Technologies
The Trump Phone Will Cost You $499. Here’s What You Get and What We Don’t Know Yet
The president’s son Eric says the phone will be made in the US «eventually.»
The Trump Organization now has a wireless business, including a mobile phone plan and a $499 gold-hued phone called the T1.
On Monday, Donald Trump Jr., eldest son of US President Donald Trump, announced a new wireless venture centered on a service called Trump Mobile. According to the venture’s website, a wireless plan is available for $47.45 a month with unlimited talk, text and data and no long-term contract. The price of the service is a callout to Donald Trump’s two terms as president: 47 for his current presidency and 45 for his previous one, from 2017 to 2021. Those interested can use their own phone and number.
The Trump family licensed its name to the service. Its phone is only available for Android users, not users of Apple iPhones.
Trump Mobile is offering that $499 phone, called the T1, for preorder ahead of planned availability in September. It comes a with a 6.8-inch AMOLED screen and runs the Android 15 operating system. The company says the service will run using the networks of the three major US wireless carriers: AT&T, T-Mobile and Verizon.
The idea for a wireless service promoted around a celebrity or a brand may be an emerging trend. Just a week before the Trump Organization announcement, the popular SmartLess podcast launched its own service. The podcast is hosted by actors Jason Bateman, Will Arnett and Sean Hayes.
Will phone be made in US or elsewhere?
In a press release for the service and new phone, the Trump Organization says it will be offering customer support through call centers based in the US. The T1 phone is described as «designed and built in the United States.»
The press release doesn’t offer any additional details about sourcing for the phone’s manufacturing, but given supply chain realities, it’s likely that at least some components in the phone would come from another country, such as China. The Trump administration has been focused on having more manufacturing take place in the US, including pushing Apple to build iPhones here.
Commentary: Trump Mobile and the T1 Phone Don’t Make Any Sense, Even for Trump Fans
Francisco Jeronimo, vice president at International Data Corp., told CNBC on Tuesday that the phone could not be assembled or completely manufactured in the US «That is completely impossible,» he said.
Eric Trump, the president’s younger son, said on Tuesday that the company will build phones in the US, but not right away.
«Eventually all the phones can be built in the United States of America,» he said in an interview cited by Wired magazine.
President Trump has said he will impose a 25% tariff on all smartphones not made in the US, which would seem to include his own family’s proposed phone.
In addition to voice and data service, the Trump Mobile plan includes 24/7 roadside assistance through Drive America, telehealth and mental health support services, no credit check and free international calling to 100 countries, «including many with American military bases to help honor the families who are bravely serving in our military abroad.»
Some details are confusing
CNET senior editor Mike Sorrentino noted that the site for the Trump phone went live with numerous errors and omissions.
It does not list a processor, even under a headline marked «processor.» The storage and memory specs are mixed up, listing the RAM as 12GB of storage and the memory as 256GB of internal storage. The site mentions a «punch-hole AMOLED display,» which Sorrentino notes does not exist, using the term to refer to the space for the front-facing camera. Two separate sizes are given for the phone display. The site references a «5,000mAh long life camera» but appears to mean the battery. The battery-camera confusion has been corrected.
The press release for the phone says it will be released in August, but the website says September.
Gulf of Mexico label on map
The Trump Mobile site launched with a map showing its coverage area, but that map was pulled after people online noticed that the map used the name Gulf of Mexico for the body of water Trump calls the Gulf of America.
A Reuters review of the website’s code shows Trump Mobile appears to have used T-Mobile’s network data for its coverage map. The telecom operator’s coverage map labels the body of water as the Gulf of Mexico.
Trump announced the Gulf of America name change on his Inauguration Day in January, also changing the name of the Alaskan mountain Denali to Mount McKinley. The Associated Press has said it will not use the Gulf of America name for the body of water.
A phone with a telehealth plan?
The press release promises the phone plans comes with «telehealth services, including virtual medical care, mental health support, and easy ordering and delivery for prescription medications.»
