Technologies
Clair Obscur Expedition 33 Review: An Achingly Beautiful French Spin on the JRPG Formula
Sandfall Interactive weaves sharp, complex combat through an irresistible story about living in an age of death.
The Japanese RPG genre so venerates its icons, like the Final Fantasy and Dragon Quest series, that new games in its tradition replicate rather than innovate. It took a studio halfway around the world, in France, to make a JRPG that stands out of those titans’ shadows — one so starkly novel in its world and systems that it tells a story you don’t want to put down.
Clair Obscur: Expedition 33, the debut game from French studio Sandfall Interactive, achieves a bundle of superlatives. From the writing to the worldbuilding to the combat to the music, it’s easy to find aspects that are individually excellent. But more importantly, they weave together into a cohesive and thematically potent game that tells a mature story with confidence and style, packing a certain (forgive me) je ne sais quoi that immersed me in a world of passion and loss.
Expedition 33’s story explores a fantasy land at the mercy of a super-powerful being, the Paintress, who has been culling humanity once a year for generations. On a certain day, the residents of seemingly the only city left, Lumière (a devastated Paris, overrun with rubble and vines), bittersweetly gather to bid their loved ones adieu. They watch as, far off in the distance, the Paintress lowers a glowing, omnivisible number by one. Slowly, anyone that age disappears into dust, and humanity’s age limit is reduced again.
Lumière resists by sending armed groups of volunteers over the ocean into the wilderness every year to defeat the Paintress — and though they’ve been so far unsuccessful, the tradition lives on, populated by desperate believers and older soldiers choosing to use their little time left to challenge fate.
Gathering a collection of plucky adventurers to take on God for the sake of the world is textbook JRPG, but the tones of most games in the genre oscillate between the puerile extremes of naive optimism and cynical nihilism. Sandfall Interactive’s story instead envisions characters embarking from a society fluent in despair and still taking action, channeling anxiety into a belief in resolute progress. Throughout the game, the main characters repeat their city’s mantras: «For those who come after,» and, «Tomorrow comes.» Earning meaning, even in a slowly constricting apocalypse.
Through the game’s commitment to its tone, its prism of beauties shines through. The plot, alternating between sublime wonder of a vibrant new land and brutal reckonings in a world without sympathies, is full of surprises. The music is tenderly emotional, with haunting piano and violin arranged by composer Lorien Testard and achingly, hauntingly beautiful singing by Alice Duport-Percier for an hours-long original soundtrack, as Expedition 33 producer François Meurisse told me.
The wild, friendly characters you meet, the stunningly gorgeous environments, dappled with light and shadow, the truly excellent English voice cast — the game is a symphony of well-executed elements that combine into something new.
That alchemy of novelty leads to a feeling that’s rare among JRPGS, let alone games as a whole: Frequently along the way, I truly didn’t know what to expect next. For gamers jaded by tropes and tradition, a game grappling with death in uncharted territory is like water in a desert.
All of which wouldn’t matter if the game wasn’t a riot to play.
Fighting against fate with soulslike turn-based combat
Unlike more open-ended RPGs such as this year’s Avowed and The Elder Scrolls 4: Oblivion Remaster or 2023’s excellent Baldur’s Gate 3, there isn’t any choice in how Expedition 33’s story goes — at least as far as I’ve experienced in a little over 20 hours of the game. Where you do get control is in the battle system, which provides some of the most interactive turn-based fights I’ve ever played.
That’s primarily due to the reactive capabilities built into the system. Players can press a button to dodge when enemies attack with a pretty generous window. Those with more confidence can try to parry attacks, and if done for the entire enemy combo, the character will counter for severe damage. It took me around a dozen hours to be confident enough in timing to successfully parry attacks, though you can reduce the difficulty or equip particular abilities to mitigate that. Later in the game, there are even more enemy attack mechanics.
The defense system was inspired by FromSoftware games like Dark Souls and Elden Ring, though there are also parts of the game inspired by Final Fantasy 10 and Persona 5, producer Meurisse told me. The latter is evident when switching between submenus in combat, which slightly shifts the camera view — «every button you click triggers some camera movement,» Meurisse said.
