Connect with us

Technologies

Elden Ring Nightreign Director Interview: He Solo’d Every Boss and So Can You

In part one of our interview with Junya Ishizaki, the director of the Elden Ring spinoff answered our burning questions about the game.

Elden Ring launched in 2022 to great acclaim as the culmination of director Hidetaka Miyazaki’s successes with the Dark Souls and Bloodborne series of games. When calls went out in studio FromSoftware to explore more modest spinoff projects, Elden Ring combat director Junya Ishizaki raised his hand — and proceeded to direct the just-released Elden Ring Nightreign, the multiplayer-only spinoff game.

Nightreign is an ambitious attempt to distill the Elden Ring experience into under-an-hour repeatable runs killing enemies and mini-bosses before taking on a unique and deadly Nightlord main boss. Faster, meaner and in some ways tougher than the game it originates from, Nightreign is FromSoftware’s expedition into multiplayer. And while it inherits a lot from Elden Ring, the studio’s next game was developed to scratch a very different player itch — a co-op pressure cooker to produce the highest and lowest moments that Souls games are known for.

There are a lot of ways the games differ, but Nightreign’s director summarized it by saying «I would describe the Elden Ring experience as more of a journey while Nightreign’s experience is more of that on the battlefield.» 

In part one of my interview with Ishizaki about his directorial debut in Nightreign, we chatted about what was kept and cut from Elden Ring, how the map design changed over development and whether he himself beat every boss in the game he helmed.

(Yes, he solo’d them all.)

Read more: Elden Ring Nightreign Beginner’s Guide: The Essentials for Not Getting Wrecked in the First 5 Minutes

David Lumb: With its co-op focus and fast pace, Nightreign’s gameplay is different than Elden Ring. What was kept and what was cut from the latter?

Junya Ishizaki: While it’s not limited to Elden Ring, with a lot of our games, we keep this sense of exploring the world and traversing the world. Building on these RPG systems and growing your character was definitely an element of Elden Ring that we wanted to keep and transfer into Nightreign. 

I think in terms of, not what what we cut because boss battles are still a large part of Elden Ring, but more as a good focus point on where we had to deliver something new for Nightreign — we wanted these large-scale boss battles to feel really epic and really unique to this game.

DL: What’s it like to tweak the difficulty in a FromSoftware game, especially one built upon Elden Ring’s specific challenge level from the lethality of everyday enemies to the biggest bosses?

JI: These challenging elements to our games are always under scrutiny and that we’re always looking at closely. We felt like we needed to step back and review that process for difficulty balancing with Nightreign in particular … being a multiplayer-focused title, the player is constantly evolving and changing their power level on the fly during any one session. So you really need to focus on what that power curve and that difficulty curve looked like within each session quite closely.

Of course, as I say, we do look at this approach carefully from title to title. It’s not just an all-in, make-it-hard approach. That said, Elden Ring, we did go too far in some areas and I feel we didn’t go far enough in other areas. So we’re always learning from our projects and past experiences, trying to create a game that feels fair and satisfying and gives you a feeling of accomplishment when you do overcome these challenges.

DL: Hold on — I think everyone would like to know your opinion on which bosses in Elden Ring went too far and which didn’t go far enough!

JI: This is not necessarily related to the difficulty specifically, but I think in terms of the battle system with Elden Ring — which is something I was quite involved in the development of that game — where the player feels too pressured or too restricted in what they can do within that framework and that setting, I feel like that created a lot of the feeling of difficulty for a lot of players.

That is somewhere that we felt we were able to release the valve a little bit with Nightreign and allow for more player freedom and to have a more liberating experience. So with Nightreign, I think really leaning into something new was at the heart of this game, even though we’re using Elden Ring as a base, that really gave us a lot of room to explore these battle systems and explore how the player traverses the world. Really really lean into creating a fresh experience there that doesn’t feel like it’s too tied to the original game in that sense.

