Technologies
Elden Ring Nightreign Review: An Addictive Multiplayer Roguelike for Challenge Junkies
FromSoftware’s first multiplayer game is as tough as its oeuvre, sure to please longtime fans and test new ones.

I drop into a fantasy land with a sword and two squadmates, all dedicated to defeating the Nightlord ruling over our shadowy limbo realm — but first, we have to survive. From the deepest mines to the highest snow-capped peaks, we clashed and slew monstrous beasts for two in-game days at a breakneck pace to stay ahead of the closing ring of blue flame. On the third day, confronting the Nightlord in its lair, we get close to defeating it with wild weapons and spells — but win or lose, we shrug and queue up to drop once more.
This is Elden Ring Nightreign, a spin-off of studio FromSoftware’s phenomenally successful and notoriously difficult fantasy action-RPG game Elden Ring. Rather than spend dozens of hours exploring wide lands in a solo adventure, Nightreign takes the combat and boss structure to a co-op multiplayer setting where tight gameplay must be balanced against speed and strategy to survive each trip into the game’s arena.
Nightreign is a departure for FromSoftware, eschewing the slow solo explorations of its previous games in favor of fast-paced rounds building your heroes from scratch, kind of similar to battle royale shooters like Fortnite and Apex Legends. But unlike those PvP-intensive games, each Nightreign round pits the friendly squad against a map full of computer-controlled enemies, leaving players dependent on teammates to survive — or themselves, if they’re bold enough for a solo run. (Currently, players can either go it alone or queue for three-player squads.)
Nightreign is focused, repeatable Soulslike action
Nightreign ambitiously tries to see how much of an idiosyncratic yet popular game can be slimmed down and imported into a new gameplay loop. It’s easy to put a hundred hours or more into Elden Ring, exploring every nook and cranny, upgrading weapons and trying out different strategies. Nightreign punishes that slow pace, requiring squads to blitz around the map, hitting specific points of interest to get as strong as they can to survive and defeat the big boss at the end of each three-day run. (Playing through three in-game days and facing the Nightlord boss at the end of a run can take 45 minutes to an hour — or less, if you die along the way.)
This approach will be catnip for fans of FromSoftware’s signature tough boss combat, as it distills Elden Ring down to its core combat loop with just enough randomized surprises to somewhat refresh each run while keeping enough the same to quickly plan and alter course along a run. That makes sense, as Nightreign is directed by Junya Ishizaki, the person in charge of overseeing the combat for Elden Ring.
On the surface, a lot has carried over from Elden Ring, but there are plenty of subtle refinements to make it fit fast-paced multiplayer gameplay. Player characters kit themselves out with powerful weapons and spells without worrying about stat requirements or armor. There’s no fall damage, allowing players to drop from great heights to keep moving, and spirit hawks lift them in aerial routes around the map. Running up to a spiritual spring of blue fire lets you leap upward hundreds of feet in an invigorating ascent with a heavy bass sound effect — I breeze around the map feeling fast and powerful, a hunter in a forsaken land.
But there is some part of FromSoftware’s spirit that’s lost in Nightreign: that feeling of being dwarfed by an alien world that slowly unfolds its mysterious history as you cut your way through its cursed remains. Instead, Nightreign leans heavily on the mystique and lore built up in Elden Ring, presenting a mirror version of that well-known setting with its own limited mythology that can be revealed with optional missions. But you can just stick with the gameplay loop, and many will, turning Nightreign into a greatest hits album of fun FromSoftware moments that doesn’t introduce too much that’s new — beyond designing the game around persistent squad multiplayer.
And the multiplayer is a joy, despite rough edges that, in true FromSoftware fashion, are unexplained or buggy in ways that the community will likely fondly rehabilitate as part of the game’s charm. For instance, the game requires a lot of ascending big plateaus by hopping up misshapen steps with erratically successful ledge grabs. It’s minorly frustrating, but does ratchet up the tension when you’re trying to escape death or rush to a teammate’s aid — and much like the rest of FromSoftware’s games, Nightreign is so tightly polished elsewhere that this slight jank, or other aspects like it, is tolerated and treated as part of its difficulty and flavor.
Which is all to say that, for $40, Nightreign delivers on its vision of concentrated, easily repeatable FromSoftware action that’s sure to hook the studio’s die-hard fans and potentially lure other difficulty junkies who prefer quick multiplayer romps to lore-heavy solo adventures. With rogue-like novelty that rewards replaying, there’s a decent blend of familiar elements and shifting map factors for fans of FromSoftware’s tough gameplay to get their fix without needing to replay games they know so well.
