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Doom The Dark Ages Review: Blood, Steel and Burnout

Guns and heavy metal weren’t enough this time around.

Doom: The Dark Ages is the third game of the new «Doom» era since the franchise was rebooted in 2016 and was followed up with a second game, Doom Eternal, in 2020. While this newest title makes some big changes to the game, and I do mean «big,» it does feel like it’s lost a bit of that Doom charm that made me giddy whenever I saw the phrase «rip and tear.» 

For this latest go-around, developer id Software tweaked the Doom formula to go beyond just shooting enemies and is far away from the platforming that was found in Doom Eternal. The result is a blend of action that really sings when everything is timed right but also falls flat outside of the action. There’s just a lack of areas where my adrenaline starts pumping compared to the previous Doom games.  

To lay the groundwork for Doom: The Dark Ages, the game takes place before the events of the 2016 reboot. Doomguy, referred to as the Slayer throughout, was transported to Hell following the events of Doom 64 in order to fight the hordes of monsters. Some point after battling demons for billions of years, he’s transported to Argent D’Nur, a different realm inhabited by humans who fight against the hordes of Hell in this epic war with futuristic weapons with a medieval motif. As the Slayer, he’s there to help the humans win and what follows is a very dramatic, almost Game of Thrones-type story but it feels shallow. 

And I get it. Doom wasn’t ever really about the story but it has been since the reboot. What I love about the reboot is that I’m playing as the same character as I was 20 years earlier in my high school computer lab. A character who had returned from the depths of Hell and was being used as a living weapon to defeat the army from Hell once again. Then, in Doom Eternal, we learn how Doomguy was a mythical hero in that other realm and traveling to that realm was this satisfying experience that felt like the equivalent of a heavy metal album cover. 

In Doom: The Dark Ages, I didn’t feel that same excitement to learn more about Doomguy’s past. The attempt at intrigue just didn’t work, so making my way through the chapters was a slog at times. Don’t get me wrong: The action was exciting, most of the time, but it takes a while to get to that pinnacle of where all the new elements of the game fit into place.

Doomguy’s New Toys (and Tricks)

Of those new elements, the most significant is the addition of a shield. It’s weird playing a Doom game with a shield but it’s part of id’s attempt to redefine the gameplay by adding some depth. The shield provides four kinds of actions that are important while playing, including the most obvious one, defense.

Some of the enemies have particularly big guns that can tear you apart if you don’t use your shield. As you might expect, there’s a shield throw, a la Captain America, so you can use it as a weapon. This throw can be an instakill for weaker enemies or a stun for tougher ones as it tears into their bodies. 

Doomguy also has a shield bash that does some damage but acts as a way to quickly dash at enemies as well as break open barriers throughout the levels. Lastly, there’s the shield parry. Some enemies shoot out green projectiles that can be parried back at them, which is required to defeat some enemies. I appreciated that there’s an option to make the parry window more generous or tighter, depending on what works for you. 

Another change is the arsenal available to Doomguy. Doom Eternal introduced a few new weapons along with the franchise mainstays like the Chaingun and BFG 9000. But in Doom: The Dark Ages, it’s all new weapons with the exception of the shotgun that you start with. The new guns are pretty intense but they do have a similar feel to other weapons like the Accelerator in comparison to the Plasma Rifle. 

Each gun has an alternate fire that makes it act like a new weapon. For example, the Shredders feel like a standard machine gun that shoots bolts into enemies. Later in the game, you can unlock the alternate version, called the Impaler, that fires big spikes and acts almost like a non-scoping sniper rifle because it deals huge damage with headshots. Another weapon, the Pulverizer, is most notable for its design, which crushes skulls and shoots out bone pieces in a spread to take out multiple enemies at once. Guns weren’t the only new weapons for Doomguy, as there are also new melee weapons, the most notable being the Flail.

The shield and every weapon can be upgraded via gold, rubies and wraithstones found throughout the levels. This is where the action can get fun because upgrading weapons in a certain way can have different effects on enemies, from dealing damage to nearby enemies to having a longer stun or making enemies drop more ammo or armor. There’s a combination of upgrades that creates this fantastic harmony between the shield and the weapons. There’s a lot of experimentation available for players to make their favorite weapon even more fun to use. 

