Technologies
Liquid Glass, New Photos App and All the Other iOS 26 Features Coming to Your iPhone
The iPhone is poised to get a new look and improved features in iOS 26.
Your iPhone will soon look a lot different when iOS 26 (named for 2026) comes out in the fall, but there’s more to see under the frosted glass facade. Announced at Apple’s Worldwide Developers Conference, the latest version of the iPhone’s operating system incorporates some features iPhone owners have watched their Android friends enjoy, plus plenty of other enhancements.
For instance, the Camera and Photos apps are gaining long-awaited functional redesigns; the Messages and Phone apps are taking a firmer stand against unwanted texts and calls; and Apple Intelligence contributes some improvements in a year when Siri has been delayed. Here are the updates you can expect to see on the iPhone soon.
The next version of the operating system is due to ship in September or October (likely with new iPhone 17 models), but developer betas are available now, with a public beta expected in July.
Transparent new Liquid glass design
After more than a decade of a flat, clean user interface — an overhaul introduced in iOS 7 when former Apple Chief Design Officer Jony Ive took over the design of software as well as hardware — the iPhone is getting a new look. The new design extends throughout the Apple product lineup, from iOS to WatchOS, TVOS and iPadOS.
The Liquid Glass interface also now enables a third way to view app icons on the iPhone home screen. Not content with Light and Dark modes, iOS 26 now features an All Clear look — every icon is clear glass with no color. Lock screens can also have an enhanced 3D effect using spatial scenes, which use machine learning to give depth to your background photos.
Dynamic and adaptable lock screen
Translucency is the defining characteristic of Liquid Glass, behaving like glass in the real world in the way it deals with light and color of objects behind and near controls. But it’s not just a glassy look: The «liquid» part of Liquid Glass refers to how controls can merge and adapt — dynamically morphing, in Apple’s words. In the example Apple showed, the glassy time numerals on an iPhone lock screen stretched to accommodate the image of a dog and even shrunk as the image shifted to accommodate incoming notifications. The dock and widgets are now rounded, glassy panels that float above the background.
Camera and Photos apps go even more minimal
The Camera app is getting a new, simplified interface. You could argue that the current Camera app is pretty minimal, designed to make it quick to frame a shot and hit the big shutter button. But the moment you get into the periphery, it becomes a weird mix of hidden controls and unintuitive icons.
Now, the Camera app in iOS 26 features a «new, more intuitive design» that takes minimalism to the extreme. The streamlined design shows just two controls: Video or Camera. Swipe left or right to choose modes. Swipe up for settings such as aspect ratio and timers, and tap for additional preferences.
With the updated Photos app, viewing the pictures you capture should be a better experience — a welcome change that customers have clamored for since iOS 18’s cluttered attempt. Instead of a long, difficult-to-discover scrolling interface, Photos regains a Liquid Glass menu at the bottom of the screen.
The Phone app gets a revamp
The Phone app has kept more closely to the look of its source than others: a sparse interface with large buttons as if you’re holding an old-fashioned headset or pre-smartphone cellular phone. iOS 26 finally updates that look not just with the new overall interface but in a unified layout that takes advantage of the larger screen real estate on today’s iPhone models.
It’s not just looks that are different, though. The Phone app is trying to be more useful for dealing with actual calls — the ones you want to take. The Call Screening feature automatically answers calls from unknown numbers, and your phone rings only when the caller shares their name and reason for calling.
Or what about all the time wasted on hold? Hold Assist automatically detects hold music and can mute the music but keep the call connected. Once a live agent becomes available, the phone rings and lets the agent know you’ll be available shortly.
Messages updates
The Messages app is probably one of the most used apps on the iPhone, and for iOS 26, Apple is making it a more colorful experience. You can add backgrounds to the chat window, including dynamic backgrounds that show off the new Liquid Glass interface.
