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Ultron, Jeff-nado and New Tactics Mode: There’s a Lot Riding on Marvel Rivals Season 2.5

The midseason update adds a new strategist to the roster and brings an experimental autobattler mode to Rivals.

Marvel Rivals season 2 is approaching its midseason update next week, and today we got our first glimpse of some of the changes coming to the game. 

The Marvel Rivals Season 2.5 update is a much-needed refresh for Rivals, which has struggled with declining Steam player numbers all season (not the full picture, but currently down to about one-third of the average players compared with January) and a player base that’s grown increasingly frustrated with one another.

What’s the cure for all this? Adding one of the most-anticipated new heroes and also leaning full bore into the zaniness by letting Storm and Jeff the Landshark team up to create a Jeff-nado.

Here’s what we learned about the Marvel Rivals season 2.5 update from today’s developer vision video

Marvel Rivals season 2.5 start date

Season 2.5 kicks off next Friday, May 30, UTC. We don’t have an exact start time, but for these major season updates the game tends to go offline in the middle of the night ET/PT and come back online in the wee hours of the launch date. 

New hero: Ultron

Officially announced at the start of season 2, Ultron joining the roster as a strategist might have been the most well-known «secret» that Rivals has been hiding since launch. If you’d asked me last year which role Ultron was most likely to slot into, I would’ve guessed duelist or vanguard, but a free-flying strategist with unique healing mechanics is a welcome change of pace for the role. 

Ultron’s video preview shows us a strategist who can leap in the air to escape divers and who has an attack range to take on enemy fliers. This could make him a great counter-pick to certain enemy comps, but we’ll have to wait for his full kit details to know for sure.

I’d love to see more strategists with unique mechanics like Loki’s clones or Invisible Woman’s shields — as much as I enjoy the shoot-to-heal strategist gameplay, I think the game’s in a better place when there’s more variety in the roster. So I’m likewise glad to see that Ultron’s ultimate isn’t another variation of «big heals in a circle» like most strategists’ ultimates — instead Ultron shoots a series of rapid-fire beams that heal allies and damage enemies. 

It’s no Loki Doppelganger, but it’s something different.

New map: Arakko

As usual, the midseason update adds a new map alongside the new hero — this time, we’re getting Arakko, the former sister island of Krakoa (season 2.0’s new map), which has been mechanized by X-tron, the version of Ultron that was reborn through Krakoa’s resurrection chamber. The map appears to be a payload map — convoy or possibly convergence — with heroes escorting the objective toward a lore-relevant destination.

A bunch of new team-ups and balance changes

The Rivals midseason patch is surprisingly hefty according to the latest developer vision video. The game is adding six new teamups, including a new one between Iron Man and Ultron, as well as two new team-ups for Jeff — the aforementioned Jeff-nado, plus the ability to use Venom’s symbiote to shoot healing tendrils onto (into?!) allies. Luna Snow can also give Hawkeye a stunning ice arrow, Rocket and Peni power up each other’s deployable abilities, and Punisher gives Black Widow’s rifle a piercing upgrade. 

In exchange, season 2.5 will say goodbye to four previous team-ups, including the notorious Symbiote Bond wherein Venom players gave Spider-Man and Peni Parker an extra damage burst to help melt your backline. Also leaving are Luna Snow and Jeff’s ice combo, Hawkeye and Black Widow’s afterimage team-up and Ammo Overload for Rocket and Punisher. In addition, Iron Man will no longer benefit from a team-up with Hulk (though Namor still does).

Rivals devs also addressed the current metagame, framing it as a «rock-paper-scissors dynamic» among mobile dive compositions (Cap, Iron Fist, Human Torch), wall-and-brawl comps (Groot paired with other mid-to-close-range heroes like Thing, Winter Soldier and Mister Fantastic) and triple-strategist compositions. It doesn’t feel like the fairest analogy, as the devs pointed to both of the latter comps as countering the high mobility comps, rather than being a true (theoretical) rock-paper-scissors where each composition is strong against one alternative and weak to another. 