Big Maps, Bigger Fights

Arguably, the most noteworthy change in Doom: The Dark Ages is the open levels. Previous games were more constrained, with players having to clear out rooms. In this game, there are big maps with multiple areas that need to be cleared to complete the chapter. This allows for a lot of exploration as there are plenty of secrets to find. Enemies are scattered throughout, but there are areas where a barrier will pop up and you’ll have to deal with hordes of demons in a closed-off space similar to the previous Doom games. Like the rest of Doom: The Dark Ages, these levels have a medieval look with some futuristic accents here and there. This style, which is also shown in Doom Eternal, creates a remarkable presentation on the Xbox Series X when combined with the heavy metal music. 

Speaking of presentation, the two «big» additions to the Doom franchise are the dragon and the Atlan mech, which are available on certain levels. The action changes similarly when riding either one. Whether you’re on the dragon or the mech, you progress through the levels and do a combination of attacking and dodging enemies’ attacks. Traveling on both is fun but where the dragon flies throughout the levels and can chase down certain enemies, the Atlan smashes buildings as it fights giant demons. While enjoyable, I have to admit, I didn’t mind them being limited to certain levels; there wasn’t a lot to do with them. 

All the new additions id Software introduced in Doom: The Dark Ages are welcome changes to keep a franchise that’s been around for more than three decades feeling fresh. I still can’t shake the feeling that something’s missing, though. It just doesn’t have the same pull as the last two Doom games. Because of that, it never gave me the same rush while playing. There were stretches where it honestly felt boring, which is wild to say about a Doom game. It definitely picks up in places and delivers some great moments, but I kept wishing there was more meat on the bones — just something that made me care more about this adventure.

Doom: The Dark Ages comes out on May 15 for Xbox, PlayStation and PC, and it’ll be available on Game Pass at launch. Players who purchase the Premium Edition of Doom: The Dark Ages will gain access to the game on May 13. 

Technologies

ARC Raiders Beginner’s Guide: 7 Tips You’ll Need to Thrive Above Speranza

When a new extraction shooter drops, players quickly learn how brutal death can be. Here’s how to avoid the sting of losing hours of progress.

Developer Embark Studios’ ARC Raiders is the latest extraction shooter that’s set to take the gaming world by storm. As genre veterans and newcomers alike emerge from the underground town of Speranza to take on killer robots — and their fellow humans — players quickly learn how brutal it is to lose loot on death.

Luckily, ARC Raiders is the most «casual» extraction shooter I’ve ever played. That isn’t to say that it’s an easy game, but there are built-in mechanics that make the hardcore gameplay loop far more accessible to a wider audience.


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This guide will equip you with the knowledge you need to make real progress in ARC Raiders before, during and after a raid. Read on to find out about what keybinds you need to learn, what loot to focus on first and how you can quickly recoup some wealth after a string of failed runs.

Figure out your shoulder swap keybind before you ever load into a match

ARC Raiders is a third-person shooter with high-stakes player-versus-player combat. If you want to stand a chance against an enemy player in a serious firefight, you need to know how to swap your camera view from aiming over your character’s right shoulder to aiming over their left shoulder so you can peek around corners without exposing yourself too much.

The default bind for this action on PC is «X,» so get used to pressing that key — or swap it to something you’re more comfortable with. Switching the camera from shoulder to shoulder will help you peek around corners before you expose your body, eliminating blind spots and giving you a competitive advantage. In a game where one death could eliminate hours of progress, you certainly don’t want to give up crucial lines of sight.

Nothing to lose, everything to gain: Utilize the free loadouts

Whether you’re just starting out or you’ve just suffered consecutive squad wipes, you’ll never be without a gun, simple medicine and other basic supplies. You can opt to enter a raid with a «free loadout,» which will provide you with a hodgepodge of low-grade gear. Unlike in other extraction shooters (looking at you, Escape From Tarkov) there’s no cooldown period on taking a free loadout into a match — you can do so whenever you like.

You can’t carry as much weight or pack out as much loot as you’d be able to with any other class mod on, but this is a great way to try to hit a heavily trafficked zone without the risk of losing your good weapons. As a bonus, if you manage to extract with a free loadout, you can trade the «free loadout» mod for a basic green-tier class mod at the vendor named Lance in Speranza.