In addition to the new look, group texts in Messages can incorporate polls for everyone in the group to reply to — no more scrolling back to find out which restaurant Brett suggested for lunch that you missed. Other members in the chat can also add their own items to a poll.
A more useful feature is a feature to detect spam texts better and screen unknown numbers, so the messages you see in the app are the ones you want to see and not the ones that distract you.
Safari gets out of its own way
In the Safari app, the Liquid Glass design floats the tab bar above the web page (although that looks right where your thumb is going to be, so it will be interesting to see if you can move the bar to the top of the screen). As you scroll, the tab bar shrinks.
FaceTime focuses on calls, not controls
FaceTime also gets the minimal look, with controls in the lower-right corner that disappear during the call to get out of the way. On the FaceTime landing page, posters of your contacts, including video clips of previous calls, are designed to make the app more appealing.
New Music app features
Do you like the sound of that song your friend is playing but don’t understand the language the lyrics are in? The Music app includes a new lyrics translation feature that displays along with the lyrics as the song plays. And for when you want to sing along with one of her favorite K-pop songs, for example, but you don’t speak or read Korean, a lyrics pronunciation feature spells out the right way to form the sounds.
AutoMix blends songs like a DJ, matching the beat and time-stretching for a seamless transition.
And if you find yourself obsessively listening to artists and albums again and again, you can pin them to the top of your music library for quick access.
New Games app is a reminder that yes, people game on iPhone
The iPhone doesn’t get the same kind of gaming affection as Nintendo’s Switch or Valve’s Steam Deck, but the truth is that the iPhone and Android phones are used extensively for gaming — Apple says half a billion people play games on iPhone.
Trying to capitalize on that, a new Games app acts as a specific portal to Apple Arcade and other games. Yes, you can get to those from the App Store app, but the Games app is designed to remove a layer of friction so you can get right to the gaming action.
Live translation enhances calls and texts
Although not specific to iOS, Apple’s new live translation feature is ideal on the iPhone when you’re communicating with others. It uses Apple Intelligence to dynamically enable you to talk to someone who speaks a different language in near-real time. It’s available in the Messages, FaceTime and Phone apps and shows live translated captions during a conversation.
Maps gets more personal
Updates to the Maps app sometimes involve adding more detail to popular areas or restructuring the way you store locations. Now, the app takes note of routes you travel frequently and can alert you of any delays before you get on the road.
It also includes a welcome feature for those of us who get our favorite restaurants mixed up: visited places. The app notes how many times you’ve been to a place, be that a local business, eatery or tourist destination. It organizes them in categories or other criteria such as by city to make them easier to find the next time.
New CarPlay features
Liquid Glass also makes its way to CarPlay in your vehicle, with a more compact design when a call comes in that doesn’t obscure other items, such as a directional map. In Messages, you can apply tapbacks and pin conversations for easy access.
Widgets are now part of the CarPlay experience, so you can focus on just the data you want, like the current weather conditions. And Live Activities appear on the CarPlay screen, so you’ll know when that coffee you ordered will be done or when a friend’s flight is about to arrive.
Wallet improvements
The Wallet app is already home for using Apple Card, Apple Pay, electronic car keys and for storing tickets and passes. In iOS 26, you can create a new Digital ID that acts like a passport for age and identity verification (though it does not replace a physical passport) for domestic travel for TSA screening at airports.
The app can also let you use rewards and set up installment payments when you purchase items in a store, not just for online orders. And with the help of Apple Intelligence, the Wallet app can help you track product orders, even if you did not use Apple Pay to purchase them. It can pull details such as shipping numbers from emails and texts so that information is all in one place.
New features powered by Apple Intelligence
Although last year’s WWDC featured Apple Intelligence features heavily, improvements to the AI tech were less prominent this year, folded into the announcements during the WWDC keynote.
As an alternative to creating Genmoji from scratch, you can combine existing emojis — «like a sloth and a light bulb when you’re the last one in the group chat to get the joke,» to use Apple’s example. You can also change expressions in Genmoji of people you know that you’ve used to create the image.
