Technologies
Apple iPhone 16E Specs vs. iPhone 15 Pro: New Entry-Level or Last Year’s Pro
Both iPhone models offer a lot of features while saving money over more-expensive options.
One of the biggest selling points of Apple’s $599 iPhone 16E is that it offers excellent bang for the buck. It is Apple’s most affordable iPhone, but it still has many of the same features as the $799 iPhone 16, such as the latest A18 chip and Apple Intelligence, which introduces generative emoji, smarter notifications and, eventually, an improved Siri.
Yet, it might be worth looking at the company’s older iPhones, such as the iPhone 15 Pro. It might not be as cheap as the iPhone 16E, but it has much better features, such as a nicer camera and better charging capabilities. Those extra features might be worth the higher price. Plus, you can potentially get it at a lower price than the iPhone 16 if you buy it refurbished.
How do these phones compare? We’ve outlined a few features for you to find out which one is the best iPhone for you.
Display
The iPhone 16E and the iPhone 15 Pro feature the same 6.1-inch size screen at a similar display resolution, but there are still a few differences. The iPhone 16E runs at a 60Hz refresh rate — similar to all of the non-Pro iPhone models — and it can reach a 1,200-nit peak brightness. It also has a similar display notch to the iPhone 14, and does not support the Dynamic Island that serves up contextual information on other iPhone 15 and 16 models. It’s functional and should work fine whether you are using the phone indoors or outdoors, but the Pro’s screen has several additional perks.
The iPhone 15 Pro’s display can run at a variable refresh rate between 10Hz and 120Hz, changing based on what activity you are doing. You can expect to see the smoother 120Hz refresh rate when scrolling through websites, playing games and other applications that benefit from smoother animations. According to Apple, it will hit the lower end of that range to conserve battery life when you aren’t using the phone. The display also hits a higher 2,000 nits of peak brightness (outdoors) and includes the Dynamic Island that shows information like the music player or countdowns around the space of the front-facing camera’s display cutout.
Processor
The iPhone 15 Pro has the A17 Pro chip, which is a six-core CPU with two performance and four efficiency cores that makes it great for graphics and gaming. The iPhone 16E, on the other hand, ships with the latest A18 chip, which gives it a touch more power and speed. In practice, the A17 Pro is still a very capable chip that will serve you well for years to come. The A18 chip, however, will likely receive software and new feature updates for a slightly longer period of time. Both processors are capable of running Apple Intelligence and more advanced iPhone games like Resident Evil 4 Remake and Death Stranding.
Apple Intelligence
One of the iPhone 16E’s biggest highlights is that it supports Apple Intelligence, which was previously only available in Apple’s high-end offerings like the iPhone 15 Pro and the iPhone 16. Apple Intelligence offers plenty of benefits such as smart writing tools, a Clean Up tool that removes unwanted elements from photos and a potentially smarter Siri on a future update. The iPhone 15 Pro, as mentioned, has had this from the start, so the two are fairly equal in this department.
Camera
The biggest visual difference between the iPhone 16E and the iPhone 15 Pro is that the latter has three cameras instead of one. The iPhone 15 Pro has a 48-megapixel wide lens, a 12-megapixel ultrawide lens and a 12-megapixel telephoto lens with 3x optical zoom. It also has a large 48-megapixel sensor that helps immensely in low light. The iPhone 16E, on the other hand, only has a single 48-megapixel rear camera. It has to rely on sensor-cropping for improved zoomed-in shots. Both have 12-megapixel front-facing cameras.
Charging
Another downside to the iPhone 16E is that it lacks support for MagSafe wireless charging, and is only compatible with Qi charging capped at 7.5W. The iPhone 15 Pro, on the other hand, supports 15W MagSafe charging. Not only can it wireless charge at twice the speed, it also supports a whole range of magnetic accessories that the iPhone 16E won’t be able to use unless it has a third-party MagSafe-compatible case.
Both phones use USB-C for wired charging, with Apple citing that both can recharge their battery to 50% in 30 minutes when connected to a 20W adapter. In CNET’s review testing for the iPhone 16E and iPhone 15 Pro, both phones tested slightly better than this. The iPhone 16E recharged from 0% to 59% in 30 minutes, and the 15 Pro recharged from 0% to 62% after being updated to iOS 17.0.3.
Pricing (and a note on buying refurbished)
Obviously, the iPhone 16E offers the lower price as it retails for just $599. Apple, however, is now officially selling a refurbished version of the 15 Pro for just $759, which is cheaper than the $799 iPhone 16. Sure, that’s more expensive than the 16E, but the Pro’s extra features might be worth a higher price for you. Additionally, while buying phones in a secondary market has its issues (the phone might not always be in great shape), Apple’s official refurbished program has an excellent reputation that is akin to buying the product new.
Check out the following chart to see how the iPhone 16E and the iPhone 15 Pro stack up in other aspects.
