Technologies
Elden Ring Nightreign Review: An Addictive Multiplayer Roguelike for Challenge Junkies
FromSoftware’s first multiplayer game is as tough as its oeuvre, sure to please longtime fans and test new ones.
I drop into a fantasy land with a sword and two squadmates, all dedicated to defeating the Nightlord ruling over our shadowy limbo realm — but first, we have to survive. From the deepest mines to the highest snow-capped peaks, we clashed and slew monstrous beasts for two in-game days at a breakneck pace to stay ahead of the closing ring of blue flame. On the third day, confronting the Nightlord in its lair, we get close to defeating it with wild weapons and spells — but win or lose, we shrug and queue up to drop once more.
This is Elden Ring Nightreign, a spin-off of studio FromSoftware’s phenomenally successful and notoriously difficult fantasy action-RPG game Elden Ring. Rather than spend dozens of hours exploring wide lands in a solo adventure, Nightreign takes the combat and boss structure to a co-op multiplayer setting where tight gameplay must be balanced against speed and strategy to survive each trip into the game’s arena.
Nightreign is a departure for FromSoftware, eschewing the slow solo explorations of its previous games in favor of fast-paced rounds building your heroes from scratch, kind of similar to battle royale shooters like Fortnite and Apex Legends. But unlike those PvP-intensive games, each Nightreign round pits the friendly squad against a map full of computer-controlled enemies, leaving players dependent on teammates to survive — or themselves, if they’re bold enough for a solo run. (Currently, players can either go it alone or queue for three-player squads.)
Nightreign is focused, repeatable Soulslike action
Nightreign ambitiously tries to see how much of an idiosyncratic yet popular game can be slimmed down and imported into a new gameplay loop. It’s easy to put a hundred hours or more into Elden Ring, exploring every nook and cranny, upgrading weapons and trying out different strategies. Nightreign punishes that slow pace, requiring squads to blitz around the map, hitting specific points of interest to get as strong as they can to survive and defeat the big boss at the end of each three-day run. (Playing through three in-game days and facing the Nightlord boss at the end of a run can take 45 minutes to an hour — or less, if you die along the way.)
This approach will be catnip for fans of FromSoftware’s signature tough boss combat, as it distills Elden Ring down to its core combat loop with just enough randomized surprises to somewhat refresh each run while keeping enough the same to quickly plan and alter course along a run. That makes sense, as Nightreign is directed by Junya Ishizaki, the person in charge of overseeing the combat for Elden Ring.
On the surface, a lot has carried over from Elden Ring, but there are plenty of subtle refinements to make it fit fast-paced multiplayer gameplay. Player characters kit themselves out with powerful weapons and spells without worrying about stat requirements or armor. There’s no fall damage, allowing players to drop from great heights to keep moving, and spirit hawks lift them in aerial routes around the map. Running up to a spiritual spring of blue fire lets you leap upward hundreds of feet in an invigorating ascent with a heavy bass sound effect — I breeze around the map feeling fast and powerful, a hunter in a forsaken land.
But there is some part of FromSoftware’s spirit that’s lost in Nightreign: that feeling of being dwarfed by an alien world that slowly unfolds its mysterious history as you cut your way through its cursed remains. Instead, Nightreign leans heavily on the mystique and lore built up in Elden Ring, presenting a mirror version of that well-known setting with its own limited mythology that can be revealed with optional missions. But you can just stick with the gameplay loop, and many will, turning Nightreign into a greatest hits album of fun FromSoftware moments that doesn’t introduce too much that’s new — beyond designing the game around persistent squad multiplayer.
And the multiplayer is a joy, despite rough edges that, in true FromSoftware fashion, are unexplained or buggy in ways that the community will likely fondly rehabilitate as part of the game’s charm. For instance, the game requires a lot of ascending big plateaus by hopping up misshapen steps with erratically successful ledge grabs. It’s minorly frustrating, but does ratchet up the tension when you’re trying to escape death or rush to a teammate’s aid — and much like the rest of FromSoftware’s games, Nightreign is so tightly polished elsewhere that this slight jank, or other aspects like it, is tolerated and treated as part of its difficulty and flavor.
Which is all to say that, for $40, Nightreign delivers on its vision of concentrated, easily repeatable FromSoftware action that’s sure to hook the studio’s die-hard fans and potentially lure other difficulty junkies who prefer quick multiplayer romps to lore-heavy solo adventures. With rogue-like novelty that rewards replaying, there’s a decent blend of familiar elements and shifting map factors for fans of FromSoftware’s tough gameplay to get their fix without needing to replay games they know so well.