Image Playground adds the ability to tap into ChatGPT’s image generation tools to go beyond the app’s animation or sketch styles.
Visual Intelligence can already use the camera to try to decipher what’s in front of the lens. Now the technology works on the content on the iPhone’s screen, too. It does this by taking a screenshot (press the sleep and volume up buttons) and then including a new Image Search option in that interface to find results across the web or in other apps such as Etsy.
This is also a way to add event details from images you come across, like posters for concerts or large gatherings. (Perhaps this could work for QR codes as well?) In the screenshot interface, Visual Intelligence can parse the text and create an event in the Calendar app.
Some iOS 26 updates Apple didn’t mention
Not everything fits into a keynote presentation — even, or maybe especially, when it’s all pre-recorded — but some of the more interesting new features in iOS 26 went unremarked during the big reveal. For instance:
- If you have AirPods or AirPods Pro with the H2 chip, you can use AirPods Camera Remote to start recording video on your iPhone by pressing and holding one of the AirPods.
- You can choose your own snooze duration of between 1 and 15 minutes for alarms.
- Audio recording options have expanded, enabling high-quality recording during conference calls and high-definition recording in the Camera app with AirPods and AirPods Pro that contain the H2 chip.
- Accessibility features include an «all-new experience designed with Braille users in mind,» more options for the Vehicle Motion Cues feature to avoid motion sickness and «a more customizable reading experience.»
- Reminders uses Apple Intelligence to «suggest tasks, grocery items and follow-ups based on emails or other text on your device.»
- The Journal app supports multiple journals, inline images and a map view that tracks where journal entries were made.
- Parental controls have been updated in unspecified ways, including «enhancements across Communication Limits, Communication Safety and the App Store.»
iOS 26 availability
The finished version of iOS 26 will be released in September or October with new iPhone 17 models. In the meantime, developers will get access to the first developer betas starting on Monday, with an initial public beta arriving in July. (Don’t forget to go into any beta software with open eyes and clear expectations.)
Follow the WWDC 2025 live blog for details about Apple’s announcements.
iPhone models compatible with iOS 26
iOS 26 will run on the iPhone 11 and later models, including the iPhone SE (2nd generation and later). That includes:
- iPhone 16e
- iPhone 16
- iPhone 16 Plus
- iPhone 16 Pro
- iPhone 16 Pro Max
- iPhone 15
- iPhone 15 Plus
- iPhone 15 Pro
- iPhone 15 Pro Max
- iPhone 14
- iPhone 14 Plus
- iPhone 14 Pro
- iPhone 14 Pro Max
- iPhone 13
- iPhone 13 mini
- iPhone 13 Pro
- iPhone 13 Pro Max
- iPhone 12
- iPhone 12 mini
- iPhone 12 Pro
- iPhone 12 Pro Max
- iPhone 11
- iPhone 11 Pro
- iPhone 11 Pro Max
- iPhone SE (2nd generation and later)
Technologies
AI Slop Is Destroying the Internet. These Are the People Fighting to Save It
Technologies
The Sun’s Temper Tantrums: What You Should Know About Solar Storms
Solar storms are associated with the lovely aurora borealis, but they can have negative impacts, too.
Last month, Earth was treated to a massive aurora borealis that reached as far south as Texas. The event was attributed to a solar storm that lasted nearly a full day and will likely contend for the strongest of 2026. Such solar storms are usually fun for people on Earth, as we are protected from solar radiation by our planet’s atmosphere, so we can just enjoy the gorgeous greens and pretty purples in the night sky.
But solar storms are a lot more than just the aurora borealis we see, and sometimes they can cause real damage. There are several examples of this in recorded history, with the earliest being the Carrington Event, a solar storm that took place on Sept. 1, 1859. It remains the strongest solar storm ever recorded, where the world’s telegraph machines became overloaded with energy from it, causing them to shock their operators, send ghost messages and even catch on fire.
