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Your Guide to Epic Universe, the New Universal Theme Park Open Now

An insider’s guide to everything you’ll find at Universal Resort’s brand new theme park, including Donkey Kong Country, dragon drones and robotics, the Ministry of Magic ride and the werewolf roller coaster.

Universal Resort Orlando’s brand new theme park Epic Universe is now open, and CNET has all the details on the park and its immersive entertainment that ties in with movies, games and technology. We’re here to provide you with an insider’s guide to Epic Universe, which has five lands: Super Nintendo World, How to Train Your Dragon — Isle of Berk, Dark Universe, the Wizarding World of Harry Potter: Ministry of Magic and Celestial Park.

Epic Universe is the fourth Universal Orlando theme park, after Universal Studios Florida, Islands of Adventure and water park Volcano Bay. Universal says it’s goal is to be «a weeklong vacation destination,» much like its Orlando theme park competitor Walt Disney World, which has six theme parks (Magic Kingdom, Epcot, Animal Kingdom and Hollywood Studios, along with water parks Blizzard Beach and Typhoon Lagoon).

Part of Universal’s expansion also includes three new hotels: Universal Helios Grand Hotel, Universal Stella Nova Resort and Universal Terra Luna Resort, bringing its total to 11 hotels. (Disney World has more than 20 hotels, for comparison.)

Check out CNET’s guide below for what you need to know about Epic Universe, including ticket prices, new rides, restaurants and experiences. And read here for more on Universal’s planned UK theme park.

Super Nintendo World (featuring Donkey Kong Country)

Universal Orlando is finally joining Universal Studios Japan and Universal Studios Hollywood in hosting a Mario-themed land. Much like in the Japan and Hollywood parks, the marquee ride is Mario Kart: Bowser’s Challenge, where you hop inside a kart, collect coins and throw shells to try to win the cup.

There’s also Mine Cart Madness, a Donkey Kong-themed roller coaster, and Yoshi’s Adventure, where you board a Yoshi and go egg-spotting through the Mushroom Kingdom.

There are meet and greets with Mario, Luigi, Princess Peach and Toad, and the Toadstool Cafe for your dining needs.

Buy a Power-Up Band and you’ll be able to collect coins throughout the land and rides on the wearable wristband. It works throughout all three Super Nintendo World locations.

How to Train Your Dragon — Isle of Berk

How to Train Your Dragon finally has some space in a Universal theme park, 15 years after the original movie (which still has 99% critic rating on Rotten Tomatoes) was released in 2010. 

The much-loved DreamWorks movie, which featured Hiccup the teenage Viking and his quest to befriend rather than kill a dragon he names Toothless, spawned two sequels (both with over 90% on Rotten Tomatoes), as well as 10 seasons of two separate animated series and a live-action version of the first movie, which releases in June.

Now, you’ll be able to visit Berk (Florida’s version). It won’t be as cold, but it will be filled with Viking characters walking around the land, dragon robots you can greet on the ground and dragons flying over the colorful wooden buildings.

Hiccup’s Wing Gliders is the main attraction, a roller coaster that simulates the experience of riding on a dragon. A second ride, Dragon Racer’s Rally, will see each rider strapped into an individual dragon-shaped seat attached to a pendulum arm, flipping upside down as the arm swings up and around.

There’s also a water ride called Fyre Drill, where you’ll board a Viking longboat and shoot water cannons at the dragon targets and other boats you sail past, while you in turn get soaked.

For the younger visitors, Viking Training Camp is an adventure playground where they can climb, run, slide and play with interactive elements.

Rounding out the land is a live show starring Hiccup, Toothless, Astrid and Gobber, and Mead Hall, a dining option serving Scandinavian offerings like fish, meat, ale and mead.

Dark Universe, and Classic Universal monsters

This sinister-sounding land is dedicated to all the classic Universal monsters out there, with villains from Frankenstein’s monster to Dracula, The Wolf Man, The Mummy and the Creature from the Black Lagoon roaming Darkmoor Village.

Monsters Unchained: The Frankenstein Experiment is a ride inside a spooky Victorian manor, where you need to escape the experiments of Dr. Victoria Frankenstein. A second ride, Curse of the Werewolf, is a coaster that soars through the forest as you escape a pack of werewolves.

You can also experience the wonders of theatrical makeup and be transformed into a werewolf, vampire or mummy with the Monster Makeup Experience.

There are two dining locations in Dark Universe:

Wizarding World of Harry Potter: Ministry of Magic

This is the third Harry Potter location at Universal Orlando, after the Diagon Alley area in Universal Studios Florida and the Hogwarts/Hogsmeade area in Islands of Adventure. 

