Technologies
Best Apple Watch for 2025
From budget friendly to feature-packed, these are the best Apple Watches to consider right now.
What to consider
iPhone or Android
Most smartwatches only work with one platform. The Apple Watch will only work with an iPhone, and the Samsung Galaxy Watch and Pixel Watch only pair with Android phones, for example. Garmin and Fitbit are the two major brands that currently offer smartwatches that work with both Android and iPhone.
Size and design
Smartwatches reflect your personal style and come in a variety of finishes, from aluminum to titanium, with a seemingly endless variety of watch bands to choose from. There’s also a watch size and design to suit every wrist, so you’ll want to ask yourself if you prefer a round screen for that classic wristwatch look or a square display like the Apple Watch. It’s best to try in-store before you buy.
Health and fitness features
Smartwatches have become the de-facto way to measure activity from your wrist and can encourage you to get moving. It’s increasingly common for them to offer health features like a blood oxygen sensor. Some may even have an ECG (also known as an electrocardiogram) which can check for signs of a heart condition called atrial fibrillation.
The Apple Watch is a worthy iPhone companion. It flows seamlessly into the Apple ecosystem, with frequent software updates that keep it feeling fresh and health features that build on the strengths of both devices to help you reach your goals. But not all Apple Watches are created equal and understanding the differences is key to finding the right fit for your needs and budget. Whether you’re buying your first Apple Watch, upgrading an older model or shopping for a family member, we’ve highlighted the best smartwatch options to help you land on the right choice.
SMARTWATCH DEALS OF THE WEEK
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What is the best Apple Watch?
The Apple Watch Series 10 takes everything great about its predecessors and elevates it. Compared to the Series 9, it offers a larger, brighter screen without adding bulk (it’s actually lighter), more power under the hood and faster charging than any other Apple Watch, including the Ultra 2.
While its features may not drastically differ from the Series 9, its next-gen processor ensures it will likely outlast its predecessor in terms of software updates. It also includes a few more subtle upgrades, like voice isolation for calls, music playback and a depth gauge with a water temperature sensor for aquatic activities.
Best Apple Watches for 2025
Pros
- Incredibly light on the wrist
- 1Hz refresh rate = ticking second hand!
- Voice isolation on calls is excellent
- Bigger screen makes readability better on the smaller size case
- Sleep apnea notifications at launch
Cons
- No improvements to battery life
- No significant changes to Double Tap
- Smallest 42-mm size might still be too big for some wrists
The Apple Watch Series 10 takes a winning formula and updates it for the Apple Watch’s tenth birthday. It is slimmer and lighter than earlier Apple Watches, with two new case sizes: 42 millimeter or 46 millimeter. The wide-angle OLED screens make the watch brighter when looking at it off-axis. And the LTPO3 technology also brings a ticking second hand to the always-on display. The Apple Watch Series 10 also comes with sleep apnea notifications, which can detect signs of this potentially dangerous condition over a 30-day period.
Battery life is still rated for 18 hours although you can push it to a day and a half with lighter use. The Apple Watch Series 10 now has even faster charging though, which makes up for the battery life somewhat, able to charge to 80% in 30 minutes. Overall, it’s an incredibly polished smartwatch and the best choice for most iPhone owners.
Why we like it
The Series 10 is a refined version of its predecessors on the surface and under the hood. It’s lighter and slimmer than the Series 9 but has a larger, brighter screen that’s easier to read from every angle. It has the most powerful processor of the entire Apple Watch lineup and, as a result, longer shelf life for software updates. Plus it comes with additional perks, like the ability to play music through the speaker and background noise reduction during calls.
Who it’s best for
The Series 10 is ideal for most iPhone users upgrading from an existing Apple Watch, or anyone deeply invested in the Apple ecosystem who wants a premium smartwatch experience out of the box (including the latest health sensors). It brings enough upgrades to feel like a true step up, while retaining all the features that make the Apple Watch great.
Pros
- Lower price
- Same performance as the Series 8
- Car-crash detection for additional safety
Cons
- No always-on display
- No QWERTY keyboard
- Most new features can be found on older watches too
The Apple Watch SE retails for $250 but you can regularly find it discounted to $200 or less, which makes it an excellent choice for the budget-conscious buyer. Expect most of the same features found on more expensive Apple Watch models like the Series 9, including activity tracking, third-party apps and safety features like Emergency SOS. It does miss out on an always-on display and heart-health features like the ECG.
