Technologies
I Played Hours of Mario Kart World and Used GameChat on the Switch 2. I’m Hooked
From the chaos of 24-player races to the fun of group chats to the shrug that is Welcome Tour, the Switch 2 holds a lot of potential. But is it enough to buy right now?

Mario Kart World on the Switch 2 is a lot more interesting when you can see your friend’s face floating over the kart you’re trying to beat. I’m sitting with some folks from CNET’s sister site IGN and someone from Nintendo as I’m desperately trying to hang in a Knockout Tour competition, and we’re playing with the Switch 2 Camera connected and tracking our faces. Each of our four faces ends up broadcast into the game, floating over our respective vehicles. It’s live video, too: You can stick out your tongue or roll your eyes. Or, as one person did, zoom in on just your ear.
Nintendo is trying its best to show off how its new console is better than the first-gen Switch models. After a full day playing the Switch 2 a couple of months ago, I recently got a second full-day dive ahead of its June 5 launch — more time with Mario Kart World and Nintendo Switch 2 Welcome Tour, Nintendo’s only exclusive first-party Switch 2 games at launch. And I finally used GameChat, the console’s new multiperson audio/video chat feature.
I don’t have a Switch 2 to review yet, so I can’t really nail down my feelings about the full experience just yet. But in these early looks, I’m getting a sense that the Switch 2 is a console that, while showing promise, is something you can also easily wait on. That said, GameChat’s a welcome new feature; camera-connected play is surprisingly addictive (and sort of magical), and Mario Kart World is a blast, especially in wild multiplayer matches. After trying 24-player multiplayer, I don’t know if I can go back.
GameChat: Nintendo’s audio-video hangout zone
My 12-year-old tends to play games by starting a FaceTime chat with his friends, and then playing games while keeping his chat on. Sometimes they’re playing together, sometimes they’re not. I kept thinking about that when getting a brief chance to try Switch 2 GameChat at a Nintendo demo event, which basically aspires to do the same thing.
GameChat, which you start by pressing the right Joy-Con’s new C button, connects up to 12 players via audio (or four with video) into a little group. Friends have to be preinvited to GameChat via your own friends list on the Switch 2, making it a deliberate process that’s parent-friendly but not that spontaneous-feeling. Once that’s done, though, chats are fast to start up.
You can control turning your microphone, camera feed or game feed on and off while in chat. You can also hide your menu screens and just show your game once you’re playing it. You’re either just hearing friends, or seeing split-screen views of up to three others showing their faces, or the games they’re playing, or both.
The $55 Switch 2 Camera is sold separately, and it adds your face. There are a few clever modes that can either show your whole background in a picture-in-picture, cut out your face and body to overlay onto the game footage or zoom in to frame your face (or another part of your face/body you want to track) in a circle.
Video quality for both your face and game footage isn’t great, but it’s enough to feel connected to see what your friends are doing (and emoting). No one has to be playing the same game together, so it’s more of a way to just share what you’re up to at the same time. It’s really more of a hangout room where you can chat and maybe also play games together.
I got a second demo of camera-connected multiplayer in Mario Kart World, which we did in the same room, but it shows the possibilities of GameChat and multiplayer in other ways. Cleverly, the camera could track and zoom in on all four of our faces at the same time, displaying them separately on-screen as overlays on our karts. It almost felt like augmented reality magic, and reminded me of some of the other tricks I saw in Mario Party Jamboree, which is getting a camera-focused update over the summer.
Mario Kart World: Multiplayer is a blast, so is wandering
I still don’t know if any new Mario Kart game can truly top Mario Kart 8 Deluxe’s 96 courses (including DLC), but Mario Kart World is a lot of fun… and something I can’t wait to explore more.
I spent some time with Nintendo’s big Switch 2 launch game in April, but got hours more to dive into wandering around, trying out all the modes, and playing online with 23 others. I got hooked.
Mario Kart World’s best feature is its wandering style: Everything is spread across a huge land, and you can just tool around and discover secrets or suddenly end up on other courses, or parts of courses. In its Free Roam mode, I just kind of tried to find things, mainly P-Switch challenges, which start up little timed events to earn awards, similar to challenges in Super Mario 3D games.
The courses I tried looked to be unique from lap to lap, unfolding over territory that eventually can lead to other courses if you’re playing in Versus or Knockout Tour modes. Once a race is done, your trip to the other course is still part of the race. It adds variety and changes up how some races even feel, depending on which one you’re heading to next, but also feels like it’s a departure from the more static lap-based courses from older Karts. It’s a lot more like Forza Horizon games in style, which I actually love.
Multiplayer in 24-player modes is total chaos. Many of the courses are wider than previous Mario Kart games to accommodate all those karts, and it can get pretty Mad Max. It also makes surviving feel even more victorious. Knockout Tour is the star of the show. This new mode, which I tried in April, is a survival race that eliminates a certain percentage of players every course. It feels like a 99-player-type survival game, but I like this even better. I once made it to sixth place among a bunch of game journalists, which was enough of a win for me.
Also, the characters? I love them. I played as a cow. I played as a dolphin. I played as a crab. There are so many weird options. It’s lovely.
I also tried Battle Mode, where 24 of us zoomed around pretty large course maps to either collect coins as fast as we could, or try to pop each others’ balloons. It was fun too, but felt more random, less purposeful than the races.
