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First Looks at Disneyland Expansion and Disney World’s ‘Piston Peak’ Cars Land

Disney this week unveiled a sneak peek of what its flagship theme park’s expansion will look like. Plus, everything you need to know about Disneyland’s 70th anniversary.

It’s been 70 years since Disneyland opened its gates, and the original Disney park is now celebrating its anniversary. As Walt Disney himself predicted, Disneyland will «never be completed,» as long as imagination remains in the world — and it’s continuing to grow with new rides, experiences and entertainment planned for 2025 and beyond. 

This week, Disney announced new details for its big expansion, including a new esplanade entry experience, where the Coco ride will be, and what old attraction will be closing down so the Avatar attraction can open.

And over in the 53-year-old Walt Disney World in Florida, new lands are being built right now (not to mention the brand-new Disney theme park announced for Abu Dhabi). Disney Parks has revealed how its new Cars Land at Magic Kingdom will look — check out the map below.

We’ve got all the details on the park expansions and the Disneyland 70th anniversary celebration. Here’s everything coming to the Disney Parks and the Disney Cruise Line in 2025 and beyond.

Disneyland expansion

This week, Disney Parks unveiled concept art and details of what its expansion will look like. The first phase of the project is a new parking structure to the east of Disneyland, along with a pedestrian bridge over Harbor Boulevard. A new esplanade entry «experience» will replace the current walkway entry. Construction is planned to begin in fall 2026.

New Coco attraction at Disney’s California Adventure

Disney’s California Adventure is also getting more Pixar rides, with a Coco attraction being built in the area near Pixar Pier and Parade Gardens, in what is currently mostly backstage areas for cast members. Construction is set to begin this fall, Disney announced in June.

We don’t have many details yet, but it sounds like it’ll be a dark ride like Haunted Mansion and Pirates of the Caribbean, populated by audio-animatronics. 

«The attraction will be filled with the characters — and music! — you know and love from the beloved movie, as you join Miguel on a trip to the land of the dead,» Disney says.

Avatar area to replace Monsters, Inc. ride at California Adventure

The world of Pandora is expanding from Disney World’s Animal Kingdom in Orlando to California Adventure in Anaheim. The area in California will take its design inspiration from the second Avatar film, The Way of Water, as well as the upcoming Avatar sequels.

This is part of the enormous Disneyland expansion coming to the theme parks, which will push the boundaries past Downtown Disney and into the nearby parking lots. Disney said in June that it is «transforming a portion of the current Hollywood Backlot area into our Avatar destination in Disney California Adventure.» This will include removing the Monsters Inc. attraction, which will close permanently in early 2026.

Disney says the project is still in early development, so it’s still short on details and dates. However, it has previously said the Avatar experience will be «dynamic, intense and emotional,» with a dark boat ride much like Pirates of the Caribbean «taking guests all the way to the wide-open seas of Pandora.»

Disney World Cars Land: First look at Piston Peak

The Rivers of America and Tom Sawyer Island at Disney World’s Magic Kingdom are being repurposed to add an area themed around Pixar’s Cars movies. This expansion of Frontierland, which currently encompasses Tiana’s Bayou Adventure and Big Thunder Mountain Railroad, will get a Route 66 companion, whose look is inspired by the Rocky Mountain area and the «American Frontier and its national parks.»

«Imagine an awe-inspiring wilderness filled with towering trees, snowcapped mountains, breathtaking waterfalls, roaring rivers and impressive geysers,» Disney Parks Blog wrote on June 3.

Disney says Imagineers are «using a style of architecture called ‘Parkitecture,’ which was developed by the National Park Service to create structures that harmonize with the natural environment.»

On the map, you can see a running river surrounding the Piston Peak area, with geysers spitting water. «Trees will provide a natural barrier between the off-road rally and other parts of Frontierland and Liberty Square. Rugged mountains with dramatic peaks will be nestled along a calming waterway,» Disney Parks said. You can see Tiana’s Bayou Adventure and Big Thunder Mountain Railroad at the top of the map (though those rides are farther east in the park, so this map of Cars Land is rotated 90 degrees).

There will be a visitor’s lodge, a Ranger HQ and walking trails in the Piston Peak area, so don’t fear that all exploration is being removed with the loss of Tom Sawyer Island. 

During SXSW in March, Pixar Chief Creative Officer Pete Docter and Imagineer Michel Hundgen spoke about the new ride vehicle for the Cars attraction. You can watch a TikTok video of Disney Imagineers testing out off-road vehicles in the Arizona desert to create what the ride will feel like.

«These are all things Lightning McQueen and Mater haven’t experienced before, like racing over rocky terrain, ascending to mountain peaks, and dodging around geysers — how do you take these real-world elements and put a Cars spin on it?» Disney Parks said in another blog post. Docter added that each rally car will have its own personality, name and racing number. 

Disney last year said there would be a second Cars-themed attraction, too. Cars Land, which was added to Disney’s California Adventure back in 2012, remains popular in the west, so it was only a matter of time before it was added to the eastern outpost. 

Work is set to begin this year, and the Rivers of America, Tom Sawyer Island and the Liberty Square Riverboat will close on July 7.

