Technologies
I Played Resident Evil 9 Requiem at Summer Game Fest, and It’s Extremely Messed Up
The upcoming horror game was the most disgusting thing I played at Summer Game Fest.
During this year’s Summer Game Fest event, the kickoff showcase teased and then announced Resident Evil Requiem, the ninth installation in the mainline Resident Evil series. During the media-only Play Days events, members of the press were able to sit down to a guided presentation of the upcoming horror game. However, a very select few, myself included, got the opportunity to go hands-on with the demo and fight for our lives. Unlike the run-and-gun horror of Resident Evil Village, Capcom’s next entry in the franchise feels like it’s going for the slow and vulnerable terror of Resident Evil 7.
Resident Evil Requiem is set in Raccoon City in the wake of nuclear destruction wreaked by the US government trying to clean up the zombie plague after Resident Evil 3. The preview began with Grace Ashcroft, the new protagonist for RE9 seen in the reveal trailer, strapped upside down to a gurney and looking extremely haggard. She’s clearly been through a lot, which is evident from the various needles and medical equipment she’s hooked up to as well as the impressive graphics tech on display when showing off her character model. The sweat she’s soaked in, the details on her hair and face, were all very impressive.
As the opening cutscene continued, Grace was able to break a bottle to cut herself free and tip over the gurney before standing up and giving control to the player. The demo for the game, which is set in first person, has you begin to explore this dirty room and the very dark hallway connected to it. During the theater presentation an audible «nope» was shouted from one of the attendees at the thought of venturing forth.
This early section of the game is set in some kind of abandoned hospital wing as a storm rages outside, complete with unsettling thunder and flashes of lightning through the windows. The only light inside is a few sparse red bulbs which doesn’t help ease the tension. The first fork in the road leads to either a pitch black room or a long dark hallway. People were audibly squirming in their seats when I watched the presentation — it was very similar to seeing a scary movie in a theater with an engaged audience. Turning the light on in the hallway reveals an odd horse statue at the end of it that, due to the distance and its unnatural shape, almost felt like a minor jump scare.
It’s one thing to watch a theater presentation of someone walking down a spooky hallway, it’s another to have to be the person doing it yourself. And although I mostly knew the big set pieces of this experience from beforehand, it still raised my heart rate when I was the one having to poke around in the dark and hope I’m safe.
You then search through a couple rooms, and there’s a few items to be found like an empty, throwable bottle and, more importantly, a lighter. However, unlike the most recent Resident Evil Village, there wasn’t a gun to be found. It feels more like Capcom is channeling the terror of the helplessness you feel in the early section of Resident Evil 7, including its emphasis on puzzles. The end goal was a locked gate but we needed to find a fuse, which happened to be behind a screwed-shut panel a little behind us.
Backtracking to the pitch dark room, now with a tiny lighter to protect us, it was possible to explore the pitch dark room from the forked-path earlier. Opening the single door at the end of the room led to the biggest jump scare in the demo, and thus, the biggest screams during the theater presentation. A dead doctor immediately falls out of the door next to Grace where she remarks how he’s been «infected.» Thankfully he wasn’t a zombie at this point since, other than a bottle, I hadn’t been able to find anything resembling a weapon.
Then we got to the best part of the demo. Without the camera moving, a massive beast-like claw came into view and grabbed the corpse. The camera turns to follow the body and you see a huge animal and human hybrid monster scream and devour the body before getting far, far too close to the camera to show off its bloody teeth and horrible face. Another great example of just how good and gross RE9 looks. The audience screamed.
I’m very glad I saw the theater presentation before going hands-on since it gave me some tips on how to proceed and where to run and hide from the creature. However, I won’t go into detail on the creature’s weaknesses — you’ll have to wait to find out for yourself. Running away through the hallways (at a far too slow of a pace in comparison to my heart rate) and avoiding the monster gave me access to the room it emerged from. Here you can move an unfortunately noisy rolling cart in order to reach a screwdriver on top of a shelf. As you move the cart, the creature hears and walks by the adjacent window, upping the tension.
