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FBC Firebreak Hands-On: Saving the Office With Super Soakers and Shotguns

A preview for Remedy Entertainment’s squad shooter showed off its weird and fun co-op action, like Left 4 Dead meets Ghostbusters.

Minutes into my mission, I’m having second thoughts. Gunning down a dozen zombie-like enemies is a lot for a lowly office worker in the Federal Bureau of Control. At first, it’s hard to have faith in my gear — a backpack water jug with a cannon for drenching enemies. But then my fellow FBC squad mate (a secretary or middle manager, I forget which) uses his kit to zap all the soaked foes at once. With our third coworker slamming their wrench into anything that moves, we barely manage to fix up some broken fans before sprinting for the elevator as the doors close on the enemy horde.

Welcome to FBC Firebreak. Media got a chance to play the game for a few hours in an online preview ahead of its release on June 17. 

Six in-game years after the events of Remedy Entertainment’s seminal 2019 game Control, the FBC headquarters is still partially occupied by the otherworldly Hiss invaders. But the brave workforce of the FBC has stepped up, and as one of the agency’s rangers or secretaries or middle managers, it’s up to players to drive them out of the offices. 

FBC Firebeak is a departure for Remedy as its first game built to be multiplayer rather than its decades of single-player adventures. But the studio’s newest title is a smaller-scope «AA» game, unlike the flagship AAA releases like Alan Wake II, Control and its other prior hits. However, Firebreak’s $40 price tag (or $50 for the deluxe edition) that matches its more modest scope will be welcome to players reeling from the sticker shock of $80 games coming from Nintendo and Microsoft.

In my preview, I could see how Remedy is attempting to blend its signature style of weird, funky gunplay into a multiplayer setting, and mostly succeeds. There’s a lot of character to the world it’s built, and players will likely enjoy taking on the role of supernatural emergency responders as a change of pace from the gunplay-heavy squad shooters they know. But diehard fans of the studio’s storytelling-heavy approach will have to adjust to the new game’s fast co-op pace.

And they’ll have to get used to its difficulty, because FBC Firebreak is hard.

I’ll give you an example: My two squad mates — one of whom was CNET video editor Sean Booker —  and I dropped into one of the three missions available to us. We each picked a gun and one of three equipment backpacks, each offering unique tools that work best when combined — a key way the game encourages teamwork. We set the mission to normal difficulty, and out we went.

The mission (or «job» in Firebreak talk) we chose was Paper Chase, wherein our squad is tasked with cleaning up a plague of supernatural Post-it notes. Like other areas of FBC headquarters, the offices we explored — faithfully recreated with ’60s shag rugs and retro decor from 2019’s Control — had been warped by the invading Hiss, making things even stranger. That meant we weren’t just fighting Hiss-possessed FBC workers clawing and shooting at us — we also had to gun down humanoid golems made of Post-its.

Our third squad mate dropped out due to GPU compatibility issues, so our CNET twosome cleared out gobs of Post-its haunting the office floor, all while getting slammed with unending hordes of enemies. We ran out of bullets pretty quickly. My colleague Booker had a mechanic’s kit with a mean wrench he could swing around — it also let him repair gadgets scattered around the level faster. Meanwhile, my backpack water blaster did little more than stagger enemies, relying on a one-two combo with the shock kit carried by our now-dropped-out squad mate.

With my weak melee and frequent deaths, Booker and I barely made it back to the elevator to finish the job. For the rest of our preview, we stuck to the easiest difficulty.

Squad up or die trying

Technically, you can drop into a «job» all by your lonesome, but I wouldn’t recommend it. They’re built to be challenging for three people, and I can attest how it’s a difficult enough experience with two, even on an easier setting. Four-person squads just weren’t balanced, as Remedy developers previously told me, which made sense as I fought tooth-and-nail through narrow hallways, roomy offices and spacious mines that would’ve felt crowded with more than two other teammates.

There are other tools at your disposal to take into jobs, like grenades, deployable equipment to use with your backpack kit and a rechargeable super ability (which we didn’t get far enough along to tinker with) — all gradually unlocked as you level up. Decked out in more gear, we stood a better chance of withstanding hordes of enemies. When I slammed down a jug filled by my water backpack that sprayed healing in a radius around it, we withstood waves of foes that had previously wiped us out.

