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Doom The Dark Ages Review: Blood, Steel and Burnout

Guns and heavy metal weren’t enough this time around.

Doom: The Dark Ages is the third game of the new «Doom» era since the franchise was rebooted in 2016 and was followed up with a second game, Doom Eternal, in 2020. While this newest title makes some big changes to the game, and I do mean «big,» it does feel like it’s lost a bit of that Doom charm that made me giddy whenever I saw the phrase «rip and tear.» 

For this latest go-around, developer id Software tweaked the Doom formula to go beyond just shooting enemies and is far away from the platforming that was found in Doom Eternal. The result is a blend of action that really sings when everything is timed right but also falls flat outside of the action. There’s just a lack of areas where my adrenaline starts pumping compared to the previous Doom games.  

To lay the groundwork for Doom: The Dark Ages, the game takes place before the events of the 2016 reboot. Doomguy, referred to as the Slayer throughout, was transported to Hell following the events of Doom 64 in order to fight the hordes of monsters. Some point after battling demons for billions of years, he’s transported to Argent D’Nur, a different realm inhabited by humans who fight against the hordes of Hell in this epic war with futuristic weapons with a medieval motif. As the Slayer, he’s there to help the humans win and what follows is a very dramatic, almost Game of Thrones-type story but it feels shallow. 

And I get it. Doom wasn’t ever really about the story but it has been since the reboot. What I love about the reboot is that I’m playing as the same character as I was 20 years earlier in my high school computer lab. A character who had returned from the depths of Hell and was being used as a living weapon to defeat the army from Hell once again. Then, in Doom Eternal, we learn how Doomguy was a mythical hero in that other realm and traveling to that realm was this satisfying experience that felt like the equivalent of a heavy metal album cover. 

In Doom: The Dark Ages, I didn’t feel that same excitement to learn more about Doomguy’s past. The attempt at intrigue just didn’t work, so making my way through the chapters was a slog at times. Don’t get me wrong: The action was exciting, most of the time, but it takes a while to get to that pinnacle of where all the new elements of the game fit into place.

Doomguy’s New Toys (and Tricks)

Of those new elements, the most significant is the addition of a shield. It’s weird playing a Doom game with a shield but it’s part of id’s attempt to redefine the gameplay by adding some depth. The shield provides four kinds of actions that are important while playing, including the most obvious one, defense.

Some of the enemies have particularly big guns that can tear you apart if you don’t use your shield. As you might expect, there’s a shield throw, a la Captain America, so you can use it as a weapon. This throw can be an instakill for weaker enemies or a stun for tougher ones as it tears into their bodies. 

Doomguy also has a shield bash that does some damage but acts as a way to quickly dash at enemies as well as break open barriers throughout the levels. Lastly, there’s the shield parry. Some enemies shoot out green projectiles that can be parried back at them, which is required to defeat some enemies. I appreciated that there’s an option to make the parry window more generous or tighter, depending on what works for you. 

Another change is the arsenal available to Doomguy. Doom Eternal introduced a few new weapons along with the franchise mainstays like the Chaingun and BFG 9000. But in Doom: The Dark Ages, it’s all new weapons with the exception of the shotgun that you start with. The new guns are pretty intense but they do have a similar feel to other weapons like the Accelerator in comparison to the Plasma Rifle. 

Each gun has an alternate fire that makes it act like a new weapon. For example, the Shredders feel like a standard machine gun that shoots bolts into enemies. Later in the game, you can unlock the alternate version, called the Impaler, that fires big spikes and acts almost like a non-scoping sniper rifle because it deals huge damage with headshots. Another weapon, the Pulverizer, is most notable for its design, which crushes skulls and shoots out bone pieces in a spread to take out multiple enemies at once. Guns weren’t the only new weapons for Doomguy, as there are also new melee weapons, the most notable being the Flail.

The shield and every weapon can be upgraded via gold, rubies and wraithstones found throughout the levels. This is where the action can get fun because upgrading weapons in a certain way can have different effects on enemies, from dealing damage to nearby enemies to having a longer stun or making enemies drop more ammo or armor. There’s a combination of upgrades that creates this fantastic harmony between the shield and the weapons. There’s a lot of experimentation available for players to make their favorite weapon even more fun to use. 

Big Maps, Bigger Fights

Arguably, the most noteworthy change in Doom: The Dark Ages is the open levels. Previous games were more constrained, with players having to clear out rooms. In this game, there are big maps with multiple areas that need to be cleared to complete the chapter. This allows for a lot of exploration as there are plenty of secrets to find. Enemies are scattered throughout, but there are areas where a barrier will pop up and you’ll have to deal with hordes of demons in a closed-off space similar to the previous Doom games. Like the rest of Doom: The Dark Ages, these levels have a medieval look with some futuristic accents here and there. This style, which is also shown in Doom Eternal, creates a remarkable presentation on the Xbox Series X when combined with the heavy metal music. 

