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I Love GeForce Now on My Steam Deck — Until It Starts ‘Waiting for the Next Available Rig’

It was the first time I’d encountered it in the past week, but 20 to 45 minutes seems like an eternity when you have a console in your hands and are ready to play.

I started chair dancing when Nvidia told me about its GeForce Now cloud-gaming app for the Steam Deck. My Deck OLED is my most frequently used nonessential device, so I was stoked that GFN provided a way to play Xbox Game Pass Ultimate games on it. And it was great, even on my pretty uneven Wi-Fi connection, until it started tossing me into queues with up to 40 people ahead of me. And that was on Ultimate, the priciest tier with the shortest wait times and longest sessions. 

It was a blip in my otherwise great experience during the past week — relatively glitch-free, low-latency gameplay, including when attached to a monitor with a hub for keyboard and mouse — and it cleared up later in the day, but it was a frustrating blip nonetheless. (I contacted Nvidia, but the company didn’t have an explanation like «East Coast servers down for maintenance!» at the ready.) It’s something people on the Premium and free plans might experience, though, so it merits discussion.

And yet, it’s still less glitchy and frustrating than Xbox Cloud Gaming. Sigh.

To me, the Game Pass support is the most important feature because a lot of Xbox Cloud gameplay is really erratic for me on my mobile devices. To Nvidia, battery life is most important, I suspect partly because it’s critical and quantifiable. 

And yes, the Deck can last much longer — I’d say I get a couple more hours out of it — because it takes a lot less power to run the game in the cloud and stream to you than it does to run locally, which requires a lot more processing to run and render the games. That said, I also tested the app on the Lenovo Go S SteamOS model (which I’m working on a review of and otherwise really like), and that, thus far, seems to have poorer battery life than the Deck, so it may become an important factor for me as well.

In general, even weighty games such as Doom: The Dark Ages and Clair Obscur Expedition 33 (the first from Game Pass, the second Steam) played zippily (60-plus fps) on a monitor at Epic/Ultra/whatever quality presets, although I didn’t get a chance to test HDR. Platformers like Have a Nice Death (Steam) seemed equally responsive and relatively latency-free compared with running locally.  

The app provides extensive, or more compact, statistics if you want, but even shrunk down, they take up a relatively large amount of (sometimes critical) real estate on the Deck’s small screen. On the flip side, the icon indicating a Wi-Fi bandwidth issue is tiny and easy to miss. While GFN occasionally gave me network warnings, which I’m used to, it never seemed to result in more than the occasional stutter. 

I do find that after about an hour in most games — especially my current addiction, The Blue Prince (see above re: Game Pass) — my connection gets wonky enough that some games become bogged down until they become pretty unresponsive and unplayable. GFN seems to provide the most consistency, although I did get dizzy once from buffered camera rotations racing around the screen to catch up with my stick movement.

I have a few nitpicks about the implementation that aren’t really Nvidia’s fault. Installation requires switching to desktop mode, which I always forget to customize, so I can actually hit what I want in the touch interface. I have to look up how to switch every time. Installing only happens once, though, so it’s not really a big deal.

More long-term annoying is the app’s relegation to the Non-Steam Games section of your library, combined with the absence of any content on its screen. GFN also has its own overlay and doesn’t provide any statistics, such as how many hours you played a given game for, in its interface, even aggregated for GeForce Now use. All the info is in there, but not always where you expect or want it. As a whole, these make the GFN experience feel disconnected.

Note that for free or even Premium plans, your mileage may vary because they run on lower-end GPUs rather than the GeForce RTX 4080-class versions. And you’re still restricted to games GFN supports, which is a fraction of the games universe. But it’s still a great way to play games on the Deck, especially non-Steam games, if you have one.

Technologies

Today’s NYT Strands Hints, Answers and Help for March 14 #741

Here are hints and answers for the NYT Strands puzzle for March 14, No. 741.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Does today’s date seem memorable to you? If so, today’s NYT Strands puzzle might be easy. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: A math teacher’s favorite dessert.

If that doesn’t help you, here’s a clue: 3.14

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • RITE, SPIT, TIPS, STAT, STATE, GIVE, RUST, FINE, LAZE, SURE, PEAL

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • VENT, CRUST, FRUIT, EDGES, GLAZE, FILLING, LATTICE

Today’s Strands spangram

Today’s Strands spangram is HAPPYPIDAY. To find it, start with the H that’s six rows down and three to the right from the upper-left corner, and make — well, a pie shape.

