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Motorola Razr 2025 vs. Razr Plus and Razr Ultra: All the Specs Compared

This year, Motorola added the $1,300 Ultra to its Razr lineup. Here’s how it stacks up against the two more affordable models.

Motorola has unveiled three new Razr foldable phones that range in price and features: the $700 Motorola Razr, the $1,000 Razr Plus and the $1,300 Razr Ultra, which are all available now. But what are the key differences between these modern flip phones?

The newest addition to the lineup, the Razr Ultra, levels up the capabilities you’ll find in the baseline Razr and the Razr Plus — and appears poised to give the $1,100 Samsung Galaxy Z Flip 6 a run for its money. The Razr Ultra packs 50-megapixel wide and ultrawide cameras, a 4,700-mAh battery and 68-watt charging. But read on to see how it compares to its less pricey Razr counterparts and if nabbing the top-of-the-line device is worth the extra money. 

But first, here are some commonalities across the three phones. They all run Android 15, have a side fingerprint sensor, boast an IP48 rating for dust and water resistance and lack a headphone jack and expandable storage. 

Each phone is equipped with Moto AI features that can be activated with a dedicated button, or by looking and speaking directly at the phone. Motorola has integrated services from Perplexity, Microsoft Copilot, Meta’s Llama and Google Gemini to handle tasks like transcriptions, brainstorming and serving up suggestions based on what’s on your screen.

One thing to note is how Motorola’s Android support comes up short compared to the competition. You’ll only get three years of major software upgrades and four years of security updates on the phones, compared to the seven years Samsung and Google offer on their phones.

Now, onto what separates the 2025 Motorola Razr, Razr Plus and Razr Ultra.

Razr 2025 vs. Razr Plus vs. Razr Ultra screen size(s)

The most noticeable difference when looking at the three phones is the nearly half-inch bezel on the baseline Razr’s cover screen, which shrinks down that display to 3.6 inches, versus the 4-inch cover displays on the Razr Plus and Razr Ultra. Another key difference is that the baseline Razr’s cover screen has a 90Hz variable refresh rate, while the two pricier phones go up to 165Hz. All three cover screens are pOLED displays.

Moving to the internal displays, the Razr has a 6.9-inch FHD+ AMOLED display with a 120Hz variable refresh rate, while the Razr Plus has a 6.9-inch FHD+ pOLED display with a 165Hz variable refresh rate. The Razr Ultra, meanwhile, has a 7-inch Super HD AMOLED display with a 165Hz variable refresh rate.

Razr 2025 vs. Razr Plus vs. Razr Ultra cameras

Camera capabilities could be a determining factor when choosing one of these three phones. The baseline Razr has a 50-megapixel wide and 13-megapixel ultrawide camera. The Razr Plus has a 50-megapixel wide and 50-megapixel telephoto camera. And the Razr Ultra packs a 50-megapixel wide and 50-megapixel ultrawide camera. 

Flipping to the internal screens, you’ll get a 32-megapixel selfie camera on the baseline Razr and the Razr Plus, and a 50-megapixel one on the Razr Ultra. Megapixels aren’t everything for camera and photo quality, but these specs definitely make the Ultra sound like a triple threat. Stay tuned for CNET’s reviews to see how these cameras perform in the real world.

Razr 2025 vs. Razr Plus vs. Razr Ultra batteries

Interestingly, the baseline Razr has a 4,500 mAh battery, higher than the 4,000 mAh you’ll get on the pricier Razr Plus. But the Razr Ultra tops them all with a 4,700 mAh battery. We’ll be sure to incorporate our battery test and observations into upcoming reviews of the phones to better understand how they perform day to day.

The Razr supports 30-watt wired charging and 15-watt wireless charging. Meanwhile, the Razr Plus supports 45-watt wired charging and 15-watt wireless charging, as well as 5-watt reverse charging, which can be handy if you have another device to charge and essentially want to turn your phone into a power bank. The Razr Ultra tops them all with 68-watt wired charging, 30-watt wireless charging and 5-watt reverse charging.

Razr 2025 vs. Razr Plus vs. Razr Ultra processor and storage

The baseline Razr is powered by a MediaTek Dimensity 7400X chipset, while the Razr Plus has a Snapdragon 8s Gen 3 chipset and the Razr Ultra packs a Snapdragon 8 Elite processor. 

You’ll get 8GB of RAM and 256GB of storage on the baseline Razr, 12GB of RAM and 256GB of storage on the Razr Plus and 16GB of RAM with either 512GB or 1TB of storage on the Razr UItra. That can make the upcharge on the priciest Razr worth your money, if you’re inclined to use your phone for gaming or want to take loads of pictures without worrying about running out of storage space.

Should you upgrade from an older Razr?