It’ll span both the Fantastic Beasts movies and the original Harry Potter series, meaning most of the land is themed after Paris in the 1920s, from where you can travel by the Métro-Floo network to the British Ministry of Magic in the 1990s.

The main attraction is the Battle at the Ministry ride, where you’ll help the trio fight Dolores Umbridge. It’s similar to the mechanics of the Hogwarts ride, except you’ll be in an elevator compartment at the Ministry of Magic, and it also features much-updated technology so it’s even more immersive.

There’s also Le Cirque Arcanus, a live show with performers, puppets and special effects, and is set in the Fantastic Beasts universe. 

There’s plenty to explore in this new area, including a new wand store called Cosme Acajor Baguettes Magique, more interactive wand locations and a French restaurant called Café L’air De La Sirène

It’s not connected to the Hogwarts Express train ride that goes between the other two Harry Potter lands in Orlando, however, due to the park’s distance from Universal Studios Florida and Islands of Adventure.

Celestial Park

Celestial Park is themed as a cosmic getaway, where you can ride a rocket at speeds of up to 62mph on the dual-launch roller coaster Stardust Racers — or if something slower-paced is more your thing, you can ride the Constellation Carousel.

There are also two restaurants — Atlantic and The Blue Dragon Pan-Asian Restaurant — as well as a shopping location called the Nintendo Super Star Store.

Celestial Park is the hub of the new theme park: you’ll enter Epic Universe into Celestial Park, and from there can take one of the four portals into the other lands.

How much do Epic Universe tickets cost?

Ticket pricing depends on how many days you want to spend at Universal Studios Florida, as well as which parks you want to go to, and whether you want to visit more than one park each day. Here are the options and starting prices. Keep in mind that pricing will change depending on what day of the week and time of year you visit, too.

For now, you can only purchase multiday park tickets to visit Epic Universe, unless you’re a Universal passholder. In future, Universal will allow you to buy a single-day ticket to visit the new park, but that option is not yet available.

3-day park tickets

  • 3 day, 4-park hopper: $452/adult, $442/child (Note: you can only spend one day inside Epic Universe, while on the other two days you can hop between Universal Studios, Islands of Adventure and Volcano Bay).
  • 3-day, 3-park hopper: $412/adult, $402/child (Note: you can only spend one day inside Epic Universe, while on the other two days you can hop between Universal Studios and Islands of Adventure).
  • 3-day, 3 parks, one park per day: $352/adult, $342/child (Note: you can only spend one day inside Epic Universe, one day at Universal Studios and one day at Islands of Adventure).

4-day park tickets

  • 4-day, 4-park hopper: $486/adult, $476/child (Note: you can only spend one day inside Epic Universe, while on the other three days you can hop between Universal Studios, Islands of Adventure and Volcano Bay).
  • 4-day, 3-park hopper: $436/adult, $426/child (Note: you can only spend one day inside Epic Universe, while on the other two days you can hop between Universal Studios and Islands of Adventure).
  • 4-day, 4 parks, one park per day: $421/adult, $411/child (Note: you can only spend one day inside Epic Universe, one day at Universal Studios, one day at Islands of Adventure and one day at Volcano Bay).
  • 4-day, 3 parks, one park per day: $371/adult, $361/child (Note: you can only spend one day inside Epic Universe, one day at Universal Studios and one day at Islands of Adventure).

5-day park tickets

  • 5-day, 4-park hopper: $522/adult, $512/child (Note: you can only spend one day inside Epic Universe, while on the other four days you can hop between Universal Studios, Islands of Adventure and Volcano Bay).
  • 5-day, 3-park hopper: $462/adult, $452/child (Note: you can only spend one day inside Epic Universe, while on the other four days you can hop between Universal Studios and Islands of Adventure).
  • 5-day, 4 parks, one park per day: $452/adult, $442/child (Note: you can only spend one day inside Epic Universe, and then choose between Universal Studios, Islands of Adventure and Volcano Bay for your other one-day tickets).
  • 5-day, 3 parks, one park per day: $392/adult, $382/child (Note: you can only spend one day inside Epic Universe, and then choose between Universal Studios and Islands of Adventure for your other one-day tickets).

Express Pass and VIP tours at Epic Universe

You can now also purchase a 1-day Express Pass for Epic Universe that’ll allow you to skip the lines at each attraction once. The cost is between $130 and $310 per person (on top of your regular ticket), depending on what date you go.