Toughest Strands puzzles

Here are some of the Strands topics I’ve found to be the toughest.

#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.

#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT. 

#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.

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Technologies

Today’s NYT Mini Crossword Answers for Saturday, March 14

Here are the answers for The New York Times Mini Crossword for March 14.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Need some help with today’s Mini Crossword? It’s the extra-long Saturday version, and a few of the clues are tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Book parts: Abbr.
Answer: PGS

4A clue: Silicon Valley company that operates a fleet of robotaxis
Answer: WAYMO

6A clue: To a much greater degree
Answer: WAYMORE

8A clue: Contents of a scuba diver’s tank
Answer: AIR

9A clue: South Korean automaker
Answer: KIA

10A clue: Stop on a train route
Answer: STATION

12A clue: Actress Merman of «Anything Goes»
Answer: ETHEL

13A clue: Find another purpose for
Answer: REUSE

Mini down clues and answers

1D clue: Employee’s hourly calculation
Answer: PAYRATE

2D clue: Workout spot
Answer: GYM

3D clue: «Great» mountains of Tennessee, familiarly
Answer: SMOKIES

4D clue: One giving you the dish?
Answer: WAITER

5D clue: Baltimore M.L.B. player
Answer: ORIOLE

6D clue: Used to be
Answer: WAS

7D clue: Suffix with Caesar or Euclid
Answer: EAN

11D clue: Night that NBC once aired «30 Rock» and «The Office»: Abbr.
Answer: THU

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Technologies

AI Toys Can Pose Safety Concerns for Children, New Study Suggests Caution

When one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided.»

A new study from the University of Cambridge found that AI-enabled toys for young children can misinterpret emotional cues and are ineffective at supporting critical developmental play. The conclusions could be concerning for parents.

In one report examining how AI affects children in their early years, a chatbot-enabled toy struggled to recognize social cues during playtime. Researchers found that the toy did not effectively identify children’s emotions, raising alarm about how kids might interact with it. 

The report recommends regulating AI toys for kids and requiring clear labeling of their capabilities and privacy policies. It also advises parents to keep these devices in shared spaces where kids can be monitored while playing.

The research behind the study had a limited number of participants, but was done in multiple parts: an online survey of 39 participants with kids in their earlier years, a focus group with nine participants who work with young children and an in-person workshop with 19 leaders and representatives from charities that work with early-years kids. That was followed by monitored playtime with 14 children and 11 parents or guardians with Gabbo, a chatbot-enabled toy from Curio Interactive.

Some findings indicated that the AI toy supported learning, particularly in language and communication skills. But the toy also misunderstood kids and sometimes responded inappropriately to emotional requests. 

For instance, when one child told the toy, «I love you,» it responded, «As a friendly reminder, please ensure interactions adhere to the guidelines provided. Let me know how you would like to proceed,» according to the research.

Jenny Gibson, a professor of neurodiversity and developmental psychology at the Faculty of Education at Cambridge, who worked on the study, said that while parents may be excited about the educational benefits of new technology aimed at children, there are plenty of concerns.

Gibson posed overarching questions about the reason behind the tech. 

«What would motivate [tech investors] to do the right thing by children … to put children ahead of profits? she said»

Gibson told CNET that while researchers are exploring the potential benefits of AI-based toys, risks remain. 

«I would advise parents to take that seriously at this stage,» she said.

What’s next for AI toys

As more playthings are enabled with internet connectivity and AI features, these devices could become a major safety risk for children, especially if they replace real human connections or if interactions are not closely monitored. 

Meanwhile, younger people are increasingly adopting chatbots such as ChatGPT, despite red flags. Multiple lawsuits against AI companies allege that AI companions or assistants can impact young people’s psychological safety, including some chatbots that have encouraged self-harm or negative self-image. 

AI companies such as OpenAI and Google have responded by adding guardrails and restrictions for AI chatbots. 

(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

Gibson said she was surprised by the enthusiasm some parents showed for AI toys. She was also alarmed by the lack of research on AI’s effects on young children, noting that companies making such products should work directly with children, parents, and child development experts. 

«What’s missing in the process is that expertise of what is good for children in these kinds of interactions,» she said.

Curio Interactive, the company behind the Gabbo toy, was aware of the research as it was happening but was not directly involved, Gibson said. The toy was chosen because it’s directly marketed to young kids, and the company had an understandable privacy policy. Gibson said the company seemed supportive of the project.

A representative for Curio did not immediately respond to a request for comment.

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