Why we like it
The second-generation SE offers all the essential features you’d want from an Apple Watch for at least $150 less than what you’d pay for the cheapest model of the Series 10. It covers everything you need, including advanced health and fitness tracking, crash and fall detection, and seamless integration with your iPhone.
Who it’s best for
This is a great option for first-time Apple Watch buyers or anyone upgrading from a much older model (Series 0–4), as it’ll still feel like an upgrade without making you feel like you’re missing out on newer features like the always-on display or advanced health sensors like ECG or temperature tracking, which you never had in the first place. It’s also the best option for children (LTE model) as a way to stay connected with parents or caregivers without having to go all in on a smartphone.
Pros
- Incredibly bright screen
- More accurate dictation and on-device Siri
- 64GB storage means more space for music and apps
- Double Tap is very useful
Cons
- Battery life is the same as first Ultra
- Limited recovery metrics
The Apple Watch Ultra 2 is Apple’s best smartwatch, with a tough titanium construction and an Action button to quickly start workouts or launch apps. It has the brightest screen of any Apple Watch at a maximum of 3,000 nits that makes it incredibly easy to see when adventuring in the great outdoors. For adventurers and athletes, it also has a built-in siren for safety and a dual-band GPS for accurately tracking your route. LTE is also onboard so you can venture out without a phone and still stay connected.
Although it’s designed to be an outdoor watch, the Apple Watch Ultra 2 is still a fantastic all-around smartwatch. Inside is the same S9 chip as found on the Apple Watch Series 9 which supports gestures like Double Tap and allows the watch to process Siri commands on-device. This means you can use Siri without being online and later in the year you’ll be able to ask the voice assistant for health data. Like earlier Apple Watches, the Ultra 2 also comes with a blood oxygen sensor, electrocardiogram (ECG or EKG) app, fall detection and emergency SOS. The battery also lasts at least twice as long as all other Apple Watch models. It’s only compatible with the iPhone so if you have an Android phone, you’ll want to look at another option on this list.
Why we like it
The Apple Watch Ultra 2 is an all-terrain smartwatch that’s built to go the distance with nearly twice the battery life of other Apple Watches (three days on a charge), and a durable, titanium exterior. It has a larger screen than other models and an action button that can be programmed for easy access no matter what the conditions. Extras like dual-band GPS, a built-in siren, and LTE connectivity add another layer of safety when you’re off the grid.
Who it’s best for
Outdoor enthusiasts and serious athletes looking for a middle ground between a traditional Apple Watch and a full-fledged sport watch like a Garmin. The Ultra 2 is also a smart pick for current Apple Watch users who are frustrated with daily charging and willing to invest more for an extra day and a half of battery life.
Best Apple Watches Compared
See how all the Apple Watches measure up when it comes to the specs.
| Apple Watch Series 10 | Apple Watch Ultra 2 | Apple Watch SE (2nd Gen) | |
| Shape | Square | Square | Rectangular |
| Watch size | 42mm, 46mm | 49mm | 40mm, 44mm |
| Materials, finishes | Aluminum, titanium | Titanium | Aluminum, Midnight, Starlight, Silver |
| Display size, resolution | 42mm: 1.65-inch OLED 446 x 374 pixels; 46mm: 1.81-inch 496 x 416 pixels | 1.91-inch, 502 x 410-pixel OLED | 40mm: 324 x 394, 44mm: 368 x 448 |
| Dimensions | 42mm: 42 x 36 x 9.7mm; 46mm: 46 x 39 x 9.7mm | 44mm x 49mm x 14.4mm | 40mm: 40 x 34 x 10.7 mm, 44mm: 44 x 38 x 10.7 mm |