Focus on completing quests for the denizens of Speranza

ARC Raiders largely cuts you loose to raid, engage in gunfights with other players and loot whatever you like at the start of the game. But it’s highly recommended to follow the guided progression path to get some extra equipment, learn what activities you can get involved in topside and unlock harder missions with more valuable rewards.

Always check in with Speranza’s traders after each raid to see what quests you can take on (or turn in). Some quests will require you to bring certain items back from a raid, and others will have you battling ARC robots or completing objectives throughout the world. Make sure to keep completing quests in order to discover all of the secrets ARC Raiders has to offer.

Loot the dog collar ASAP

Scrappy is a rooster that sits around Speranza collecting crafting materials while you’re out fighting killer machines. He brings the scrap back home to you because he’s a very good boy. Reward him with a dog collar so he feels loved — and so that he levels up and brings you loot even more quickly.

The looting rooster can be upgraded multiple times, but you should focus on finding the dog collar while on a surface run to bring him up to level two at first. The dog collar can be found in random containers, but during the press previews I had the good fortune of finding one at The Dam map’s research and administration area.

When you’re searching for scrap, prioritize big pieces of loot

You’ll find lots of metal scrap, plastic tubing and miscellaneous wires as you rifle through loot containers topside. These are definitely worth stuffing into your pockets; they’re the bread and butter of crafting materials and something you’ll want to stash away early on.

You’ll probably run into what’s a «good problem» to have sooner or later: running out of carry space mid-raid. Raw materials can quickly overflow your inventory, forcing you to extract early. Instead, focus on larger pieces of tech like TVs, radios and big chunks of ARC robots.

Once you successfully extract these items from a match, you can break them down into their parts to gain a variety of crafting components. In a way, they act like compact storage units for multiple raw materials at once.

Grow your net worth. No, seriously

I know, this sounds like the mantra for a bad internet con artist. But building up a small nest egg in ARC Raiders is a great way to ensure you can throw together backup loadouts if you meet an untimely end multiple times in a row. This is bad enough on your own, but if you’re squadding up with friends, you don’t want to be the only one without a good loadout.

If you can’t find the specific materials you’re looking for during a raid, it’s well worth looking for valuables instead. Jewelry, vases and other creature comforts fetch a pretty penny when you sell them to the traders in Speranza. Once you’ve saved up a couple thousand coins, you can trade them in for new weapons, attachments and even stash upgrades.

Guns aren’t the end all, be all of ARC Raiders combat

While it’s incredibly gratifying to run into the thick of battle and wipe a squad out with a strong submachine gun or pick off straggling raiders from afar with a leveled-up bolt-action rifle, you can’t always rely on your guns to win a fight. ARC Raiders features tons of gadgets and deployable equipment that can quickly turn the tide of a fight if used correctly.

Grappling hooks and ziplines add a new level of verticality to gunfights, while high-explosive grenades can flush enemies out of cover. Deployable walls and smoke grenades can counter these tactics or let players safely blitz a wide-open area. If you want to get really clever, you can bring throwable noise lures that will cause ARC robots to converge on your enemies — the AI will do the dirty work and won’t even loot the bodies.

Your strategies are limited if you don’t bring a couple pieces of gear. Consider leaving that extra stack of shield rechargers in your stash — if you need 10 of them in a single match, you probably have bigger problems — and grab a couple of grenades for your next raid instead.

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Technologies

Warframe Has Come to Starfinder in a New Tabletop Module, and It’s Awesome

Operation: Orias makes a solid attempt at bringing the online shooter experience to your gaming table, and it’s available now.

I’ve been playing tabletop roleplaying games for nearly 30 years, and if there’s one constant throughout that time, it’s a ceaseless effort to bring concepts from books, movies and games to the table. It makes sense. The original TTRPGs were heavily influenced by the likes of J.R.R. Tolkien and so many other writers of the era, but this is also true of sci-fi games. Today, the folks behind the popular free game Warframe have announced a partnership with Starfinder to release an adventure that brings the two games together called Operation: Orias.