Fans of the longevity of Elden Ring and its DLC Shadows of the Erdtree should be cautioned: On top of a more narrow appeal than prior FromSoftware games, players will vary in how much replay value they’ll get out of Nightreign, since there’s currently only one map and a finite number of end-run bosses to tackle. The eight character classes, called Nightfarers, have varying complexity in their ability mechanics and will take players a while to master, but they’ll likely spend most of their time attacking with weapons and dodging enemy blows, as in Elden Ring.
There are plenty of randomized factors that mix up a run, from shifting terrain opening up new areas to «invasions» of powerful enemy computer-controlled Nightfarers. But in the 20 hours it took me to beat half the end-run bosses and kill the final boss, the single map became such a known entity that I stopped paying attention to it as anything but a race course to speed over on the way to my next task.
Where Elden Ring Nightreign triumphs and falters
As a FromSoftware fan who can muck his way through its games in ways that nobody would describe as «dominant,» Nightreign is something of a relief, as my two permanent teammates can help a lot in distracting bosses and picking me up when I make mistakes.
Thanks to previewing the game earlier this year, I hit the ground running, pairing up with CNET teammates to try taking on big bosses — and failing. But after pairing up with a very skilled Bandai Namco employee (one of many who volunteered to help reviewers like me take on bosses and finish the game), we took down some of the biggest and baddest Nightreign has to offer.
There’s no mistaking that I was carried by more skilled teammates, and that has me concerned for a bit of the game’s flow and player skill growth. While I was used to cautiously and slowly going through FromSoftware games, my more skilled teammates flung us outbound on a speedy tour of the map zones we needed to hit to get as strong as we could. When I fell, they tanked bosses and dodged attacks to revive me. When the map’s Shifting Earth conditions led to a new area, my expert teammate took us to the exact right spot to take full advantage of it — something that might have taken plenty more runs to figure out on my own.
I certainly improved over time, but it was all during rounds — in the Roundtable hub, players return to between missions, a Sparring Grounds area lets you try out each of the eight total (six starting, two unlockable) Nightfarers’ regular and ultimate skills, along with every weapon in the game. But it’s a far cry from the game’s high-pressure situations of boss events, enemy groups and more. Players will improve only by trial and error in the field, sometimes letting down their teammates in the process.
Yet, when you and your team are firing on all cylinders, there’s no thrill like eking out a win over a monstrous boss. After killing a trio of end-run bosses, another reviewer, Bandai Namco employee Micah (team Cat Password all the way) and I locked in to beat the game’s final boss. Shouting out congratulations over team chat, my body shaking with adrenaline, I felt like I’d completed a gaming feat — something not unknown to many Elden Ring players after surmounting one of that game’s many challenging bosses.
I felt accomplished. I wanted to tell everyone, and when the game comes out, bring my friends in to play Nightreign with them, guiding as I was guided. But would I recommend my FromSoftware newcomer friends to play?
Who is Elden Ring Nightreign for?
The more I thought about it, the more I felt my dozens of hours in Elden Ring were essential to starting Nightreign strong — and even then, it took 20 hours in Nightreign to feel like I’d gotten a good handle on the best way to play. Knowing Elden Ring’s massive arsenal of weapons and spells felt essential to picking up Nightreign and immediately having fun.
New players who don’t have baked-in knowledge of Elden Ring or the combat flow of FromSoftware games will probably be left in the cold. Aside from a tutorial section teaching players basic mechanics, Nightreign lacks the carefully crafted early sections of the studio’s other games — it quite literally drops players into the map for a run and tells them to get killing.
The virtue of FromSoftware’s single-player adventures’ difficulties is that players could approach them at their own pace; in Nightreign, they must rapidly adapt to the studio’s particular flavor of tough combat while also figuring out a largely unexplained world. The studio’s famed minimalist storytelling will likely do a disservice to new players who die too quickly to learn.
Whether they continue with the game after a humiliating defeat is, indeed, the classic trial that every FromSoftware player faces. But it sure seems like new players have a high hill to climb picking up on the game’s subtly conveyed details — map flow, enemy camps, bosses, weapons, churches, strategies — while also figuring out how to play Soulslikes from scratch.
