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I Tested the $599 iPhone 16E and Was Surprised by All the Features You Don’t Get

Apple’s most affordable phone has a cluster of premium tools and features, but in order to hit a sub-$600 price, Apple had to omit a number of things.

When I reviewed the iPhone 16E I was charmed by its simplicity and frustrated by its $599 price. The phone is $200 less than the iPhone 16 but $100 more than rivals like the $499 Pixel 9A (and Google’s cheap phone comes with two rear cameras).

The iPhone 16E has many of the iPhone 16’s best features, like an A18 chip, a 48-megapixel main camera, iOS 18, Apple Intelligence and access to Apple services like Facetime, iMessage and Emergency SOS via Satellite. What more could you want, right?

Well, as with other affordable phones, compromises were made to get to that lower price. These omissions tell you a lot about what Apple values — like Apple Intelligence, for example. I’ve reviewed more budget phones than I can count, and the best ones always offer far more than just their low sticker price. It’s a pleasant surprise when a company like Motorola, OnePlus or Google nails the balance of what to keep and what to omit.

Let’s take a look at the features you don’t get on the iPhone 16E. And just because this Apple phone lacks a feature doesn’t make it bad… unless it’s a feature you want.

MagSafe and Qi2

MagSafe has become a popular aspect of being an iPhone owner, and it’s wild that the iPhone 16E doesn’t have it. MagSafe debuted in 2020 on the iPhone 12 and uses magnets inside the phone to help it wirelessly charge by ensuring it’s in the optimum position. The magnets have an added benefit because they let you attach magnetic accessories to your iPhone, like a wallet or battery pack, as well as secure your phone to mounts, like one in a car.

The iPhone 16’s MagSafe supports 25-watt wireless charging speeds. But the iPhone 16E only supports 7.5W wireless charging, the original Qi standard — not even Qi2 speeds of 15W.

Ultrawide, macro camera

The iPhone 16E has something of a rarity in 2025: a single rear camera. But as I’ve said before, in other stories and reviews, I’d rather have one really good camera than the two or three mediocre ones that can often be found on sub-$300 phones. The 16E’s main camera has a 48-megapixel sensor, which has enough resolution for sensor cropping to offer a 2x magnification — not quite the same as having a second camera, but close.

Sensor cropping can’t replace having a dedicated ultrawide camera, which on the iPhone 16 doubles as a macro camera, letting you focus on close-up subjects, like for food photos.

3 grams

The iPhone 16E weighs 167 grams, making it 3 grams lighter than the 170-gram iPhone 16. Hey, not all omissions are bad.

Dynamic Island

The iPhone 16E brings back the screen notch, a cutout at the top of the screen that houses the phone’s selfie camera and FaceID technology. But it lacks the Dynamic Island cutout, which is a smaller, oval-shaped hole at the top of the display on the iPhone 16. Apple uses the screen space around the Dynamic Island cutout to show system alerts as well as background tasks, like when music is playing. Obviously the 16E’s lack of a Dynamic Island won’t prevent it from showing alerts, but it’s still missing out on a clever software interface.

Qualcomm 5G modem and mmWave

In its launch video, Apple proudly pointed out that the iPhone 16E has an in-house designed 5G modem called C1. The new Apple modem forgoes the Qualcomm 5G modems used in other iPhone models. Designing its own modem allows Apple to tailor the device for its phones. The new modem helps extend the iPhone 16E’s battery life, which Apple says is longer than it is with other iPhone 16 models.

But the C1 modem has one wrinkle: It doesn’t support 5G mmWave (or ultra-wideband), which is the very fast flavor of 5G that you might experience in parts of some cities or at a stadium for an event.

Color options

When the iPhone 16 and 16 Plus launched, one of the best aspects was that they came in colors like ultramarine, teal and pink. The iPhone 16E comes in only black or white.

Five GPU cores

One of the iPhone 16E’s biggest features is that, like the iPhone 16, it has the A18 chip and can run Apple Intelligence. But the chip isn’t exactly the same. The iPhone 16’s A18 chip has five GPU cores, while the 16E’s has only four. So, what does that mean exactly? Well, the good news is that the difference doesn’t have a noticeable effect on daily use with the iPhone 16E. But if you’re someone who plays graphics-intensive games for hours on end, the iPhone 16 could have a slight edge.

Camera Control button

Apple’s omission of the Camera Control button, which also triggers Visual Intelligence searches, makes sense, since the 16E has only a single camera. Those people who are likely to use a Camera Control button are probably going to get an iPhone 16 or 16 Pro, because those models have more cameras. Apple also smartly enabled the 16E’s Action button to start a Visual Intelligence search.

Ultra-wideband, Wi-Fi 7 and Thread

The iPhone 16E lacks Apple’s ultra-wideband chip, meaning you won’t be able to use the Precision Tracking feature in Find My for AirTags. The phone supports Wi-Fi 6 but not the newer 6E or 7 standards. Wi-Fi 6 speeds are good, but as more Wi-Fi 7 routers come out, the 16E won’t be able to take advantage of faster peak speeds. The 16E also lacks support for Thread radio and won’t be able to directly connect to some smart home devices with a built-in Thread border router.

Apple’s New iPhone 16E in 8 Photos

See all photos

Action, Cinematic and Spatial video modes

The iPhone 16E’s Camera app doesn’t have:

  • Action mode for stabilizing video recordings with lots of camera shake
  • Cinematic mode for recording videos with a faux shallow depth of field
  • Spatial mode for recording «3D» videos for the Vision Pro, which needs two cameras

Other odds and ends

The iPhone 16E has Photographic Styles, but not the newer ones that debuted on the iPhone 16 series. The 16E can take Portrait mode photos, but it lacks the ability to change focus after the fact like on the iPhone 16. The 16E’s display is covered with Ceramic Shield, but not the newer, more durable version that’s on the iPhone 16.