Before fans of either franchise start dreaming of a world where you’ll be able to wield your favorite Frames to spectacularly devastating effect across the Desna’s Path galaxy, Operation: Orias takes place quite far away from the Starfinder story as you know it today. Instead, this module takes place in the Origin System, and the Protoframes you have access to in this adventure won’t play exactly the same as the online game. That said, if you’re a fan of either or both games you are in for an absolute treat.

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Without spoiling too much about the adventure itself, Operation: Orias gives a game master everything they need to send four players as the Hex syndicate against familiar adversaries like Infested, Corpus and Grineer in a four- to six-hour adventure. While this leans heavily on Warframe: 1999 for the details, in a brief interview with Pathfinder Creative Director Luis Loza, it became clear a lot of work went into balancing the frenetic Warframe experience in TTRPG form. When asked about this effort, Loza highlighted efforts to account for the speed and constant action of a video game.

«I tried to make sure that I was able to translate as much of the intense feel of the game as possible with abilities that sold the idea of speed and intensity, even when moving at the turn-based pace of a TTRPG,» Loza said. «Characters have the ability to leap great distances in a single movement and offensive abilities that help them attack multiple enemies en masse. The enemies are also a bit on the weaker side, so players can take them out quickly, which helps get the power from the video game across.»

Starfinder x Warframe: Operation Orias is available now at Paizo for $9 if you want the PDF version, or $13 for the full color 20-page booklet. If you’ve never played Starfinder before or if it’s been a minute, you will need the Second Edition Core Rulebook to play this adventure, which will run you an additional $20 for the PDF version or $70 for the print version. For you dice goblins out there, the Warframe store has a beautiful seven-piece dice set with a matching dark blue tray themed for this adventure, which you can preorder for $40. And for those who love playing online, this whole experience can be enjoyed via the Roll20 system with ease.

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Technologies

iPhone Air vs. Galaxy S25 Edge: Which Thin Phone Fits You Best?

We don’t need to accept the same designs that dominate most smartphones. Here’s how the new skinny phones from Apple and Samsung compare.

When we look for new phones to replace our current ones, we’re usually comparing cameras, screen size and battery life. 

However, this year, design has become a major feature. Phone manufacturers are boosting slim aesthetics that people fall in love with when they get their hands on them. The Apple iPhone Air and Samsung Galaxy S25 Edge are two of the top choices.

So how do these two thin phones compare? If you press them together, are they much thicker combined than a regular iPhone 17 or Galaxy S25? I’m here to do the math and compare features for you.

Looking to order the iPhone Air? Check out our order guide to learn if you can get it free and other great deals.

Want to buy the Samsung Galaxy S25 Edge? Find out which carriers and retailers are offering the best deals on Samsung’s slim phone.


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iPhone Air vs. S25 Edge price comparison

  • iPhone Air: $999. The iPhone Air takes the place formerly held by the iPhone 16 Plus, making it the only model with a screen larger than the iPhone 17 that isn’t an iPhone 17 Pro.

  • Galaxy S25 Edge: $1,100. The S25 Edge joins the S25 and S25 Ultra in this year’s Galaxy lineup.

The iPhone Air includes fewer features than the iPhone 17, such as the number of cameras. However, it features a larger display, an A19 Pro processor, and is equipped with 256GB of storage to begin with. Additionally, Apple has consistently applied premium pricing for minor design changes. The original MacBook Air fit into an inter-office envelope and cost $1,799, despite being underpowered compared to the rest of the MacBook line. (Over a few generations, it would eventually become Apple’s entry-level affordable laptop at $999, where it still resides.)

The Galaxy S25 Edge’s higher price ($101) could be an attempt to capture more dollars from customers looking for a phone that sets them apart, but we’re already seeing occasional steep discounts on it, such as this $400 drop.

In both cases, it’s worth noting that the pricing has held up against the Trump administration tariffs so far.

iPhone Air vs. S25 Edge dimensions and weight

Now it’s time to go deep — as in, just how thin is the depth of each phone?

No phone manufacturer describes its phones as bulky or chunky, even for extra-large models like the iPhone Pro Max. Yet, the difference between the depths of the iPhone Air and the S25 Edge, as well as the standard phones of each respective family, is stark.

