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What to Expect (and Not Expect) From OpenAI and Jony Ive’s AI-Centric ‘Screenless Phone’

Here’s everything we know so far about the mysterious upcoming AI device from the iPhone designer and creator of ChatGPT.

AI is coming for your phones — this you know by now and maybe you’ve already experienced it for yourself in the form of Apple Intelligence or Google’s Gemini.

But OpenAI, maker of ChatGPT and perhaps the biggest name in AI software and services right now, is making a different bet. It’s looking beyond the traditional smartphone and thinking about how AI might reinvent our devices altogether.

On Wednesday, the company announced that it had bought Jony Ive’s device startup IO for $6.5 billion. Together, Ive and Altman are building something new — a device unlike anything we’ve owned before, with AI at its core.

«It became clear that our ambitions to develop, engineer and manufacture a new family of products demanded an entirely new company,» the pair said in a statement about their working relationship. «The IO team, focused on developing products that inspire, empower and enable, will now merge with OpenAI to work more intimately with the research, engineering and product teams in San Francisco.»

Ive is the visionary veteran Apple designer, who together with Steve Jobs created the iPhone, along with a long list of Apple devices. Now he’s turned his attention to creating a fresh device category, which has clearly piqued the interest of Altman. Ive’s startup has reportedly been working on a «screenless phone» — although other reports suggest it’s actually not a phone at all.

Rumors of this mysterious AI-focused device have been circulating for months but Ive and Altman are keeping a tight lid on the details, fearing that a competitor may try to beat them to market.

So, for now, we’ll just have to imagine.

The obvious existing point of comparison is the Humane AI Pin, an AI-specific device designed to be worn clipped to your collar. It launched to much fanfare in February 2024, but turned out to be a spectacular failure, creating a lasting air of pessimism around the entire idea of AI devices.

«It is unsurprising that there is skepticism about this type of product, particularly in the context of the high-profile failure of the Humane AI, which captured the imagination of tech enthusiasts, including me, but turned out to be a classic example of over-promising and under-delivering,» said Ben Wood, chief analyst at CCS Insight.

The combination of Ive and Altman though, is full of potential. «It would be foolish to bet against Jony Ive, given his remarkable track record of delivering products that disrupt a market,» said Wood.

«I have a growing sense that everything I have learned over the last 30 years has led me to this moment,» Ive said in a YouTube video in which the pair talk about their friendship.

Their challenge, says Thoman Husson, VP principal analyst at Forrester, «is not just to use AI to enhance existing tasks, but to invent new products and experiences.»

That said, OpenAI’s ambitions for its AI devices are that it’s able to ship 100 million units — a bold bet for a software company entering the hardware space for the first time, with no pre-established supply chain.

«Jony Ive is an exceptional designer but smartphones (and hardware) is a volume play about scale and scope,» said Husson. «I think Apple is still best placed to win this marathon race.»

A wearable? Glasses? A phone? Perhaps not

In the absence of any substantial hints or clues, we remain for now in the dark as to what this first piece of OpenAI hardware will look like, how it will function and how it will fit into our lives.

There’s been some speculation, based largely on claims made by reliable Apple analyst Ming Chi Kuo, that the OpenAI device will be a wearable. In a social media post, Kuo said the io product was designed to be worn around the neck and was «as compact and elegant as an iPod Shuffle.»

This would indicate that Altman and Ive are taking a different approach to Meta, which has gone all in on smart glasses. Meta CEO Mark Zuckerberg has said the glasses are the ultimate AI device, because of their ability to receive and deliver information in close proximity to your eyes and and ears.

But we should also be prepared for the possibility that Altman and Ive’s device isn’t a wearable at all. According to the Wall Street Journal, Altman said Ive was skeptical about the idea of AI wearables, making it sound unlikely that he would embrace them as part of this project.