Don Hendrickson, a spokesperson for Trump Mobile, confirmed that at the launch, saying the telehealth services were all included in the plan. As The New York Times notes, it’s not clear how a $47-a-month phone plan could afford to cover remote doctor visits and medication.
The Trump Mobile site says the telehealth program will require users to sign up with third-party provider, Doctegrity.
Late to the celebrity phone trend
The new offerings from Trump Mobile may receive a lot of publicity due to the president’s high profile and social media presence, but one wireless executive said they’re unlikely to create a major disruption for other wireless carriers.
«The US wireless market is over $300 billion a year, and it is not a zero-sum game. New entrants like Trump Mobile or SmartLess typically operate as Mobile Virtual Network Operators using infrastructure from the big three,» said US Mobile CEO Ahmed Khattak. Khattak’s company has served a million wireless customers and has ranked high among the wireless phone plans CNET has rated.
«They might carve out a niche based on branding or audience loyalty, but that does not fundamentally change the economics or scale advantages of larger MVNOs or the big three carriers,» he says.
Khattak doesn’t believe the new Trump endeavor is a conflict of interest or presents a regulatory conflict because the president has the authority to appoint FCC commissioners.
«The FCC is an independent agency,» he says. «Commissioners are appointed by the president but confirmed by the Senate, and the FCC does not get involved in MVNO business agreements or commercial launches.»
The US Mobile CEO also doesn’t believe that the new company represents a new wave of celebrity wireless endorsements.
«If anything, that era is behind us,» he says. «Mint Mobile is often seen as a Ryan Reynolds story, but the reality is that its parent company, Ultra Mobile, was already the fastest-growing private company in America long before he joined.»
Khattak added: «Most celebrity MVNOs do not last because wireless is an operationally intense business with tight margins. This is not the next celebrity tequila or podcast trend.»
From Trump phones to Trump Instant Pots, snow globes
The president did not appear for the Monday announcement at New York’s Trump Tower; his sons headed up publicity for the unveiling.
The Trump Organization is a holding company for the president’s business interests. According to Reuters, the president has reported $600 million worth of income from various deals and projects, including crypto coins, a sector of business his administration has been bullish on.
Recently, the news site Semafor reported that kitchen appliance company Instant Pot will offer a «45/47 Collaboration,» marking items with those numbers and the president’s «Make America Great Again» slogan. Semafor also reported that tableware and china company Lenox has proposed a line of Trump-related product, including snow glboes and dinnerware with the president’s face.
Technologies
The Agony and the Ecstasy of Endless Gaming Crossovers
In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.
When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.
Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?
It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.
Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.
When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another.
«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set.
I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years.
Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context?
The answer, like it or not, is both.
Money is a big part of the motivation, but expanding reach and offering customization also factor in
Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties?
There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years.
Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).
To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations.
There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.
Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.
«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.
She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.
Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise.
But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.
The game’s collaborations started out as infrequent events, but now show up roughly every season.
The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.
There are also internal motivations for these opportunities.
«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers.
Fortnite didn’t start the party, but it did invite basically everyone
Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago.
Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.
Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level.
The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.
More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.
Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.
Epic Games, the makers of Fortnite, declined to comment for this story.
Convenience and customization… at a cost
While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.
«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.
You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game.
That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.
But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.
Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»
For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers.
There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.
Everyone is here (and here to stay)
I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea.
Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work.
And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.
The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.
Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity.
There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.
For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them.
The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs.
For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base.
«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»
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Technologies
Internet Providers Can Monitor Their Own Cybersecurity Standards, Says Trump’s FCC
Technologies
Today’s NYT Mini Crossword Answers for Friday, Nov. 21
Here are the answers for The New York Times Mini Crossword for Nov. 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Pump iron
Answer: LIFT
5A clue: Peer
Answer: EQUAL
7A clue: Like the music of Rick James and James Brown
Answer: FUNKY
8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER
9A clue: Pointed part of a fork
Answer: TINE
Mini down clues and answers
1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT
2D clue: Resignation proclamation
Answer: IQUIT
3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI
4D clue: «Is this seat ___?»
Answer: TAKEN
6D clue: U-shaped instrument in ancient Greece
Answer: LYRE
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