DL: Speaking of traversal, I can’t be the only one who’s wondered this: Was there ever fall damage in the game? I love dropping down from a great height.

JI: There was actually fall damage at one point, very momentarily. We did study it and try it for a bit but we felt like the game could exist without it. We felt like the game stood up on its own and didn’t need it in order to feel thrilling or to feel trepidation of other areas of the game.

DL: What are other things players might be surprised to discover had been cut during development or refined into something totally different?

JI: I’d say one example of this is the terrain changes that occur in Nightreign. At one point, there was the idea to have different maps — specific set maps for when you play each session. At one point, we had the idea to try to collapse this into a single map, and instead have these different layers and transformative changes that occur during that session. 

We thought this could be a new challenge that could set it apart from previous and existing  games, give us a new challenge to work with on Nightreign and provide a different gameplay experience as well to extend the breadth of each play session by having this layering feature to the terrain features.

We found this added very different gradients to the exploration and to the way each session pans out. When we tried this, we felt like there’s no one right answer. There’s no one correct way you can do this, it just depends on the game. And this presented a new and interesting challenge for us and a way to, again, spice up the new gameplay in Nightreign.

DL: That’s interesting and sounds like a lot of development in the game experience. Was Nightreign ever considered as a full-size game like Elden Ring?

JI: In a word, no, Nightreign was always considered a smaller, lighter title in comparison to the likes of Elden Ring. But to give a little bit of context to that, during the development of Elden Ring, I myself expressed interest in wanting to direct my own title, and this was picked up by Miyazaki and the other staff at From and I was given this opportunity.

Being a new director, we wanted to take things from a smaller scale and a smaller perspective and start with a strong base with Elden Ring. Of course, having had this experience as director, I’d very much like in the future to start completely from scratch and have my own project and see where it can go scope-wise, so I’m looking forward to that opportunity as well.

DL: Now that you’ve finished Nightreign, what’s your favorite part of it?

JI: There’s a lot of nice things to choose from, a lot about the game I like. But I think one thing we’ve honed in on with Nightreign in particular is the feeling of being both approachable and light in terms of an RPG, but also quite involved and quite in-depth if you want it to be. I think this is an area that we’ve managed to hit quite well. 

DL: And what have you and FromSoftware learned from making Nightreign? 

JI: I think there’s a lot of experience we can take forward into future projects. One thing in particular I think has been really successful and really valuable to work with is this new approach to characters and character design, both from a gameplay and narrative perspective. 

I think this is a really unique aspect of Nightreign and it’s something I think could be developed even further with our future titles, characters feeling unique and interesting in terms of the way they play, the way their controls translate to their unique game feel, and also how you as a player approach and explore their backstories and narratives. These are areas that make Nightreign stand apart from other titles and I think this is something we could definitely improve on and refine going forward.

DL: Great. Last question: I beat the final boss yesterday and I just want to know — have you, in fact, beaten every boss and the final boss yourself?

JI: Yes, I can hopefully give you reassurance to know that I have beaten all of the game’s bosses. I’ve seen everything it has to offer, both in multiplayer and as a solo player. So I want you and players to know that this is very possible and I want you to have the confidence to give it a try yourself. 

And in terms of secrets and a narrative as well, I think there’s a lot there for players who were invested in that side of it to uncover and I hope you look forward to experiencing everything that Nightreign has to offer.

DL: Just to clarify: you solo’d every boss in the game?

JI: Yes. And without relics.

Elden Ring Nightreign launched on May 30 for PC, PS5, PS4, Xbox Series X/S and Xbox One consoles for $40. Owning the original Elden Ring is not required to play this game.

Technologies

Level Up Your Pokemon Legends: Z-A Adventure With These Active Free Gifts

Get ready for a new adventure. These free mystery gift codes and rewards are available for you to grab today.