And if you want a truly luxe experience, you can fork over between $390 and $650 per person (also on top of your ticket) for a 4-hour VIP guided walking tour of the new park. With a VIP package, you’ll also get priority entrance to the rides, a discount on merchandise, complimentary valet parking and more.

A Photo Tour Inside Epic Universe

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Technologies

Apple CarPlay Ultra vs. Google Built-In: How the Next-Gen Auto Software Rivals Compare

Apple and Google are supercharging their car software experiences. Here’s how they differ.

I’d spent an hour driving a $250,000-plus Aston Martin up the Los Angeles coast when my hunger pangs became impossible to ignore, and as I’ve done many times before, I asked Siri (through Apple CarPlay) to find me a taco place. But then I did something no other car on the planet allows: I asked Siri to blast the AC and make the air colder. That’s because the 2025 Aston Martin DBX I drove was the first vehicle to come with Apple CarPlay Ultra, the upgraded version of the company’s car software.

Apple debuted CarPlay Ultra at WWDC 2025 last month, and this year’s version of the Aston Martin DBX is the first vehicle to launch with it (pairing with an iPhone running iOS 18.5 or later). As I drove the luxury crossover around, I fiddled with other features that aren’t available in regular CarPlay, from climate control to radio to checking the pressure on the car’s tires. Ultimately, Ultra gives deeper access to more car systems, which is a good thing.

That reminded me a lot of a new feature announced at Google I/O back in May: Google Built-In, which similarly lets users control more of a car’s systems straight from the software interface (in that case, Android Auto). When I got a demonstration of Google Built-In, sitting in a new Volvo EX90 electric SUV, I saw what this new integration of Google software offered: climate controls, Gemini AI assistance and even warnings about car maintenance issues.

But the name is telling: Google Built-In requires automakers to incorporate Android deeper into their cars’ inner workings. Comparatively, Apple CarPlay Ultra support seems like it won’t require car manufacturers to do nearly as much work to prepare their vehicles, just adding a reasonably advanced multicore processor onboard that can handle an increased task load. (Aston Martin will be able to add CarPlay Ultra support to its 2023 and 2024 lineups through firmware updates because they already contain sufficiently advanced CPUs.)

Both solutions reflect Apple’s and Google’s different approaches to their next versions of car software. Apple’s is lighter weight, seemingly requiring less commitment from the automaker to integrate CarPlay Ultra into their vehicles (so long as it has adequate processing power onboard), which will run through a paired iPhone. Google Built-In does require much more integration, but it’s so self-sufficient that you can leave your Android phone at home and still get much of its functionality (aside from getting and sending messages and calls). 

Driving with Apple CarPlay Ultra: Controlling climate, radio and more

As I drove around Los Angeles in the Aston Martin with Apple CarPlay Ultra, I could tell what new features I would be missing once I stepped back into my far more humble daily driver. 

At long last, I could summon Siri and ask it to play a specific song (or just a band) and have it pulled up on Spotify. Since Apple’s assistant now has access to climate controls, I asked to turn up the AC, and it went full blast. I asked to find tacos and it suggested several fast food restaurants — well, it’s not perfect, but at least it’s listening. 

To my relief, Aston Martin retained the physical knobs by the gearshift to control fan speed, temperature, stereo volume and the car’s myriad roadway options (like driving assistance) in case the driver likes traditional controls, but almost all of them could also be altered in the interface. Now, things like radio controls (AM/FM and satellite) and car settings are nestled in their own recognizable apps in CarPlay’s interface.

Ultimately, that’ll be one of CarPlay Ultra’s greatest advantages: If you enter an unfamiliar vehicle (like a rental), you still know exactly where everything is. No wrestling with a carmaker’s proprietary software or trying to figure out where some setting or other is located. It’s not a complete replacement — in the Aston Martin’s case, there were still a handful of settings (like for ambient light projected when the doors open) that the luxury automaker controlled, but they were weaved into CarPlay so you could pop open those windows and go back to Apple’s interface without visibly changing apps.

The dependable ubiquity of Apple’s CarPlay software will likely become even more essential as cars swap out their analog instrument clusters for screens, as Aston Martin did. There’s still a touch of the high-end automaker’s signature style as the default screen behind the wheel shows two traditional dials (one for the speedometer, one for RPMs) with Aston Martin’s livery. But that can be swapped out for other styles, from other dials with customizable colors to a full-screen Maps option.

