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Everything Announced at PlayStation State of Play in June

Some of the biggest upcoming PlayStation 5 games got trailers, including Ghost of Yōtei, a Final Fantasy Tactics remaster, a 007 game and more.

Sony’s State of Play online event on Wednesday showcased plenty of trailers of upcoming games launching later in 2025 and into 2026. The preview, which lasted less than an hour, showcased new and previously announced PS5 titles as well as a new controller.

The last State of Play was in February and featured previews of games from the studio behind Returnal, including Sonic Racing: Crossworlds, Lies of P: Overture and Saros.

This time, Sony released a few teasers for many of its most-hyped games, including Ghost of Yōtei, Silent Hill F, Pragmata, Metal Gear Solid Delta: Snake Eater, a remaster of the original Final Fantasy Tactics and even more levels from last year’s fan-favorite hit Astro Bot. 

The trailer fest also included a reveal of a new official Sony fighting stick, which Sony has given the codename Project Defiant (a final name is forthcoming). While it doesn’t have a release date or price, the company noted that it will have wired or «ultra-low latency» wireless connectivity, a durable design and a sling carry case included for easy transport.  

How to watch Sony State of Play

State of Play streamed live on YouTube and Twitch starting at 2 p.m. PT (5 p.m. ET).


007 First Light

We got our first look at the new James Bond game from Amazon MGM Studios, 007 First Light. From the trailer, it’s clear that the game will cover the origins of the super-spy set in what seems like the groovy 1960s. Bond is young and eager, getting his start at MI6, with missions that will take him around the world. 007 First Light is coming in 2026.


Ghost of Yotei

The spiritual sequel to Ghost of Tsushima had a trailer that showed more vibes than gameplay, pretty much just teeing up a gameplay reveal stream coming in July. Ah well.


Marvel Tokon Fighting Souls

Ignore that word salad title — this is a heretofore unlooked-for Marvel fighting game from Arc System Works, famed for the Guilty Gear and BlazBlue series as well as Dragon Ball FighterZ. While a little more grounded than Marvel Vs. Capcom 2 (where are my super jumps?), Marvel Tokon Fighting Souls will have 4v4 tag team battles, promising tight gameplay and fun new costumes for Marvel heroes. It’s coming to PS5 and PC in 2026. 


Lumines Arise

A new game in the Lumines universe is coming from the creators of Tetris Effect: Connected, and you can see the impact with a synesthetic combination of music and visuals working together. Lumines Arise comes out in the fall of 2025 for PS5.


Pragmata

Our second big trailer for Pragmata, Capcom’s next single-player adventure, shows even more of the relationship between the astrogear-wearing protagonist and the robot (looking like a small girl) with more capability than she seems. Pragmata comes out in 2026.


Romeo is a Dead Man

Romeo is a Dead Man, a new game from Grasshopper Manufacture, was created by noted game developer Suda51 (Killer7). The trailer opened with a bloody protagonist origin transitioning into gameplay of him, newly reborn, slashing and shooting his way through hordes of dead demon-like things. This game — and whatever panoply of styles and oddball features suitable for Suda51 — is coming in 2026.


Silent Hill f

Another trailer for the next Silent Hill game set in 1960s Japan, this game interspersed cutscenes with some gameplay of main character Hinako, a schoolgirl, fighting horrific mannequin-like monsters in schools and shrines across a mist-covered town. The game comes out on Sept. 25.


Bloodstained: The Scarlet Engagement

The next game in the Bloodstained series of Castlevania-likes is another side-scrolling, grim action game, which is coming out in 2026.


Digimon Story: Time Stranger

A new Digimon game from Bandai Namco, Digimon Story: Time Stranger is a story-rich RPG with a cel-shaded anime style set in a Japan invaded by monsters. The game comes out Oct. 3.


Final Fantasy Tactics: The Ivalice Chronicles

A remaster of the Final Fantasy Tactics classic, the game has two versions: the original game and the enhanced version with fully voiced dialogue, improved graphics and more. It will launch on PS5 and PS4 Sept. 30.


Baby Steps

Described by one CNET colleague as «open world QWOP,» Baby Steps looks to be a surrealist adventure of a character with one goal: make it to the bathroom. It looks like a zany idea brought to life in Garry’s Mod (and I meant that as a compliment). Baby Steps comes out Sept. 8. 


Hirogami

Hirogami is a beautiful-looking platformer starring protagonist Hiro, a master of origami folding themself into different forms to traverse the locations. It’s got a unique animation look where your character moves «on the 2’s», or with half the frame rate to give it the stylized look of Spider-Man: Into The Spider-Verse. Hirogami is out Sept. 3.


