. You can use the water gun or the electric jumper as often as you like, so employ this combo liberally when the going gets tough.
Resource management is the key to victory in harder Jobs
Once you unlock more parts of your Firebreaker kit, you’ll want to step into harder Jobs, either by upping the difficulty or the containment level for longer expeditions. That’s the right move, but you’ll have to learn a new skill: Resource management. It’s very easy to stay stocked up on ammunition on lower difficulty missions, but it starts to get harder to retain your resources as hordes of enemies constantly spawn in as you set the threat level higher.
Make sure you know where the closest ammo station is at all times, and don’t be afraid to pop open one of the bunker-like shelters to collect the ammunition (and more importantly, the grenades) from within. Certain enemies, like the armored grenadiers with miniguns, will also drop several ammo pickups when you defeat them.
Players are able to restock their most important equipment as well, like the Fix Kit’s swivel gun or the Splash Kit’s healing humidifier, but this takes longer and you can’t count on being able to pull another one of these valuable abilities out of the ammo station in a pinch (its replenishment seems erratic). Prepare your arsenal between encounters so you have these powerful pieces of equipment when you need them the most.
Stock up on lost assets wherever you can find them
If you see a dossier, grab a dossier. These folders — known as lost assets — are the primary currency in FBC: Firebreak, and you’ll need them to purchase items on the requisition pass and unlock perks.
Lost assets can be found sparsely scattered around levels, but you’re guaranteed to find a heap of them if you crack open a shelter and take a peek inside. Mini boss enemies (the ones that spawn with unique names and a health bar at the top of your screen) also drop a handful of lost assets for you to pick up.
Not every asset gives you the same amount of requisition points. The fatter closed folders will give you more points to spend after you extract them. There’s no limit to how many assets you can recover, though, so pick them all up at your leisure.
It’s important to know that if you go down and a teammate can’t revive you, all of the lost assets you were carrying will scatter around the spot where you were defeated. Once you respawn, work with your teammates to fight back to that location — or else you’ll lose all of the lost assets you were previously toting around.
The Black Rock Neutralizer is your new best friend
The ragtag Firebreak initiative team doesn’t exactly have a stellar arsenal. You’re carrying around a single (probably faulty) firearm, a jury-rigged gadget and a couple of other odds and ends. It’ll certainly be a challenge to hold your own against the paranatural threats of the Oldest House, but every once in a while, you may come across a great equalizer.
The Black Rock Neutralizer is a special weapon you can find at ammo stations or (rarely) within opened bunkers. This grinder propels chunks of black rock ore at enemies, ripping them apart with ease. It’s an incredibly effective weapon that thins out hordes or shreds through boss health bars.
Most importantly, if you’re playing with corruption modifiers on, the Black Rock Neutralizer is the only way to destroy the altered items that cause chaos throughout the match. No matter what you use this weapon for, it’s an incredibly versatile piece of equipment that can help your team stay in control of the battlefield.
When in doubt, huddle it out
This is a team game, and you and your teammates are forced to stick together if you want to fight at full power.
Players in close proximity to one another get resonance bonuses, sharing the benefit of any leveled-up perks that they have equipped. More importantly, players who are split up from one another don’t get the benefits of shield regeneration, which means they’re basically kneecapping their own survivability.
When a situation gets out of hand, sometimes the best thing a team can do is huddle up in an area with health and ammo until they can get things back under control. Whether you park yourself in the start of a zone with an ammo station and a shower, or you find a nice warm bunker to open up, identify the best places to make a combined stand.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, June 28
Here are the answers for The New York Times Mini Crossword for June 28.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s Saturday, so it’s extra-long, and might take you a while. Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Detachable parts of a dress form
Answer: ARMS
5A clue: Catering container containing caffeine
Answer: TEARUN
8A clue: Climbing structure offered in pet stores
Answer: CATTREE
9A clue: Gets into town
Answer: ARRIVES
10A clue: Frédéric Chopin or Ray Charles, notably
Answer: PIANIST
11A clue: They don’t hold water
Answer: SIEVES
12A clue: ___-jerk reaction
Answer: KNEE
Mini down clues and answers
1D clue: With some chance of failure
Answer: ATARISK
2D clue: Prepare for a new job, maybe
Answer: RETRAIN
3D clue: Midday Broadway showing
Answer: MATINEE
4D clue: Goal of a noted reality show set on an island
Answer: SURVIVE
6D clue: Witherspoon who portrayed June Carter in «Walk the Line»
Answer: REESE
7D clue: Lodgings for larks
Answer: NESTS
8D clue: Souvenir from a baseball game
Answer: CAP
Technologies
Facing Billions in DMA Fines, Apple Lets EU iPhone Users Install Apps Outside the App Store
A last-minute rule change lets European iPhone owners download apps from rival stores and developer websites, while introducing new fees that Apple hopes will satisfy regulators in Brussels.