Fans of the longevity of Elden Ring and its DLC Shadows of the Erdtree should be cautioned: On top of a more narrow appeal than prior FromSoftware games, players will vary in how much replay value they’ll get out of Nightreign, since there’s currently only one map and a finite number of end-run bosses to tackle. The eight character classes, called Nightfarers, have varying complexity in their ability mechanics and will take players a while to master, but they’ll likely spend most of their time attacking with weapons and dodging enemy blows, as in Elden Ring.
There are plenty of randomized factors that mix up a run, from shifting terrain opening up new areas to «invasions» of powerful enemy computer-controlled Nightfarers. But in the 20 hours it took me to beat half the end-run bosses and kill the final boss, the single map became such a known entity that I stopped paying attention to it as anything but a race course to speed over on the way to my next task.
Where Elden Ring Nightreign triumphs and falters
As a FromSoftware fan who can muck his way through its games in ways that nobody would describe as «dominant,» Nightreign is something of a relief, as my two permanent teammates can help a lot in distracting bosses and picking me up when I make mistakes.
Thanks to previewing the game earlier this year, I hit the ground running, pairing up with CNET teammates to try taking on big bosses — and failing. But after pairing up with a very skilled Bandai Namco employee (one of many who volunteered to help reviewers like me take on bosses and finish the game), we took down some of the biggest and baddest Nightreign has to offer.
There’s no mistaking that I was carried by more skilled teammates, and that has me concerned for a bit of the game’s flow and player skill growth. While I was used to cautiously and slowly going through FromSoftware games, my more skilled teammates flung us outbound on a speedy tour of the map zones we needed to hit to get as strong as we could. When I fell, they tanked bosses and dodged attacks to revive me. When the map’s Shifting Earth conditions led to a new area, my expert teammate took us to the exact right spot to take full advantage of it — something that might have taken plenty more runs to figure out on my own.
I certainly improved over time, but it was all during rounds — in the Roundtable hub, players return to between missions, a Sparring Grounds area lets you try out each of the eight total (six starting, two unlockable) Nightfarers’ regular and ultimate skills, along with every weapon in the game. But it’s a far cry from the game’s high-pressure situations of boss events, enemy groups and more. Players will improve only by trial and error in the field, sometimes letting down their teammates in the process.
Yet, when you and your team are firing on all cylinders, there’s no thrill like eking out a win over a monstrous boss. After killing a trio of end-run bosses, another reviewer, Bandai Namco employee Micah (team Cat Password all the way) and I locked in to beat the game’s final boss. Shouting out congratulations over team chat, my body shaking with adrenaline, I felt like I’d completed a gaming feat — something not unknown to many Elden Ring players after surmounting one of that game’s many challenging bosses.
I felt accomplished. I wanted to tell everyone, and when the game comes out, bring my friends in to play Nightreign with them, guiding as I was guided. But would I recommend my FromSoftware newcomer friends to play?
Who is Elden Ring Nightreign for?
The more I thought about it, the more I felt my dozens of hours in Elden Ring were essential to starting Nightreign strong — and even then, it took 20 hours in Nightreign to feel like I’d gotten a good handle on the best way to play. Knowing Elden Ring’s massive arsenal of weapons and spells felt essential to picking up Nightreign and immediately having fun.
New players who don’t have baked-in knowledge of Elden Ring or the combat flow of FromSoftware games will probably be left in the cold. Aside from a tutorial section teaching players basic mechanics, Nightreign lacks the carefully crafted early sections of the studio’s other games — it quite literally drops players into the map for a run and tells them to get killing.
The virtue of FromSoftware’s single-player adventures’ difficulties is that players could approach them at their own pace; in Nightreign, they must rapidly adapt to the studio’s particular flavor of tough combat while also figuring out a largely unexplained world. The studio’s famed minimalist storytelling will likely do a disservice to new players who die too quickly to learn.
Whether they continue with the game after a humiliating defeat is, indeed, the classic trial that every FromSoftware player faces. But it sure seems like new players have a high hill to climb picking up on the game’s subtly conveyed details — map flow, enemy camps, bosses, weapons, churches, strategies — while also figuring out how to play Soulslikes from scratch.
And yet, Nightreign is so unlike every other game out there that its sheer novelty may be enough to tempt FromSoftware veterans and newcomers alike. It’s polished, is easy to get into the action and has a very high skill ceiling. If players stick through its lack of direction and difficulty, they’ll find a multiplayer game that feels rewarding to win in a way few other games are. And when they lose, they may find themselves like I did — nursing annoyance that they fumbled but eager to drop in one more time with their trusted squad.