Things have changed a lot since the mid-1800s, and while today’s technology is a lot more resistant to solar radiation than it once was, a solar storm of that magnitude could still cause a lot of damage.
What is a solar storm?
A solar storm is a catchall term that describes any disturbance in the sun that involves the violent ejection of solar material into space. This can come in the form of coronal mass ejections, where clouds of plasma are ejected from the sun, or solar flares, which are concentrated bursts of electromagnetic radiation (aka light).
A sizable percentage of solar storms don’t hit Earth, and the sun is always belching material into space, so minor solar storms are quite common. The only ones humans tend to talk about are the bigger ones that do hit the Earth. When this happens, it causes geomagnetic storms, where solar material interacts with the Earth’s magnetic fields, and the excitations can cause issues in everything from the power grid to satellite functionality. It’s not unusual to hear «solar storm» and «geomagnetic storm» used interchangeably, since solar storms cause geomagnetic storms.
Solar storms ebb and flow on an 11-year cycle known as the solar cycle. NASA scientists announced that the sun was at the peak of its most recent 11-year cycle in 2024, and, as such, solar storms have been more frequent. The sun will metaphorically chill out over time, and fewer solar storms will happen until the cycle repeats.
This cycle has been stable for hundreds of millions of years and was first observed in the 18th century by astronomer Christian Horrebow.
How strong can a solar storm get?
The Carrington Event is a standout example of just how strong a solar storm can be, and such events are exceedingly rare. A rating system didn’t exist back then, but it would have certainly maxed out on every chart that science has today.
We currently gauge solar storm strength on four different scales.
The first rating that a solar storm gets is for the material belched out of the sun. Solar flares are graded using the Solar Flare Classification System, a logarithmic intensity scale that starts with B-class at the lowest end, and then increases to C, M and finally X-class at the strongest. According to NASA, the scale goes up indefinitely and tends to get finicky at higher levels. The strongest solar flare measured was in 2003, and it overloaded the sensors at X17 and was eventually estimated to be an X45-class flare.
CMEs don’t have a named measuring system, but are monitored by satellites and measured based on the impact they have on the Earth’s geomagnetic field.
Once the material hits Earth, NOAA uses three other scales to determine how strong the storm was and which systems it may impact. They include:
- Geomagnetic storm (G1-G5): This scale measures how much of an impact the solar material is having on Earth’s geomagnetic field. Stronger storms can impact the power grid, electronics and voltage systems.
- Solar radiation storm (S1-S5): This measures the amount of solar radiation present, with stronger storms increasing exposure to astronauts in space and to people in high-flying aircraft. It also describes the storm’s impact on satellite functionality and radio communications.
- Radio blackouts (R1-R5): Less commonly used but still very important. A higher R-rating means a greater impact on GPS satellites and high-frequency radios, with the worst case being communication and navigation blackouts.
Solar storms also cause auroras by exciting the molecules in Earth’s atmosphere, which then light up as they «calm down,» per NASA. The strength and reach of the aurora generally correlate with the strength of the storm. G1 storms rarely cause an aurora to reach further south than Canada, while a G5 storm may be visible as far south as Texas and Florida. The next time you see a forecast calling for a big aurora, you can assume a big solar storm is on the way.
How dangerous is a solar storm?
The overwhelming majority of solar storms are harmless. Science has protections against the effects of solar storms that it did not have back when telegraphs were catching on fire, and most solar storms are small and don’t pose any threat to people on the surface since the Earth’s magnetic field protects us from the worst of it.
That isn’t to say that they pose no threats. Humans may be exposed to ionizing radiation (the bad kind of radiation) if flying at high altitudes, which includes astronauts in space. NOAA says that this can happen with an S2 or higher storm, although location is really important here. Flights that go over the polar caps during solar storms are far more susceptible than your standard trip from Chicago to Houston, and airliners have a whole host of rules to monitor space weather, reroute flights and monitor long-term radiation exposure for flight crews to minimize potential cancer risks.
