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Anno 117 Pax Romana Preview: A Beautiful Simulation of a Prosperous Time

Diplomats and traders rejoice. The year 117 is a perfect setting for the Anno series.

Over three decades, the Anno series has plunged gamers into deep real-time strategy experiences set within some of the most massive empires that humans have ever built. From the Renaissance to the Industrial Revolution, Anno tasks players with balancing ravenous economic growth with conflicts of ideological revolution — and coming out the other side with a strong, unified state.

The next game in the series, Anno 117: Pax Romana, has the earliest historical setting for the Anno series to date, and it’s an incredibly ambitious shift (nearly as much as the brief stint in futuristic settings with Anno 2070 and Anno 2205). As the dates suggest, Anno 117 takes place during a time of immense economic and cultural prosperity in antiquity — and I got an early peek at how that looks during a three-hour hands-on virtual preview session moderated by an Ubisoft employee.

While Anno 117: Pax Romana is a game where you’ll still be focusing on your economy and fostering positive relations first and foremost, you’ll also need to consider building fortifications and training units for land and sea combat.

As the game is centered on growing your own Roman empire, you’ll have to choose which end to colonize first, either beginning in Latium (in modern-day western Italy, around Rome) as a Roman governor or expanding Celtic influence by starting in Albion (in modern-day England). My hands-on preview was limited to Roman gameplay, but I was able to see how much depth the Celts add to the game. Starting in Albion doesn’t just change the map geography and resource nodes you can build around, it changes the research trees, religions and construction projects you’re able to access as well.

Many contemporary 4X strategy games (it stands for explore, expand, exploit and exterminate) such as Sid Meier’s Civilization 7 and Age of Mythology: Retold focus heavily on outmaneuvering and destroying your opponents. In Anno 117, there isn’t really the same type of «win condition» — and there’s far less extermination to revel in overall.

The interwoven construction systems of Anno 117 are easy to pick up but difficult to master, especially if you want your empire to span multiple islands across the map. Here’s what I picked up about the game during my three-hour preview.

When building a civilization, the devil is in the details

If you’re choosing to set a game in the golden age of Roman civilization, it definitely makes sense to focus on graphical fidelity — I’m sitting down here to engage with the beauty and culture of Pax Romana.

Anno 117 doesn’t disappoint in this regard. Toward the tail end of my hands-on preview, I frequently found myself straying away from my self-imposed objectives to simply watch my citizens barter in the marketplace or work away on the wheat or hemp farms that stretched across the countryside.

Each dwelling you build adds three new citizens to your island, and these nonplayable characters are fully simulated as they go about their day-to-day business.

I watched the plebeians master their crafts, making silks and baking bread before they retired to cultural centers to find an education. The lower class libertini mined ore, chopped wood and delivered goods on handcarts, creating a constant stream of foot traffic that was mesmerizing to keep an eye on.

The complexity of these real-time interactions is a real treat. If too many workers gather at a warehouse with goods and raw materials, the roadways jam up and productivity drastically drops. It felt incredibly natural to manage these blockages and make necessary adjustments because I was already so involved with the little lives carrying on in the game.

Once you build something you feel truly proud of, Anno 117 has features that let you toggle the heads-up display off — I used this photo mode to capture some of my favorite pictures for this section of my preview. The images can’t capture the simple joy of watching fields of golden wheat swaying in the wind, but I think they convey the splendor of a budding city-state in Latium.

You might need an urban planning degree to run a well-oiled machine

If I could go back in time and restart my Anno 117 preview play session, I’d choose to take a beat before beginning construction on my starting island.

That’s no joke — every resource node, production center and citizen dwelling will affect how future supply chains are built, and that’s before factoring in the increasingly complex web of roads you’ll have to build to connect everything to the docks.

I shrugged and placed my first houses and farms randomly in the middle of the map, and it started causing problems for me hours later when I needed to build out unhygienic pigsties and hazardous kilns to broaden my civilization’s economic prospects.