The cast of characters you gather isn’t large, but each has unique skills and their own distinct mechanic that functions almost like a turn-by-turn mini-game to ramp up damage potential. For protagonist Gustave, attacking builds up charges to unleash in a massive lightning attack; Lune the mage gets elemental «stains» after casting spells that can be spent to empower later spells; the fencer Maelle switches between stances every time she uses a skill.
Some other aspects are more conventional, with a range of status effects that can be applied to enemies like a damage-over-time burn, a slow or marking the enemy to take higher damage. But players can also, through guns or unspecified magic, shoot enemies to target weak points. Each shot costs AP, the resource used to also power spells and skills, so it takes some restraint not to gleefully fire off volleys.
Which is a lot to keep in mind already, but the Picto system escalates the complexity. Pictos are essentially bonus passive abilities that characters can equip up to three of at a time. After a handful of battles, they can unequip the PIcto and add its ability to their character, provided they have enough ability points to afford it. Juggling this budget is key to the late game and, incidentally, to breaking the combat altogether: Many of these Pictos offer bonus damage or effect if conditions are met, like they attack an enemy that already has a status effect. With scores of these Pictos picked up across the game, players can make builds and synergize between characters to rack up dizzying damage totals.
Mastering the deep combat and deeper Picto system is a joy for the RPG fan who loves diving into granular strategies, making short fights and long boss battles more engaging and interactive than most other JRPGs. It satisfies a crunchy part of the brain that delights in overclocking a system willingly ripe for abuse from the determined player. And it serves as both a distraction from and a harmony with the themes of the game — of companions soaked in a lifetime of death vainly endeavoring to stop it for «those who come after» until, inevitably, they’re cut down too.
Expedition 33’s dance with death and meaning
When I heard that a French game studio was taking on the venerable JRPG genre, I jokingly wondered how many berets, baguettes and mimes would make it in. Plenty, it turns out, as you can fight some surreal, optional and tough mime mini-bosses. Do so and claim ridiculous but chic outfits for the main characters wearing sunglasses, berets and long loaves of bread strapped to their backs like swords.
Expedition 33 embraces this oddness as a complement to its melancholy tone, and it’s all the richer for it. There’s something beyond the stereotypical French organ music and mimes that Sandfall Interactive admirably threw in — a desire to tell a story not just about a different world but how people muddle through its severe and unfair limits to reach some meaningful end anyway. In the absence of JRPG tropes like the plucky, annoying protagonist ticking off Joseph Campbell’s heroic checklist, Expedition 33 is populated with somber realists devoted to each other but expecting loss, all in dedication to a future they believe they won’t see.
Expedition 33 was partly inspired by a 2004 French novel called La Horde du Contrevent («The Horde of Counterwind»), Meurisse said, a cult classic telling the story of successive expeditions of people sent to find the origin of world-warping winds. Similarly, the Paintress ticking down humanity is an unknowable force at the world’s edge, and pushing back against her seems futile.
Over the course of the game, I discovered journals from previous years’ expeditions, each trying a new way to succeed where others failed, some ending humorously or ignobly, others in a grim blaze of glory. But I found their bodies regardless, locked in a final pose, bronzed in a strange process as begets all humans venturing beyond their city — a marker for those who follow, and hopefully, surpass.
The strange landscape beyond Lumière is forever changed by the Fracture, a calamity that happened a century ago before the Paintress started ticking down humanity’s clock. In its wake, islands float in the sky and antediluvian buildings meld into dirt and rock. With the light dappling through the trees or around airborne archipelagos, I frequently stopped to stare at the landscapes, as beautifully alien to me as to the characters of the game. I’ve racked up over a hundred screenshots, mostly of areas where I was struck with awe.
Clair Obscur Expedition 33 Screenshots: Beauty and Wonder in a World of Death
In chatting with Meurisse, I asked him what was uniquely French about the game, and he listed the clothes and architecture inspired by France’s Belle Epoque era of the late 1800s and Art Deco stylings, which are featured in the gilded gold-and-black walls of the doomed buildings, long abandoned and entombed in the dirt beyond humanity’s reach. But there’s another perspective blended into Expedition 33 that is different and fresh — creating a world where its characters still bask in wonder even when swimming in death.
I did, too.
