Technologies
ARC Raiders Hands-On Preview: An Extraction Shooter Built for a More Casual Audience
A frantic fight against man and machine, ARC Raiders separates itself from the usual genre fare.
It’s easy to be skeptical about a new extraction shooter in 2025. Escape From Tarkov has locked down the genre in its perpetual closed beta status since 2017, and experimental competitors like The Cycle: Frontier have come and gone in the meantime. That’s not to mention the fact that Bungie’s Marathon is coming out this year, a looming shadow over this hard-core gaming genre.
But Embark Studios’ ARC Raiders is surprisingly accessible to more casual players, and I can see it carving out its own niche within the space. During a 3-hour online preview event where media members were able to get hands-on experience with solo and squad play in the latest beta build, I got a feel for how each run plays out: sneaking around for loot, hiding from or dispatching robot enemies and engaging other players in combat in a mad dash to the remaining exits on the map.
The world of ARC Raiders is perhaps the biggest draw — humanity is overrun by an onslaught of the ARC, a fleet of different mechanized enemies that routinely fall from space. The last remnants of mankind live in the underground city of Speranza, struggling through life and waiting to reclaim the world.
In the meantime, someone has to make the trip up through the tubes to grab crucial supplies left on the surface for the movers and shakers down below. That’s where the raiders come in. Players step into the role of one of a ragtag gang of mercenaries that navigate the arid-but-not-desolate post-post-apocalypse for profit and glory and who are just as likely to gun down the ARC as they are their fellow man to heist a score and bring it back below the surface.
The goals and main progression systems of ARC Raiders are very similar to other extraction shooters in this sense. Whether I was tackling questlines for the vendors in Speranza or building and upgrading workbenches to expand my arsenal, my purpose in each run was to find specific loot (or kill specific bots) to strengthen my character. A persistent skill tree with nodes that increase vitality, mobility and looting speed ensured that I felt like I was getting stronger even when I didn’t make it back underground.
It seems like the end goal is to build up an arsenal strong enough to challenge hulking robotic behemoths — like the ARC Queen seen in the photo above — that are designed as a sort of raid boss that multiple players will need to work together to take down. Even still, there’s a lot to enjoy here for players who never reach this endgame. Unlike my experience with Escape From Tarkov and The Cycle: Frontier, I never had a dull run during my time with ARC Raiders.
High-speed action, changing map conditions and emergent narratives make each run feel unique
Extraction shooters usually encourage slow, methodical gameplay — when you can lose everything in seconds, you carefully calculate every move.
This is less so the case in ARC Raiders. It’s a game where you can crouch, but you can’t go prone, suggesting more of an active play style than hiding for prolonged minutes to avoid making a sound. Instead, you’re encouraged to dodge roll out of danger and take ziplines up and down buildings. Runs are far more entertaining because everyone is constantly being pushed into high-speed player-versus-player-versus-enemy action.
The preview started us in solo runs, bringing in little equipment and setting us loose on each other as we crept in from the edges of the map. From the get-go, I was thrust into combat — the first location I looted in my time with ARC Raiders was a medical facility on the outskirts of a dam. This map has the most flora and color of the three we got to try, and it seems as though it offers the most beginner-friendly experience.
As I rifled through drawers to find fabric, bandages and adrenaline shots, I heard footsteps thudding up the stairway behind me — the game has very strong sound design, and it’ll often clue you into threats before you ever see anything. Footsteps might even be a little too loud in the current build, as you can suss out where someone is crouch-walking if you’re keyed in on a nearby player.
I took up a position behind a computer console, making sure none of my extremities were exposed while preparing an ambush. A flashlight shone across the threshold, scanning the room — a raider clad in black strode in cautiously. I popped out of cover and peppered him with gunfire, but as my bullets struck my opponent, blue sparks emitted from his body. His shield protected him from the brunt of my initial volley, and I began to panic as my magazine ran dry.
Suddenly, alarms blared and the building whirred to life. Our brief exchange had activated the building’s security protocols, and a spherical ARC robot rolled out of a hole in the wall. Flamethrowers extended from pods on its sides, and the new threat lit up the room with wicked plumes of fire as I hightailed it out of there.
When I reached the other side of the building, I held rank in a corner and listened for movement. Thirty seconds passed, then a minute, and I knew I couldn’t stay in one place any longer. Creeping back to where I once fought my fellow man, a low electric thrum indicated that it was a machine that won the day.
I dumped my magazine into the bot, sending it backward into a wall as circuitry and debris exploded from its metal husk. The physics engine is working overtime in ARC Raiders, and every shot that connects with an ARC enemy is rewarded with satisfying mechanical spasms and crunching machinery.
