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Budget Cameras Showdown: iPhone 16E vs. Pixel 9A

After testing the cameras in these two popular models, I was genuinely surprised by the results.

If you’re looking to save money by buying a base smartphone, are you giving up all hopes of taking good photos? The cameras on flagship phones like the iPhone 16 Pro and Samsung Galaxy S25 Ultra are capable of astonishing results, but those and other best-camera options cost $1,000 and up. 

Fortunately, Google has proved with the Pixel 9A that you can still take good-looking snaps and pay less than $500. Images from the phone look terrific and capture a lot of detail and texture. And Google’s algorithm secret sauce for capturing beautiful and natural complexions in portraits is on full display here.

But something curious happened this year. Apple replaced its cheapest phone with the iPhone 16E. In doing so, it tried to pull some of the affordable photographic attention away from the Pixel. The iPhone 16E takes lovely photos, even with one fewer camera than the Pixel. Apple is well-known for pushing the limits of phone photography with the iPhone, but that is usually tied to its iPhone Pro line, which starts at a grand. And while $599 is the lowest price that Apple sells a new phone for, the iPhone 16E misses that $500 sweet spot of the Pixel 9A.

So that raises the question: Does a pricier phone take better photos?

To find out, I took the iPhone 16E and Pixel 9A around San Francisco and put them through a camera test. Several hundred photos later, I was surprised by the results, but I ended up with one being my favorite.

iPhone 16E and Pixel 9A camera specs

Camera Resolution Aperture Notes
Pixel 9A wide 48MP f/1.7 OIS
Pixel 9A ultrawide 13MP f/2.2 Takes 12MP photos
Pixel 9A selfie 13MP f/2.2 Fixed focus
iPhone 16E wide 48MP f/1.6 OIS
iPhone 16E selfie 12MP f/1.9 Autofocus

Right off the bat, this isn’t exactly a level playing field. The Pixel 9A has three cameras: a wide, ultrawide and selfie. The iPhone 16E only has two: a wide and selfie. Each phone’s main camera has a 48-megapixel sensor and groups four pixels together to create a «super» pixel that captures more light. That also means photos exhibit less image noise and therefore need less noise reduction, which can otherwise leave your pictures looking like a blurry, soft mess.

Both phones lack a dedicated telephoto camera and use sensor cropping to achieve a 2x magnification that in my testing looks pretty good.

The Pixel 9A has a «macro mode» and can focus on subjects that are close up. Interestingly, it doesn’t use its ultrawide camera for macro shots like many other phones do. Sadly, the iPhone 16E lacks a macro mode unlike the rest of its iPhone 16 brothers and sisters. However, I noticed that the main camera can take close up shots with the subject in-focus (maybe not as dramatically close as a dedicated macro mode allows for).

iPhone 16E vs. Pixel 9A: Photos

Take a look at some of my favorite photos from both phones.

iPhone 16E vs. Pixel 9A: Photo comparisons

In general, I found that the Pixel 9A really pushes the dynamic range in its images. The phone captures more details in the shadows but really aggressively brightens them too, like in the photos below of Maisie the cat. The iPhone 16E’s image of Maisie doesn’t have as much detail and texture in her fur. Somewhere in between the Pixel’s photo and the iPhone’s image is how the cat actually looked in real life.

I also find that the Pixel takes images with a cooler color temperature, while the iPhone’s photos have more contrast, especially outdoors. Take a look at the photos below of a brick building here in the Mission in San Francisco. Notice the bricks in each photo.

In terms of Portrait mode, neither the Pixel nor iPhone have a dedicated telephoto lens. And remember, the iPhone 16E has only a single rear camera, so it relies solely on AI and machine learning to determine the depth of a scene and create that artistic out-of-focus background.

The first thing I notice with the portrait mode photos below of CNET’s Faith Chihil is how differently the iPhone and Pixel handled the textures in the yellow sweater and green chair. The «cutout» (from in focus to out of focus) looks natural, except for the green chair in the iPhone’s photo. And Faith’s complexion looks most true to life in the Pixel 9A image. The iPhone 16E’s photo makes her skin look muddy and muted.

Something else I noticed is that the iPhone 16E’s portrait mode only works on humans; on the iPhone 16 and 16 Pro, animals are automatically recognized as portrait subjects. So, if you want dramatic-looking snaps with artistically blurred backgrounds of Fido or Mr. Cupcakes, then the Pixel is the way to go. Sorry for yet another cat photo, but check out the portrait mode snap below of Maise the cat.

Both phones take night mode images (Google calls them Night Sight photos). In the photos below of a space shuttle Lego set taken in a very dim room, neither of the images are great. The iPhone 16E’s photo has the least image noise, but the contrast is heavy. I prefer the Pixel 9A’s photo.