| Weight | 42mm (Wi-Fi): 30 g; 42mm (cellular): 29.3 g; 42mm (titanium): 34.4 g; 46mm (Wi-Fi): 36.4 g; 46mm (cellular): 35.3 g; 46mm (titanium): 41.7 g | 61.4g | 40mm GPS: 26.4g, 40mm Cellular: 27.8g, 44mm GPS: 32.9g, 44mm Cellular: 33g |
| Colors | Jet black, rose gold, silver; titanium: slate, gold, natural | Natural titanium | Midnight, Starlight, Silver |
| Always On | Yes | Yes | No |
| Interchangeable bands | Yes | Yes | Yes |
| GPS | Yes | Yes (L1 and L5) | Yes |
| Automatic workout detection | Yes | Yes | Yes |
| Compass | Yes | Yes | Yes |
| Altimeter | Yes | Yes (operating range: -500m to 9,000m) | Always-on altimeter |
| Water/Dust resistance | Water resistant up to 50m (5ATM), IP6X (dust) | 10ATM (100 meters) and recreational scuba diving up to 40 meters | Water resistant up to 50m (5ATM) |
| Calls | Yes | Yes | Yes (Cellular only) |
| Microphone | Yes | Yes (3-mic array) | Yes |
| Speaker | Yes | Yes | Yes |
| Voice assistant | Yes (Siri) | Yes (Siri, on-device) | Siri |
| Mobile Payments | Yes (Apple Pay) | Yes (Apple Pay) | Ys (Apple Pay) |
| Sleep tracking | Yes | Yes | Yes |
| Period tracking | Yes | Yes | Yes |
| Sensors | Accelerometer, altimeter, gyro sensor, temperature sensor, compass, third-gen optical heart sensor, electrical heart sensor, ambient light sensor, depth gauge, water temperature sensor | SPo2 (blood oxygen), ECG, optical heart, ambient light, high dynamic range gyroscope, high-g accelerometer, water temperature, depth gauge + app | Second-gen optical heart sensor, accelerometer, High dynamic range gyroscope, Compass, Always-on altimeter, Ambient light sensor |
| Emergency features | Fall detection, crash detection, Emergency SOS, international emergency calling, noise monitoring, Backtrack | International emergency calling, Emergency SOS, crash detection | Emergency SOS, International emergency calling, Crash Detection, Fall Detection, Noise monitoring, Backtrack |
| Compatibility | iOS 18 and newer | iOS 17 | iPhone 8 or later with iOS 16 and newer |
| Software | WatchOS 11 | WatchOS 11 | WatchOS 11 |
| Processor | S10 SiP with 64‑bit dual core processor, 4‑core Neural Engine | Apple S9 | S8 SiP, 64-bit dual-core, 2-core Neural Engine |
| Connectivity | Bluetooth 5.3, 2nd gen Ultra Wideband chip | LTE and UMTS, Wi-Fi 4, Bluetooth 5.3 | Bluetooth 5.3, LTE/UMTS (Cellular model) |
| Memory and storage | 64GB | 64GB | 32GB |
| Charging | USB-C fast charging cable | USB-C magnetic fast charging | Magnetic charging cable, 80% in ~1.5 hours |
| Battery life | Up to 18 hours normal use; up to 36 hours in low power mode | Up to 36 hours; up to 72 hours (low power mode) | Up to 18 hours |
| Battery capacity | Wi-Fi 4 (802.11n) | Unavailable | Not specified |
| US price | 42mm: $399 (Wi-Fi); 42mm: $499 (cellular); 42mm: $699 (titanium); 46mm: $429 (Wi-Fi); 46mm: $529 (cellular); 46mm: $749 (titanium) | $799 | 40mm GPS: $249, 44mm GPS: $279 40mm GPS + Cellular: $299, 44mm GPS + Cellular: $329 |
| UK price | 42mm: £399 (Wi-Fi); 42mm: £499 (cellular); 42mm: £699 (titanium); 46mm: £429 (Wi-Fi); 46mm: £529 (cellular); 46mm: £749 (titanium) | £799 | 40mm GPS: £219, 44mm GPS: £249, 40mm GPS + Cellular: £269, 44mm GPS + Cellular: £299 |
| Australian price | 42mm: AU$649 (Wi-Fi); 42mm: AU$809 (cellular); 42mm: AU$1,199 (titanium); 46mm: AU$699 (Wi-Fi/Bluetooth); 46mm: AU$859 (cellular); 46mm: AU$1,279 (titanium) | AU$1,399 | 40mm GPS: A$399, 44mm GPS: A$449, 40mm GPS + Cellular: A$479, 44mm GPS + Cellular: A$529 |
Recent updates
In October 2024, we added the Apple Watch Series 10 to our list. The new watch replaces last year’s Apple Watch Series 9 and is the best Apple Watch for most people.
Factors to consider when buying an Apple Watch
All Apple Watches share the same core DNA: a square screen with rounded edges, a rotating crown, interchangeable straps and Apple’s WatchOS with Siri integration. The differences lie in the details with factors like advanced health sensors, durability, battery life and screen size. Oh, and price.