It was only as the death sphere stopped moving and I closed the distance toward it that I found the body of my human opponent, who had been set aflame as I made my escape. He had been roasted mid-retreat, attempting to backtrack to the building’s entrance. I grabbed everything I could carry before setting off toward the dam.
Every run I embarked on built a different tale, with many ending in tragedy like this one. There were other adventures, though, that coalesced in spontaneous camaraderie.
During one run in the spaceport map, I made contact with two other solo raiders over proximity voice chat, joining them on their scavenging spree. We found a weapons crate and divvied up the loot.
I passed a rifle and crafting materials to my newfound teammates, and in return, they handed me a rare horizontal grip for my submachine gun. At any point, we could have turned on each other and turned the affair into a proper bloodbath, but we chose to work together for the best chance to escape with our spoils.
In another run, a sandstorm obscured my vision, so I waited until someone opened up the extraction tube to run up and gun them down. It was difficult to assess the threat level of my surroundings, so I decided to cut someone else’s escape short by mere seconds.
The encounter weakened me, and a sniper’s shot tore me asunder moments later — yet I was able to crawl to the console and extract before my bleedout timer ran out, saving my precious loot in the 11th hour of the match.
These are pulse-pounding moments that define extraction shooters for many players, and it’s what makes the high-stakes gameplay feel so rewarding.
Squad gameplay is just as riveting — I spent an hour navigating the arid alleyways of ARC Raiders’ Buried City with Paul Greveson, a technical artist from Embark Studios, and CNET’s very own David Lumb. As we negotiated a deserted highway overpass and tight urban corridors, it became clear that careful coordination is the key to success in ARC Raiders.
We looted and shared crafting materials that were required for our questlines back home, and watched each other’s backs as the ARC presence increased across the map. At one point, we had 90 seconds to reach a train station before we lost our only path back to Speranza (extraction zones are only available for limited times from the start of the match, and some shutter sooner than others). As we descended the zipline below ground, a large flying ARC unit — the Snitch — spotted me and called nearby gun-toting Wasps to our location.
They descended into the sinkhole, and my team had to fight aerial units in dark, cramped tunnels before we could escape. For an extraction shooter, it was an intensely cinematic moment — it was a peak of urban warfare that reminded me of The Division in many ways.
In other games like Escape From Tarkov, the downtime between these encounters is excruciatingly long — I can set out on multiple scavenger runs in a row without a moment that defines my gameplay session. In ARC Raiders, I feel like something important and exciting happens in every run.
Even though losing your items when dying midway through a run sucks, giving folks these epic stories to chase every time they set out into the world is the secret sauce for retaining players in an extraction shooter — and I think it’s where ARC Raiders stands head and shoulders above the competition. The game even lets you relive your greatest hits after every run, showing off a detailed map with all the places you looted, the ARC enemies you destroyed and the raiders you wounded (or who wounded you).
Even when you’re losing items, you’re discovering and sharing emergent narratives with the other raiders around you. That is what makes every run feel like time well spent.
ARC Raiders eschews common extraction shooter trappings to embrace a wider playerbase
Speed is key to attracting more gamers, and ARC Raiders seems to have stumbled upon a winning formula. Running and gunning feels just as valuable as perching in a sniper’s nest and watching out for unsuspecting raiders, and I was never taken out in a single shot so long as I had a shield equipped.
Even when I was caught off-guard, every engagement I had with another player felt fair — that’s important when your entire inventory of loot is on the line, and I suspect that this higher feeling of player agency will be a massive draw for players who have been turned away by similar games.
Player parity and fairness seems to be one of the core pillars of ARC Raiders’ design, which is unusual for an extraction shooter. Embark Studios is creating a game that seemingly respects your time, even when you don’t make it back to Speranza alive — and if you don’t play the game for hours each week.
In similar extraction shooter games, hardcore players are able to pull ahead early, assembling high-tier armor that low-tier weapons can’t penetrate. They camouflage themselves and wait in corners for half an hour to obliterate any unsuspecting players who wander into the wrong room. Then, they rifle through their belongings and extract the goods.
ARC Raiders disincentivizes this behavior in several ways. The third-person camera view and enhanced mobility mean that a corner camper doesn’t have an inherent advantage in a fight, and there don’t seem to be any pieces of armor that small arms can’t pierce. Equippable shields merely offer different health bar extensions, which will help veterans fare better in combat but won’t outright determine how a fight plays out.