Technologies
Today’s NYT Mini Crossword Answers for Thursday, Jan. 8
Here are the answers for The New York Times Mini Crossword for Jan. 8.
Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? I found 6-Across to be especially tricky. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Donate
Answer: GIVE
5A clue: Piece of equipment in curling or Quidditch
Answer: BROOM
6A clue: Tidbit of information
Answer: DATUM
7A clue: Prone to daydreaming
Answer: SPACY
8A clue: Athletic shorts fabric
Answer: MESH
Mini down clues and answers
1D clue: Flavor of a purple lollipop
Answer: GRAPE
2D clue: Greek letter I’s
Answer: IOTAS
3D clue: Go to bat (for)
Answer: VOUCH
4D clue: Award with Daytime and Primetime categories
Answer: EMMY
5D clue: Erotic practice in «Fifty Shades of Grey,» for short
Answer: BDSM
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Technologies
New Foldable Phones Are Already Shaking Up the 2026 Smartphone Market
Commentary: Company announcements, analyst data and rumors of a foldable iPhone all point to an ambitious year for this still-young category.
What used to be a niche phone design is starting to flex its way into the mainstream. Foldable phones, which incorporate two or three panels that open into tablet configurations or condense down into compact sizes, are finding their audience. At CES 2026, for instance, Motorola announced its entry into with the book-style Razr Fold and Samsung showed off its Galaxy Z TriFold. Just as important, overall the category is seeing double-digit growth forecasts in 2026.
According to a December report from market research company IDC, global foldable phone shipments were expected to grow 10% in 2025 compared to 2024. And that number will continue to grow in 2026, with an expected 30% year-on-year jump, thanks to rumors of an upcoming foldable iPhone from Apple. And even though Samsung’s Flip and Fold phones have been around for years, the company’s newer TriFold and rumored «Wide Fold» have me hyped for what’s to come in 2026.
On the other hand, Huawei has led the way with innovative products, including its own trifold that beat Samsung to the category — the Huawei Mate XT — as well as a one-of-a-kind wide-screen flip phone, the Huawei Pura X. It dominated China’s foldable phones market with a massive 68.9% market share in the third quarter of 2025, according to a report from IDC (via MyDrivers). This is huge for a single brand in any market, especially when a niche category like foldables has several competitors (Oppo, Vivo, Xiaomi and more).
These new foldable phone styles, along with the rumored iPhone Fold from Apple — which is said to have a passport-size design — could mean we’ll see four different types of foldable phones by 2026, giving people more options for compact devices that unfold into larger screens.
The four kinds of foldable phones to expect in 2026
So far, the most popular foldable phones have been book-style (like the Galaxy Z Fold 7) and flip phones (like the Motorola Razr). While the former is a phone that unfolds into a mini-tablet, the latter folds into a more pocketable design. Both designs have their benefits, but if rumors are true, there are more ways to build a folding phone.
2026 will see two new designs in the category, and one of them has already been launched in several markets. Here’s why I think all these new foldable phones will have an audience.
Flip phones
The Galaxy Z Flip 7 and Motorola Razr lineups are built for those who want a compact phone without compromising on screen size. Not everyone has massive pockets in their jeans but that doesn’t mean they need to settle for a smaller screen. These flip phones are designed to be more pocketable while also offering the same 6.9-inch display as a regular slab phone.
Book-style foldables
The Samsung Galaxy Z Fold 7, Google Pixel 10 Pro Fold, Oppo Find N5 and Honor Magic V5 are all book-style foldables, which unfold to a mini-tablet. I like this design because I love browsing the web and reading on my phone and the squarish aspect ratio when unfolded makes it an excellent e-reader.
Recent developments in battery tech (silicon-carbon anode batteries) and hinge design have allowed manufacturers to shrink the crease depth and overall thickness to make them almost as slim as regular slab phones. These phones typically have big screens that aren’t ideal for videos, due to thick letterboxing. But they can be propped up by themselves, so you don’t need an external kickstand to watch 21:9 or 16:9 videos.
Book-style foldable phones are made for those of us who want to be more productive on a phone without needing a separate device.
The trifolds
This is the most versatile foldable phone design as of now and its best examples include the recently launched Samsung Galaxy Z TriFold and the Huawei Mate XT. However, not all trifolds are designed the same.
The Huawei trifold is the most versatile phone I’ve ever used, allowing me to use it as a phone, a mini tablet and a wide-screen 16:11 tablet for productivity and media consumption. It’s a true all-in-one device that delivers everything in a portable design.