Larger solar storms can knock quite a few systems out of whack. NASA says that powerful storms can impact satellites, cause radio blackouts, shut down communications, disrupt GPS and cause damaging power fluctuations in the power grid. That means everything from high-frequency radio to cellphone reception could be affected, depending on the severity.
A good example of this is the Halloween solar storms of 2003. A series of powerful solar flares hit Earth on Oct. 28-31, causing a solar storm so massive that loads of things went wrong. Most notably, airplane pilots had to change course and lower their altitudes due to the radiation wreaking havoc on their instruments, and roughly half of the world’s satellites were entirely lost for a few days.
A paper titled Flying Through Uncertainty was published about the Halloween storms and the troubles they caused. Researchers note that 59% of all satellites orbiting Earth at the time suffered some sort of malfunction, like random thrusters going offline and some shutting down entirely. Over half of the Earth’s satellites were lost for days, requiring around-the-clock work from NASA and other space agencies to get everything back online and located.
Earth hasn’t experienced a solar storm on the level of the Carrington Event since it occurred in 1859, so the maximum damage it could cause in modern times is unknown. The European Space Agency has run simulations, and spoiler alert, the results weren’t promising. A solar storm of that caliber has a high chance of causing damage to almost every satellite in orbit, which would cause a lot of problems here on Earth as well. There were also significant risks of electrical blackouts and damage. It would make one heck of an aurora, but you might have to wait to post it on social media until things came back online.
Do we have anything to worry about?
We’ve mentioned two massive solar storms with the Halloween storms and the Carrington Event. Such large storms tend to occur very infrequently. In fact, those two storms took place nearly 150 years apart. Those aren’t the strongest storms yet, though. The very worst that Earth has ever seen were what are known as Miyake events.
Miyake events are times throughout history when massive solar storms were thought to have occurred. These are measured by massive spikes in carbon-14 that were preserved in tree rings. Miyake events are few and far between, but science believes at least 15 such events have occurred over the past 15,000 years. That includes one in 12350 BCE, which may have been twice as large as any other known Miyake event.
They currently hold the title of the largest solar storms that we know of, and are thought to be caused by superflares and extreme solar events. If one of these happened today, especially one as large as the one in 12350 BCE, it would likely cause widespread, catastrophic damage and potentially threaten human life.
Those only appear to happen about once every several hundred to a couple thousand years, so it’s exceedingly unlikely that one is coming anytime soon. But solar storms on the level of the Halloween storms and the Carrington Event have happened in modern history, and humans have managed to survive them, so for the time being, there isn’t too much to worry about.
Technologies
TMR vs. Hall Effect Controllers: Battle of the Magnetic Sensing Tech
The magic of magnets tucked into your joysticks can put an end to drift. But which technology is superior?
Competitive gamers look for every advantage they can get, and that drive has spawned some of the zaniest gaming peripherals under the sun. There are plenty of hardware components that actually offer meaningful edges when implemented properly. Hall effect and TMR (tunnel magnetoresistance or tunneling magnetoresistance) sensors are two such technologies. Hall effect sensors have found their way into a wide variety of devices, including keyboards and gaming controllers, including some of our favorites like the GameSir Super Nova.
More recently, TMR sensors have started to appear in these devices as well. Is it a better technology for gaming? With multiple options vying for your lunch money, it’s worth understanding the differences to decide which is more worthy of living inside your next game controller or keyboard.
How Hall effect joysticks work
We’ve previously broken down the difference between Hall effect tech and traditional potentiometers in controller joysticks, but here’s a quick rundown on how Hall effect sensors work. A Hall effect joystick moves a magnet over a sensor circuit, and the magnetic field affects the circuit’s voltage. The sensor in the circuit measures these voltage shifts and maps them to controller inputs. Element14 has a lovely visual explanation of this effect here.