Budget: If you’re on a budget and want the best deal, it might be worth waiting for major discount days like Black Friday when most retailers, including Apple, offer sales or gift-card cash-back incentives. Another way to cut costs is by purchasing a refurbished Apple Watch directly from Apple. They come with the same one-year warranty as new models, eligibility for AppleCare and a 14-day return window.
Design: There are a lot of ways to customize your Apple Watch, including different finishes and watch bands. But dressing up your Apple Watch doesn’t always come cheap and some of the more premium design options like the titanium finish and stainless steel band can increase the base price by $600. You can also customize the size of your screen; older models or the 2nd SE will have the smallest option (40mm) while the Apple Watch Ultra offers the largest (49mm) display.
Battery: Battery life continues to be a major pain point for Apple Watch users, with no model going past the three-day mark like some Android models. And while Apple has made strides in this category, it’s best to taper your expectations by accepting that you’ll probably get a day’s worth of charge (with the always on display) on most models. If that’s a deal breaker, you’ll need to splurge on the Apple Watch Ultra 2, which is the only model that lasts up to 72 hours.
Wi-Fi Only vs. Cellular: Most users will find the Wi-Fi version sufficient. It tracks workouts and makes mobile payments independently from the phone but needs to be in range of your iPhone to access some of the smart features like notifications, messaging and calls. Cellular and Wi-Fi models are only worth the splurge (an additional $100) if you plan to ditch your iPhone on a regular basis and need the watch to be a standalone device and have access to all the features. And it’s your only option if you’re buying the Ultra 2 as it doesn’t offer a Wi-Fi only option.
How we test Apple Watches
We test all our Apple Watches in the real world and focus on any new features or claims in addition to all the other features you’ll be using on a regular basis like fitness tracking and connectivity. All Apple Watches, including the cellular models, need to connect to an iPhone so we also assess how easy the companion software is to navigate.
Durability and design: Smartwatches are something you wear on your body so we assess how comfortable they are to wear. We also know that everyone has a different-sized wrist so we try to see how it fits and feels on a variety of people. Then we look at how it stands up to wear and tear with daily life. Some models, like the Ultra 2, offer increased durability like dust resistance or water resistance that’s suited for activities like scuba diving and, where possible, we’ll test this out for ourselves.
Battery: Battery life will vary depending on how you use a smartwatch so we test battery life with a few standard tests. We see how long it generally lasts on a single charge with features that represent typical use, like the always-on display, sleep tracking and doing one outdoor workout with GPS.
Fitness and health sensor accuracy: We test the accuracy of the Apple Watch using a few different methods. The heart rate sensor, for example, is compared against the readings taken from a chest strap, considered the gold standard in consumer heart rate tracking, during a variety of cardio-based activities like running or cycling. We also check to see how long it takes to connect to a GPS signal when doing an outdoor workout. Other health sensors, like a blood oxygen sensor (not active on newer models), are compared against a pulse oximeter for spot readings where possible, and for the ECG feature, we tested it against a hospital grade ECG.
Other Apple Watches we tested
While no longer sold directly by Apple, the Apple Watch Series 9 is still a strong option if you can find it. Stores like Best Buy and Target often have it in stock for about $100 less than the Series 10. You’ll miss out on the larger, redesigned screen and ultra fast charging but it still includes key health features not available on the cheaper SE, like the ECG app, temperature sensing and sleep apnea notifications.
Apple Watch FAQs
What to look forward to in 2025
Smartwatches are only getting smarter about health and the Apple Watch is no exception. Whether it’s better sensors, new metrics or more personalized coaching, Apple may be taking a queue from competitors like Garmin and Google and leaning more on AI to make sense of your data to personalize insights. One trend I’d love to see the Apple Watch adopt this year is better battery life; smarter software and hardware upgrades like the dual CPU architecture on the OnePlus Watch 3 are finally making multi-day wear feel realistic. Meanwhile, the definition of a wearable is expanding fast with more smart rings making their debuts as well as upgraded earbud options with built-in health sensors that are already nudging into smartwatch territory. They probably won’t replace watches entirely but they’re definitely raising the bar and will continue giving the Apple Watch a healthy push forward.
Technologies
The Agony and the Ecstasy of Endless Gaming Crossovers
In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.