I mostly played in TV-docked mode, which showed off the Switch 2’s graphics quality: clearly better than Switch 1, but not shockingly so. I also tried handheld mode, and I’m impressed by the quality of the Switch 2’s LCD 1080p display, even if it isn’t OLED.
As good as it all is, though, I don’t think it’s enough on its own to justify a Switch 2 purchase. Not yet. Still, if you’re getting a Switch 2, this game is obviously your must-get, and it feels like it earns that label.
Switch 2 Welcome Tour: It should’ve been free
I spent more time in the weirdly charming Welcome Tour (about an hour and a half), and still can’t tell how much content this «game» has in it. Welcome Tour is literally a walk-through of the Switch 2’s features, accompanied by quizzes, demos and some minigames to try. It clearly should’ve been included on the Switch 2, much like Astro’s Playroom on the PS5. Instead, Nintendo is charging $10 for it — that’s absurd.
Then again, I’d be tempted to get it at launch just to have some things to play with that show off the Switch 2 extras, like mouse mode. Welcome Tour also has lots of weird facts about the Switch 2’s construction and design, like how its speakers are designed and housed. Lots of deep, nerdy stuff, and why is this presented in an app like this? I don’t know, and I wish Nintendo had just made a weird collection of mini-games like 1-2 Switch instead.
I unlocked some of the areas in the game, finished some quizzes, tested Joy-Con haptics, looked at frame-rate and HDR demos, and did some arcade-ish minigames using the Joy-Con as a mouse. I want to play it more, but I can’t justify the existence of this as a standalone paid game at all. Neither should Nintendo. There’s still time to change course and make this a free download.
Switch 2 still seems great, but not necessary yet
One final note: I walked away from my day of play feeling like I’d be happy to carry around a Switch 2, but unable to justify to friends why they should get one now. It doesn’t feel like a console that demands to be bought yet, and it’s too much of an «enhanced Switch» type of experience at the moment. That will certainly change once more exclusive and enhanced games emerge, but that could take another year. I’ll have more thoughts when I review the Switch 2 soon, but I do see more potential in GameChat and the connected camera than I expected.
Technologies
Today’s NYT Strands Hints, Answers and Help for Oct. 23 #599
Here are hints and answers for the NYT Strands puzzle for Oct. 23, No. 599.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle might be Halloween-themed, as the answers are all rather dangerous. Some of them are a bit tough to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Please don’t eat me!
If that doesn’t help you, here’s a clue: Remember Mr. Yuk?
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- POND, NOON, NODE, BALE, SOCK, LOVE, LOCK, MOCK, LEER, REEL, GLOVE, DAIS, LEAN, LEAD, REEL
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- AZALEA, HEMLOCK, FOXGLOVE, OLEANDER, BELLADONNA
Today’s Strands spangram
Today’s Strands spangram is POISONOUS. To find it, look for the P that is the first letter on the far left of the top row, and wind down and across.
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Oct. 23, #395
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Oct. 23, No. 395.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition has one of those crazy purple categories, where you wonder if anyone saw the connection, or if people just put that grouping together because only those four words were left. If you’re struggling but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Fan noise.
Green group hint: Strategies for hoops.
Blue group hint: Minor league.
Purple group hint: Look for a connection to hoops.
Answers for today’s Connections: Sports Edition groups
Yellow group: Sounds from the crowd.
Green group: Basketball offenses.
Blue group: Triple-A baseball teams.
Purple group: Ends with a basketball stat.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is sounds from the crowd. The four answers are boo, cheer, clap and whistle.
The green words in today’s Connections
The theme is basketball offenses. The four answers are motion, pick and roll, Princeton and triangle.
The blue words in today’s Connections
The theme is triple-A baseball teams. The four answers are Aces, Jumbo Shrimp, Sounds and Storm Chasers.
The purple words in today’s Connections
The theme is ends with a basketball stat. The four answers are afoul, bassist, counterpoint and sunblock.
Technologies
Amazon’s Delivery Drivers Will Soon Wear AI Smart Glasses to Work
The goal is to streamline the delivery process while keeping drivers safe.
Amazon announced on Wednesday that it is developing new AI-powered smart glasses to simplify the delivery experience for its drivers. CNET smart glasses expert Scott Stein mentioned this wearable rollout last month, and now the plan is in its final testing stages.
The goal is to simplify package delivery by reducing the need for drivers to look at their phones, the label on the package they’re delivering and their surroundings to find the correct address.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
A heads-up display will activate as soon as the driver parks, pointing out potential hazards and tasks that must be completed. From there, drivers can locate and scan packages, follow turn-by-turn directions and snap a photograph to prove delivery completion without needing to take out their phone.
The company is testing the glasses in select North American markets.
Watch: See our Instagram post with a video showing the glasses
A representative for Amazon didn’t immediately respond to a request for comment.
To fight battery drain, the glasses pair with a controller attached to the employee’s delivery vest, allowing them to replace depleted batteries and access operational controls. The glasses will support an employee’s eyeglass prescription. An emergency button will be within reach to ensure the driver’s safety.
Amazon is already planning future versions of the glasses, which will feature «real-time defect detection,» notifying the driver if a package was delivered to the incorrect address. They plan to add features to the glasses to detect if pets are in the yard and adjust to low light.
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