Higher-caliber weapons still serve a purpose, though, since you’ll need certain bullet penetration to take out the roaming ARC robots. There were runs where I avoided the quad-rotor flying Wasp drones and only fought tiny pests like the insectoid Ticks because I was carrying only weapons that used light ammunition.
There are tangible benefits to accumulating a bigger arsenal that make continuing to dive into the world of ARC Raiders feel extremely rewarding, and I ended up eager to play «just one more run» as I discovered how to deal with new challenges.
One of the biggest changes from other extraction shooters will also be a boon to the more casual playerbase: Your progression will stay intact over the game’s lifespan, as Embark Studios doesn’t currently plan to periodically wipe players’ stashed loot. The studio told me that it’s working on several other options to prevent the balance of power from skewing too hard toward endgame players hoarding the highest-tier equipment, but ARC Raiders players seemingly won’t have to worry about losing their hard-earned loot — unless they’re eliminated on the field.
When you’re dealing with a player-versus-player experience, there are variables outside of the core gameplay systems to worry about, too. For one, there’s the inherent lack of balance between squad and solo play. The preview event was structured so that there were designated times for both playing alone and in a three-person squad, but this obviously won’t be the case when the game launches.
Embark Studios plans to primarily limit matchmaking so that lobbies separate solo and squad players, but I was told that solo players could end up in squad player lobbies to ensure good matchmaking times in low population areas or during off-peak hours. It doesn’t feel great to run into a coordinated squad and lose all of your items when you’re by yourself, which could become a thorny issue for players in certain regions.
Other extraction shooters have struggled with cheating problems — rampant cheating played a large role in the death of The Cycle: Frontier and it’s still a massive problem in Escape From Tarkov. When you’ve invested 20 to 30 minutes on a run, it’s demoralizing to get wiped by someone using wallhacks to unload on you before you’d ever have a chance to react.
ARC Raiders has a very fair and generous extraction shooter gameplay loop, but post-launch success will also be measured by Embark Studios’ ability to quash a potential cheating epidemic before it begins. For now, the game is shaping up to be an interesting entry into the extraction shooter genre: With no-risk alternatives like free loadout options and ways to loot and extract without fighting, ARC Raiders welcomes even casual players to brave the threats above ground and reap the rewards.
ARC Raiders is set to launch on PC, PlayStation 5 and Xbox Series X/S, though we don’t yet have price or release date information for the game, nor details on its monetization strategy.
Technologies
Disney Exec Says ESPN Outage on YouTube TV May ‘Go for a Little While’
YouTube TV subscribers will miss college football on ESPN, ABC and conference networks for the third weekend straight.
More than two weeks after YouTube TV customers lost access to Disney’s streaming channels — including ABC, ESPN and the ACC and SEC networks — there is no sign of progress in the negotiations between the two entertainment giants.
At Disney’s fourth quarter earnings call on Thursday, Walt Disney CFO Hugh Johnston didn’t offer specifics on the ongoing negotiations, instead noting that «in terms of our (financial) guidance, we built a hedge into that (the YouTube TV outage), with the expectation that these discussions could go for a little while.»
Disney CEO Bob Iger ended the call on a more positive note, saying, «While we’ve been working tirelessly to close this deal and restore our channels to the platform, it’s also imperative that we make sure that we agree to a deal that reflects the value that we deliver.»
The disagreement causing the ABC and ESPN outage stems from the «carriage fee» that YouTube TV pays Disney to broadcast its channels. Disney has faced similar negotiating standoffs with other broadcasters in recent years, including an earlier 2021 outage on YouTube TV that was resolved in two days.
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Disney says YouTube TV isn’t paying enough to stream its channels. YouTube TV, owned by Google, has the most subscribers among all internet TV providers, with over 9 million. Hulu, owned by Disney, is second with 4.3 million subscribers through its Hulu + Live TV offering.
«The deal that we have proposed is equal to or better than what other large distributors have already agreed to,» Iger also said Thursday.
While the two sides wrangle over the fees, they risk further losses. Nearly a quarter of YouTube TV subscribers (24%) have canceled or intend to cancel their subscription because the service «no longer delivers the core content they signed up for,» according to a survey cited by Variety.
Disney, meanwhile, is losing an estimated $30 million in revenue per week while its channels are unavailable on YouTube TV, according to a Morgan Stanley research note cited by Variety. That’s a significant chunk of change because each week Disney’s networks are dark on YouTube TV, Disney’s adjusted earnings per share drop by 2 cents, analysts say.
When will ESPN, ABC and other Disney channels return to YouTube TV?