And yet, Nightreign is so unlike every other game out there that its sheer novelty may be enough to tempt FromSoftware veterans and newcomers alike. It’s polished, is easy to get into the action and has a very high skill ceiling. If players stick through its lack of direction and difficulty, they’ll find a multiplayer game that feels rewarding to win in a way few other games are. And when they lose, they may find themselves like I did — nursing annoyance that they fumbled but eager to drop in one more time with their trusted squad.
Technologies
Blue Origin’s Next Space Launch Is Saturday: Here’s How to Stream and What to Know
NS-32 marks the 32nd mission for Blue Origin and the 12th human flight for the New Shepard program.

Blue Origin has been on a roll in 2025 with multiple successful launches already, and its next one is coming up on Saturday. The NS-32 mission will take six people into suborbital space for a quick jaunt before returning to Earth. It’s the third such New Shepard mission in 2025 so far and the 32nd in total. The prior launch famously included an all-female crew featuring pop star Katy Perry, TV personality Gayle King and journalist Lauren Sanchez.
This mission is set to launch from Blue Origin’s Launch Site One location in West Texas at 9:30 a.m. ET on Saturday. Like the prior New Shepard missions, NS-32 will take its six crew members above the Kármán line — the internationally recognized boundary between Earth and space — to suborbital space for about 11 minutes before landing back on Earth.
During the mission, the crew will experience the weightlessness of space while also getting an excellent view of the Earth.
How to watch the NS-32 launch
The launch will be webcast on Blue Origin’s website with coverage starting 30 minutes before the launch, so 9 a.m. ET. If this launch coverage is the same as previous ones, the webcast will cover the launch itself, the entire flight and the landing. Prior launches also included interviews with the crew to get their initial thoughts on going to space, which we expect will be included with the NS-32 webcast.
Read more: SpaceX Loses Contact With Starship in Third Test Flight Failure in a Row
If you miss the launch, you can still watch it later. The company posts all of its previous NS missions on its YouTube channel, typically within the same day as the launch.
What rocket is NS-32 using?
NS-32 will use the New Shepard rocket, like every other NS mission. This rocket is known for being fully reusable, with a small capsule at the top with room for all six passengers. Blue Origin says the vehicle is fully autonomous. It will launch, fly and eventually land without pilots, which is why none of the NS missions feature a human pilot.
The rocket saw its first crewed launch in 2021 when Jeff Bezos famously took part in the flight.
Who is the NS-32 crew?
Typically, Blue Origin crews have featured people from all walks of life, including teachers, business people, and celebrities. The NS-32 crew is no different, although it lacks the celebrity flair of the prior NS-31 mission. The crew includes:
Paul Jeris
Jeris is a real estate developer and entrepreneur. He has visited 149 countries and is looking to add space to his list of places visited.
Jesse Williams
Williams is a Canadian entrepreneur and the CEO of Car History Group. He has climbed six of the seven highest peaks on Earth.
Aymette (Amy) Medina Jorge
Jorge is a high school and middle school teacher who focuses on STEM subjects. She was the 2023 AIAA and Challenger Center Trailblazing STEM Educator Award winner.
Dr. Gretchen Green
Green is a radiologist specializing in women’s imaging and has over 20 years of experience. Among her many accolades, she now serves on the US Space & Rocket Center Education Foundation Board.
Jaime Alemán
Alemán is a Panamanian attorney and businessman who served as ambassador to the US. He also serves on the Special Olympics International Board of Directors, Duke Law School’s Board of Visitors and Woodrow Wilson’s Latin America Board. Alemán will also be the first person to visit all 193 UN-recognized countries, the North and South Poles and space.
Mark Rocket
The aptly named Rocket (he legally changed his name) is an entrepreneur from New Zealand. He serves as CEO of Kea Aerospace and president of Aerospace New Zealand, furthering the country’s interests in aerospace.
Technologies
Expect Record-Breaking Global Heat in Next 5 Years, Study Says
The World Meteorological Organization predicts that last year’s record-setting temperatures have an 80% chance of happening again within the next five years.

It’s no secret that 2024 was hot. In fact, it was the hottest year ever recorded, with massive heat waves plowing through the US on multiple occasions. It followed up on 2023, which was also the hottest year at the time. Based on predictions, the heat is likely to get even worse over the next five years.
The World Meteorological Organization on Wednesday published its predictions for the next five years. It reports that there’s a roughly 80% chance that at least one of the next five years will surpass 2024 as the warmest humans have seen since recordkeeping began in 1850.