When my friends want to play Magic: The Gathering, I wade through my two-dozen or so decks built for Commander — the card game’s casual, multiplayer format. I might choose the deck built around Elenda, the Dusk Rose, a vampire saint who can create legions of vampires. Maybe I’ll take my Narset, Enlightened master deck, which lets me cast powerful spells for free when she attacks. Both Elenda and Narset are original characters from Magic: The Gathering.
Or maybe I’ll grab my Lightning, Army of One deck, constructed around the Final Fantasy 13 character, so I can attack people for absurdly high amounts of damage. Maybe my Godzilla deck will engage in glorious combat against my friends’ decks led by characters from Dracula or Warhammer 40K. Would Eowyn from Lord of the Rings be a better match-up against the forces of the Imperium?
It’s a double-edged sword, this impulse toward crossovers. And it’s happening in games far beyond Magic: The Gathering.
Overwatch featured skins from Persona 5 in September, Halo armor and weapons showed up in Helldivers 2, and edgy looter shooter Borderlands 4 is showing up in… golf game PGA Tour 2K25. The crossover crown lies eternally with Fortnite, thanks to its never-ending influx of skins from games, movies, comics and real-life celebrities — leading players using the Sabrina Carpenter skin to stop shooting each other and, say, hold impromptu concerts instead.
When the elements fit each other are handled with care, it’s a fun way for fans to engage with multiple interests simultaneously. But when it feels carelessly thrown-together or when the elements don’t mesh, it can feel like a cash grab that hollows out the original property. And what works for one player might feel egregious or immersion-breaking to another.
«Am I the problem?» I ask myself, as I work on a fourth Magic deck built around a Final Fantasy character, after spending hundreds of dollars on cards and accessories from the set.
I do realize that the money I spent on the release event and weekly drafts screamed to Hasbro, «It’s working!» At the same time, playing with cards from that Final Fantasy set was also the most fun I’ve had with Magic in several years.
Corporations betting big on brand crossovers feels like the unavoidable consequence of a world in which players look more and more for customization and ways to show off their personalities and interests, which dovetails with companies looking for lucrative ways to attract new players and increase revenue in ongoing games. Is other media filtering into popular games about the joy of including familiar faces, or does it turn characters into digital bumper stickers, starved of their identity from their original context?
The answer, like it or not, is both.
Money is a big part of the motivation, but expanding reach and offering customization also factor in
Blending different properties together generally requires an intense collaboration between the property owners and the game inviting the crossover. So what makes these gaming collaborations worth it for those parties?
There’s a financial incentive, to be certain, as Hasbro has made astonishingly clear. In its second-quarter 2025 earnings call, CEO Chris Cox noted that Magic: The Gathering’s Final Fantasy set made $200 million in revenue in one day, while it took the Lord of the Rings set six months to hit that milestone. To put those two collaborations in the context of original Magic: The Gathering sets, the bestselling Magic set before Lord of the Rings was Modern Horizons, which made $200 million over two years.
Admittedly, $200 million in 24 hours is performance that Magic: The Gathering will likely struggle to replicate, even with the overabundance of outside properties coming next year: Teenage Mutant Ninja Turtles, The Hobbit, Star Trek and Marvel. Still, Cox said the company feels good about the collaborations set to launch next year in terms of pleasing players and bringing in revenue. And Final Fantasy ultimately points to the financial power of a good gaming crossover, one where the properties are handled thoughtfully and intentionally (even if some of that intention is making the collaboration more collectible).
To better understand how and why these crossovers happen, I talked with some of the people powering these gaming collaborations.
There were «a lot of clues» both internally and externally that Magic could support these kinds of crossovers in the game, said Aaron Forsythe, Magic: The Gathering’s vice president of research and development.
Sets like Lord of the Rings and Final Fantasy can also help funnel new players into a game that has been around since 1993.
«With Final Fantasy, we have seen a marked increase in play participation, especially among players who haven’t previously participated in our Organized Play programs,» said Rebecca Shepard, the vice president of franchise for Magic: The Gathering. That participation also extends after the launch of sets based on the other properties, which Magic brands Universes Beyond.
She noted that Universes Beyond releases also lead to increased interest in older products, demonstrating the crossovers’ ability to drive interest in the game’s original creations.
Magic’s designers have spent decades creating multiple in-game worlds or «planes» with their own lore, characters and mechanics. To a certain degree, crossovers are baked into its premise.
But what about something with a considerably smaller scope, like the hero shooter Overwatch 2? The team-based game is set in nearish future Earth, where other Blizzard games like Diablo and Starcraft are minimal parts of the world as references and outfits. But aside from a small Lego crossover, other external properties were mostly only winked at… until the game introduced skins from the popular manga and anime One-Punch Man back in 2023.
