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Are Shokz’ New OpenDots One Better Than Bose’s Ultra Open Earbuds?

With the proliferation of clip-on earbuds, Shokz is getting in the game with its premium priced $200 OpenDots One buds. I went hands-on with them to see how they stack up against Bose’s top-rated Ultra Open Earbuds.

While clip-on earbuds were kicking around the Asian markets well before Bose released its $300 Ultra Open Earbuds last year, it was Bose’s innovative design and marketing that brought this new style of earrings-like open earbuds to a worldwide audience and spurred others to release clip-on designs to the U.S market. Now Shokz, known for its bone-conduction headphones, has joined the growing clip-on crowd with its OpenDots One ($200), a more premium model that looks and feels similar to the Ultra Open Earbuds but lists for $100 less. 

I’ve been testing the OpenDots One for a couple of days, comparing them to the Ultra Open Earbuds along with some budget clip-on buds that cost as low as $50. Here are my initial thoughts on the OpenDots One. Note that they do not use bone-conduction technology. 

Read more: Best clip-on earbuds of 2025

Design

From a design standpoint, the Shokz OpenDots One measure up quite well to the Bose Ultra Earbuds. They fit my ears as well and maybe even slightly better than the Bose buds, which are quite comfortable. Like the Bose, they have a flexible connector that Shokz refers to as a JointArc and says «provides a gentle yet secure grip on various ear shapes» while noting that «soft silicone strategically placed on the exterior of the speaker further minimizes pressure, even during extended wear.»

As with all clip-on buds, the OpenDots One, as their name implies, feature an open design. That means the bud and driver sit over your ear canal and aren’t jammed in it like noise-isolating ear buds with silicone or foam tips. Open buds allow for sound to leak into your ears and are good for those who don’t like having ear tips jammed in their ears or want to hear the outside world around them for safety reasons. Shokz specializes in headphones and earbuds that are well suited for sporting activities and like its bone-conduction headphones, the OpenDots One offer a secure fit and work well for runners. They have an IP54 rating, which means they’ll provide protection from «light rain and sweat» and are also dust-resistant.

The touch controls take some trial and error to get used to. You can either tap the battery compartment or JointArc or «pinch» the battery with two fingers to control playback and answer/end calls. You can set the long tap and hold gesture to either adjust volume, activate your voice assistant or advance tracks forward and back. I prefer the Bose’s physical control button on its battery, which is also shaped like a barrel, but the OpenDots touch controls were fine. 

Shokz OpenDots One Sound Quality

Shokz says the OpenDots One feature its Bassphere technology that «combines dual 11.8 mm drivers in a spherical module to replicate the performance of a 16mm driver.» They also feature Dolby Audio and Shokz’ DirectPitch technology, which minimizes sound leakage so people near you can’t hear what you’re listening to (or hear it very faintly anyway). You have to engage Dolby Audio in the Shokz App for iOS and Android and it does open the sound a bit and everything sound a tad fuller. It’s simply some form of digital processing and it’s unclear whether it impacts battery life but you can hear a difference when engaging it. 

The sound of all clip-on buds changes slightly with how you position the buds on your ears (you can slide the bud up or down a bit to find the most comfortable fit but the positioning may impact sound quality). They also face some bass challenges because of their open design and tend to not sound as good as noise-isolating earbuds.

That’s the case here as well, although the OpenDots are among the best-sounding clip-on buds I’ve tested, which should be expected given their high price. That said, their sound falls a little short of the Bose Ultra Open Earbuds’ sound quality, even with Dolby Audio engaged. The Bose buds sound a little more open with a tad more bass and their tonal balance is slightly better (they sound more natural and accurate overall). It’s a relatively subtle difference but it is noticeable. 

The main issue with cheaper clip-on earbuds is that they tend to distort a bit at higher volumes. The OpenDots One mainly manage to avoid distorting when you push up the volume. They play loud but not super-loud.

Shokz OpenDots One Voice-calling performance

Shokz headphones and earbuds tend to have good voice-calling performance and while the OpenDots One aren’t bad in the voice-calling department, callers did say they heard a fair amount of background noise when I used them on the noisy streets of New York.