Each of the half-dozen or so dashboard options was swapped out via square touchpads smaller than a dime on the wheel next to the other touch controls. On the dual-dial display types, I swiped vertically to rotate between a central square (with Maps directions, current music or other app information) or swiped horizontally to switch to another dashboard option. No matter which one you choose, the bottom bar contains all the warning lights drivers will recognize from analog cars — even with digital displays, you’re not safe from the check engine light (which is a good thing). 

Apple CarPlay Ultra doesn’t yet do everything I want. I wish I could also ask Siri to roll down the windows (as Google Built-In can — more on that later) and lock or unlock specific doors. If Apple is connected to the car enough to be able to read the pressure in each tire, I wish it could link up with the engine readout and be able to tell me in plain language what kind of maintenance issue has sprung up. Heck, I wish it could connect to the car remotely and blast the AC before I get in (or fire up the seat warmer), as some proprietary car apps can do. And while Apple Maps and Waze will be included at launch, Google Maps support is not, but it’s coming later.

These aren’t huge deficiencies, and they do show where CarPlay Ultra could better meet driver needs in future updates, notwithstanding the potentially dicey security concerns for using CarPlay Ultra for remote climate or unlocking capabilities. But it shows where the limits are today compared to Google’s more in-depth approach.

Google Built-In: Deeper car integrations — and, of course, Gemini AI

The day after Google I/O’s keynote was quieter back in May, as attendees flitted between focused sessions and demos of upcoming software. It was the ideal time to check out Google Built-In, which was appropriately shown off in a higher-end Volvo EX90 electric SUV (though not nearly as pricey as an Aston Martin). 

As mentioned above, Google Built-In has deeper integrations with vehicles than what I saw in Apple CarPlay Ultra, allowing users to change the climate through its interface or access other systems, including through voice requests. For instance, it can go beyond AC control to switch on the defroster, and even raise and lower specific windows relative to the speaker’s position: cameras within the car (in the rearview mirror, if I remember right) meant that when my demonstrator asked to «roll down this window» pointing over his left shoulder, the correct window rolled down.

Google Built-In is also connected to Gemini, Google’s AI assistant, for what the company is calling «Google Live,» a separate and more capable version of the Android Auto assistant experience in cars right now. With a Live session, I could request music or directions much like I could with Siri — but my demo went further, as the demonstrator tasked Gemini with requests better suited for generative AI, such as asking, «Give me suggestions for a family outing» and telling it to send a specific text to a contact. 

The demonstrator then asked Gemini for recipe advice — «I have chicken, rice and broccoli in the fridge, what can I make?» — as an example of a query someone might ask on the drive home.

Since you’re signed into your Google account, Gemini can consult anything connected to it, like emails and messages. It’s also trained on the user manuals from each car-maker, so if a warning light comes on, the driver can ask the voice assistant what it means — no more flipping through a dense manual trying to figure out what each alert means.

There are other benefits to Google Built-In, like not needing your phone for some features. But there are also drawbacks, like the need to keep car software updated, requiring more work on Google’s end to make sure cars are protected from issues or exploits. They can’t just fix it in the most current version of Android — they’ll need to backport that fix to older versions that vehicles might still be on. 

This deeper integration with Google Built-In has a lot of the benefits of Apple CarPlay Ultra (a familiar interface, easier to access features), just cranked up to a greater degree. It surely benefits fans of hands-off controls, and interweaving Gemini naturally dovetails with Google’s investments, so it’s easy to see that functionality improving. But a greater reliance on Android within the car’s systems could be concerning as the vehicle ages: Will the software stop being supported? Will it slow down or be exposed to security exploits? A lot of questions remain regarding making cars open to phone software interfaces.

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A Samsung Tri-Fold Phone Could Be in Your Future, if This Leak Is to Be Believed

UI animations might have revealed the imminent release of a so-called «Galaxy G Fold» device with three screens.

Samsung has been showing off mobile display concepts with three screens at trade events such as CES for several years, but it might finally bring one to market soon if a leaked UI animation is any indicator.

As reported by Android Authority, an animated image from a software build of One UI 8 appears to show what some are dubbing a «Galaxy G Fold» device with three display panels. The screens would be capable of displaying different information or working in unison as one large display. The new phone model could debut as early as next week at Samsung’s Unpacked event on July 9 in Brooklyn. 

Huawei released a tri-folding phone in February, the Mate XT Ultimate Design. 

Some websites have gone into overdrive trying to uncover details on what Samsung’s new device might include and how much it may cost, with Phone Arena reporting that according to a Korean media report, it could be priced at about $3,000. 

Samsung didn’t immediately respond to request for comment.

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