But we still weren’t eager to tip the difficulty back up to normal, and how much players struggle may be a make-or-break point for Firebreak’s player experience. It’s a balance that could be tweaked in many ways before the game comes out in June, from enemy health and behavior to kit effectiveness and ammo availability. Remedy reinforced that the preview we saw was a work in progress, so I’d expect some tinkering to come, but the game walks a tricky line in encouraging (and borderline requiring) cooperation through its unique mechanics and tasks while allowing player flexibility — after all, the strangers filling your online co-op squad will come in a variety of skill levels and attitudes.

In its current state, getting swamped by wave after wave of Hiss while feeling my kit’s inadequacy is a bit worrisome. The game shows promise with its unique setting, gameplay and niche in the multiplayer shooter space — one that favors weirdness and intriguing mechanics over sweaty gunplay.

Co-op in the Alan Wake universe

As the FBC Firebreak developers explained in our briefing before the preview, the game was designed with three core pillars. The most obvious of those was on display when we booted up the game: there should be as little standing between players booting up the game and getting to the action. No cutscenes, plot diversions or dense dialogue to get in the way of jumping into a job.

That leads to the game’s second pillar: every player gets the same content — no progression roadblocks or paid DLC to split up a squad. For the $40 entry fee, players will get whatever the Firebreak developers introduce to the game — which at the moment are two additional jobs coming sometime after the game’s launch. 

This ties into one of my main annoyances during the preview: progression felt too slow to unlock enough items that made me feel effective in the field. It makes sense if Remedy wants a longer progression runway to keep players coming back — for new equipment, better weapons and more cosmetics to outfit their Firebreak workers.

The last pillar was the one I saw the least of — mainly because we didn’t see much of the game: that FBC Firebreak delivers action and moments found «only in Control.» From the preview, this bore out in the reliance on kit equipment over guns — even without my third squad mate following up with an electricity blast, I discovered my water gun could stagger enemies when charged up, leaving my other squad mate to batter them with his wrench. This mixes in a dose of absurdity with the frenetic terror of Hiss hordes.

In practice, FBC Firebreak feels like a mixture of Left 4 Dead and Ghostbusters, which is a fun and funky blend that shakes up the tired squad shooter genre. But its focus on quickly moving players in and out of jobs leaves little room for the kind of secret-hunting and lore-digging that defined past Remedy games. To that end, it’s tough to imagine whether the studio’s diehard fans will embrace Firebreak’s loops running the same missions without heavy storytelling, let alone standout moments like Control’s Ashtray Maze or Alan Wake II’s We Sing musical sequence. 

Firebreak’s developers previously told me they don’t believe those memorable moments really fit in a multiplayer game, especially if it means forcing players to relive them repeatedly. They’re probably right, but it means the new game will need to rely on emergent moments born from unpredictable, often ridiculous situations — the kind of had-to-be-there memories that help a game stand out.

With no more of FBC director Jesse Faden’s story until Control 2, and no required story content in Firebreak, the new game seems poised to truly stand on its own. And without any detail on how Firebreak ties into the greater Remedyverse storyline shared across the studio’s games, or how much lore it has tucked away waiting for players to discover, Firebreak will sink or swim based on how fun it is to run around as an office drone saving your workplace with wild gadgets and guns. A lot of that remains to be seen. 

Technologies

Here’s How to Watch the New ‘Scream 7’ Trailer and Stream All the Past Movies

You like scary movies, right? The original Scream from 1996 is streaming for free with ads.

Do you like scary movies? Scream fans will recognize that line, and they received an early Halloween treat on Thursday with the release of a new trailer for Scream 7. Neve Campbell’s return as series heroine Sidney Prescott battling a new Ghostface killer could be the reason to revisit earlier spooky films in the franchise.

The upcoming Scream 7 revolves around Prescott’s facing a masked, knife-wielding murderer (yeah, you know what the mask looks like) who targets her family. It doesn’t hit theaters until Feb. 27, but if you’d like to get prepared and nab some Halloween scares, here’s how to stream Scream 1-6.