What to know about Disneyland’s 70th celebration

Disneyland’s 70th anniversary celebration kicked off on May 16. (The original Disney park opened on July 17, 1955, but the celebration began two months early.) You have plenty of time to get there, though — the celebration will continue for more than a year, running through summer 2026.

«Celebrate happy» is the theme of the anniversary celebration, and Disneyland has an entirely new theme song, performed by the Jonas Brothers.

New events include a Mickey and Friends cavalcade (including Duffy and ShellieMay), a projection show at It’s a Small World called Tapestry of Happiness (as well as Miguel and Dante being added to the ride), a projection show at Carthay Circle, 70 new food and drink items and new outfits for Mickey and friends. 

The new World of Color show is hosted by Joy from Inside Out. The other Emotions manifest movie moments from Pixar and Disney films, including The Incredibles, Turning Red, A Goofy Movie, Encanto and Tangled. It also has a new preshow starring The Muppets.

The esplanade between Disneyland and California Adventure now has a 50-foot sculpture of Sleeping Beauty Castle, with more decorations sprinkled throughout Downtown Disney and Main Street USA, as well as inside Disney’s hotels. There’s even 70th anniversary decor inside the Toy Story Midway Mania ride.

The Paint the Night parade, Pixar Pals parade and the Wondrous Journeys fireworks show have also returned for the celebration.

On the official anniversary day of July 17, Disneyland will debut a new verse for It’s A Small World, as well as a 3-minute film called The Last Verse in the Main Street Cinema. The movie celebrates the Sherman Brothers, who wrote the music for the ride. There will also be a new gallery exhibition in the Opera House on Main Street USA, featuring never-before-seen images, art and artifacts from the development, opening and evolution of Disneyland. These include the original rocking chair, lamp and table from Walt Disney’s private apartment above the Fire Station on Main Street, Walt’s 1955 Emmy award and the Presidential Medal of Freedom he received in 1964. There will be a second exhibit on the history of animatronics. 

The first-ever audio-animatronic figure of Walt Disney himself will also debut on July 17 as a part of the Walt Disney: A Magical Life show inside the Main Street Opera House.

Ticket pricing for Disneyland’s 70th anniversary celebration

Another big drawing card for the 70th anniversary celebrations: ticket pricing deals that make it slightly cheaper than usual to visit (as long as you go for at least three days).

If you’re visiting Disneyland between May 16 and Aug. 14, 2025, you can buy tickets that are part of the Disneyland Anniversary Ticket Offer. These cost $360 for a three-day, one-park-per-day ticket, or $400 for a four-day, one-park-per-day ticket.

Avengers Campus is getting two more rides at California Adventure

Looking beyond 2025, Disney’s California Adventure, which is already home to the Spider-Man Web Slingers and Guardians of the Galaxy attractions in the Avengers Campus area of the park, will be getting two more Marvel attractions

During SXSW, Marvel Studios President Kevin Feige, Imagineering Chief Creative Officer Bruce Vaughn and Iron Man himself, Robert Downey Jr., revealed more details about these two new rides. Avengers Infinity Defense will see you assemble alongside the Avengers battling King Thanos, featuring appearances by Black Panther, Ant-Man and Hulk. Stark Flight Lab, the second ride, will see you help test Tony Stark’s latest tech.

«In Stark Flight Lab, guests will sit in ‘gyro-kinetic pods’ and roll along a track before stopping in front of a giant robot arm,» Disney explains on its Parks Blog. «This robot arm will hoist you into the air where you’ll make several high-speed maneuvers inspired by Iron Man and some other Avengers.»

Construction begins this year on the Avengers Campus additions. 

Updates to Buzz Lightyear’s Space Ranger Spin

Over in Disney World’s Magic Kingdom park, Buzz Lightyear’s Space Ranger Spin will close in August for a total overhaul. Announced on March 26, the Tomorrowland attraction will get new ride vehicles with video monitors. 

It’s also getting a new scene at the start starring a new character, Buddy the friendly robot. Each star cruiser will have two handheld blasters with always-on lasers that come in two different colors so you can see which laser is yours. The static Z targets will also now «react and light up when hit.»

Buzz Lightyear’s Space Ranger Spin will reopen sometime in 2026.

Disney’s Hollywood Studios: Monsters, Inc. land

If you’re going to miss the Monsters, Inc. ride at Disneyland, you’ll be relieved to know that a new addition coming to Disney World’s Hollywood Studios theme park is a Monsters, Inc.-themed area, to replace the current Muppets area (with the Muppets to replace Aerosmith theming in the Rock ‘n’ Roller Coaster).

Revealed by the voice of Mike Wazowski (Billy Crystal), the land will let you stroll through Monstropolis from the Pixar movies and shorts. A new ride will also take you through the Monsters Inc. laugh factory aboard one of the doors to the human world — aka a suspended roller coaster. 

«The first time I saw Monsters, Inc., all I wanted to do was ride on one of those doors like Mike and Sulley,» Disney Experiences Chair Josh D’Amaro said at D23 last August. «You’ll go into the factory and experience the first suspended coaster ever in a Disney park. Remember in the movie how those claws grab the doors and hoist them up into the air to take them away? We’re doing that too. And you’re going along for the ride.»