The game’s collaborations started out as infrequent events, but now show up roughly every season.
The Overwatch team was nervous for its first collaboration and took a cautious approach, said Aimee Dennett, Overwatch’s associate director of product management. Devs wanted to ensure that heroes were still recognizably Overwatch characters while also maintaining the integrity of the game’s lore. The solution was described as «our characters are cosplaying,» meaning that the Overwatch heroes maintain the iconic parts of their visual identity, while incorporating elements that are recognizable as the characters from the crossover properties.
There are also internal motivations for these opportunities.
«We’ve found that it has such a positive effect on the team,» said Overwatch’s Art Director, Dion Rogers. People who work on the game are also fans of these properties, and the opportunity to design those crossovers can be a creative spark for the developers.
Fortnite didn’t start the party, but it did invite basically everyone
Fortnite is the de facto example of crossovers in gaming. It represents an astonishing evolution of a concept that kicked off decades ago.
Video game publishers were firmly protective of their properties to keep their games unique, but gaming website Giant Bomb asserts that crossovers started in earnest with 1992’s Battle Soccer, where Godzilla could take the pitch against giant mech Gundams and superheroes from Japanese TV. A few years later, Marvel’s X-Men faced off against Street Fighter characters in a move that would eventually spawn the Marvel vs. Capcom series of fighting games.
Crossovers ramped up in the 2000s with Sonic the Hedgehog and Solid Snake as the first two characters not owned by Nintendo to show up in Smash Bros. Brawl, a few years before horror movie villain Freddy Krueger first appeared in a Mortal Kombat game. Thematically, these all make some sense — but Fortnite took crossovers to another level.
The crossovers started with the Infinity Gauntlet limited-time mode, where players could transform into Thanos, the villain of the 2019 film Avengers: Infinity War. It was quickly followed by the first Marvel-themed skins for Black Widow and Star-Lord that any player could wear. That kicked off a wave of Fortnite crossovers that would grow beyond Marvel to also include DC Comics, Star Wars, celebrities and various other games.
More have followed in Fortnite’s wake. The jump to include characters from other media besides video games has proven popular, with games like Mortal Kombat bringing in the villainous superhuman Homelander from The Boys, and the asymmetrical PVP horror game Dead by Daylight leaning heavily into killers and survivors from various games and movies — and also Nicolas Cage as himself, delivering some truly amazing voice lines.
Still, when it comes to bringing in everything from everywhere, nothing tops Fortnite, where crossover events feel less like guest stars and more like the first stop for major franchise promotion. And the cumulative results are, for lack of a better word, bonkers. Now a squad of Ariana Grande, Billie Eilish, Lady Gaga and Sabrina Carpenter can face off against a squad made up of Darth Vader, the Joker, Thanos and Mortal Kombat’s Sub-Zero… and then perform *NSYNC’s Bye Bye Bye dance on the villains’ corpses.
Epic Games, the makers of Fortnite, declined to comment for this story.
Convenience and customization… at a cost
While crossovers with other properties help bring revenue and new players into games, they also risk alienating players whose primary interest is in their games’ original concepts and who may feel the crossovers move the game away from its identity.
«We listen and learn more than folks realize but at the same time, our goal of making Magic for everyone — because it is — can also frustrate our existing players,» said Shepard in response to a question about the feedback to Universes Beyond and the seemingly polarized responses online.
You can see that frustration in videos from prominent Magic creators, with titles like «The Problems With Universes Beyond — Even if You’re NOT a Hater» and «Half of Magic: The Gathering Will Not Be Magic: The Gathering.» The discussions in those videos touch on multiple elements, but center around the proportion of and execution of Universes Beyond sets and how those sets do or don’t gel with the rest of the game.
That tension exists with most gaming crossovers. I wasn’t initially a fan of Overwatch’s move into collaborations. For me, the image of Doomfist in a yellow suit and flowing cape cheapened a character who’s supposed to be a surly big bad in the Overwatch universe. To me, it felt tonally mismatched with his identity, and I feared Overwatch feeling less like Overwatch as a result.
But the response I saw was largely positive. A change being celebrated doesn’t mean it’s necessarily good for the game, nor does outcry mean a change is bad. But there were clearly people who wanted the customization and expression of anime skins, highlighting the tension inherent in gaming collaborations like this.