Speaking of presentation, the two «big» additions to the Doom franchise are the dragon and the Atlan mech, which are available on certain levels. The action changes similarly when riding either one. Whether you’re on the dragon or the mech, you progress through the levels and do a combination of attacking and dodging enemies’ attacks. Traveling on both is fun but where the dragon flies throughout the levels and can chase down certain enemies, the Atlan smashes buildings as it fights giant demons. While enjoyable, I have to admit, I didn’t mind them being limited to certain levels; there wasn’t a lot to do with them. 

All the new additions id Software introduced in Doom: The Dark Ages are welcome changes to keep a franchise that’s been around for more than three decades feeling fresh. I still can’t shake the feeling that something’s missing, though. It just doesn’t have the same pull as the last two Doom games. Because of that, it never gave me the same rush while playing. There were stretches where it honestly felt boring, which is wild to say about a Doom game. It definitely picks up in places and delivers some great moments, but I kept wishing there was more meat on the bones — just something that made me care more about this adventure.

Doom: The Dark Ages comes out on May 15 for Xbox, PlayStation and PC, and it’ll be available on Game Pass at launch. Players who purchase the Premium Edition of Doom: The Dark Ages will gain access to the game on May 13. 

Technologies

Today’s NYT Strands Hints, Answers and Help for June 9, #463

Here are hints and answers for the NYT Strands puzzle No. 463 for June 9.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Todays NYT Strands puzzle features a bunch of mysterious words. Some are a bit difficult to unscramble so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: What you see isn’t what you get

If that doesn’t help you, here’s a clue: Hiding in plain sight

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • CALL, CALLS, FALL, FALLS, SAME, SEAM, LAND, ROSE, COVE, CANE, CANES, FLUME, FLUMES, DIGS, MEAL, COLA, CARD, CASE

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • MASK, CLOAK, COVER, FACADE, DISGUISE, CAMOUFLAGE

Today’s Strands spangram

Today’s Strands spangram is  FALSEFRONT. To find it, start with the F that’s two rows over from the far left and two letters down. Wind around into a question mark.

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Technologies

Today’s NYT Connections Hints, Answers and Help for June 9, #729

Here are some hints and the answers for Connections for June 9, No. 729.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Do you play the NYT Spelling Bee? If you do, you should be able to ace the purple category in today’s NYT Connections puzzle. Read on for clues and today’s Connections answers.

The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group, to the tough (and sometimes bizarre) purple group.

Yellow group hint: Control-C.

Green group hint: Don’t wait till the last minute.

Blue group hint: Pals to plan a heist.

Purple group hint: Think another NYT online game.

Answers for today’s Connections groups

Yellow group: Keyboard shortcut commands.

Green group: Secure in advance.

Blue group: Crime organization.

Purple group: Spellling Bee ranks minus a letter.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is keyboard shortcut commands. The four answers are paste, print, quit and save.

The green words in today’s Connections

The theme is secure in advance. The four answers are book, order, request and reserve.

The blue words in today’s Connections

The theme is crime organization. The four answers are crew, family, ring and syndicate.

The purple words in today’s Connections

The theme is Spelling Bee ranks minus a letter. The four answers are genus, goo, mazing and slid. (Genius, good, amazing and solid.)

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Technologies

I Made Google Translate My Default on iPhone Before a Trip and It Saved Me More Than Once

Google Translate supports far more languages than Apple’s app, and it’s easy to make the switch.

If you’re traveling overseas this summer, the Google Translate app can come in handy to quickly translate a road sign or conversation. The latest Google Translate update allows you to pick the app as your default translation app for Apple iPhones and iPads running iOS and iPadOS 18.4 and later. Previously, you were limited to the built-in Apple option.

Google began leveraging AI to boost Google Translate’s offerings, adding 110 languages last year to increase its total support for 249 languages. Compare that to Apple Translate, which supports 19 languages. Neither Google nor Apple responded to a request for comment.

Both apps offer voice and text translation, including a camera feature that lets you instantly translate by pointing your camera at text. Both also allow you to use translation features without an internet connection, which can come in particularly handy when traveling to more remote locations.

After using both, I found that the Google Translate picked up speech a little quicker so I didn’t have to constantly repeat myself, and the audio pronunciations were a little easier to understand than on Apple Translate. I switched to Google Translate as the default on my iPhone, and here’s how you can, too.

How to set Google Translate as the default on an iPhone or iPad

Setting Google Translate as your default app is simple on an iPhone or iPad, so long as it’s running iOS and iPadOS 18.4 or later.

  1. Download the Google Translate app or update it to the latest version.
  2. Go to the Settings on your iPhone or iPad.
  3. Scroll down to the bottom then select Apps.
  4. Click Default Apps at the top of the screen.
  5. Then choose Translation.
  6. Select Google Translate.
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