Docter and Hundgen were also on-hand to talk about the new Monsters, Inc. ride during SXSW. Here’s the TikTok showing the design concept for the Monsters Inc. ride.

Your last day to enjoy MuppetVision 3D is June 7, as it’ll close permanently on June 8. Work on the Monsters, Inc. land will then begin later in 2025. There’s no closing date yet for the Rock ‘n’ Roller Coaster.

Disney World and Disneyland get Bluey meet and greets

Meet and greets with Bluey and her family will be coming to Disneyland and Disney World, as well as to Disney cruises, starting at an unspecified time in 2025. Disney announced this news after revealing that a Bluey movie will hit screens in 2027.

«Bluey has become a household name for families around the world, and we are thrilled to bring her story to life in new ways,» said D’Amaro. «We can’t wait to watch our youngest guests and their families make memories with Bluey in our parks and on our cruises.»

The hugely popular Australian TV series about a family of dogs is a worldwide hit, and Disney will release the movie in two years. (In the meantime, you can watch Bluey episodes and minisodes on Disney Plus.)

Disney World’s Magic Kingdom: New Villains Land

Villains Land, which will celebrate all the classic baddies from Disney films, is coming to the Magic Kingdom at Disney World in Florida, and it will be «dark and thorny,» according to the Horizons Disney Experiences Showcase (part of Disney’s D23 expo in August) and info that Disney has released since. 

Villains Land was first teased during D23 2022. It’ll be positioned on the other side of Big Thunder Mountain — aka, the top left edge of the current Magic Kingdom map — and will stretch around to where the Haunted Mansion is.

Two major attractions will be built in Villains Land, as well as dining and shopping «on an incredibly twisted, grand scale.» The land is already being constructed, but no word yet on when it’ll open.

A chilling trailer for the chaotic land on Instagram hints at elements in the land representing Maleficent, Dr. Facilier, Ursula, Gaston, Yzma, Queen of Hearts, Hades, the Evil Queen, Lady Tremaine, Captain Hook, Jafar, Kaa, Madam Mim, Cruella, Scar, King Magnifico and Mother Gothel.

Tropical Americas land at Animal Kingdom 

Disney’s Animal Kingdom at Walt Disney World is replacing its DinoLand USA area with Tropical Americas. Though this had been previously announced, Disney confirmed a few more details in August: Pueblo Esperanza will feel like you’re walking through a real village and will have a huge quick-service dining location, a fountain and a carousel.

Tropical Americas will also have a new Indiana Jones ride through a Maya temple and an Encanto-themed attraction where you’ll explore Antonio’s rainforest room inside the Casita.

Construction began in fall 2024, but DinoLand USA is closing down in stages. The Dinosaur ride (which will become the Indiana Jones ride) remains open, but TriceraTop Spin and the midway area closed down on Jan. 13.

Tropical Americas is planned to open in 2027.

Disney Cruise Line: Four more ships

In addition to the Disney Wish, which launched in July 2022, the Disney Treasure, which set sail in December 2024, and the Disney Destiny, which is set to embark later this year, Disney is adding four more cruise ships to its ocean vacation lineup.

The ship names and destinations have yet to be revealed, but the ships will set sail between 2027 and 2031.

Everything else coming to Disneyland and Disney World

Here’s what else is new and coming soon to the theme parks:

Technologies

The Agony and the Ecstasy of Endless Gaming Crossovers

In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.

When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.

Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?

It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.

Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.

When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another. 

«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set. 

I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years. 

Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context? 

The answer, like it or not, is both. 

Money is a big part of the motivation, but expanding reach and offering customization also factor in

Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties? 

There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years. 

Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).

To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations. 

There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.

Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.

«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.

She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.

Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise. 

But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.

The game’s collaborations started out as infrequent events, but now show up roughly every season.

The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.

There are also internal motivations for these opportunities.

«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers. 

Fortnite didn’t start the party, but it did invite basically everyone

Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago. 

Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.

Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level. 

The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.

More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.

Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.

Epic Games, the makers of Fortnite, declined to comment for this story. 

Convenience and customization… at a cost

While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.

«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.

You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game. 

That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.

But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.

Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»

For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers. 

There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.

Everyone is here (and here to stay)

I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea. 

Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work. 

And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.

The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.

Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity. 

There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.

For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them. 

The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs. 

For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base. 

«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»


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Today’s NYT Mini Crossword Answers for Friday, Nov. 21

Here are the answers for The New York Times Mini Crossword for Nov. 21.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Pump iron
Answer: LIFT

5A clue: Peer
Answer: EQUAL

7A clue: Like the music of Rick James and James Brown
Answer: FUNKY

8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER

9A clue: Pointed part of a fork
Answer: TINE

Mini down clues and answers

1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT

2D clue: Resignation proclamation
Answer: IQUIT

3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI

4D clue: «Is this seat ___?»
Answer: TAKEN

6D clue: U-shaped instrument in ancient Greece
Answer: LYRE

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