Expedition 33 will be celebrated for its many excellences, and deservedly so. But above all, it tells an adult story about what’s left for us when the future is ripped away bit by bit — and why it’s worth fighting against the inevitable anyway. You never know what wonder you’ll get to see before the end.
Clair Obscur: Expedition 33 is available now on PC, PS5 and Xbox Series X and S.
Technologies
ChatGPT Ads Coming Soon for Free and New $8 Go Tier Users
OpenAI says that it won’t serve ads based on sensitive topics like mental health or politics.
OpenAI has announced that it’s testing ads for its free tier and new $8-per-month Go memberships, and the ads will be based on a user’s current conversation.
OpenAI says the ads will be clearly marked and appear at the bottom of ChatGPT answers «when there’s a relevant sponsored product or service based on your current conversation.»
Meanwhile, the company says the new Go tier enables 10 times as many messages, file uploads, and image creations as the free tier, and also remembers more details about you over time. The new $8 Go tier joins ChatGPT Plus at $ 20 per month and ChatGPT Pro at $ 200 per month.
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The company says it won’t show ads on «sensitive or regulated topics like health, mental health or politics.» It also said it won’t show ads to users who tell the chatbot they are under 18 or to users the system predicts are minors. Furthermore, the company says it will keep individual conversations private from advertisers and never sell user data to advertisers.
The company also says that users can turn off personalization and can clear the data used for ads at any time.
Last week, OpenAI announced a new ChatGPT Health service, which enables users to upload their health data. However, privacy experts warned that the company wasn’t covered by a health provider’s privacy protections.
(Disclosure: Ziff Davis, CNET’s parent company, in April filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.)
Technologies
How to Use Double XP Tokens in Black Ops 7 and Warzone
Double XP is a must, whether you’re grinding Black Ops 7 prestiges or leveling up your Warzone weapons. Here’s how to use your shiny new double XP tokens.
If you’re looking for your next hit of double experience in Call of Duty: Black Ops 7, you’re not alone. While developer Treyarch frequently runs double XP weekends for the most recent Call of Duty game, not every player can take advantage of the full event.
When the weekend is over, players are often left looking for ways to keep the speedy XP gain they grew accustomed to. The solution is double XP tokens, which can help gamers level up their player level, weapon levels and battle pass tiers twice as fast.
Many players have an ample supply of Black Ops 7 double XP tokens, thanks to the carryover from previous Call of Duty games. But if you’re a new player, you might feel like you’re falling behind on leveling during Black Ops 7 Season 1 Reloaded. If you know where to look, there are giveaways and promotions that will help you get a head start in the latest Call of Duty game.
With more unlockable guns and melee weapons to catch up on than ever before, and the introduction of the new XP-based Warzone Armory, players will be benefiting from double weapon XP across their entire Call of Duty account.
If you don’t know how to get more double XP tokens to keep leveling up quickly after double XP weekends, we’re here to help. Here’s every way you can use double XP tokens in Call of Duty: Black Ops 7 right now.
Can you use double XP tokens on Double XP Weekend?
Black Ops 7 and Warzone players aren’t able to activate double XP tokens during a double XP weekend. When attempting to open the double XP token menu to activate your tokens, they’ll be grayed out and unable to be interacted with for the duration of the event.
Any double XP time that players had activated before the double XP weekend will be frozen and will reactivate once the universal double XP boost comes to an end.
How to earn free XP tokens in Black Ops 7
Most of the ways to earn Black Ops 7’s double XP tokens involve microtransactions or external marketing campaigns, but there are still some ways to earn the boosts without spending a single cent.
Multiplayer prestige
While there are no double XP tokens available for reaching new prestiges in Black Ops 7, there’s still a roundabout way to earn double XP tokens by prestiging your Black Ops 6 account.
Reaching max rank and choosing to prestige your account is the most reliable way to earn double XP tokens in Black Ops 6. Each time you enter a new prestige level, you’ll be rewarded with a 1-hour token for double player XP. Since there are 10 player prestige levels, you can gain a maximum of 10 hours’ worth of double XP tokens through the prestige system — these tokens are automatically carried forward to Black Ops 7, where you can use them in the multiplayer, zombies and Endgame modes.