Citing a briefing given by Altman to OpenAI employees, the WSJ reports that the device «will be unobtrusive, able to rest in one’s pocket or on one’s desk, and will be a third core device a person would put on a desk after a MacBook Pro and an iPhone.»

It’s curious to see the OpenAI screenless phone being discussed this way, almost as if it falls within Apple’s specific family of products. The WSJ said Altman is envisaging in the long term «a family of devices,» which will be defined by what Ive described as «a new design movement.»

Perhaps the only thing we know for sure about this product is that it won’t come with a screen. Altman has been critical of the amount of time we spend looking at screens — but is there room on the market for devices that tempt us away from our screens? «Except smartwatches, no new product category has emerged since the smartphone,» said Husson. «There is room for disruption and innovation.»

This not-a-phone, not-a-wearable currently exists to us only as an amorphous third thing — and likely will do for some time yet. Keep checking back for more rumors and updates, which we will add as we get more information about what kind of device may rule our lives in the near future, just as the smartphone does today.

Technologies

How to Share Games Between Two Switch 2s

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How to Share Games on Nintendo Switch 2 (Spoiler: It’s Easier Than You Think)

There are two methods to share your games between multiple Switch 2 consoles using Virtual Game Cards. And neither one is called GameShare.

If your household has more than one Nintendo Switch 2, you don’t have to purchase the same game again and again for every console. Instead, Nintendo offers two ways to share a single copy of a game you’ve purchased between multiple Switch 2s, using a new feature called Virtual Game Cards. I’ll walk you through both.

Before we get started however, you may have heard of a feature called GameShare, which is also found on the bottom row of the home screen. I’m not talking about GameShare here. 

Confusingly, GameShare doesn’t mean sharing or lending full games with other systems. It’s for when you want to play a multiplayer game using more than one Switch 2 to play. You could use it to play Mario Kart with additional Switch 2s all racing one another on the same track, for example, all from one copy of the game. If you had a Nintendo DS, it is very similar to DS Download Play. 

The two sharing features I’m walking you through below, and in the video above, are different. They’re both ways to share games between more than one Switch 2 without having to purchase multiple copies of the game. Let’s get started.

Method 1: Load the game on another Switch 2

The first method we’ll go through is loading a game on a second, separate Switch 2 system. Both consoles will be able to play the game on their own, but not at the same time. Also, save files will transfer between the two as long as each system is able to connect to the internet. That way, each system will stay up-to-date with progress made on the other.

To start, you’ll need to have your Nintendo account signed in on both Switch 2 systems. On the secondary device (the one without the game) go to Virtual Game Cards, and select your account. Here you’ll be able to see all the games tied to that account, and any game with an empty cartridge icon is currently not loaded onto this system. Select the game you want to share and then Load on This System.

You’ll then be prompted to link the two Switch 2s together if you haven’t already done so. If this is the first time doing this, you may need to unlink your account from an original Switch, like I had to with my old Switch OLED (pictured above). 

Select «Link on the Primary» console and wait for them to connect. Make sure both are on the same Wi-Fi network.

Over on the secondary console, you’ll see that they’re now successfully linked together. You can then proceed to Load on This System. Once loaded, the game will automatically begin to download. 

To stop sharing, go to Virtual Game Cards on the Primary system, select the game, and Load on This System. This will remove access to it on the secondary system.

Method 2: Lending to a family member

Now let’s look at the second way to share your game library. This is called Lending to a Family Group Member and it works kind of like lending a library book. But don’t be confused by the wording – we’re not talking about Nintendo Switch Online family. This is a method to use if you don’t want your personal Nintendo Account connected to multiple Switch 2 consoles. 

The first thing you’ll need to do is add the other member, in this case my SeanTest account, to your Family Group using accounts.nintendo.com/family. After following the instructions and adding the new member, return to the primary Switch 2. Go to Virtual Game Cards, select the game, then Lend to Family Group Member. 