At launch, the Bose Ultra Open Earbuds also weren’t great performers for voice calling with similar issues with background noise reduction. But Bose has subsequently improved the noise reduction with a firmware update (Bose also added multipoint Bluetooth pairing with the same firmware update). And while the Ultra Open Earbuds still aren’t top-notch for voice-calling, they’re now above average. 

Shokz OpenDots One extra features and battery life

The OpenDots One have «Dynamic Ear Detection» that allows the earbuds to automatically recognize which bud is in which ear, so no left or right markers are needed. But otherwise their feature set is fairly basic. They do link with the Shokz App for iOS and Android, which «enables multipoint pairing between two devices, 4 pre-set EQ modes plus two personalized EQ, Find My Earbuds and more.» 

The Bose Ultra Open feature Bose’s Immersive Audio for music spatialization. That’s the same feature found in the QC Ultra Earbuds and QC Ultra Headphones. As with those models, these buds have head-tracking, so you can set the Immersive Audio for Still mode that fixes the sound or Motion Mode that follows your head movements. Engaging it does enhance the sound a bit from standard stereo mode but I think it makes a more pronounced difference with the QuietComfort models. Also, engaging it does reduce battery life.

The Ultra Open Earbuds are rated for up to 7.5 hours at moderate volume levels but that number drops to about 4.5 hours with Immersive Audio on. The charging case provides an additional 19.5 hours of battery and has a quick-charge feature but no wireless charging option.

In contrast, the OpenDots One are rated for up to 10 hours of use on on a single charge, with an additional 30 hours of battery in the charging case, which does feature wireless charging. So the Shokz definitely have an advantage there. 

Shokz OpenDots One final initial thoughts

The well-designed OpenDots One are among the best open earbuds out there right now and certainly have a place on our list of best clip-on earbuds. While they don’t sound quite as good as the Bose Ultra Open Earbuds, they’re pretty close and fit my ears slightly better and have better battery life. Like the Ultra Open Earbuds, which list for $299 but are currently on sale for $249, they’re overpriced, but at least they cost less than the Bose and their case does have wireless charging. 

More affordable clip-on earbuds like the Baseus Bowie MC1 (about $50) or Tozo OpenEarRing ($30), don’t sound as good or feature as premium a design. But because these types of clip-on open buds are more for casual listening, not critical listening and just don’t produce the greatest sound, it’s harder to justify spending big bucks on them. In other words, the OpenDots are clearly superior to those budget models but not $150 better.  

Shokz OpenDots One key specs:

  • Weight: 6.5 grams per bud
  • IP54 splash-proof and dust-resistant
  • 11.8 mm drivers
  • Bluetooth: 5.4
  • Dolby Audio
  • Touch controls
  • Battery life: Up to 10 hours on a single charge and up to 40 hours with the charging case
  • 10-minute quick charge provides 2 hours of playtime
  • Multipoint Bluetooth pairing
  • Wireless charging supported
  • Customize EQ modes and touch controls in Shokz App for iOS and Android
  • Locate your earbuds feature
  • Colors: Black or gray
  • Price: $200

Technologies

Apple CarPlay Ultra vs. Google Built-In: How the Next-Gen Auto Software Rivals Compare

Apple and Google are supercharging their car software experiences. Here’s how they differ.

I’d spent an hour driving a $250,000-plus Aston Martin up the Los Angeles coast when my hunger pangs became impossible to ignore, and as I’ve done many times before, I asked Siri (through Apple CarPlay) to find me a taco place. But then I did something no other car on the planet allows: I asked Siri to blast the AC and make the air colder. That’s because the 2025 Aston Martin DBX I drove was the first vehicle to come with Apple CarPlay Ultra, the upgraded version of the company’s car software.