By comparison, the Galaxy Z Trifold gives you a wide-screen 10-inch tablet that fits in your pocket and can also be used as a phone. It doesn’t offer a mini-tablet mode — you can use it either folded as a phone or fully unfolded — but Samsung’s trifold is designed as a productivity and media powerhouse. It’s essentially a flagship Galaxy Tab S-style device that fits inside your pocket.
Widescreen foldables
The Huawei Pura X is the best example of a wide-screen foldable so far. While some might argue that the first-generation Oppo Find N and Google Pixel Fold could fit under this category, their inner screens were also squarish (8.4:9 on the Oppo phone and 5:6 on the Pixel Fold); they were smaller book-style foldables.
In contrast, the Pura X has a 6.3-inch display with a wider 16:10 aspect ratio, which makes it an ideal screen for reading and watching videos. I used the phone recently for a few days and it’s the best combination of pockatability and versatility. You can watch videos with minimal letterboxing (thick black borders on top and bottom) on its 16:10 screen or use it like an e-reader in vertical orientation. And for the times when you need to snap some selfies using the rear cameras, you get a decent viewfinder in the form of a big cover screen — without making the phone unwieldy like book-style foldables.
Apple is rumored to adopt this approach with its upcoming iPhone Fold, but with a bigger cover screen. And Samsung is said to be developing a similar «Wide Fold» that’ll give you a 4:3 inner screen, too. According to a report from ETnews, this new Samsung foldable could have a 5.4-inch cover screen and support 25-watt wireless charging.
If the Korean company launches it alongside a presumed Galaxy Z Fold 8 and Flip 8, potentially in July 2026, it would launch ahead of Apple’s rumored foldable, which is presumed to launch in the fall.
While these foldable phones will likely be expensive — especially the newer trifold and wide fold shapes — they’re bringing a lot of new competition to a phone market that’s otherwise dominated by the candy bar shape. As we move into 2026, I’m looking forward to having multiple size, design and functionality options, much like we do with traditional phones.
Technologies
Speediance Unveils New Compact Resistance Trainer and Wearable
Speediance is aiming to make strength training more portable with a wearable unveiled at CES.
Speediance unveiled its new Gym Nano and Speediance Strap products this week at CES 2026. The smart fitness equipment manufacturer, which previously developed its own smart home gym, the Gym Monster 2, designed the Gym Nano and Speediance Strap to complement its current equipment ecosystem.
«Rather than developing products in isolation, we’re building a comprehensive training and health ecosystem that adapts to users’ real lives and empowers better decision-making over time,» Speediance founder and CEO Liu Tao said in a statement.
Speediance used the consumer tech expo in Las Vegas to demonstrate the Gym Nano, a portable, motor-driven cable resistance training system designed to occupy minimal space for those who prefer to work out at home. The strap is a prototype wearable device designed to read your health data and provide training recommendations based on this insight.
CNET previously tested Speediance’s VeloNix AI Smart Bike and named it the best AI-powered exercise bike.
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Gym Nano
The Gym Nano is a compact digital cable resistance machine trainer that fits any space and delivers full-body workouts. It’s meant to make strength training at home easier if you have limited space and can’t commit to larger home gym equipment.
The Gym Nano offers up to 220 pounds of resistance through adjustable 1-pound increments. It also has five dynamic weight modes: Eccentric, Chain, Standard, Fixed Speed and Sled.
Speediance Strap
The Speediance Strap is a screen-free wearable that collects data related to your sleep, training and core body temperature. It then uploads and shares this data to the Speediance Wellness Plus app, where it makes suggestions for your daily training and recovery based on this information.
The strap can be used for both endurance and strength training activities and recognizes various types of exercises, movement patterns, training volume and other insights that can help you learn how well your body is responding to your training.
The Speediance Strap is a screen-free wearable that collects data related to your sleep, training and core body temperature. It then uploads and shares this data to the Speediance Wellness Plus app, where it makes suggestions for your daily training and recovery based on this information. Similar to other wearables, the Speediance Strap assesses your readiness each day and can detect stress factors to determine if you should focus more on recovery on that day.
«With Speediance Strap, we are exploring how wearable data can function as part of a decision-support layer within a connected fitness system, rather than existing as isolated metrics,» Tao said in a statement.
Additionally, everyday insights (like core and recovery data) will be free to you unless you want to upgrade to the Wellness Plus access, which will come at an additional cost to receive long-term insights and AI planning.
It’s unclear when the Gym Nano will be available for purchase, but the Speediance Strap is expected to launch through a Kickstarter campaign in spring 2026.
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