There’s almost an overwhelming number of variables to juggle. Resources can only be extracted from certain nodes (and some fisheries and farms can only be built where the soil or water is suitably fertile for them), warehouses need to be located close enough for storage and production facilities will need speedy access to requisite materials.

More complex goods require multiple resources to make, which means your supply chains will become even more complicated as ore, grain and animal products move further and further around your budding city.

As settlements become cities, problems emerge. Certain structures can spread disease and others are fire hazards, and you’ll need to invest in Pax Romana’s version of hospitals and firemen to mitigate these risks. I didn’t have to worry about invading forces in the demo — my Pax Romana was a true time of peace — but you’ll have to secure your borders in the full release, ensuring that there is enough military manpower spread around that your citizens are safe. It’s been some time since land combat was featured in an Anno game, but you can train warriors and scouts that patrol your land for different quest objectives.

The speed of your city’s growth and expansion is largely dependent on the caliber of citizens you’re drawing to your island: In order to upgrade your citizens, you must cater to their basic needs and their luxury wants by building them into the city-state’s supply chain.

This can be confusing to a new player — I was left momentarily scratching my head about being limited to construction of logging camps, wheat farms and basic food and clothing production — but the real construction possibilities open up once you begin diversifying your population with more worker types. I unlocked the plebeians in the latter half of my first hour with Anno 117, and that’s when the game truly picked up and more construction options became available.

Even so, I’d caution against rushing the citizen class upgrades. Expanding too quickly is a huge strain on your purse, and I found that I needed to spend a lot of denarii in order to establish a decent income.

This is one of the cases where slow and steady improvements to your supply lines are extremely important. I quickly learned the lesson that private equity seemingly hasn’t: Don’t sacrifice long-term growth on the altar of short-term profits. That’s a good way to get hosed down with a net negative denarii drain, which will slow your expansion indefinitely.

If you’re willing to take the time to do some very basic planning before clearing out trees and establishing your first builds, I expect players will find Anno 117 to be a very rewarding (if occasionally confusing) city builder spanning a rich territorial tapestry of different island factions.

Hidden at the periphery: Trade routes, disputes and random events

During my three-hour play session, I was largely relegated to a single island, building out the basic necessities and cultural landmarks that serve to kickstart a burgeoning Roman province. Even still, I was able to get a glimpse at some of the game’s deeper systems — and there’s a lot going on in the wider world while the player is getting themselves situated.

There are many other nonplayable characters governing their own states on neighboring islands, and I would occasionally get notifications informing me of their achievements in research, development and trade.

These pop-ups created a sense of urgency — my civilization was not being built within a vacuum, and I couldn’t be sure if these other peoples had a tendency to build mutually beneficial relationships or if they stood only to conquer their nearby foes. I mostly enjoy building trade routes and forging alliances with others, but I would be lying if I said that these infrequent updates didn’t have me contemplating an investment in a bigger military presence.

I imagine that starting with the Romans in Latium or the Celts in Albion won’t just affect the nodes you can unlock in your research tree, but will change the way different neighbors interact with you as you make contact with them throughout the wider world.

Not every interaction with outsiders is a promise to paint the streets or oceans red — and outside of trade, there are other ways that NPC factions help you build a better future.

Provinces that adopt the same faith as you cement the belief in your gods, and both societies will reap greater buffs as the religion spreads among a larger population. These boons can increase research speed, military might or economic production. A rising tide raises all ships, and spreading religious fervor benefits all governors who worship the same gods.

Players will exert influence on the wider world, but it will also exert an influence on their own city-state: The society they’ll build is only one piece of a much grander, ever-shifting puzzle.

On a more granular level, a player’s civilization will undergo random events and disputes that keep it in a state of perpetual motion. Their people are never at a standstill (unless one uses their omnipotent powers to literally pause time) and as such, they’ll have trade disagreements, spread rumors and even riot.