Disney is no stranger to carriage fees feuds, and as with previous disputes, negotiations are under wraps, and how long it will continue is anyone’s guess. Disney’s contract conflict with Sling TV in 2022 lasted just two days, while the one with Spectrum/Charter in 2023 wasn’t resolved for 10 days.
Disney’s contract conflicts from previous years were mostly resolved in a week or two, but Google has considerably more bargaining power than those other platforms.
Thursday marked 14 days that Disney’s channels had been blacked out on YouTube TV — a day longer than the Disney outage on DirectTV last year. How much longer this outage will continue is unknown, but the Morgan Stanley analysts who pegged Disney’s weekly losses at $30 million sounded an optimistic note in predicting that the outage will be resolved later this week.
When a deal is reached between Disney and YouTube, the missing channels will return «in a matter of hours,» according to Variety.
What are Disney and YouTube TV saying about the dispute?
On Oct. 30, YouTube TV posted on X, «Members, when we renew our contracts with network partners, we advocate for fair pricing to offer you the best TV experience.»
«Google’s YouTube TV has chosen to deny its subscribers the content they value most by refusing to pay fair rates for our channels, including ESPN and ABC,» Disney said in a statement to CNBC.
In a memo to employees on Oct. 31 that was also reported by CNBC, Disney accused YouTube TV of deleting «previously recorded shows and events from their subscribers’ libraries.»
«YouTube TV and its owner, Google, are not interested in achieving a fair deal with us,» Disney Entertainment co-chairs Dana Walden and Alan Bergman and ESPN Chairman Jimmy Pitaro said in the memo. «Instead, they want to use their power and extraordinary resources to eliminate competition and devalue the very content that helped them build their service.»
Disney is also asking its viewers to ask YouTube TV to bring back its broadcasting via the keepmynetworks.com site.
Which Disney channels were removed from YouTube TV?
Sports fans aren’t the only viewers left sidelined by the loss of Disney channels from YouTube TV. Here are all the channels that have been removed from the streaming service:
- ABC
- ABC News Live
- ACC Network
- Baby TV Español (Spanish Plan)
- Disney Channel
- Disney Junior
- Disney XD
- ESPN
- ESPN Deportes (Spanish Plan)
- ESPNews
- ESPNU
- ESPN2
- Freeform
- FX
- FXM
- FXX
- Localish
- Nat Geo
- Nat Geo Mundo (Spanish Plan)
- Nat Geo Wild
- SEC Network
How can YouTube TV subscribers watch football games during the Disney outage?
YouTube TV subscribers with an aerial TV antenna can still watch Monday Night Football and college football games on ABC if they live close enough to receive an over-the-air broadcast signal from a local ABC affiliate.
Other than that, the only real option for viewers who want to watch all of the college football and basketball games this weekend and Monday Night Football at home is to subscribe to another service that provides ABC and ESPN, including ESPN+, Sling TV, Hulu + Live TV, Fubo or DirecTV Stream.
Sling TV offers a $5 Day Pass that could be a good option for viewers who want to watch one specific game, as well as a $10 Weekend Pass that would give you college football and basketball games for both days.
For those looking to find football games at local establishments, this handy app can help you find places that are showing the games.
YouTube TV has given $20 bill credits to subscribers
YouTube TV had promised subscribers a $20 credit for the streaming service if the Disney channels outage continued for an extended period, and on Sunday, the streaming service announced the details of that credit.
Some YouTube subscribers receive the $20 credit automatically, and others need to claim it online. According to a YouTube spokesperson, subscribers who pay with Google Play billing or through their mobile service should receive the $20 credit automatically.
If you need to claim the $20 credit, you should have received an email from YouTube TV. To redeem your the credit, follow these steps:
- Log in to YouTube.com with a web browser
- Click or tap on your profile picture
- Click or tap Settings.
- You can also directly browse to the URL at https://tv.youtube.com/settings/service_updates.
- At the bottom of the menu on the left, select Updates.
- On the following screen, which explains the Disney channels outage, click or tap the blue button marked Claim Credit.
Emails from YouTube TV started going out Sunday night and several Reddit posters have already reported receiving the $20 credit. All of the credits for YouTube TV subscribers should be issued by Wednesday, Nov. 12, according to Variety.
The $20 credit will be applied to your next billing cycle.
We asked YouTube TV if additional billing credits would be offered to subscribers if the outage continues. A spokesperson replied, «This is a situation that is evolving, and we will let subscribers know of future additional credit offers. Our main priority is to reach an agreement that restores Disney’s content to YouTube TV.»
Correction, Nov. 5: An earlier version of this story failed to note that Sling TV day and weekend passes can be used to watch local ABC affiliates only in certain markets.