Ninja Gaiden: Ragebound

From the makers of the Blasphemous games comes the next side-scrolling action entry in the Ninja Gaiden series, Ninja Gaiden: Ragebound, featuring two heroes from rival clans who must team up to defeat evil. It’s out July 31 on PS5 and PS4.


Cairn

The upcoming climbing game Cairn got another trailer ahead of its release later this year. In Cairn, you climb using natural handholds, but it’s more than just the ascent — the main character, Aava, has her own personal journey to make in her ascents. Cairn comes out for PC and PS5 on Nov. 5. 


Mortal Kombat Legacy Collection

Over 20 different versions of the original Mortal Kombat games are coming to PS5 and PS4 later in 2025. Retro game restorers Digital Eclipse have bundled the first four Mortal Kombat games (as well as Mortal Kombat 3 Ultimate) and more into the Mortal Kombat: Legacy Kollection, which will also let you challenge players online.


Metal Gear Solid Delta: Snake Eater

Another trailer for the remake of the third Metal Gear Solid game, Metal Gear Solid Delta: Snake Eater, showed off more bosses and, curiously, a crossover with Ape Escape (capture the ape and get a robo-ape mecha to deploy?). Metal Gear Solid Delta: Snake Eater is out Aug. 28.


Nioh 3

Nioh 3 is coming next year. The reveal trailer for the next entry in the samurai demon-killing game showed off its open-world design and a new ninja play style to complement its armored samurai fighting. The game has a PS5 demo out on Wednesday and will be released in early 2026.


Thief VR: Legacy of Shadow

A new game in the storied Thief franchise, Thief VR: Legacy of Shadow, is a PSVR 2-only game that follows in its predecessors’ medieval stealth adventure footsteps — except this time, players get a virtual reality hands-on perspective. Made by Vertigo Games, creators of Metro Awakening and Arizona Sunshine, Thief VR is coming later in 2025.


Tides of Tomorrow

An oceanborne post-apocalypse game that looks like Waterworld by way of the wildly vibrant Sunset Overdrive, Tides of Tomorrow has another feature that could distinguish it from the crowd: a multiplayer story. Though its exact processes are hard to tell from the trailer, players can follow their friend or favorite streamer to see how their choices shape the collective story of the game. Tides of Tomorrow comes out on Feb. 24, 2026. 


Sea of Remnants

Have you ever wanted to sail the seas as a puppet? Sea of Remnants seems like an even more colorful and zany single-player Sea of Thieves with some interesting color and combat mechanics. The trailer showed off dragons and massive floating crab bosses whose shells are coated in gold. Also, what looks like mermaid bosses? Sea of Remnants is coming in 2026.


Sword of the Sea

Yes, Sony debuted a third sea-themed game at State of Play — or rather, one mixing seas and deserts from game makers versed in both. Sword of the Sea is a new indie adventure game from Giant Squid, creators of the iconic games Journey, Abzu and The Pathless. And yes, we’re getting another soundtrack from Austin Wintory. Sword of the Sea comes to PS5 and PlayStation Plus on Aug. 19.

Technologies

The Agony and the Ecstasy of Endless Gaming Crossovers

In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.

When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.

Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?

It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.

Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.

When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another. 

«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set. 

I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years. 

Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context? 

The answer, like it or not, is both. 

Money is a big part of the motivation, but expanding reach and offering customization also factor in

Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties? 

There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years. 

Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).

To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations. 

There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.

Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.

«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.

She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.

Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise. 

But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.

The game’s collaborations started out as infrequent events, but now show up roughly every season.

The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.

There are also internal motivations for these opportunities.

«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers. 

Fortnite didn’t start the party, but it did invite basically everyone

Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago. 

Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.

Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level. 

The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.

More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.

Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.

Epic Games, the makers of Fortnite, declined to comment for this story. 

Convenience and customization… at a cost

While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.

«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.

You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game. 

That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.

But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.

Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»

For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers. 

There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.

Everyone is here (and here to stay)

I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea. 

Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work. 

And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.

The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.

Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity. 

There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.

For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them. 

The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs. 

For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base. 

«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»


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Today’s NYT Mini Crossword Answers for Friday, Nov. 21

Here are the answers for The New York Times Mini Crossword for Nov. 21.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Pump iron
Answer: LIFT

5A clue: Peer
Answer: EQUAL

7A clue: Like the music of Rick James and James Brown
Answer: FUNKY

8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER

9A clue: Pointed part of a fork
Answer: TINE

Mini down clues and answers

1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT

2D clue: Resignation proclamation
Answer: IQUIT

3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI

4D clue: «Is this seat ___?»
Answer: TAKEN

6D clue: U-shaped instrument in ancient Greece
Answer: LYRE

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