Though this list of omissions is long, that doesn’t mean the iPhone 16E is a bad phone. I look forward to getting my hands on one and testing it soon.

Apple iPhone 16E Specs vs. iPhone 16, iPhone SE (2022), iPhone 15

Apple iPhone 16E iPhone 16 iPhone SE (2022) iPhone 15
Display size, tech, resolution, refresh rate 6.1-inch OLED display; 2,532×1,170 pixels; 60Hz refresh rate 6.1-inch OLED display; 2,556×1,179 pixels; 60Hz refresh rate 4.7-inch LCD; 1,334×750 pixels; 60Hz refresh rate 6.1-inch OLED; 2,556×1,179 pixels; 60hz refresh rate
Pixel density 460ppi 460ppi 326ppi 460ppi
Dimensions (inches) 5.78×2.82×0.31 5.81×2.82×0.31 5.45×2.65×0.29 2.82×5.81×0.31
Dimensions (millimeters) 146.7×71.5×7.8 147.6×71.6×7.8 138.4×67.3×7.3 71.6×147.6×7.8
Weight 167 grams (5.88 ounces) 170g (6oz) 144g (5.09oz) 171g (6.02oz)
Mobile software iOS 18 iOS 18 iOS 15 iOS 17
Camera 48 megapixel (wide) 48 megapixel (wide), 12 megapixel (ultrawide) 12 megapixel (wide) 48 megapixel (wide), 12 megapixel (ultrawide)
Front-facing camera 12 megapixel 12 megapixel 7 megapixel 12 megapixel
Video capture 4K 4K 4K 4K
Processor Apple A18 Apple A18 Apple A15 Bionic Apple A16 Bionic
RAM/storage 128GB, 256GB, 512GB 128GB, 256GB, 512GB 64GB, 128GB, 256GB 128GB, 256GB, 512GB
Expandable storage None None None None
Battery Up to 26 hours video playback, 21 hours streamed video playback, 90 hours of audio playback. 20W wired charging, 7.5W Qi wireless charging Up to 22 hours video playback; up to 18 hours video playback (streamed). 20W wired charging. MagSafe wireless charging up to 25W with 30W adapter or higher; Qi2 up to 15W Battery size not disclosed (charger not included; supports wireless charging) Undisclosed; Apple says up to 20 hours of video playback (16 hours streamed)
Fingerprint sensor None (Face ID) None (Face ID) Home button None (Face ID)
Connector USB-C USB-C Lightning USB-C
Headphone jack None None None None
Special features Action button, Apple C1 5G modem, Apple Intelligence, Ceramic Shield, Emergency SOS, satellite connectivity, IP68 resistance Apple Intelligence, Action button, Camera Control button, Dynamic Island, 1 to 2,000 nits display brightness range, IP68 resistance. Colors: black, white, pink, teal, ultramarine. 5G-enabled; supports 25W wired fast charging; Water resistant (IP67); dual-SIM capabilities (nano-SIM and e-SIM); wireless charging Dynamic Island; 5G (mmw/Sub6); MagSafe; water resistant (IP68); wireless charging; eSIM; satellite connectivity
US price starts at $599 (128GB), $699 (256GB), $899 (512GB) $799 (128GB), $899 (256GB), $1,099 (512GB) $399 (64GB), $449 (128GB), $549 (256GB) $799 (128GB), $899 (256GB), $1,099 (512GB)
UK price starts at £599 (128GB), £699 (256GB), £899 (512GB) £799 (128GB), £899 (256GB), £1,099 (512GB) £419 (64GB), £469 (128GB), £569 (256GB) £799 (128GB), £899 (256GB), £1,099 (512GB)
Australia price starts at AU$999 (128GB), AU$1,199 (256GB), AU$1,549 (512GB) AU$1,399 (128GB), AU$1,599 (256GB), AU$1,949 (512GB) AU$749 (64GB), AU$829 (128GB), AU$999 (256GB) AU$1,499 (128GB), AU$1,699 (256GB), AU$2,049 (512GB)

Technologies

How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI

Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.

Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.

US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.

Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.

Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs. 

Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.

«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.

Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation. 

«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said. 

For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.

«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»

For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.

«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»

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Technologies

Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum

No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.

On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.

Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.

It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.

I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.

Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.

Nintendo’s first stab at 3D now feels like a museum piece

For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first. 

The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.

The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.

Awkward and easy to use

All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.

To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.

As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.

The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.

The weirdness is my type of indie

All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty. 

But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?

Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.

Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.

The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.

A novelty that’s niche as hell

Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.

Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?

A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges. 

Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.

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Technologies

Today’s NYT Mini Crossword Answers for Friday, Feb. 20

Here are the answers for The New York Times Mini Crossword for Feb. 20.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s Mini Crossword expects you to know a little bit about everything — from old political parties to architecture to video games. Read on for all the answers. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get to those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Political party that competed with Democrats during the 1830s-’50s
Answer: WHIGS

6A clue: Four Seasons, e.g.
Answer: HOTEL

7A clue: Dinosaur in the Mario games
Answer: YOSHI

8A clue: Blizzard or hurricane
Answer: STORM

9A clue: We all look up to it
Answer: SKY

Mini down clues and answers

1D clue: «Oh yeah, ___ that?»
Answer: WHYS

2D clue: Says «who»?
Answer: HOOTS

3D clue: «No worries»
Answer: ITSOK

4D clue: Postmodern architect Frank
Answer: GEHRY

5D clue: Narrow
Answer: SLIM

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