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Getting Beaten by Magic: The Gathering’s Final Fantasy Set Designer Was a Wild Ride

At Summer Game Fest, I got to play (and get schooled by) the man who turned Cloud, Sephiroth, Aerith, Terra, Yuna and others into Magic cards.

In an air-conditioned tent on a sweltering Los Angeles day at Summer Game Fest, I sat down to play a hand of the card game Magic: The Gathering and drew a handful of characters from Final Fantasy. Sitting across from me was the man who oversaw the process of turning some of the world’s most beloved video game characters into playable cards for what’s shaping up to be Magic’s most popular set ever — already a best seller a month before its release.

Magic: The Gathering is a storied collectible card game made by Wizards of the Coast that’s arguably more popular than it’s ever been since it debuted in 1993. In recent years, the game has ventured into the mainstream by adapting the most popular nerd properties, like Marvel superheroes, Warhammer 40K and Lord of the Rings, into playable cards. These Universes Beyond sets, as they’re called, have had special releases that make them legal only in select formats of the game — meaning you couldn’t bring them to play in tournaments with the most recent sets.

That all changes with the Final Fantasy set, whose cards feature every mainline game from the original Final Fantasy first released in 1987 to Final Fantasy 16 from 2023. The new set is being released in the Standard format, which means players will be able to bring the most famous characters, like Cloud, Sephiroth, Yuna, Lightning, Noctis and Y’shtola, in their decks to play in regular competitions alongside the other newest sets. 

I’m no Magic scrub, but it’s been years since my teen days when I started collecting during the Urza’s Saga and Sixth Edition sets. The game has changed a lot since then, with new keywords and more powerful cards than ever, but the basics remain the same: Take a deck of cards with a mix of mana-generating lands, creatures, artifacts and other spells to battle against your opponent. Untap, upkeep, draw, play, combat, end phase.

As I sit across from Gavin Verhey, principal Magic: The Gathering game designer and set design lead for Final Fantasy, I’m daunted by the task of playing someone who literally oversaw the development of every card in my hand. But I’m comforted that, like me, he’s a huge fan of the Final Fantasy games, as was everyone on the team.

«The good news is we’ve been doing the homework for the past 30 years of our lives,» Verhey said. «I mean, we did play through the games, we all revisited the old ones.» 

Though not everyone on Verhey’s team had played every one of the series’ games, collectively they’d covered them all. For instance, he’s never played the massively multiplayer online Final Fantasy 14, but he pointed to a colleague across the tent at a different table — «Dylan over here, he’s played thousands of hours of 14,» Verhey said.

Turning Final Fantasy icons into playable cards

The first official Universes Beyond set was Warhammer 40K in 2021, but Verhey told me Wizards of the Coast has been working on the Final Fantasy set for about five years, requiring a lot of back-and-forth from the card game maker and Square Enix to get all the details and translations right, along with the extensive design process to adapt the venerable property.

«What really helped us out was that Square Enix has huge Magic players,» Verhey said. 

One of the challenges was to incorporate Final Fantasy 16, which was released in mid-2023, years into the Final Fantasy Magic set’s development. Verhey’s team had precious little time to incorporate the game.

«When it came out, we had a marathon weekend where we’re all gonna play through,» Verhey said. «We’re putting in the chat, we should make this a character, and this a card, and this a card. It was super fun.»

In preparation, Verhey had saved 10 card slots out of the 310-card set for Final Fantasy 16 cards. Their goal was to make sure every game had at least 10 cards and at least one of rare quality, to make sure fans could find some representation from their favorite games. Of course, some more-popular entries in the series got more cards, leading to more from Final Fantasy 6, 7, 10 and 14 — games that make their way on the lists of the best RPGs of all time.

But there were design directives Verhey held to make sure that players would recognize staples of the series even if they hadn’t played every game.

«When I was designing the set of common and uncommon cards, especially common, I wanted to put in things that were generic across many Final Fantasy games, so no matter which ones you played, you’d find a thing you recognize,» Verhey said. «If you’ve played any Final Fantasy game, or even any RPG, you’re like, Yep, there’s the weapons vendor, the item person, there’s the person greeting you when you come into town.»

Many of the most recognizable heroes, like Cloud and Sephiroth, are reserved for the rare and mythic rarity character cards, which are intentionally powerful, yet the latter of which show up only in one of every eight packs of cards. It’s a tough balance, Verhey said — but to make sure players still get these popular heroes in their decks, they splashed them into the art of common and uncommon cards for different spells, artifacts and enchantments. These often depict memorable moments in the games, including, perhaps most infamously, in Final Fantasy 6 where a martial arts character suplexes a train. (I’m not kidding. It’s really a card in the set.)