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How to stream the Scream movies on Halloween

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Technologies

ARC Raiders Beginner’s Guide: 7 Tips You’ll Need to Thrive Above Speranza

When a new extraction shooter drops, players quickly learn how brutal death can be. Here’s how to avoid the sting of losing hours of progress.

Developer Embark Studios’ ARC Raiders is the latest extraction shooter that’s set to take the gaming world by storm. As genre veterans and newcomers alike emerge from the underground town of Speranza to take on killer robots — and their fellow humans — players quickly learn how brutal it is to lose loot on death.

Luckily, ARC Raiders is the most «casual» extraction shooter I’ve ever played. That isn’t to say that it’s an easy game, but there are built-in mechanics that make the hardcore gameplay loop far more accessible to a wider audience.


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This guide will equip you with the knowledge you need to make real progress in ARC Raiders before, during and after a raid. Read on to find out about what keybinds you need to learn, what loot to focus on first and how you can quickly recoup some wealth after a string of failed runs.

Figure out your shoulder swap keybind before you ever load into a match

ARC Raiders is a third-person shooter with high-stakes player-versus-player combat. If you want to stand a chance against an enemy player in a serious firefight, you need to know how to swap your camera view from aiming over your character’s right shoulder to aiming over their left shoulder so you can peek around corners without exposing yourself too much.

The default bind for this action on PC is «X,» so get used to pressing that key — or swap it to something you’re more comfortable with. Switching the camera from shoulder to shoulder will help you peek around corners before you expose your body, eliminating blind spots and giving you a competitive advantage. In a game where one death could eliminate hours of progress, you certainly don’t want to give up crucial lines of sight.

Nothing to lose, everything to gain: Utilize the free loadouts

Whether you’re just starting out or you’ve just suffered consecutive squad wipes, you’ll never be without a gun, simple medicine and other basic supplies. You can opt to enter a raid with a «free loadout,» which will provide you with a hodgepodge of low-grade gear. Unlike in other extraction shooters (looking at you, Escape From Tarkov) there’s no cooldown period on taking a free loadout into a match — you can do so whenever you like.

You can’t carry as much weight or pack out as much loot as you’d be able to with any other class mod on, but this is a great way to try to hit a heavily trafficked zone without the risk of losing your good weapons. As a bonus, if you manage to extract with a free loadout, you can trade the «free loadout» mod for a basic green-tier class mod at the vendor named Lance in Speranza.

Focus on completing quests for the denizens of Speranza

ARC Raiders largely cuts you loose to raid, engage in gunfights with other players and loot whatever you like at the start of the game. But it’s highly recommended to follow the guided progression path to get some extra equipment, learn what activities you can get involved in topside and unlock harder missions with more valuable rewards.

Always check in with Speranza’s traders after each raid to see what quests you can take on (or turn in). Some quests will require you to bring certain items back from a raid, and others will have you battling ARC robots or completing objectives throughout the world. Make sure to keep completing quests in order to discover all of the secrets ARC Raiders has to offer.

Loot the dog collar ASAP

Scrappy is a rooster that sits around Speranza collecting crafting materials while you’re out fighting killer machines. He brings the scrap back home to you because he’s a very good boy. Reward him with a dog collar so he feels loved — and so that he levels up and brings you loot even more quickly.

The looting rooster can be upgraded multiple times, but you should focus on finding the dog collar while on a surface run to bring him up to level two at first. The dog collar can be found in random containers, but during the press previews I had the good fortune of finding one at The Dam map’s research and administration area.

When you’re searching for scrap, prioritize big pieces of loot

You’ll find lots of metal scrap, plastic tubing and miscellaneous wires as you rifle through loot containers topside. These are definitely worth stuffing into your pockets; they’re the bread and butter of crafting materials and something you’ll want to stash away early on.

You’ll probably run into what’s a «good problem» to have sooner or later: running out of carry space mid-raid. Raw materials can quickly overflow your inventory, forcing you to extract early. Instead, focus on larger pieces of tech like TVs, radios and big chunks of ARC robots.

Once you successfully extract these items from a match, you can break them down into their parts to gain a variety of crafting components. In a way, they act like compact storage units for multiple raw materials at once.