Magic’s Aaron Forsythe acknowledged the competing interests, saying, «Players that have been with us for a while don’t feel the need for a change of this magnitude, and I appreciate how this hits them. But we’re doing this both because we want to grow the game — and we are — and because we think it’s another really fun way to enjoy it.»
For longstanding fans who have played the game for years, perhaps even decades, it may feel like the resources for the game’s original ideas are being diverted to fuel crossovers.
There are degrees, though. In the case of Magic: The Gathering, one-time Secret Lair drops like Sonic the Hedgehog that mostly show up in casual multiplayer formats may not seem as disruptive. But over the course of next year, Magic will release four more sets based on outside properties, bringing the total to seven such sets in two years. More than any individual card or set, that density of outside properties might feel particularly unwelcome, contributing to the feeling that it’s just Fortnite now.
Everyone is here (and here to stay)
I think a lot of the response to crossovers comes down to two things: how well the concept fits and how good the execution is. Fortnite itself has become a conglomeration of various game types — from Battle Royale to Lego to Ballistic, festivals and Creative modes — so the game featuring skins from all kinds of movies, games and celebrities sort of fits into that «everything for everyone» idea.
Something like Dead by Daylight is an example of using crossovers with a narrower focus, incorporating horror icons that fit its gameplay and lore. Resident Evil characters trying to escape from Halloween’s Michael Myers doesn’t make total sense, but there’s enough of an internal logic in the genres of slasher films and survival horror games for it to work.
And, despite my initial reservations about Overwatch’s collaborations, I was immediately enthralled when I saw Kiriko’s Suki skin from Avatar: The Last Airbender. In addition to giving me a new outlet for my favorite character from the show, it just fit the visual identity and the concept of the Overwatch hero, a protector in her own right.
The people behind the games acknowledge how much that matters. «If we don’t do this right,» Overwatch’s Rogers told me, «the fans will call us out.» Players have their own ideas of what fits and what doesn’t, and they aren’t shy about voicing those feelings. But Rogers said that getting it right instead helps maintain the identity of the game’s heroes.
Similarly, Magic’s Shepard said one step in the process of evaluating potential crossovers is feeling out whether it feels like «an authentic relationship» for the game and its players. The challenge, however, is that each player’s mileage will vary when it comes to that authenticity.
There’s no putting these crossovers back in the box, for better and worse. We’ll continue to have more options to play as our favorite characters across a variety of games. Right now, if I wanted to, I could fire up Street Fighter 6 and play a game as Chun-Li in the context of her original series. I could then swap over to Fortnite and run around sniping people as Chun-Li before logging into Overwatch and playing as Juno in her Chun-Li skin, healing people with a Martian mediblaster. And then over the weekend, I could play Magic: The Gathering with my friends and pull out a deck built around a Chun-Li character card.
For Chun-Li superfans, that’s great. At the same time, my Magic opponents may be sick of playing against characters from Stranger Things, Jurassic Park and Marvel, which might break the immersion of the game for them.
The demand is there and the complaints are valid. Companies will follow the money. But each game’s developers have to find their own way of squaring the crossover — justifying (or not) how another creative world collides with theirs.
For Overwatch’s Dennett, as the game grows and changes, so does the team’s philosophy about collaborations — because pushing the boundaries of what’s possible in the hero shooter sparks the imaginations of its player base.
«It’s sort of a self-reinforcing cycle, where our players grow and change so much, and so do the types of collaborations, and the types of collaborations change, which grows and changes our players.»
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Technologies
Today’s NYT Mini Crossword Answers for Friday, Nov. 21
Here are the answers for The New York Times Mini Crossword for Nov. 21.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It’s not too tough today, but read on for the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Pump iron
Answer: LIFT
5A clue: Peer
Answer: EQUAL
7A clue: Like the music of Rick James and James Brown
Answer: FUNKY
8A clue: Animal that can’t change its stripes, per an old adage
Answer: TIGER
9A clue: Pointed part of a fork
Answer: TINE
Mini down clues and answers
1D clue: Dominant hand for Shohei Ohtani when batting, but not pitching
Answer: LEFT
2D clue: Resignation proclamation
Answer: IQUIT
3D clue: Mushrooms, mold, mildew, etc.
Answer: FUNGI
4D clue: «Is this seat ___?»
Answer: TAKEN
6D clue: U-shaped instrument in ancient Greece
Answer: LYRE
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