Some of these events are simple decisions: In a moment of economic turmoil, I took a bribe from a wealthy businessman, but ended up enraging workers throughout the city; another time, I chose a personal advisor who increased my passive income instead of one who would optimize the storage of my warehouses.

Other events start up more involved questlines — when citizens live in fear of a nearby shipwreck that is said to be haunted, I’d have to train up a scouting party and send them into the depths to report on what was truly happening. These secondary objectives make your territories feel alive and engage the player outside of the usual city-building activities.

There’s a complex world hidden behind the curtain of Anno 117, but the game is approachable for new real-time strategy players, continuing the series’ usual throughline of placing an emphasis on solving conflict through economic and diplomatic means.

Combat is certainly present, but I was able to completely avoid it during my preview session, leading me to wonder how much fighting there will truly be for the more military-minded players. Either way, Anno 117: Pax Romana sold me on its premise — and I wanted to continue building my empire during this historically unprecedented time of peace.

Anno 117: Pax Romana is set to be released in 2025, but we don’t have an exact date as of yet. The game will be available on PC, PS5 and Xbox Series X and S.

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I Used to Tell People Wi-Fi 7 Routers Were a Waste of Money. CNET’s Lab Data Just Proved Me Wrong

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My Camera Test: Comparing the $499 Pixel 10A With the Galaxy S25 FE, Motorola Edge

The Pixel 10A’s cameras are similar to those on the 9A, but it still performs quite well compared to other phones in its price range.

Google’s $499 Pixel 10A uses nearly the same cameras as last year’s Pixel 9A, but I wanted to see how its photos directly match up to its midrange Android rivals: the $650 Samsung Galaxy S25 FE and the $550 Motorola Edge.

I traveled with all three phones around St. Petersburg, Florida, checking how flexible each was in different environments, from bright outdoor settings to an indoor coffee shop and an evening brewery. All three environments can be challenging for the small image sensors on each phone. 

While I find the cameras on all three phones to have different strengths and weaknesses depending on the setting, I’m quite impressed with how the Pixel 10A keeps up. In my tests, the photos include lots of detail, even though certain settings appear to involve a lot of processing to improve them.

Wide and telephoto cameras

Starting with photos taken on the sidewalk in downtown St. Petersburg, I notice that all three phones handle bright sunlight slightly differently, especially how it’s depicted on the street.

For the Pixel 10A, the sun provides a slight exposure mark over the Bay First sign at the top of the frame, but it remains fairly cordoned off to focus on the rest of the streetscape. Zooming in, you can see the Century 21 location, but the street is captured in the most detail, with the phone’s camera maintaining its natural gray color.

For both the Galaxy S25 FE and the Motorola Edge, the sun has a more pronounced effect on the rest of the image. The pavement’s color is notably brighter. I also find both the S25 FE and the Edge have slightly more clarity on the business signs on the Bay First building, including the aforementioned Century 21 logo.

Since the S25 FE and the Edge each include a telephoto camera that supports 3x optical zoom, I took a photo at that zoom with each phone. The Pixel 10A uses digital zoom on the phone’s 48-megapixel wide camera, but a lot of the scene’s detail remains preserved.

The Pixel’s zoom photo provides a clear view of the 7th St N sign, the trees and the plants. However, if you look further back at the next intersection, you’ll notice that the 7th St S sign and the Colony Grill are much harder to see. It’s those smaller details that are captured by the S25 FE and the Edge, both aided by telephoto cameras, making them more visible.

Of the three zoom photo examples, I feel like the S25 FE has the best color reproduction while also retaining details like the signs further back. Even though the photo was taken with the S25 FE’s 8-megapixel telephoto camera rather than its 50-megapixel wide camera, the colors remain complementary when comparing the 1x to the 3x. Meanwhile, the Edge’s 10-megapixel telephoto camera looks quite a bit different from the 50-megapixel wide camera — the whole image has a more yellowish hue.

Ultrawide cameras

Moving inside the Southern Grounds coffee shop, I decided to use the ultrawide cameras to capture my sausage, egg and cheese on toast. The three photos came out wildly different.