Apple iPhone 16E vs. Apple iPhone 15 Pro
| Apple iPhone 16E | Apple iPhone 15 Pro | |
|---|---|---|
| Display size, resolution | 6.1-inch OLED display; 2,532×1,170 pixels; 60Hz refresh rate | 6.1-inch OLED; 2,556×1,179 pixels; 120Hz adaptive |
| Pixel density | 460 ppi | 460 ppi |
| Dimensions (inches) | 5.78 x 2.82 x 0.31 in. | 5.77 x 2.78 x 0.32 in |
| Dimensions (millimeters) | 146.7 x 71.5 x 7.8 mm | 146.6 x 70.6 x 8.25 mm |
| Weight (ounces, grams) | 167g (5.88 oz.) | 187g (6.6 oz) |
| Mobile software | iOS 18 | iOS 17 |
| Camera | 48-megapixel (wide) | 48-megapixel (wide), 12-megapixel (ultrawide), 12-megapixel (3x telephoto) |
| Front-facing camera | 12-megapixel | 12-megapixel |
| Video capture | 4K | 4K |
| Processor | Apple A18 | A17 Pro |
| RAM/Storage | RAM unknown + 128GB, 256GB, 512GB | 128GB, 256GB, 512GB, 1TB |
| Expandable storage | None | None |
| Battery/Charger | Up to 26 hours video playback, 21 hours streamed video playback, 90 hours of audio playback. 20W wired charging, 7.5W Qi wireless charging | Undisclosed; Apple claims up to 23 hours of video playback (20 hours streamed) |
| Fingerprint sensor | None, Face ID | None (Face ID) |
| Connector | USB-C | USB-C (USB 3.0) |
| Headphone jack | None | None |
| Special features | Action button, Apple C1 5G modem, Apple Intelligence, Ceramic Shield, Emergency SOS, satellite connectivity, IP68 resistance | 5G (mmw/Sub6), Action Button, Always-On display, IP68 rating, MagSafe, Dynamic Island, 5x optical zoom (120mm equivalent),satellite connectivity, eSIM, Thread networking technology |
| Price off-contract (USD) | $599 (128GB) | $999 (128GB, $1,099 (256GB), $1,299 (512GB), $1,499 (1TB) |
| Price (GBP) | £599 (128GB) | £999 (128GB), £1,099 (256GB), £1,299 (512GB), £1,499 (1TB) |
| Price (AUD) | AU$999 (128GB) | AU$1,849 (128GB), AU$2,049 (256GB), AU$2,399 (512GB), AU$2,749 (1TB) |
Technologies
Let T-Mobile Pick Up the Tab. Get a Free iPhone 17 With a New Line
If you’ve been looking to add a new line or switch carriers, you can scoop up Apple’s latest flagship on T-Mobile’s dime.
Apple’s new iPhone 17 typically costs $830 for the 256GB configuration, or up to $1,030 for the 512GB configuration. However, T-Mobile isoffering it to customers for free if they meet certain qualifications. If you’ve been looking to trade in your old device or choose an eligible plan, now is a great time to nab this deal.
T-Mobile doesn’t mention a deadline for this deal’s end, but it’s best to act fast if you’ve been wanting the latest iPhone.
To get a free iPhone 17, you’ll need to switch to T-Mobile on an Experience Beyond or Experience More plan and open a new line. You can also choose a Better Value plan, but you must add at least three lines with that plan to get your phone. You can also add a new line on a qualifying plan to score the deal, so long as you also have an eligible device to trade in.
Buyers are still responsible for the $35 activation fee. You’ll get bill credits for 24 months that amount to your phone’s cost. Additionally, you can only get up to four devices with a new line on a qualifying plan.
Note that newer phones will net you more trade-in credits, but an iPhone 6 will net you at least $400 off. The iPhone 17 Pro is also free with a trade-in of an eligible device on an Experience Beyond plan. The iPhone 17 Pro Max is just over $4 per month right now, with the same qualifications.
We’ve also got a list of the best phone deals, if you’d like to shop around.
MOBILE DEALS OF THE WEEK
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$749 (save $250)
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$298 (save $102)
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$241 (save $310)
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$499 (save $300)
Why this deal matters
The iPhone 17 series is the latest in Apple’s ecosystem. These smartphones are made to work with Apple Intelligence, include faster chips, offer improved camera performance and show off Apple’s trademark gorgeous design. Starting at $830, they’re not the cheapest phones around, so carrier deals like this one are the best way to save some serious cash.
Technologies
How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI
Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.
Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.
US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.
Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.
Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs.
Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.
«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.
Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation.
«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said.
For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.
«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»
For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.
«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»
Technologies
Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum
No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.
On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.
Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.
It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.
I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.
Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.
Nintendo’s first stab at 3D now feels like a museum piece
For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first.
The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.
The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.
Awkward and easy to use
All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.
To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.
As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.
The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.
The weirdness is my type of indie
All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty.
But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?
Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.
Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.
The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.
A novelty that’s niche as hell
Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.
Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?
A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges.
Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.
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