The Switch 2 will mention here that these lent games can only go out for up to 14 days at a time, before they automatically come back (just like a library book). Choose Select a User to Lend To, you’ll then need to bring both Switch 2s near each other. 

On the secondary device, hit continue. Go to Virtual Game Cards and select Borrow. Once transferred, the game will begin to download. 

On the Primary Switch 2, you won’t be able to play that game while it’s lent out. You’ll also be able to see which of your Family Group Members have which games. 

It’s also worth noting that each member can only borrow one game at a time. If you want your game back, select the game and then choose Collect from Family Group Member. The secondary device won’t get a warning. Once it’s loaded, the Secondary Switch 2 will automatically be unable to play the game anymore.

There you have both ways to share games across multiple Switch 2s. Hopefully this helps you figure out which option will work best for your gaming setup.

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iPhone Battery Draining Fast? You Might Need to Undo These 3 Settings

If battery life is your priority, consider turning off features like haptic vibration.

It’s not just your imagination: Your iPhone’s battery doesn’t last as long as it used to. That’s because every phone’s battery gradually loses its ability to hold a charge. But even if your iPhone is a few years old, you shouldn’t have to keep it in Low Power Mode all day. By making a few small changes, you can give your battery life a big boost.

Whether you’re using your phone to get directions, stream music or send that one last text, the last thing you want is for it to shut down at the worst possible moment. Instead of scrambling for a charger or switching on Low Power Mode every few hours, take a minute to check your iPhone settings. Turning off a few power-draining features could be the fix your battery desperately needs-and it only takes seconds to do.

You can also keep an eye on your Battery Health menu — it’ll tell you your battery health percentage (80% or higher is considered good), as well as show you how many times you’ve cycled your battery and whether or not your battery is «normal.»

We’ll explain three iOS features that put a strain on your iPhone’s battery to varying degrees, and show how you can turn them off to help preserve battery life. Here’s what you need to know.

Turn off widgets on your iPhone lock screen

All the widgets on your lock screen force your apps to automatically run in the background, constantly fetching data to update the information the widgets display, like sports scores or the weather. Because these apps are constantly running in the background due to your widgets, that means they continuously drain power.

If you want to help preserve some battery on iOS 18, the best thing to do is simply avoid widgets on your lock screen (and home screen). The easiest way to do this is to switch to another lock screen profile: Press your finger down on your existing lock screen and then swipe around to choose one that doesn’t have any widgets.

If you want to just remove the widgets from your existing lock screen, press down on your lock screen, hit Customize, choose the Lock Screen option, tap on the widget box and then hit the «« button on each widget to remove them.

Reduce the motion of your iPhone UI

Your iPhone user interface has some fun, sleek animations. There’s the fluid motion of opening and closing apps, and the burst of color that appears when you activate Siri with Apple Intelligence, just to name a couple. These visual tricks help bring the slab of metal and glass in your hand to life. Unfortunately, they can also reduce your phone’s battery life.

If you want subtler animations across iOS, you can enable the Reduce Motion setting. To do this, go to Settings > Accessibility > Motion and toggle on Reduce Motion.

Switch off your iPhone’s keyboard vibration

Surprisingly, the keyboard on the iPhone has never had the ability to vibrate as you type, an addition called «haptic feedback» that was added to iPhones with iOS 16. Instead of just hearing click-clack sounds, haptic feedback gives each key a vibration, providing a more immersive experience as you type. According to Apple, the very same feature may also affect battery life.

According to this Apple support page about the keyboard, haptic feedback «might affect the battery life of your iPhone.» No specifics are given as to how much battery life the keyboard feature drains, but if you want to conserve battery, it’s best to keep this feature disabled.

Fortunately, it is not enabled by default. If you’ve enabled it yourself, go to SettingsSounds & Haptics > Keyboard Feedback and toggle off Haptic to turn off haptic feedback for your keyboard.

For more tips on iOS, read about how to access your Control Center more easily and why you might want to only charge your iPhone to 95%.

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