Apple debuted CarPlay Ultra at WWDC 2025 last month, and this year’s version of the Aston Martin DBX is the first vehicle to launch with it (pairing with an iPhone running iOS 18.5 or later). As I drove the luxury crossover around, I fiddled with other features that aren’t available in regular CarPlay, from climate control to radio to checking the pressure on the car’s tires. Ultimately, Ultra gives deeper access to more car systems, which is a good thing.

That reminded me a lot of a new feature announced at Google I/O back in May: Google Built-In, which similarly lets users control more of a car’s systems straight from the software interface (in that case, Android Auto). When I got a demonstration of Google Built-In, sitting in a new Volvo EX90 electric SUV, I saw what this new integration of Google software offered: climate controls, Gemini AI assistance and even warnings about car maintenance issues.

But the name is telling: Google Built-In requires automakers to incorporate Android deeper into their cars’ inner workings. Comparatively, Apple CarPlay Ultra support seems like it won’t require car manufacturers to do nearly as much work to prepare their vehicles, just adding a reasonably advanced multicore processor onboard that can handle an increased task load. (Aston Martin will be able to add CarPlay Ultra support to its 2023 and 2024 lineups through firmware updates because they already contain sufficiently advanced CPUs.)

Both solutions reflect Apple’s and Google’s different approaches to their next versions of car software. Apple’s is lighter weight, seemingly requiring less commitment from the automaker to integrate CarPlay Ultra into their vehicles (so long as it has adequate processing power onboard), which will run through a paired iPhone. Google Built-In does require much more integration, but it’s so self-sufficient that you can leave your Android phone at home and still get much of its functionality (aside from getting and sending messages and calls). 

Driving with Apple CarPlay Ultra: Controlling climate, radio and more

As I drove around Los Angeles in the Aston Martin with Apple CarPlay Ultra, I could tell what new features I would be missing once I stepped back into my far more humble daily driver. 

At long last, I could summon Siri and ask it to play a specific song (or just a band) and have it pulled up on Spotify. Since Apple’s assistant now has access to climate controls, I asked to turn up the AC, and it went full blast. I asked to find tacos and it suggested several fast food restaurants — well, it’s not perfect, but at least it’s listening. 

To my relief, Aston Martin retained the physical knobs by the gearshift to control fan speed, temperature, stereo volume and the car’s myriad roadway options (like driving assistance) in case the driver likes traditional controls, but almost all of them could also be altered in the interface. Now, things like radio controls (AM/FM and satellite) and car settings are nestled in their own recognizable apps in CarPlay’s interface.

Ultimately, that’ll be one of CarPlay Ultra’s greatest advantages: If you enter an unfamiliar vehicle (like a rental), you still know exactly where everything is. No wrestling with a carmaker’s proprietary software or trying to figure out where some setting or other is located. It’s not a complete replacement — in the Aston Martin’s case, there were still a handful of settings (like for ambient light projected when the doors open) that the luxury automaker controlled, but they were weaved into CarPlay so you could pop open those windows and go back to Apple’s interface without visibly changing apps.

The dependable ubiquity of Apple’s CarPlay software will likely become even more essential as cars swap out their analog instrument clusters for screens, as Aston Martin did. There’s still a touch of the high-end automaker’s signature style as the default screen behind the wheel shows two traditional dials (one for the speedometer, one for RPMs) with Aston Martin’s livery. But that can be swapped out for other styles, from other dials with customizable colors to a full-screen Maps option.

Each of the half-dozen or so dashboard options was swapped out via square touchpads smaller than a dime on the wheel next to the other touch controls. On the dual-dial display types, I swiped vertically to rotate between a central square (with Maps directions, current music or other app information) or swiped horizontally to switch to another dashboard option. No matter which one you choose, the bottom bar contains all the warning lights drivers will recognize from analog cars — even with digital displays, you’re not safe from the check engine light (which is a good thing). 

Apple CarPlay Ultra doesn’t yet do everything I want. I wish I could also ask Siri to roll down the windows (as Google Built-In can — more on that later) and lock or unlock specific doors. If Apple is connected to the car enough to be able to read the pressure in each tire, I wish it could link up with the engine readout and be able to tell me in plain language what kind of maintenance issue has sprung up. Heck, I wish it could connect to the car remotely and blast the AC before I get in (or fire up the seat warmer), as some proprietary car apps can do. And while Apple Maps and Waze will be included at launch, Google Maps support is not, but it’s coming later.