As I draw more cards, Verhey points out the many details his team made sure to pack into them, including a small indicator near the artist credit that says which game they came from. Even the simplest card in the game, a mana-producing land, evokes the moments and settings from Final Fantasy games — when I drew a basic plains (white) land, it showed the iconic car from Final Fantasy 15, the Regalia, driving up a road. I was instantly brought back to playing the game and its boys road trip adventure (which kicks off with one of the greatest intros of the series). 

Designing Final Fantasy for Magic: The Gathering newcomers

If you have a friend who’s been into Magic: The Gathering, you’ve probably heard a lot about the Final Fantasy set already, and many newcomers are being drawn in by all the hype. I asked Verhey what design decisions they made to make the set as welcoming as they could for folks who’ve never played a game of Magic before (indeed, in addition to the interview, I and other Summer Game Fest attendees were offered introductory demos to learn Magic if we were totally new to the game). 

«One of the things with Final Fantasy, and any Universes Beyond IP, that I think is amazing is we just start that conversation a little further down the road, because if you play Final Fantasy, I don’t need to explain health and mana and strategy and goals as much,» Verhey said.

Verhey also notes that the Starter Kit for the Final Fantasy set is a great entry point for new players, including two premade 60-card decks that are themed around Cloud and Sephiroth, as well as codes to redeem the decks in the Magic: The Gathering Arena online digital version of the game. 

But the team also made design decisions to make the Final Fantasy set easier to grasp for newcomers, too.

«The mechanics in the set, many of them are things that are very approachable, like flashback [being able to cast some spells twice] and landfall mechanics [effects that trigger whenever you play land cards] that players know and have played with for ages,» Verhey said. 

«The new mechanics are stuff like job select, which is a riff on living weapon from [Magic expansion] Mirrodin, which is kind of simple to understand: You get a token and put this [weapon] on it, right?» Verhey continued. «But the flavor really helps you with this because, Oh, it makes sense that a samurai katana would have a hero that comes with it and is holding the katana.»

That doesn’t mean the design process was seamless. Adapting some famous Final Fantasy heroes into a card game was occasionally tricky as Verhey’s team decided how best to translate their abilities onto a card, often going to the teammate who knew that particular game best. Verhey gave an example he had «a heck of a time with»: Kain Highwind, the best friend of the protagonist of Final Fantasy 4, who keeps switching sides with and against the party. After six different attempts at design concepts, he went to a co-worker who knew that game backward and forward, who sent Verhey a design that same day that ended up in the set: If the Kain, Traitorous Dragoon card deals damage to a player, they get control of him. Elegant.

Of the 310 cards in the set, there are some that Verhey is particularly proud of. Esper Terra is a version of the heroine of Final Fantasy 6 and one of the first Saga creatures, a new card type combination introduced in the set, which switches back and forth between normal hero and pumped-up esper (think summons or guardian forces in other FF games) for some turns. Another card, a version of Sephiroth (Fabled Soldier, which flips over to transform into One-Winged Angel), leaves a permanent emblem on the board to represent his lingering presence in Final Fantasy 7, always needling the heroes in that game.

How they balanced Final Fantasy cards for all Magic: The Gathering formats

Clearly, Magic can get complicated, and this intrinsic complexity of cards and interactions is a hallmark of high-tier play and fascinating deck strategies. By making the Final Fantasy set legal in Standard format, Wizards of the Coast is enabling it to affect mainstream play, including competitive tournaments that feature the latest sets before and after Final Fantasy. This includes debuting the aforementioned Saga creatures, which Verhey’s team developed as a way to embody some of the most powerful of Final Fantasy party abilities, like summons, that make a flashy impact for a turn or two. In development, the team tried out a «vanishing» mechanic where a summon-like creature would slowly die over several turns, which was read as a downside.

Instead, Saga creature cards balance that big impact with temporary presence, dependably swinging the pendulum of pressure back to your opponent — after all, you paid mana for something that goes away eventually — but presents an interesting dilemma: Does your opponent block it? Kill it? Spend a spell on it? 

«We balanced [Saga creatures] using the power, toughness and abilities to make sure it would be appropriate, but I think more interesting is, once they’re in play, what happens? They really make gameplay interesting,» Verhey said.

As it was the first Universes Beyond set to be legal in Standard play, Verhey acknowledged that there was pressure to make sure they balanced it well. That meant putting it through the same play design process of other sets, like the recent Tarkir Dragonstorm, with ex-pro Magic players play-testing and iterating the cards. «We put our whole team on it for the balance portion,» Verhey said.

This process will be used for all future Universes Beyond sets, like the upcoming Spider-Man and Avatar: The Last Airbender sets, which will be similarly balanced and legal for Standard and other formats. Wizards of the Coast could always change their mind and pare this back for future sets, but making these new IP adaptations ready to play in tournaments and beyond is the plan for now. 