Grow your net worth. No, seriously

I know, this sounds like the mantra for a bad internet con artist. But building up a small nest egg in ARC Raiders is a great way to ensure you can throw together backup loadouts if you meet an untimely end multiple times in a row. This is bad enough on your own, but if you’re squadding up with friends, you don’t want to be the only one without a good loadout.

If you can’t find the specific materials you’re looking for during a raid, it’s well worth looking for valuables instead. Jewelry, vases and other creature comforts fetch a pretty penny when you sell them to the traders in Speranza. Once you’ve saved up a couple thousand coins, you can trade them in for new weapons, attachments and even stash upgrades.

Guns aren’t the end all, be all of ARC Raiders combat

While it’s incredibly gratifying to run into the thick of battle and wipe a squad out with a strong submachine gun or pick off straggling raiders from afar with a leveled-up bolt-action rifle, you can’t always rely on your guns to win a fight. ARC Raiders features tons of gadgets and deployable equipment that can quickly turn the tide of a fight if used correctly.

Grappling hooks and ziplines add a new level of verticality to gunfights, while high-explosive grenades can flush enemies out of cover. Deployable walls and smoke grenades can counter these tactics or let players safely blitz a wide-open area. If you want to get really clever, you can bring throwable noise lures that will cause ARC robots to converge on your enemies — the AI will do the dirty work and won’t even loot the bodies.

Your strategies are limited if you don’t bring a couple pieces of gear. Consider leaving that extra stack of shield rechargers in your stash — if you need 10 of them in a single match, you probably have bigger problems — and grab a couple of grenades for your next raid instead.

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Technologies

Warframe Has Come to Starfinder in a New Tabletop Module, and It’s Awesome

Operation: Orias makes a solid attempt at bringing the online shooter experience to your gaming table, and it’s available now.

I’ve been playing tabletop roleplaying games for nearly 30 years, and if there’s one constant throughout that time, it’s a ceaseless effort to bring concepts from books, movies and games to the table. It makes sense. The original TTRPGs were heavily influenced by the likes of J.R.R. Tolkien and so many other writers of the era, but this is also true of sci-fi games. Today, the folks behind the popular free game Warframe have announced a partnership with Starfinder to release an adventure that brings the two games together called Operation: Orias.

Before fans of either franchise start dreaming of a world where you’ll be able to wield your favorite Frames to spectacularly devastating effect across the Desna’s Path galaxy, Operation: Orias takes place quite far away from the Starfinder story as you know it today. Instead, this module takes place in the Origin System, and the Protoframes you have access to in this adventure won’t play exactly the same as the online game. That said, if you’re a fan of either or both games you are in for an absolute treat.

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Without spoiling too much about the adventure itself, Operation: Orias gives a game master everything they need to send four players as the Hex syndicate against familiar adversaries like Infested, Corpus and Grineer in a four- to six-hour adventure. While this leans heavily on Warframe: 1999 for the details, in a brief interview with Pathfinder Creative Director Luis Loza, it became clear a lot of work went into balancing the frenetic Warframe experience in TTRPG form. When asked about this effort, Loza highlighted efforts to account for the speed and constant action of a video game.

«I tried to make sure that I was able to translate as much of the intense feel of the game as possible with abilities that sold the idea of speed and intensity, even when moving at the turn-based pace of a TTRPG,» Loza said. «Characters have the ability to leap great distances in a single movement and offensive abilities that help them attack multiple enemies en masse. The enemies are also a bit on the weaker side, so players can take them out quickly, which helps get the power from the video game across.»

Starfinder x Warframe: Operation Orias is available now at Paizo for $9 if you want the PDF version, or $13 for the full color 20-page booklet. If you’ve never played Starfinder before or if it’s been a minute, you will need the Second Edition Core Rulebook to play this adventure, which will run you an additional $20 for the PDF version or $70 for the print version. For you dice goblins out there, the Warframe store has a beautiful seven-piece dice set with a matching dark blue tray themed for this adventure, which you can preorder for $40. And for those who love playing online, this whole experience can be enjoyed via the Roll20 system with ease.

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