Seasonal battle pass
As Black Ops 7 enters Season 1 Reloaded, we know that the battle pass will offer double player XP and double weapon XP tokens on multiple unlockable tiers. The premium battle pass requires a Call of Duty point investment from players, but there are double XP tokens on free battle pass tiers that anyone can earn by just playing the game.
Giveaways through official channels
Occasionally, codes for double XP tokens are shared on official Call of Duty communication channels. The best social media account to watch is the Call of Duty X account, which usually runs giveaways before big Black Ops 7 update announcements. It’s worth keeping an eye on Call of Duty’s social media pages to spot future double XP token giveaways.
Paying for XP tokens in Black Ops 7
Opening your wallet and shelling out some cash is the quickest way to nab some double XP tokens to level up your Call of Duty gameplay. These are the most reliable ways to secure some tokens for your account.
Microtransactions
Double XP tokens are included in certain purchasable bundles in Black Ops 7. Bundles contain player and weapon skins, but also include a variety of double player XP and double weapon XP tokens that you can activate as you play Black Ops 7 game modes.
External promotions
Call of Duty is partnered with external brands, including Monster Energy and Little Caesars, which can bring special campaigns to Black Ops 7 players. Buying products from these brands and redeeming reward codes allows gamers to earn Call of Duty Points, exclusive operator skins, weapon skins, weapon blueprints, weapon vinyls, calling cards and emblems. Most importantly, you’ll have a chance to earn double XP tokens to use in the multiplayer and zombies modes in Black Ops 7. There’s currently a Monster Energy promotion running for Black Ops 7 — we’ve included the details below.
How to earn Black Ops 7 double XP tokens now
Monster Energy has partnered with Call of Duty to put together a promotion that will look very familiar to Black Ops 6 fans. Specially marked cans of Monster Energy include codes that unlock Black Ops 7 rewards, including operator skins, weapon blueprints, decals and sweet, sweet double XP tokens. Here’s the order in which you’ll earn Call of Duty Black Ops 7 rewards by redeeming Monster Energy codes.
- Energy Flash decal and 15-minute double XP token unlocked with the first code.
- Peacekeeper MK1 Hyper Green weapon blueprint and 15-minute double XP token unlocked with the second code.
- Green Fury operator skin and 15-minute double XP token unlocked with the third code.
- VS Recon Green Thunder weapon blueprint and 15-minute double XP token unlocked with the fourth code.
- Daylight Ripper operator skin and 15-minute double XP token unlocked with the fifth code.
There are no unique cosmetic rewards to be gained after redeeming the first five codes, but that doesn’t mean you’re out of luck. Every subsequent code redemption unlocks an additional 15-minute double XP token to use on your Black Ops 7 account. These promotional codes must be used by March 31 in order to provide the rewards listed above.
When in doubt, use your Black Ops 6 double XP tokens
Black Ops 7 players are able to use any double XP tokens and GobbleGums they kept from Black Ops 6 — so take advantage of that carry forward and utilize these tokens now.
Double XP tokens don’t necessarily carry over forever — Modern Warfare 3 double XP tokens never properly carried over to Black Ops 6 and were only accessible through a Warzone activation loophole. No skins and cosmetics carried over from Black Ops 6 to Black Ops 7. It’s entirely up to Activision whether you’ll keep your double XP tokens for the next Call of Duty game that comes out.
It might be worth using your hoard of Black Ops 6 and Black Ops 7 double XP tokens early and often, just in case they don’t carry over to the next game in the series.
Black Ops 7 double XP token FAQs
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Jan. 17, #481
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Jan. 17, No. 481.
Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition is a tough one. The blue group is a bit funny, once you recognize the connection. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Leading the pack.
Green group hint: Football division.
Blue group hint: Like Bridges or Goldblum.
Purple group hint: Blast off.
Answers for today’s Connections: Sports Edition groups
Yellow group: In No. 1 position.
Green group: AFC East teams.
Blue group: Jeffs.
Purple group: Rockets.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is in No. 1 position. The four answers are first, front, lead and pole.
The green words in today’s Connections
The theme is AFC East teams. The four answers are Buffalo, Miami, New England and New York.
The blue words in today’s Connections
The theme is Jeffs. The four answers are Bagwell, Kent, Saturday and Van Gundy.
The purple words in today’s Connections
The theme is Rockets. The four answers are Clemens, Houston, Richard and Toledo.
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