«We have just experienced the 10 warmest years on record. Unfortunately, this WMO report provides no sign of respite over the coming years, and this means that there will be a growing negative impact on our economies, our daily lives, our ecosystems, and our planet,» WMO Deputy Secretary-General Ko Barrett said in a statement.
In addition, the WMO predicts a 70% chance that the average warming increase will be higher than 1.5 degrees Celsius over the next five years. This is significant because it’s the long-term limit set by the Paris Agreement, indicating that climate change is getting dangerously close to exceeding the agreement’s goals. However, the UN notes that individual months or years can fluctuate due to things like El Niño/La Niña and other weather adjustments. The first calendar year period with temps exceeding the 1.5 degrees Celsius threshold was 2024.
Arctic warming is also predicted to continue
Despite the surprising growth of ice in the Arctic due to uncharacteristic snowfall in early 2025, that famously frigid part of the planet is also expected to warm even more than the rest of the globe due to a phenomenon known as Arctic amplification. This is caused by bright, reflective sea ice melting, allowing the sun to better warm the darker water underneath. This has a snowball effect where the Arctic gets warmer faster as it loses more and more ice.
While global temperatures exceeded 1.5 degrees Celsius in 2024 and will likely do so again over the next five years, the temperatures in the Arctic are even warmer.
WMO predicts that the Arctic will warm up by «three and a half times the global average» for the next five winters. The prediction goes on to say that further reduction of sea ice is probable, while weather conditions in northern regions like Alaska, northern Europe and northern Siberia will likely be wetter than average due to warming.
Technologies
Appeals Court Reinstates Trump’s Tariffs After Trade Court Blocks Them
The lower court had ruled that a law invoked by Trump doesn’t give the president «unbounded» authority to impose the duties.

An appeals court on Thursday paused the block imposed against President Donald Trump’s sweeping tariffs a day earlier.
The US Court of Appeals for the Federal Circuit granted a temporary administrative stay against a decision by a federal court on Wednesday, which had blocked the tariffs after ruling that the emergency powers law invoked by the administration doesn’t give the president authority to impose duties on goods from nearly every US trading partner.
«The judgments and the permanent injunctions entered by the Court of International Trade in these cases are temporarily stayed until further notice while this court considers the motions papers,» the appeals court said Thursday.
Tariffs were blocked a day earlier
The three-judge panel at the New York-based US Court of International Trade had concluded Wednesday that Congress has exclusive authority to regulate commerce with other countries and that the International Emergency Economic Powers Act of 1977 — the crux of Trump’s argument to impose the tariffs — doesn’t give the president «unbounded» authority to impose the duties.
«An unlimited delegation of tariff authority would constitute an improper abdication of legislative power to another branch of government,» the court wrote in its opinion. «Regardless of whether the court views the president’s actions through the nondelegation doctrine, through the major questions doctrine, or simply with separation of powers in mind, any interpretation of IEEPA that delegates unlimited tariff authority is unconstitutional.»
«The challenged Tariff Orders will be vacated and their operation permanently enjoined,» the panel ruled.
White House spokesperson Kush Desai said Wednesday that trade deficits amount to a national emergency «that has decimated American communities, left our workers behind, and weakened our defense industrial base — facts that the court did not dispute.» He added that «the administration is committed to using every lever of executive power to address this crisis and restore American Greatness.»
Trump has repeatedly said the tariffs would bring back manufacturing jobs to the US and help reduce the federal budget deficit. But since Trump announced his «Liberation Day» tariffs in April, global financial markets were left upended and many business leaders sounded alarms about the economic damage they would cause.
Since then, the president has repeatedly delayed the enforcement of certain rates, most recently kicking a 50% duty against the European Union to July at the earliest, leaving a lot of uncertainty in the present moment.
Lawsuits spurred the tariff block
Wednesday’s ruling was handed down by a panel with three members: Timothy Reif, a Trump appointee; Jane Restani, named to the bench by President Ronald Reagan; and Gary Katzman, an appointee of President Barack Obama.
The ruling came in response to a pair of lawsuits, one filed by the Liberty Justice Center, a nonpartisan organization representing five small US businesses that said they were harmed by the president’s tariffs, and another filed by a group of 12 states, led by Oregon.
«This ruling reaffirms that our laws matter, and that trade decisions can’t be made on the president’s whim,» Oregon Attorney General Dan Rayfield said in a statement.
The Trump administration appealed the decision earlier Thursday.
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