Not counting the camera assembly, which Apple refers to as the «plateau,» most of the iPhone Air’s body is 5.64mm thick. The S25 Edge, at its narrowest point, is a hair thicker at 5.8mm. (Both companies list only the thinnest measurement, not including the cameras.) Compare that to 7.9mm for the iPhone 17 and 7.2mm for the Galaxy S25.

The Galaxy Z Fold 7 is actually thinner when open, at 4.2mm, but it also has a larger surface area to accommodate its battery and other components. Other foldables from Chinese companies, such as HuaweiOppo and Honor, also boast thinner bodies than the iPhone Air or S25 Edge, but only when opened.

And when you press the two thin phones together, do they really match up to the typical phone slab you’re carrying now? Combined (and again, excluding the camera bumps), the iPhone Air and S25 Ultra are 11.44mm thick, which is thicker than either the iPhone 17 or Galaxy S25, and even the iPhone 17 Pro Max at 8.75mm. However, if you want to achieve a more vintage feel, the original first-generation iPhone, released in 2007, measured 11.6mm.

Surprisingly, the less depth translates to only a slight decrease in weight compared to the other models in each lineup. The iPhone Air weighs 165 grams versus 177 grams for the iPhone 17, while the S25 Edge pips in at just 163 grams but gets barely undercut by the Galaxy S25 at 162 grams.

How big is each phone in the hand? While both are similar, the iPhone Air is slightly shorter and narrower, measuring 156.2mm tall and 74.7mm wide, compared to the S25 Edge’s dimensions of 158.2mm tall and 75.6mm wide.

iPhone Air vs. S25 Edge displays

Apple calls the iPhone Air’s 6.5-inch OLED screen a Super Retina XDR display. It features a high resolution of 2,736×1,260 pixels at a density of 460 ppi (pixels per inch) and can output a maximum of 3,000 nits of brightness outdoors, as well as a minimum of 1 nit in the dark.

Samsung packed a larger 6.7-inch QHD+ Dynamic AMOLED 2X screen into the S25 Edge, which translates to a high-resolution display measuring 3,120×1,440 pixels at 513 ppi. Its brightness goes up to 2,600 nits.

Both phones’ screens feature adaptive 120Hz refresh rates for smoother performance.

Comparing the iPhone Air and S25 Edge cameras

So far, many of the specs have been close enough to weigh each phone fairly evenly. Then, we get to the cameras.

The iPhone Air includes a single rear-facing 48-megapixel wide camera with a 26mm-equivalent field of view and a constant f/1.6 aperture. In its default mode, the camera outputs 24-megapixel «fusion» photos that result from an imaging process where the camera captures a 12-megapixel image (using groups of four pixels acting as one larger pixel for improved light gathering, known as «binning») and a 48-megapixel reference for additional detail.

Apple also claims the iPhone Air can capture 2x-zoomed (52mm-equivalent) telephoto images that are 12 megapixels in dimension and represent a crop of the center of the image sensor.

The S25 Edge features two built-in rear cameras: a 200-megapixel wide-angle lens and a 12-megapixel ultrawide lens. There’s no dedicated telephoto camera, so the S25 Edge also offers a 2x-zoomed crop that shoots photos at 12 megapixels in size.

The front-facing selfie cameras on each phone differ significantly. The iPhone Air introduces a new 18-megapixel camera with an f/1.9 aperture. But the increased resolution over the S25 Edge’s 12-megapixel selfie camera isn’t what’s notable. 

Apple calls it a Center Stage camera because it features a square sensor that can capture tall or wide shots without requiring the user to physically turn the phone, unlike the 4:3 ratio sensors found in typical selfie cameras. It can adapt the aspect ratio based on the number of people it detects in front of the camera: a traditional portrait orientation when you’re snapping a photo of yourself, for example, or switch to a landscape orientation when two friends stand next to you in the frame.

iPhone Air vs. S25 Edge batteries

When it comes to concerns, the battery life of thin phones is at the top of the list. The insides of most phones are packed with as much battery as will fit, so making a phone slimmer naturally means removing space for the battery. With either model, you end up sacrificing battery power for design. But how much?