After 12 years, it’s finally time for Pokemon players to head back to the Kalos region in Pokemon Legends: Z-A, the newest game in the popular monster-catching franchise. If you’ve missed the worldwide capital of Mega Pokemon, fairy-type Pokemon and a whole bunch of baked bread, now’s the time to jump back into the world of pocket monsters.

The Switch 2’s first Pokemon game seems a bit scarier this time around. Though the beautiful Lumiose City projects safety and security, recent unexplained rampages from wild Mega Pokemon threaten the peace.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Between unearthing the cause of this phenomenon and taking down competitors in the Z-A Royale Pokemon battle ladder, there’s a lot of work to do in the Kalos region. You’ll need special partners to get the job done — and there are some special Mystery Gifts that have just the powerful pals you’re looking for.

There are already multiple Mystery Gift codes you can use right now in Pokemon Legends: Z-A, unlocking rare Pokemon and tons of items to help you get started on a new Pokemon journey.

All active Mystery Gifts for Pokemon Legends: Z-A

While some Pokemon Legends: Z-A promo codes are uniquely tied to Nintendo purchases, we’ve gathered every free code and redemption requirement in one place for you here.

Below is a chart that contains every active Mystery Gift code for Pokemon Legends: Z-A, what it unlocks and its expiration date:

Active Pokemon Legends: Z-A Mystery Gifts

Reward Code or alternative redemption requirements Expiration date
Ralts holding Gardevoirite No associated code. Select «Get via internet» in the Mystery Gift menu. Feb. 28, 2026
100x Poke Balls Every code is unique. You can unlock the code for this Mystery Gift by purchasing the digital version of Pokemon Legends: Z-A. The code will be sent to the email associated with your Nintendo account. March 10, 2026
3x Fast Balls, 3x Lure Balls, 3x Heavy Balls, 3x Level Balls Every code is unique. You can unlock the code for this Mystery Gift by purchasing the Mega Dimension DLC. The code will be sent to the email associated with your Nintendo account. March 10, 2026

How to redeem Mystery Gifts in Pokemon Legends: Z-A

If you have Mystery Gift codes to redeem in Pokemon Legends: Z-A, you’re likely eager to grab those rewards as soon as possible. But you need to do a little bit of legwork before unlocking the code redemption menu.

To unlock Mystery Gift functionality, you need to progress through the main story until you reach the third main mission, called A New Life in Lumiose City.

During this mission, you’ll meet Mable, the acting director of the Pokemon Research Lab in Kalos. Once you unlock Mable’s research, a new «Link Play» tab becomes accessible in the pause menu.

Within the Link Play tab, you can redeem Mystery Gift codes — as long as you’re connected to the internet.

What are Mystery Gifts?

Mystery Gifts are a long-running way to reward Pokemon players with extra goodies. The official gift distributions have existed since Pokemon Gold and Silver was released in 1999.

Back then, players needed to have special hardware — like a Game Boy Advance Wireless Adaptor — in order to acquire Mystery Gifts. Newer games make the process much easier, since you need only connect to Wi-Fi in order to access gifts for the Pokemon games on the Nintendo Switch.

While some Mystery Gifts are accessible for free, others are unlocked by promo codes that you’ll have to hunt down through specific means. Mystery Gifts are good ways to gather precious items, add mythical Pokemon to the Pokedex and capture rare shiny Pokemon.

Continue Reading

Technologies

Will Tim Cook Step Down? Apple CEO’s Impending 65th Birthday Sparks Succession Talk

Apple is likely in the process of choosing someone to fill the chief executive role once Tim Cook decides to retire. Here are a few potential candidates that reports say are being considered.

Tim Cook‘s 65th birthday is next week, on Nov. 1. And with the Apple CEO’s special day almost here, talks have been growing as to who could be his successor should he choose to retire. Cook has made no official public mention of stepping down yet, but according to Bloomberg’s Mark Gurman, the tech giant is working behind the scenes to ensure a seamless transition when the time comes.