Still, the developers are shaking things up in season 2.5 with balance changes, and the result is that Strange and Magneto are getting buffed while Groot, Cap and Emma Frost get hit with nerfs. Mobility-focused duelists Iron Fist, Human Torch and Psylocke are getting nerfs while Punisher, Storm and Squirrel Girl will receive «modest» buffs. The only strategist mentioned in the dev vision video’s upcoming balance tweaks was Luna Snow, whose ult charge gets another nerf, offset by a «mild boost» to her other abilities. 

I’m a little worried about some of these changes on paper. Targeting overperforming heroes is fine, but buffs to heroes like Punisher and Squirrel girl feel risky. I’m not a fan of buffing «noobstomper» heroes into relevance, but I’ll wait until I see the details and how things feel in the game before I actually panic. It’s also a bit perplexing that Rivals devs seem focused on increasing ult charge requirements for Luna Snow instead of just making it last less than an eternity. 

Other changes: New tactics mode, emoji

Perhaps the biggest surprise in the season 2.5 announcement was the addition of a new experimental mode called Ultron’s Battle Matrix Protocol. It’s an autobattler that lets you choose a team of six heroes, enhance their abilities, and unleash them against opposing teams. I have zero experience with autobattlers like Teamfight Tactics of Hearthstone Battlegrounds, but it was as fun watching a massive Venom looming over the battlefield as it was seeing a Namor with six (I counted) active turrets. 

The game is also introducing emoji, finally allowing you to nonverbally express your disdain for the teammates begging for healing while Spider-Man and Iron Fist treat you like a punching bag.

Technologies

Roblox Rolls Out Age-Verification Requirement for Chat Amid Child Safety Criticism

The age-verification tool estimates a player’s age to put them into a specific group before they can chat online.

Roblox, the online gaming platform that has been under fire due to child safety concerns, has introduced age-verification software that uses facial scanning to estimate the age of players. 

The system is currently voluntary, but by the first week of December it will be a requirement in Australia, the Netherlands and New Zealand in order for players to chat with others online. By early January, players in all Roblox markets, including the US, will be required to use the software if they want to engage in chats with other players. Roblox said it has also launched a Safety Center hub with information for parents and parental control tools. 


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Roblox says the age-verification system is being put in place to limit contact between adults and children, which has been a chief concern among child-safety advocates. 

However, while some experts expressed optimism about Roblox’s changes, they disagreed on whether the new features go far enough for the platform and whether Roblox’s reputation can be repaired.

How it works

Roblox’s new age-verification feature takes a 3D scan of a player’s face, using a webcam or a mobile device’s camera, to estimate the person’s age. Based on that estimate, a player can use online chat with other players in their age group.

In a video about the software, Roblox says it immediately deletes captured images or video after the age check is complete.

The age check is performed by a vendor of Roblox called Persona.

Once they complete the check, players are grouped into the following age categories: under 9, 9–12, 13–15, 16–17, 18–20, or 21 and over. The company said that those under 9 won’t be allowed to chat without parental permission. The chats won’t be strictly limited to those age groups, necessarily. Roblox said players «can chat only with peers in their group or similar groups, as appropriate.»

A representative for Roblox said in an email to CNET that the technology should not be considered facial recognition because it’s not being used to identify a particularly person, only to estimate their age. 

The company said it’s also taking measures such as restricting media sharing among players and using AI to monitor chats. 

Ongoing controversy

One of the aims of the launch, which was first announced in the summer, was to address criticism that the platform has not adequately protected underage Roblox players. The criticism comes at a time when Roblox is more popular than ever, having broken its own records this year for the number of players on its platform at the same time. It’s estimated to have about 380 million active monthly users.

Roblox is currently facing dozens of lawsuits related to claims of sexual abuse and child exploitation from families of children who played Roblox. It is also the target of investigations or lawsuits from states including Florida, Texas, Louisiana and Kentucky.

Roblox was dealt a setback earlier this month when a California judge declined the company’s motion to move one of these suits into private resolution. 