On paper, there aren’t any huge differences between this year’s Razr and Razr Plus and last year’s models. The newer phones share the same screen sizes, pixel densities, general dimensions and camera specs as their predecessors. This year, Motorola added some features like dust resistance and new AI capabilities, but it’s probably not worth upgrading if you can hang onto your 2024 device a bit longer. 

If you have an older phone like the 2023 Razr and Razr Plus or earlier, you might be more enticed to upgrade to take advantage of faster charging, more powerful RAM and processors and, of course, new AI features. And especially with just three years of software updates, you might feel the clock ticking before it’s time for your next upgrade. 

Check out the spec chart below for a side-by-side breakdown and comparison of the three phones.

Motorola Razr (2025) vs. Razr Plus (2025) vs. Razr Ultra (2025)

Motorola Razr (2025) Motorola Razr Plus (2025) Motorola Razr Ultra (2025)
Cover display size, tech, resolution, refresh rate 3.6-inch pOLED; up to 90Hz variable refresh rate 4-inch pOLED; 1272 x 1080 pixels; up to 165Hz variable refresh rate 4-inch pOLED; up to 165Hz variable refresh rate
Internal display size, tech, resolution, refresh rate 6.9-inch AMOLED; FHD+; up to 120Hz variable refresh rate 6.9-inch pOLED; FHD+; 2640 x 1080 pixels; up to 165Hz variable refresh rate 7-inch AMOLED; super HD; up to 165Hz variable refresh rate
Pixel density Cover: 413 ppi; Internal: 413 ppi Cover: 417 ppi; Internal: 413 ppi Cover: 417 ppi; 464 ppi
Dimensions (inches) Open: 2.91 x 6.74 x 0.29 inches Closed: 2.91 x 3.47 x 0.62 inches Open: 2.91 x 6.75 x 0.28 inches Closed: 2.91 x 3.47 x 0.6 inches Open: 2.91 x 6.75 x 0.28 inches Closed: 2.91 x 3.47 x 0.62 inches
Dimensions (millimeters) Open: 73.99 x 171.30 x 7.25mm Closed: 73.99 x 88.08 x 15.85mm Open: 73.99 x 171.42 x 7.09mm Closed: 73.99 x 88.09 x 15.32mm Open: 73.99 x 171.48 x 7.19mm Closed: 73.99 x 88.12 x 15.69mm
Weight (grams, ounces) 188g (6.63 oz) 189g (6.67 oz) 199g (7 oz)
Mobile software Android 15 Android 15 Android 15
Cameras 50-megapixel (wide), 13-megapixel (ultrawide) 50-megapixel (wide), 50-megapixel telephoto 50-megapixel (wide), 50-megapixel (ultrawide)
Internal screen camera 32-megapixel 32-megapixel 50-megapixel
Video capture 4K 4K 4K
Processor MediaTek Dimensity 7400X Snapdragon 8s Gen 3 Snapdragon 8 Elite
RAM/storage 8GB + 256GB 12GB + 256GB 16GB + 512GB, 1TB
Expandable storage None None None
Battery 4,500 mAh 4,000 mAh 4,700m Ah
Fingerprint sensor Side Side Side
Connector USB-C USB-C USB-C
Headphone jack None None None
Special features IP48 rating, dual stereo speakers, 30-watt wired charging, 15-watt wireless charging, 1,700 nit peak brightness on cover display, 3,000 nit peak brightness on main display, 5G. IP48 rating, Corning Gorilla Glass Victus on front, titanium-reinforced hinge, 2,400 peak brightness on cover display; 3,000 nit peak brightness on main display, 5G, Wi-Fi 6/6E, Wi-Fi 7, 45-watt wired charging, 15-watt wireless charging, 5-watt reverse charging. IP48 rating, 68-watt wired charging, 30-watt wireless charging, 5-watt reverse charging, dual stereo speakers, Corning Gorilla Glass Ceramic cover dispaly, 3,000 nits peak brightness on cover display, 4,500 nits peak brightness on main display, 5G.
US price starts at $700 $1,000 $1,300

Technologies

Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge

Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries. 

Read also: Uber’s Simplified App for Seniors Is Launching Nationwide

Car rental dropoff expands

One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.

Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.

More affordable airport rides

Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.

This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.

Enhanced hotel food delivery

The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.

Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.

More airport pickup options in the suburbs

Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.

These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post

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Technologies

Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled

Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been canceled?

Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.

«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Technologies

Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price

Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.

What I like about the Razer Handheld Dock Chroma

The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.

One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.

As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.  

What I don’t like about the Razer Handheld Dock Chroma

The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.

Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing. 

Performance

For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.

The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.

Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.

Should you get the Razer Handheld Dock Chroma?

If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.

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