The Pixel 10A’s 13-megapixel ultrawide and S25 FE’s 12-megapixel ultrawide have a more balanced set of colors and details, in my opinion. The wheat toast appears lighter in the Pixel’s photo than in the darker hues captured by both the S25 FE and the Edge.

When zooming into my notebook, however, the Pixel and S25 FE captured more of the page markings, details that blur together more in the photo taken by the Edge. While the Edge’s 50-megapixel ultrawide camera is a higher-spec number, I noticed it had a harder time distinguishing toast levels, giving more of it a darker look. If I hadn’t eaten it myself, I’d have thought it was burned based on the Edge’s photo.

Night photography

Moving over to a nighttime setting, I used the three phones to take photos outside of 3 Daughters Brewing. I felt like all three did a decent job at producing the colors of the building, but they differ in how they handle light sources.

Both the Pixel and the S25 FE tone back the glare produced by the various lighting fixtures. Meanwhile, the Edge’s photos show noticeable streaks that dominate the sky. When inspecting the photos more closely, I find that the Galaxy captured a sharper view of the furniture, like in the Connect 4 set next to the blue chairs in the center of the frame. The same details are visible in the Pixel’s and the Edge’s depictions of the scene, but they appear smudgy by comparison. 

This type of scene needs to take advantage of a phone’s processing power in order to iron out visibility issues, and I do find that the Edge appears to come up short here in this regard, with a lot of noticeable image noise.

Selfies

Each phone takes selfies with noticeable differences in style and color choices. For this test example, I’m in a well-lit daytime room with natural light from a window. The 12-megapixel front-facing camera on Google’s Pixel 10A brightened up my face as if there was a light in front of me, and captured a decent amount of the details of my hair and face.

The front-facing camera on Samsung’s Galaxy S25 FE shows a noticeably darker color tone, but it still captures a similar shade of orange on the wall behind me. Of the three photos, I felt like the S25 captures the most details, including strands of hair, and defaulted to a closer crop than the other two.

The photos taken by the 50-megapixel selfie camera on the Motorola Edge feel a bit smoothed out. The orange color on the wall is noticeably different from the Pixel and the S25 FE, though it does capture a lot of my face details, from hair strands to the fabric textures on my shirt.

The $499 Pixel 10A camera keeps up and, in some cases, exceeds the detail captured by the slightly more expensive $550 Motorola Edge and $650 Galaxy S25 FE. I’m quite impressed by how the Pixel camera handles colors and low-light environments, but the phone’s processing work sometimes makes scenes appear brighter than they are in real life.

The Galaxy S25 FE is no slouch either, with a third telephoto lens for capturing more detail farther away. While I did find the Motorola Edge to struggle in low light, it is one of the lowest-cost phone options currently available for someone who must have a 3x optical telephoto camera.

But if you can live without the telephoto lens, the Pixel 10A’s low cost and photography abilities will likely be a good fit for most people.

Google’s Pixel 10A Looks Stylish for a Low-Cost Flagship Phone

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Today’s NYT Strands Hints, Answers and Help for March 14 #741

Here are hints and answers for the NYT Strands puzzle for March 14, No. 741.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Does today’s date seem memorable to you? If so, today’s NYT Strands puzzle might be easy. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: A math teacher’s favorite dessert.

If that doesn’t help you, here’s a clue: 3.14

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • RITE, SPIT, TIPS, STAT, STATE, GIVE, RUST, FINE, LAZE, SURE, PEAL

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • VENT, CRUST, FRUIT, EDGES, GLAZE, FILLING, LATTICE

Today’s Strands spangram

Today’s Strands spangram is HAPPYPIDAY. To find it, start with the H that’s six rows down and three to the right from the upper-left corner, and make — well, a pie shape.

Toughest Strands puzzles

Here are some of the Strands topics I’ve found to be the toughest.

#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.

#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT. 

#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.

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