How Final Fantasy pushes Magic: The Gathering into the future

Unsurprisingly, it’s challenging to pick the IPs to adapt. A separate team from Verhey and his designers chooses which recognizable properties to pick, and one of their filters is deciding whether it’s possible to bring to Magic in the first place. While harmonious, ambitious, aggressive and smart characters match white, black, red and blue mana identities, respectively, some IPs don’t have much to offer green, the color of earth and nature. Other requirements include enough characters and monsters that can make small, medium and large creatures or can fit Magic staples like flying creatures, which are important for supporting play environments like drafts.

Verhey and his team learned a ton from developing the Final Fantasy set, including tackling the arduous task of filtering all the characters into all five colors of mana in Magic, which define play-style and strategy. In the years developing this set, Verhey pioneered what he calls the «snapshot moment,» picking a crucial time in that character’s story for the card they’re making. 

For example, there are multiple Sephiroth character cards. One is included in a Commander premade deck and is white and red mana, depicting a pivotal moment in Final Fantasy 7’s backstory when he discovers his past and angrily burns the town of Nibelheim to the ground. Another, a black mana card, is the Sephiroth that players encounter during the main plot of Final Fantasy 7 as the evil one-winged angel trying to destroy the world.

«They’re two very different moments of Sephiroth’s story that let us show different colors through them, and that separate method is what we’re going to definitely take forward and use in future Universes Beyond sets,» Verhey said. 

It’s a perfect moment in our real-world game of Magic as I sit across from Verhey: He, running the blue and black deck of the Starter Kit, plays his Sephiroth creature card. Noticing he used all his mana, I use an instant spell to kill the villain on his turn, and a turn later, I play my Cloud card, swaggering with confidence that I turned the tide. Sadly, Verhey notices I overcommitted and plays a Magitek Scythe on one of his other creatures, which forces my Cloud to block and get killed. A turn later, he uses a spell card to resurrect Sephiroth to the battlefield and quickly overwhelms me — a fitting, Final Fantasy 7-appropriate end to our match.

Over the weekend, Verhey played a lot of Magic matches with many other Summer Game Fest attendees — some veterans, some newcomers to the game. And what he’s been noticing, this weekend and in the monthslong lead-up to the set’s release, is the joy when fans see cards of their favorite characters and moments from the games.

«I think the biggest thing is remembering that everything has fans,» Verhey said. «There’s 16 games we’re trying to cover here, and every game, people are like, Oh my gosh, this card from Final Fantasy 2 is in here. Or, I can’t believe this card from Final Fantasy 7 is in here. Or, I wish this character from Final Fantasy 8 was in here. People really do care about it, and the missing stuff is really noticed, is really relevant.»

Unfortunately, that meant cutting cards even Verhey wanted, like one for Eiko from Final Fantasy 9, as well as others left on the cutting room floor from Final Fantasy 4 and 5. (I was personally hopeful for more Final Fantasy 8 cards myself.) But within the tight constraints of trying to represent 16 games in a 310-card set, they still managed to cram in enough iconic scenes that respect the beloved idiosyncrasies of a video game series nearing its 40th birthday — things like, yes, being able to kill Final Fantasy 6’s Phantom Train with the Phoenix Down card.

«In this set, [someone asked,] ‘Hey, can you remove — I don’t know why it’s even there — killing an undead thing on your Phoenix Down?'» Verhey said. «I’m like, ‘Absolutely not. That is critical. You cannot touch this.'»

Technologies

This Massive AT&T Data Breach Settlement Could Pay $5K to Some: Find Out if You’re Eligible

Claims will open later in the summer for the settlement AT&T is paying to resolve two major data breaches.

It’s a tough time for AT&T — especially with the recent conference call troubles for Donald Trump — but their struggles could be your gain thanks to the $177 million settlement it’s agreed to pay to customers that fell victim to data breaches in 2019 and 2024. 

On Friday, June 20, US District Judge Ada Brown granted preliminary approval to the terms of a proposed settlement from AT&T that would resolve two lawsuits related to the data breaches. The current settlement would see AT&T pay $177 million to customers adversely affected by at least one of the two data breaches. 

The settlement will prioritize larger payments to customers who suffered damages that are «fairly traceable» to the data leaks. It will also provide bigger payments to those affected by the larger of the two leaks, which began in 2019. While the company is working toward a settlement, it has continued to deny that it was «responsible for these criminal acts.»

For all the details we have about the settlement right now, keep reading, and for more info about other recent settlements, find out how to claim Apple’s Siri privacy settlement and see if you’re eligible for 23andMe’s privacy breach settlement.

What happened with these AT&T data breaches?

AT&T confirmed the two data breaches last year, announcing an investigation into the first in March before confirming it in May and confirming the second in July.