Trying to leave the room causes the monster to reappear at the only exit. Stealth comes into play more here as I had to shut my lighter and hide under a table before sneaking past the monster and out the door. With the screwdriver in hand I made my way back to the locked fuse panel. Unfortunately the monster smashes through a wall and appears right before me. If you get grabbed (which I did a few times) the beast will pick Grace up and take a massive bite out of her shoulder. You can only withstand one of these before the second attack will kill you. Luckily this hospital had a single health pick up to help you sustain a couple maulings.
During the theater presentation, after kiting around the enemy again, the developer paused the game and went into the settings. They proceeded to the display options, as the crowd began to murmur about what was happening.
Then came the big reveal: The developer switched the camera position from first- person to third-person. The audience roared in cheers. We were then told the game can be played in either point of view for the whole game and switched on the fly. The remainder of the presentation was in third-person.
There wasn’t much left to the demo after this point. You’re able to collect the fuse and then open the gate and escape just before the monster reaches you. Overall, this sequence was plenty scary when I watched it first, but was even more tense as I played it myself.
It was a really fantastic demo and had a few clever puzzles for the player to deal with. If you’re able to fully explore the limited space, you’ll uncover clues and hints to aid you on your escape. I personally really enjoyed the cinematic and terrifying way they introduced the beast. It was a fairly limited demo, but it definitely built a ton of anticipation for the game. Capcom seems to be set to put out another solid entry in the franchise once again.
Resident Evil Requiem is scheduled to release on February 27, 2026 for Xbox Series S/X, PlayStation 5 and PC.
Technologies
Today’s NYT Mini Crossword Answers for Saturday, March 14
Here are the answers for The New York Times Mini Crossword for March 14.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s the extra-long Saturday version, and a few of the clues are tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Book parts: Abbr.
Answer: PGS
4A clue: Silicon Valley company that operates a fleet of robotaxis
Answer: WAYMO
6A clue: To a much greater degree
Answer: WAYMORE
8A clue: Contents of a scuba diver’s tank
Answer: AIR
9A clue: South Korean automaker
Answer: KIA
10A clue: Stop on a train route
Answer: STATION
12A clue: Actress Merman of «Anything Goes»
Answer: ETHEL
13A clue: Find another purpose for
Answer: REUSE
Mini down clues and answers
1D clue: Employee’s hourly calculation
Answer: PAYRATE
2D clue: Workout spot
Answer: GYM
3D clue: «Great» mountains of Tennessee, familiarly
Answer: SMOKIES
4D clue: One giving you the dish?
Answer: WAITER
5D clue: Baltimore M.L.B. player
Answer: ORIOLE
6D clue: Used to be
Answer: WAS
7D clue: Suffix with Caesar or Euclid
Answer: EAN
11D clue: Night that NBC once aired «30 Rock» and «The Office»: Abbr.
Answer: THU
Technologies
AI Toys Can Pose Safety Concerns for Children, New Study Suggests Caution
When one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided.»
A new study from the University of Cambridge found that AI-enabled toys for young children can misinterpret emotional cues and are ineffective at supporting critical developmental play. The conclusions could be concerning for parents.
In one report examining how AI affects children in their early years, a chatbot-enabled toy struggled to recognize social cues during playtime. Researchers found that the toy did not effectively identify children’s emotions, raising alarm about how kids might interact with it.
The report recommends regulating AI toys for kids and requiring clear labeling of their capabilities and privacy policies. It also advises parents to keep these devices in shared spaces where kids can be monitored while playing.
The research behind the study had a limited number of participants, but was done in multiple parts: an online survey of 39 participants with kids in their earlier years, a focus group with nine participants who work with young children and an in-person workshop with 19 leaders and representatives from charities that work with early-years kids. That was followed by monitored playtime with 14 children and 11 parents or guardians with Gabbo, a chatbot-enabled toy from Curio Interactive.