Apple doesn’t list the iPhone Air’s battery capacity, but claims «all-day battery life» and up to 27 hours of video playback. It also sells a special iPhone Air MagSafe Battery add-on that magnetically snaps to the back of the phone and works only with the iPhone Air. In her review, CNET’s Senior Tech Reporter Abrar Al-Heeti drained the battery in 12 hours over a phone-intensive day, but did end a more typical day with 20% remaining.

The S25 Edge features a 3,900-mAh battery, which Samsung claims will support up to 24 hours of video playback. (Come on, phone manufacturers, our phones aren’t televisions left running in the background.) 

In her S25 Edge review, Al-Heeti noted that the phone also generally lived up to Samsung’s own «all-day battery life» boast, saying, «Ultimately, you’ll get less juice out of that slimmer build, but S25 Edge offers just enough battery life to make me happy…But the S25 Edge has shifted my priorities. I’m enjoying the sleek form factor so much that I’m willing to make some compromises, even if that means I have to be sure to charge my phone each night, which is something I tend to do anyway.»

It’s worth noting that both phones support fast charging when used with a 20-watt or higher wired power adapter, allowing them to reach around 50% charge in 30 minutes from a completely discharged state.

iPhone Air vs. S25 Edge processor, storage and operating system

The iPhone Air is powered by Apple’s latest A19 Pro processor, the same one found in the iPhone 17 Pro models (compared to the A19 in the stock iPhone 17). Apple doesn’t list the built-in memory, but we suspect it includes 8GB of RAM (which is recognized as the minimum amount to run AI features such as Apple Intelligence). The base storage configuration is 256GB, with options to order the iPhone Air with 512GB or 1TB capacity. It ships with iOS 26, the latest version of the operating system that Apple released widely this week.

The S25 Edge is powered by a Snapdragon 8 Elite processor, the same one that powers the other S25 models. It includes 12GB of RAM and is available in storage capacities of 256GB and 512GB. The phone comes preinstalled with Android 15.

iPhone Air vs. S25 Edge all specs

Apple iPhone Air vs. Samsung Galaxy S25 Edge

Apple iPhone Air Samsung Galaxy S25 Edge
Display size, tech, resolution, refresh rate 6.5-inch OLED; 2,736 x 1,260 pixel resolution; 1-120Hz variable refresh rate 6.7-inch QHD+  AMOLED display; 120Hz refresh rate
Pixel density 460ppi 513 ppi
Dimensions (inches) 6.15 x 2.94 x 0.22 in 2.98 x 6.23 x 0.23 inches
Dimensions (millimeters) 156.2 x 74.7 x 5.64 mm 75.6 X 158.2 X 5.8mm
Weight (grams, ounces) 165 g (5.82 oz) 163g (5.75 oz)
Mobile software iOS 26 Android 15
Camera 48-megapixel (wide) 200-megapixel (wide), 12-megapixel (ultrawide)
Front-facing camera 18-megapixel 12-megapixel
Video capture 4K 8K
Processor Apple A19 Pro Snapdragon 8 Elite
RAM + storage RAM N/A + 256GB, 512GB, 1TB 12GB RAM + 256GB, 512GB
Expandable storage None No
Battery Up to 27 hours video playback; up to 22 hours video playback (streamed).Up to 40 hours video playback, up to 35 hours video playback (streamed) with iPhone Air MagSafe Battery 3,900 mAh
Fingerprint sensor None (Face ID) Under display
Connector USB-C USB-C
Headphone jack None None
Special features Apple N1 wireless networking chip (Wi-Fi 7 (802.11be) with 2×2 MIMO), Bluetooth 6, Thread. Action button. Apple C1X cellular modem. Camera Control button. Dynamic Island. Apple Intelligence. Visual Intelligence. Dual eSIM. 1 to 3,000 nits brightness display range. IP68 resistance. Colors: space black, cloud white, light gold, sky blue. Fast charge up to 50% in 30 minutes using 20W adapter or higher via charging cable. Fast charge up to 50% in 30 minutes using 30W adapter or higher via MagSafe Charger. IP88 rating, 5G, One UI 7, 25-watt wired charging, 15-watt wireless charging, Galaxy AI, Gemini, Circle to Search, Wi-Fi 7.
US price starts at $999 (256GB) $1,100 (256GB)

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