Cook replaced Steve Jobs in 2011, and after a period of uncertainty, Cook ushered Apple into its most profitable era. Stock-watching website Stocktwits reports that the company’s stock has increased by around 1,800% since Cook took over leading the company.


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


Jobs may have introduced devices like the iPhone into everyday use that changed how we interact with technology, but Cook expanded on the Apple experience. Under his guidance, the company built upon Apple’s smartphone by introducing subscription services and more mobile products, including earbuds and wearables.

He introduced Apple Pay, Beats headphones became part of the company’s ecosystem, the Apple Watch launched 10 years ago, and Apple even entered the entertainment business, producing original Oscar-winning movies and Emmy-winning TV shows through Apple TV Plus.

Read more: Best iPhone in 2025: Here’s Which Apple Phone You Should Buy

We should reiterate that the notion of Cook stepping down is pure speculation at this point. We don’t know what Apple’s CEO is currently planning or what his thoughts about retirement may be. That said, there are a handful of contenders who have reportedly been part of the succession conversation. 

Potential Apple CEO contenders

Apple likely has «a solid bench of successors» that the company’s board has been developing, says Bryan Ma, VP of Devices Research at IDC.

«But the anxiety gets amplified when there isn’t clear visibility for such a valuable and iconic company,» Ma says. «Compounding the challenge is the fact that the bar has been set by big rock stars like Steve Jobs and Tim Cook. The next generation of leaders have very big shoes to fill.»

John Ternus, Apple’s current vice president of Hardware Engineering, was top of Gurman’s list. Ternus has been with the tech giant for more than two decades, so he has the knowledge and experience for a chief executive upgrade. There would be value in having an engineer behind the wheel. 

Ternus appeared during the September Apple event to introduce the iPhone Air. At 50, he’s the same age Cook was when he took over as Apple CEO.

Other potential contenders are also being considered, including Craig Federighi, Apple’s senior vice president of software engineering; Greg Joswiak, Apple’s senior vice president of worldwide marketing; and Jeff Williams, the company’s former chief operating officer, according to a report by Apple Insider. On Oct. 10, Bloomberg reported that Federighi also will soon be overseeing the Apple Watch operating system watchOS, while Ternus will be overseeing Apple Watch hardware engineering once Williams departs at the end of the year.

Federighi has been with Apple for a long time and has the public speaking experience — frequently speaking during Apple Events — that would be vital if he replaced Cook as CEO. Considering his current role, Joswiak has a more marketing perspective and a broader overview of the company and may not be as hands-on with the tech as Ternus and Federighi. And according to Gurman, Williams was viewed as a shoo-in to be Cook’s replacement until his role as COO was announced to be ending. (He’s now Apple’s senior vice president of design, watch and health.) Cook held the position of chief operating officer before he replaced Jobs as CEO in 2011. Sabih Khan will be stepping into that COO role, which also puts his name in the running.

When Cook steps down, Apple will undoubtedly have a pool of qualified talent to choose from to take up the leadership mantle. Who exactly will take the mantle remains to be seen.

Apple didn’t immediately respond to a request for comment.

Continue Reading

Technologies

Meta Will Close Down Its Messenger Apps on Mac and Windows

You’ve got two more months until the apps are gone.

Meta is discontinuing its desktop Messenger apps for Windows and Mac. Starting Dec. 15, you’ll need to head to Facebook to continue chatting through the app on your computer.

Once the sundowning process begins, you’ll receive an in-app notification. You’ll have a 60-day window to continue using Messenger before the app is permanently shut down. (But don’t worry — the mobile app for Messenger will remain.)


Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.


If you want to save your chat history, Meta suggests activating secure storage before the app is gone forever. Otherwise, your chat history will be gone forever, as well.

The Messenger desktop app is no longer available on the Apple App Store. After Dec. 15, Meta users who try to access Messenger on desktop will be redirected to Facebook.com. Users without a Facebook account will be redirected to Messenger.com.

Continue Reading

Trending

Copyright © Verum World Media