I also snapped images of a residential block at dusk where the street lights really make the iPhone’s night mode photo look orange. The iPhone’s image is brighter. But notice the details in the telephone wires across the top of the images below. The iPhone captures them as continuous lines, whereas the Pixel 9A’s image has them made up of tiny jagged line segments.

iPhone 16E vs. Pixel 9A: Which would I choose?

Overall, both phones have their shortcomings when it comes to photography. I don’t think most people would choose an affordable phone solely based on the camera’s performance. Be assured that if you get either phone, you’ll be able to take decent snaps with some images bordering on looking great.

The iPhone 16E costs more, lacks an ultrawide lens and, while the pictures it takes are decent, I think that the Pixel 9A’s cameras are great for a $500 phone, and would likely opt for it.

Technologies

Claude’s Research Feature Can Now Spend 45 Minutes Looking for Answers

Anthropic announced better research skills and new software integrations for its flagship gen AI tool.

Anthropic’s Claude generative AI model can now spend more time searching for answers to your queries — if you pay for the right plan.

Claude can also integrate with other apps, including PayPal, Cloudflare, Jira and Confluence, with more expected soon, Anthropic announced in a blog post on May 1. Anthropic also expanded the ability to access web search to include all paid plans.

This year, the AI industry has been in a race for new and more useful features, and research is a big part of it. Google’s Gemini has a tool called Deep Research that is available to all users for free. OpenAI’s ChatGPT Deep Research mode is available to anyone with a paid plan. (Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)

These deeper research tools can search the web and pull together more complete answers to your queries. The AI models will often cite the source of information, although you should still verify it because of the risk of errors known as hallucinations. 

Regardless of what AI tool you use, «the thing about this is you’ve got to check the sources. It’ll make up the sources too,» Alex Mahadevan, director of the MediaWise media literacy program at the Poynter Institute, told me. 

Anthropic said its improved research function can spend five to 45 minutes finding and reviewing sources. Those sources can come from internal sources — like your own documents or apps you’ve connected — or from external sources it finds on the internet. The model breaks requests down into smaller parts and handles each separately, then compiles a full report. 

The advanced research function is available in beta on Anthropic’s Max, Team and Enterprise plans. The Max plan starts at $100 per month. Anthropic said it will soon be available on the more affordable Pro plan, which costs as little as $17 per month, depending on how you pay.

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You’ll Pay More for Some Xbox Games, Consoles and More Soon

Microsoft is raising the cost of some games later this year.

Get ready to pay more for some Xbox games. Microsoft announced Thursday that it plans to raise the price of some new first-party games from $70 to $80 this holiday season, matching the cost of some new Nintendo Switch 2 games.

Microsoft said the price of games out now won’t increase, so Doom: The Dark Ages won’t see a price hike when it releases this month. The company also said it is adjusting the recommended retail pricing for Xbox consoles, controllers and headsets. «We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development,» Microsoft wrote online.

Microsoft’s recommended retail pricing for consoles and controllers is staggering. The company is suggesting an $80 price hike for the Xbox Series S (512GB), the most affordable Xbox console Microsoft sells. That takes the price of the five-year-old console from $300 to $380. The Xbox Series X (1TB) is getting a $100 increase, raising it from $500 to $600. And the Xbox Series X (2TB) Galaxy Black Special Edition now costs $730, which makes the eye-watering $700 price tag of a PlayStation 5 Pro seem reasonable.

Read more: Who’s to Blame for the Rising Cost of Nintendo Switch 2 Games?

The base Xbox wireless controller will have a new recommended price of $65 (up from $60), and the high-end Xbox Elite Wireless Controller Series 2 will have a recommended price of $200 (up from $145). Stereo and wireless headsets will have recommended prices of $65 (up from $60) and $120 (up from $110), respectively.

These prices aren’t just affecting gamers in the US. Microsoft is raising Xbox console and accessory hardware prices across the UK, EU, Australia, and the rest of the world. However, the cost of headsets is only increasing in the US and Canada. You could see console and hardware cost increases right now, but Microsoft isn’t increasing the price of Xbox Game Pass. 

Xbox Game Pass Ultimate — the most expensive tier of the gaming service — costs $20 a month but provides you with access to hundreds of games, including new day one releases. With the price of some major games rising to $80, that means you would have to buy four months of Game Pass Ultimate to match the price of one new game. That makes Game Pass Ultimate much more appealing, but there is the potential for Microsoft to raise the price of the service in the future.

Microsoft raised Game Pass prices in 2024 alongside the introduction of Game Pass Standard. But since the company raised the price of the service in 2024, and the year prior in 2023, it’s possible Microsoft will increase the cost of the service later this year.

Again, game prices aren’t going up until later this year, so you still have time to buy games at or below $70 apiece, but you could see the updated console, controller and headset pricing now. For more on Xbox, you can check out CNET’s reviews of the Xbox Series S and the Xbox Series X, as well as what to know about Xbox Game Pass.

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Technologies

Xbox Price Increase Due to Economic Conditions & Trump Tariffs

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