The advantage this tech has over potentiometer-based joysticks used in controllers for decades is that the magnet and sensor don’t need to make physical contact. There’s no rubbing action to slowly wear away and degrade the sensor. So, in theory, Hall effect joysticks should remain accurate for the long haul.
How TMR joysticks work
While TMR works differently, it’s a similar concept to Hall effect devices. When you move a TMR joystick, it moves a magnet in the vicinity of the sensor. So far, it’s the same, right? Except with TMR, this shifting magnetic field changes the resistance in the sensor instead of the voltage.
There’s a useful demonstration of a sensor in action here. Just like Hall effect joysticks, TMR joysticks don’t rely on physical contact to register inputs and therefore won’t suffer the wear and drift that affects potentiometer-based joysticks.
Which is better, Hall effect or TMR?
There’s no hard and fast answer to which technology is better. After all, the actual implementation of the technology and the hardware it’s built into can be just as important, if not more so. Both technologies can provide accurate sensing, and neither requires physical contact with the sensing chip, so both can be used for precise controls that won’t encounter stick drift. That said, there are some potential advantages to TMR.
According to Coto Technology, who, in fairness, make TMR sensors, they can be more sensitive, allowing for either greater precision or the use of smaller magnets. Since the Hall effect is subtler, it relies on amplification and ultimately requires extra power. While power requirements vary from sensor to sensor, GameSir claims its TMR joysticks use about one-tenth the power of mainstream Hall effect joysticks. Cherry is another brand highlighting the lower power consumption of TMR sensors, albeit in the brand’s keyboard switches.
The greater precision is an opportunity for TMR joysticks to come out ahead, but that will depend more on the controller itself than the technology. Strange response curves, a big dead zone (which shouldn’t be needed), or low polling rates could prevent a perfectly good TMR sensor from beating a comparable Hall effect sensor in a better optimized controller.
The power savings will likely be the advantage most of us really feel. While it won’t matter for wired controllers, power savings can go a long way for wireless ones. Take the Razer Wolverine V3 Pro, for instance, a Hall effect controller offering 20 hours of battery life from a 4.5-watt-hour battery with support for a 1,000Hz polling rate on a wireless connection. Razer also offers the Wolverine V3 Pro 8K PC, a near-identical controller with the same battery offering TMR sensors. They claim the TMR version can go for 36 hours on a charge, though that’s presumably before cranking it up to an 8,000Hz polling rate — something Razer possibly left off the Hall effect model because of power usage.
The disadvantage of the TMR sensor would be its cost, but it appears that it’s negligible when factored into the entire price of a controller. Both versions of the aforementioned Razer controller are $199. Both 8BitDo and GameSir have managed to stick them into reasonably priced controllers like the 8BitDo Ultimate 2, GameSir G7 Pro and GameSir Cyclone 2.
So which wins?
It seems TMR joysticks have all the advantages of Hall effect joysticks and then some, bringing better power efficiency that can help in wireless applications. The one big downside might be price, but from what we’ve seen right now, that doesn’t seem to be much of an issue. You can even find both technologies in controllers that cost less than some potentiometer models, like the Xbox Elite Series 2 controller.
Caveats to consider
For all the hype, neither Hall effect nor TMR joysticks are perfect. One of their key selling points is that they won’t experience stick drift, but there are still elements of the joystick that can wear down. The ring around the joystick can lose its smoothness. The stick material can wear down (ever tried to use a controller with the rubber worn off its joystick? It’s not pleasant). The linkages that hold the joystick upright and the springs that keep it stiff can loosen, degrade and fill with dust. All of these can impact the continued use of the joystick, even if the Hall effect or TMR sensor itself is in perfect operating order.
So you might not get stick drift from a bad sensor, but you could get stick drift from a stick that simply doesn’t return to its original resting position. That’s when having a controller that’s serviceable or has swappable parts, like the PDP Victrix Pro BFG, could matter just as much as having one with Hall effect or TMR joysticks.
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