In a scramble to sidestep penalties that could soar into the billions, and with Brussels regulators watching closely, Apple has agreed to let Europeans download iPhone apps from outside its own App Store.
With just hours left before an EU compliance deadline, the company said residents of the 27-nation bloc will soon be able to grab apps from rival marketplaces or straight off a developer’s website. The change rolls out later this year with iOS 18.6 and iPadOS 18.6, and also lets users set a different browser engine and choose a third-party wallet at checkout.
For everyday EU iPhone owners, that means the download button could pop up in more places than just Apple’s storefront. After you select the new setting, iOS shows a one-time permission sheet confirming you’re leaving Apple’s marketplace. The app then passes a quick notarization scan meant to weed out malware. Apple notes that off-store downloads work only inside the EU, and disappear if you stay outside the bloc for more than 30 days.
Cost to developers
Developers do gain fresh distribution freedom, but there’s a price tag. A new two-tier Store Services fee asks for 5% of outside sales in exchange for basic services like app reviews and support in what’s called Tier 1, or 13% for the full bundle of perks, including automatic updates and App Store promotions in Tier 2.
Apple will take a 5% «Core Technology Commission» on any purchase made outside its own payment system. That new cut will phase out the current €0.50-per-download fee and become the sole charge across the EU when a unified pricing model arrives on Jan. 1, 2026.
Apple insists «more than 99%» of devs will pay the same or less under the revamped math.
Why now?
In April, the European Commission fined Apple €500 million ($585 million) for blocking developers from steering users to cheaper payment options, and warned that daily penalties of up to 5% of global revenue could follow if it failed to comply.
Throughout the back-and-forth, Apple has accused the commission of «moving the goalposts» on what counts as compliance, with a spokesperson saying the company has invested «hundreds of thousands of hours» to meet the EU’s evolving demands.
Epic Games CEO Tim Sweeney blasted the 5% tier as a «malicious compliance scheme» that «makes a mockery of fair competition.»
If regulators decide Apple still hasn’t gone far enough, the iPhone maker could face steeper sanctions, or even be forced to separate its App Store business.
Technologies
Today’s Wordle Hints, Answer and Help for June 27, #1469
Here are hints — and the answer — for today’s Wordle No. 1,469 for June 27. Some players need a new starter word now.

Looking for the most recent Wordle answer? Click here for today’s Wordle hints, as well as our daily answers and hints for The New York Times Mini Crossword, Connections, Connections: Sports Edition and Strands puzzles.
Today’s Wordle puzzle isn’t too tough, but somehow, it has a starting letter I never seem to guess. Some posters on Reddit say it was one of their starter words, so now they’re in the market for a new way to begin the game. If you need a new starter word, check out our list of which letters show up the most in English words. If you need hints and the answer, read on.
Today’s Wordle hints
Before we show you today’s Wordle answer, we’ll give you some hints. If you don’t want a spoiler, look away now.
Wordle hint No. 1: Repeats
Today’s Wordle answer has no repeated letters.
Wordle hint No. 2: Vowels
There are two vowels in today’s Wordle answer.
Wordle hint No. 3: First letter
Today’s Wordle answer begins with P.
Wordle hint No. 4: Placement
The two vowels are next to each other.
Wordle hint No. 5: Meaning
Today’s Wordle answer can refer to something that is not decorated and is simple.
TODAY’S WORDLE ANSWER
Today’s Wordle answer is PLAIN.
Yesterday’s Wordle answer
Yesterday’s Wordle answer, June 26, No. 1468 was OFFER.
Recent Wordle answers
June 22, No. 1464: THRUM
June 23, No. 1465: ODDLY
June 24, No. 1466: ELITE
June 25, No. 1467: COMFY
Will Wordle run out of words?
When Wordle began, creator Josh Wardle used a list of five-letter words he’d shared with his partner, picking only the words they recognized. While that’s more than 2,000 words, more than half of them have already been used.
Wordle editor Tracy Bennett admitted that the game will eventually have to come to grips with the fact that the word list is not eternal.
«One possibility is that we could recycle old words at some point, like when we get close to the end,» Bennett told a Wordle player on TikTok.
She also said the editors might throw all the words back in and reuse them, or allow plurals, or past tense, something that’s not done now.
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