Some findings indicated that the AI toy supported learning, particularly in language and communication skills. But the toy also misunderstood kids and sometimes responded inappropriately to emotional requests.
For instance, when one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided. Let me know how you would like to proceed,» according to the research.
Jenny Gibson, a professor of neurodiversity and developmental psychology at the Faculty of Education at Cambridge, who worked on the study, said that while parents may be excited about the educational benefits of new technology aimed at children, there are plenty of concerns.
Gibson posed overarching questions about the reason behind the tech.
«What would motivate [tech investors] to do the right thing by children … to put children ahead of profits? she said»
Gibson told CNET that while researchers are exploring the potential benefits of AI-based toys, risks remain.
«I would advise parents to take that seriously at this stage,» she said.
What’s next for AI toys
As more playthings are enabled with internet connectivity and AI features, these devices could become a major safety risk for children, especially if they replace real human connections or if interactions are not closely monitored.
Meanwhile, younger people are increasingly adopting chatbots such as ChatGPT, despite red flags. Multiple lawsuits against AI companies allege that AI companions or assistants can impact young people’s psychological safety, including some chatbots that have encouraged self-harm or negative self-image.
AI companies such as OpenAI and Google have responded by adding guardrails and restrictions for AI chatbots.
(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Gibson said she was surprised by the enthusiasm some parents showed for AI toys. She was also alarmed by the lack of research on AI’s effects on young children, noting that companies making such products should work directly with children, parents, and child development experts.
«What’s missing in the process is that expertise of what is good for children in these kinds of interactions,» she said.
Curio Interactive, the company behind the Gabbo toy, was aware of the research as it was happening but was not directly involved, Gibson said. The toy was chosen because it’s directly marketed to young kids, and the company had an understandable privacy policy. Gibson said the company seemed supportive of the project.
A representative for Curio did not immediately respond to a request for comment.
Technologies
Two Lost ‘Doctor Who’ Episodes Found Intact in Waterlogged Collection
The 1960s episodes featuring the first Doctor William Hartnell will air in the UK in April.
Whovians, rejoice. The BBC is about to unlock a piece of Doctor Who history that even the TARDIS might have forgotten. Two lost episodes of Doctor Who, the iconic sci-fi series, will broadcast in April, the showrunner for the current season confirmed.
The two 1965 episodes, The Nightmare Begins and Devil’s Planet, were donated to the charitable trust Film Is Fabulous by the estate of an anonymous collector.
«The collector did recognize what he had, but how he acquired them has been lost to time,» Professor Justin Smith Leicester of De Montfort University, who led the recovery effort, told the broadcaster.
The researchers said that while most of the donor’s private collection was destroyed by water damage, the Doctor Who episodes were intact.
Doctor Who showrunner, Russell T Davies, celebrated the news on Instagram and said the episodes would air in the UK in April, though no US air date has been announced yet.
«Lost for 61 years! Best of all, these will be made available for FREE on the BBC iPlayer in April,» Davies wrote.
He expressed gratitude to Film Is Fabulous for finding the lost episodes and encouraged people to donate to the registered charity. «Maybe they’ll find more! As the Doctor says… ‘Daleks!'»
The episodes feature the first incarnation of the Doctor, played by William Hartnell, and a typical Dalek plot to take over Earth and the galaxy.
In the 1960s and 1970s, the BBC had a policy of destroying film or reusing videotapes, leading to dozens of episodes of Doctor Who and other popular UK shows like Dad’s Army and Top of the Pops going missing.
Old Doctor Who episodes do surface occasionally, and in 2016, the newly discovered soundtrack for one storyline was turned into an animated series called The Power of the Daleks.
Meanwhile, Disney ended its working relationship with the BBC last year, and star Ncuti Gatwa left the show. However, the UK broadcaster says that Doctor Who will continue, and Russell T Davies is working on a new Christmas special.
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