The company says its safety features are moving beyond what other game platforms offer to protect minors. 

According to a corporate post about the safety features: «Roblox is the first online gaming or communication platform to require facial age checks to access chat, establishing what we believe will become a new industry standard.» 

The online streaming platform Twitch is also introducing an age scan feature, but so far only in England
In response to the Roblox and Twitch changes, Anna Lucas, online safety supervision director at the British regulatory agency Ofcom, said, «We’re pleased that children will be better protected from harmful material and predators on Twitch and Roblox. Under the UK’s online safety laws, platforms must now take steps to keep kids safe, and we’re ensuring they meet their responsibilities. There’s more to do, but change is happening.»

What’s next for Roblox?

Experts CNET spoke with in areas including child privacy and safety, online marketing and tech viewed the steps Roblox is taking as positive, But there’s wide disagreement on whether the company is going far enough with its protections.

«Roblox’s new age-verification tools are encouraging, but from a parenting standpoint, they’re just one part of the safety puzzle,» said Dr. Scott Kollins, a clinical psychologist and chief medical officer at Aura, an online safety app. «The real question for families is whether these features meaningfully improve kids’ day-to-day experience on the platform. Age verification is a step forward, but children still need guardrails and clear explanations about how online interactions work.»

Kollins said that active parenting needs to take place before kids log on to Roblox in addition to the company designing its product with safety in mind.

Stephen Balkam, founder and CEO of the Family Online Safety Institute, called the age-verification «a hugely important step» in the direction of making Roblox a safer platform. He said he hoped other online platforms might follow Roblox. 

«My only hope is that in the long term, Roblox’s age assurance methods become interoperable with other gaming and kid-focused sites and platforms, so parents and kids only have to go through the verification process once,» Balkam said.

Like Kollins, Balkam emphasized the importance of parental involvement, since no site is entirely safe. 

«Set family rules, use parental controls and have regular conversations with your kids,» he said. «So, no, don’t ban Roblox, but use their industry-leading tools and keep the lines of communication open and your kids should be able to have a fun and creative time.»

Liability and trust

Some experts also view the changes as a way to mitigate the company’s reputational damage and address legal challenges.

The age verification is «not a silver bullet,» said Paromita Pain, associate professor of media studies at the University of Nevada, Reno.

«Even a very strong safety revamp doesn’t erase that record, but it does give Roblox a narrative: ‘We heard you, we’re now at or above industry standard, so future risk is sharply reduced,’ » Pain said. 

The moves, Pain said, could rebuild trust, but many parents will see age checks as coming too late. Pain said that the company should adopt independent audits of child-safety practices, make its parental and teen controls stricter by default and commit to «safety by design» by making systemwide changes on private servers and environment designs.

The current changes won’t fix things for Roblox, she said. «Only sustained, independently-verifiable changes—and probably some large settlements—will do that.»

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Technologies

Waymo Is Going Fully Autonomous in 5 New Cities. Everything to Know About the Robotaxi

Here’s everywhere the self-driving company operates and where it’s headed soon.

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Technologies

Today’s NYT Connections: Sports Edition Hints and Answers for Nov. 19, #422

Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Nov. 19, No. 422.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition features a blue category that I think is a real stumper, unless you’re familiar with one certain phrase. If you’re struggling but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Splish-splash.

Green group hint: Hoopsters.

Blue group hint: Get in shape.

Purple group hint: Vroom-vroom.

Answers for today’s Connections: Sports Edition groups

Yellow group: Swim gear.

Green group: NBA player nicknames.

Blue group: HIIT.

Purple group: ____ car.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections: Sports Edition answers?

The yellow words in today’s Connections

The theme is swim gear. The four answers are cap, goggles, nose clip and suit.

The green words in today’s Connections

The theme is NBA player nicknames. The four answers are Book, Joker, Kat and Wemby.

The blue words in today’s Connections

The theme is HIIT. The four answers are high, intensity, interval and training.

The purple words in today’s Connections

The theme is ____ car. The four answers are funny, Indy, rally and stock.

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