These aren’t huge deficiencies, and they do show where CarPlay Ultra could better meet driver needs in future updates, notwithstanding the potentially dicey security concerns for using CarPlay Ultra for remote climate or unlocking capabilities. But it shows where the limits are today compared to Google’s more in-depth approach.

Google Built-In: Deeper car integrations — and, of course, Gemini AI

The day after Google I/O’s keynote was quieter back in May, as attendees flitted between focused sessions and demos of upcoming software. It was the ideal time to check out Google Built-In, which was appropriately shown off in a higher-end Volvo EX90 electric SUV (though not nearly as pricey as an Aston Martin). 

As mentioned above, Google Built-In has deeper integrations with vehicles than what I saw in Apple CarPlay Ultra, allowing users to change the climate through its interface or access other systems, including through voice requests. For instance, it can go beyond AC control to switch on the defroster, and even raise and lower specific windows relative to the speaker’s position: cameras within the car (in the rearview mirror, if I remember right) meant that when my demonstrator asked to «roll down this window» pointing over his left shoulder, the correct window rolled down.

Google Built-In is also connected to Gemini, Google’s AI assistant, for what the company is calling «Google Live,» a separate and more capable version of the Android Auto assistant experience in cars right now. With a Live session, I could request music or directions much like I could with Siri — but my demo went further, as the demonstrator tasked Gemini with requests better suited for generative AI, such as asking, «Give me suggestions for a family outing» and telling it to send a specific text to a contact. 

The demonstrator then asked Gemini for recipe advice — «I have chicken, rice and broccoli in the fridge, what can I make?» — as an example of a query someone might ask on the drive home.

Since you’re signed into your Google account, Gemini can consult anything connected to it, like emails and messages. It’s also trained on the user manuals from each car-maker, so if a warning light comes on, the driver can ask the voice assistant what it means — no more flipping through a dense manual trying to figure out what each alert means.

There are other benefits to Google Built-In, like not needing your phone for some features. But there are also drawbacks, like the need to keep car software updated, requiring more work on Google’s end to make sure cars are protected from issues or exploits. They can’t just fix it in the most current version of Android — they’ll need to backport that fix to older versions that vehicles might still be on. 

This deeper integration with Google Built-In has a lot of the benefits of Apple CarPlay Ultra (a familiar interface, easier to access features), just cranked up to a greater degree. It surely benefits fans of hands-off controls, and interweaving Gemini naturally dovetails with Google’s investments, so it’s easy to see that functionality improving. But a greater reliance on Android within the car’s systems could be concerning as the vehicle ages: Will the software stop being supported? Will it slow down or be exposed to security exploits? A lot of questions remain regarding making cars open to phone software interfaces.

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A Samsung Tri-Fold Phone Could Be in Your Future, if This Leak Is to Be Believed

UI animations might have revealed the imminent release of a so-called «Galaxy G Fold» device with three screens.

Samsung has been showing off mobile display concepts with three screens at trade events such as CES for several years, but it might finally bring one to market soon if a leaked UI animation is any indicator.

As reported by Android Authority, an animated image from a software build of One UI 8 appears to show what some are dubbing a «Galaxy G Fold» device with three display panels. The screens would be capable of displaying different information or working in unison as one large display. The new phone model could debut as early as next week at Samsung’s Unpacked event on July 9 in Brooklyn. 

Huawei released a tri-folding phone in February, the Mate XT Ultimate Design. 

Some websites have gone into overdrive trying to uncover details on what Samsung’s new device might include and how much it may cost, with Phone Arena reporting that according to a Korean media report, it could be priced at about $3,000. 

Samsung didn’t immediately respond to request for comment.

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Early Prime Day Headphone Deals: Up to $100 Off Top-Rated Pairs From Apple, Beats and More

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