The first of the confirmed breaches began in 2019. The company revealed that about 7.6 million current and 65.4 million former account holders had their data exposed to hackers, including names, Social Security numbers and dates of birth. The company began investigating the situation last year after it reported that customer data had appeared on the dark web. 

The second breach began in April of 2024, when a hacker broke into AT&T cloud storage provider Snowflake and accessed 2022 call and text records for almost all of the company’s US customers, about 109 million in all. The company stressed that no names were attached to the stolen data. Two individuals were arrested in connection with the breach.

Both of these incidents sparked a wave of class action lawsuits alleging corporate neglect on the part of AT&T in failing to sufficiently protect its customers.

Who is eligible to file a claim for the AT&T data breach settlement?

As of now, we know that the settlement will pay out to any current or former AT&T customer whose data was accessed in one of these data breaches, with higher payments reserved for those who can provide documented proof that they suffered damages directly resulting from their data being stolen.

If you’re eligible, you should receive a notice about it, either by email or a physical letter in the mail, sometime in the coming months. The company expects that the claims process will begin on Aug. 4, 2025.

How much will the AT&T data breach payments be?

You’ll have to «reasonably» prove damages caused by these data breaches to be eligible for the highest and most prioritized payouts. For the 2019 breach, those claimants can receive up to $5,000. For the Snowflake breach in 2024, the max payout will be $2,500. It’s not clear at this time how the company might be handling customers who’ve been affected by both breaches.

AT&T will focus on making those payments first, and whatever’s left of the $177 million settlement total will be disbursed to anyone whose data was accessed, even without proof of damages. Because these payouts depend on how many people get the higher amounts first, we can’t say definitively how much they will be.

When could I get paid from the AT&T data breach settlement?

AT&T expects that payments will start to go out sometime in early 2026. Exact dates aren’t available but the recent court order approving the settlement lists a notification schedule of Aug. 4, to Oct. 17, 2025. 

The deadline for submitting a claim is currently set at Nov. 18, 2025. The final approval of the settlement needs to be given at a Dec. 3, 2025, court hearing for payments to begin.

Stay tuned to this piece in the coming months to get all the new details as they emerge. 

For more money help, check out CNET’s daily tariff price impact tracker.

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Technologies

Today’s NYT Mini Crossword Answers for Saturday, July 12

Here are the answers for The New York Times Mini Crossword for July 12.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s one of those long Saturday puzzles, and a few clues are tricky.  Read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue:  Havana’s home
Answer: CUBA

5A clue: Last word in many bowling alley names
Answer: LANES

6A clue: Lots and lots
Answer: SOMUCH

7A clue: Left-leaning social media site
Answer: BLUESKY

8A clue: Hepburn of «Breakfast at Tiffany’s»
Answer: AUDREY

9A clue: Word after «break» or «banana»
Answer: BREAD

10A clue: Car loan figs.
Answer: APRS

Mini down clues and answers

1D clue: They always shoot their shot
Answer: CAMERAS

2D clue: Brand-new
Answer: UNUSED

3D clue: Woman with «the good hair,» in a famous Beyoncé lyric
Answer: BECKY

4D clue: In need of moisturizer
Answer: ASHY

5D clue: «We can’t hear you back here!»
Answer: LOUDER

6D clue: Drink noisily
Answer: SLURP

7D clue: ___ ghanouj
Answer: BABA

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for July 12, #292

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for July 12, No. 292

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition has one of those classic purple categories, where you probably won’t figure it out before you’ve answered all the others. Need help? Read on for hints and the answers.

Connections: Sports Edition is out of beta now, making its debut on Super Bowl Sunday, Feb. 9. That’s a sign that the game has earned enough loyal players that The Athletic, the subscription-based sports journalism site owned by the Times, will continue to publish it. It doesn’t show up in the NYT Games app but now appears in The Athletic’s own app. Or you can continue to play it free online.  

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Show Me State.

Green group hint: Old Line State.

Blue group hint: Gridiron greats.

Purple group hint: Names begins with a certain creature.

Answers for today’s Connections: Sports Edition groups

Yellow group: Missouri teams.

Green group: Maryland teams.

Blue group: Hall of Fame football coaches.

Purple group: Sports people or terms starting with an animal.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is Missouri teams. The four answers are Blues, Cardinals, Chiefs and Royals.

The green words in today’s Connections

The theme is Maryland teams.  The four answers are Maryland, Navy, Orioles and Ravens.

The blue words in today’s Connections

The theme is Hall of Fame football coaches. The four answers are Levy, Madden, Noll, and Shula.

The purple words in today’s Connections

The theme is sports people or terms starting with an animal. The four answers are batter, Catchings, Cowherd and dogleg.

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