Technologies
Nintendo Says Newest Switch 2 Update Didn’t Deliberately Brick Third-Party Docks
Third-party dongle docks appear to be failing after the 21.0.0 update.
Nintendo released a new Switch 2 firmware update on Tuesday that came with a few albeit not significant changes to the portable console. It appears, however, this update might have bricked some third-party docks for the console in the process.
Switch 2 owners on social media say their third-party docks are no longer working with their systems after downloading firmware update 21.0.0, as first reported by Kotaku on Thursday. It’s unclear what in the firmware may have caused the issue, but it does appear that it primarily affects dock dongles, which plug directly into the Switch instead of the typical cradle-style docks that require the console to be placed in them.
Nintendo says it doesn’t have any intention to hinder or invalidate third-party docks.
«Nintendo Switch 2 outputs audio/visuals once it detects that it is docked into a Nintendo Switch 2 Dock. Nintendo Switch does the same, outputting audio/visuals once it detects that it is docked into a Nintendo Switch Dock,» the company said in an emailed statement to CNET.
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What third-party Switch 2 docks are affected?
As of now, the only docks that appear to have issues are the third-party dongle docks. Standard docks and the official dock from Nintendo are fine.
Can these Switch 2 dock dongles be fixed?
It’s unclear if another Switch firmware update can address the problem. It’s also unlikely that the manufacturers of these docks will be able to provide a firmware update to address any problems.
This is not the first time third-party docks have had compatibility issues with a Switch console. In 2018, Nintendo released the 5.0.0 update for the original Switch, which not only caused some docks to stop working, it also led to consoles using those docks having problems. A 2019 report from Wired found that some third-party docks tried to emulate the same quick connections to the USB-C port on the Switch like with the official Nintendo dock. If the hardware has a slight manufacturing defect where the connections weren’t firmly connected, it could cause the USB-C power port on the Switch to fail.
Nintendo does advise Switch owners to use official Nintendo products for the system.
What else changed in the Switch 2 firmware update 21.0.0?
The latest Switch 2 firmware update went live on Tuesday and made a series of quality-of-life changes to the Switch 2, such as changing certain text in the settings to provide a better description of their functions; adding an option to cancel multiple software downloads at once; and adding icons on software to indicate whether it’s a physical or a digital version. This last change refers to the Game-Key Card feature for certain Switch 2 games that do not have the entire game on the cartridge and require downloading the game files.
Technologies
Metroid Prime 4 for Switch 2 Delivers the Biggest Evolution the Franchise Has Seen
The next chapter in the Metroid saga lands in December with a major shift for the series. Here’s everything we know.
Metroid Prime 4: Beyond seemed like it would never come out since it was first teased in 2017, but the newest adventure featuring Samus Aran is less than a month away. Nintendo released a trailer Friday that highlights the biggest changes coming to the series.
In Metroid Prime 4, Samus responds to a distress call from the Galactic Federation, which is under attack by a bounty hunter known as Sylux. A disaster happens, transporting her to the planet Viewros, and now she has to use her new psychic powers and some help from allies to survive the planet in order to find her way home.
Metroid Prime 4: Beyond Trailer
When does Metroid Prime 4 come out?
Metroid Prime 4 will be released on Dec. 4.
What consoles will Metroid Prime 4 be released on?
Metroid Prime 4 will be available for the original Switch for $60 and on the Switch 2 for $70. For those with the original Switch now, but who think they might get a Switch 2 for the holidays, the Switch version can be upgraded to the Switch 2 version for $10.
What’s new in Metroid Prime 4?
The biggest change in Metroid Prime 4 is the open world. Previous Metroid Prime games usually confined Samus to caverns, temples or a ship, but this time around, she’ll be able to explore the world of Viewros. To help her traverse across the world, Samus can ride her bike called Vi-O-La.
Samus is known for her arsenal of powerful weapons, but in Metroid Prime 4, she will have new psychic abilities. These abilities will let her manipulate energy and activate machinery with just her mind.
Scattered across Viewros are Galactic Federation troopers, whom Samus will rescue but also fight alongside. This marks one of the few times when Samus isn’t battling alien forces on her own.
Will the Switch 2 version have any unique features?
A new feature only available with the Switch 2 version of the game is mouse controls. Players can use a Joy-Con 2 as a mouse by placing it on a hard surface, which some gamers insist is the proper way to play FPS games. If that isn’t of interest, both Metroid Prime 4 versions will make use of the Joy-Cons motion controls or a compatible gamepad, such as the Switch 2 Pro Controller.
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