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Clair Obscur Expedition 33 Review: An Achingly Beautiful French Spin on the JRPG Formula

Sandfall Interactive weaves sharp, complex combat through an irresistible story about living in an age of death.

The Japanese RPG genre so venerates its icons, like the Final Fantasy and Dragon Quest series, that new games in its tradition replicate rather than innovate. It took a studio halfway around the world, in France, to make a JRPG that stands out of those titans’ shadows — one so starkly novel in its world and systems that it tells a story you don’t want to put down.

Clair Obscur: Expedition 33, the debut game from French studio Sandfall Interactive, achieves a bundle of superlatives. From the writing to the worldbuilding to the combat to the music, it’s easy to find aspects that are individually excellent. But more importantly, they weave together into a cohesive and thematically potent game that tells a mature story with confidence and style, packing a certain (forgive me) je ne sais quoi that immersed me in a world of passion and loss.

Expedition 33’s story explores a fantasy land at the mercy of a super-powerful being, the Paintress, who has been culling humanity once a year for generations. On a certain day, the residents of seemingly the only city left, Lumière (a devastated Paris, overrun with rubble and vines), bittersweetly gather to bid their loved ones adieu. They watch as, far off in the distance, the Paintress lowers a glowing, omnivisible number by one. Slowly, anyone that age disappears into dust, and humanity’s age limit is reduced again.

Lumière resists by sending armed groups of volunteers over the ocean into the wilderness every year to defeat the Paintress — and though they’ve been so far unsuccessful, the tradition lives on, populated by desperate believers and older soldiers choosing to use their little time left to challenge fate. 

Gathering a collection of plucky adventurers to take on God for the sake of the world is textbook JRPG, but the tones of most games in the genre oscillate between the puerile extremes of naive optimism and cynical nihilism. Sandfall Interactive’s story instead envisions characters embarking from a society fluent in despair and still taking action, channeling anxiety into a belief in resolute progress. Throughout the game, the main characters repeat their city’s mantras: «For those who come after,» and, «Tomorrow comes.» Earning meaning, even in a slowly constricting apocalypse.

Through the game’s commitment to its tone, its prism of beauties shines through. The plot, alternating between sublime wonder of a vibrant new land and brutal reckonings in a world without sympathies, is full of surprises. The music is tenderly emotional, with haunting piano and violin arranged by composer Lorien Testard and achingly, hauntingly beautiful singing by Alice Duport-Percier for an hours-long original soundtrack, as Expedition 33 producer François Meurisse told me. 

The wild, friendly characters you meet, the stunningly gorgeous environments, dappled with light and shadow, the truly excellent English voice cast — the game is a symphony of well-executed elements that combine into something new.

That alchemy of novelty leads to a feeling that’s rare among JRPGS, let alone games as a whole: Frequently along the way, I truly didn’t know what to expect next. For gamers jaded by tropes and tradition, a game grappling with death in uncharted territory is like water in a desert. 

All of which wouldn’t matter if the game wasn’t a riot to play.

Fighting against fate with soulslike turn-based combat

Unlike more open-ended RPGs such as this year’s Avowed and The Elder Scrolls 4: Oblivion Remaster or 2023’s excellent Baldur’s Gate 3, there isn’t any choice in how Expedition 33’s story goes — at least as far as I’ve experienced in a little over 20 hours of the game. Where you do get control is in the battle system, which provides some of the most interactive turn-based fights I’ve ever played.

That’s primarily due to the reactive capabilities built into the system. Players can press a button to dodge when enemies attack with a pretty generous window. Those with more confidence can try to parry attacks, and if done for the entire enemy combo, the character will counter for severe damage. It took me around a dozen hours to be confident enough in timing to successfully parry attacks, though you can reduce the difficulty or equip particular abilities to mitigate that. Later in the game, there are even more enemy attack mechanics.

The defense system was inspired by FromSoftware games like Dark Souls and Elden Ring, though there are also parts of the game inspired by Final Fantasy 10 and Persona 5, producer Meurisse told me. The latter is evident when switching between submenus in combat, which slightly shifts the camera view — «every button you click triggers some camera movement,» Meurisse said. 

The cast of characters you gather isn’t large, but each has unique skills and their own distinct mechanic that functions almost like a turn-by-turn mini-game to ramp up damage potential. For protagonist Gustave, attacking builds up charges to unleash in a massive lightning attack; Lune the mage gets elemental «stains» after casting spells that can be spent to empower later spells; the fencer Maelle switches between stances every time she uses a skill.

Some other aspects are more conventional, with a range of status effects that can be applied to enemies like a damage-over-time burn, a slow or marking the enemy to take higher damage. But players can also, through guns or unspecified magic, shoot enemies to target weak points. Each shot costs AP, the resource used to also power spells and skills, so it takes some restraint not to gleefully fire off volleys. 

Which is a lot to keep in mind already, but the Picto system escalates the complexity. Pictos are essentially bonus passive abilities that characters can equip up to three of at a time. After a handful of battles, they can unequip the PIcto and add its ability to their character, provided they have enough ability points to afford it. Juggling this budget is key to the late game and, incidentally, to breaking the combat altogether: Many of these Pictos offer bonus damage or effect if conditions are met, like they attack an enemy that already has a status effect. With scores of these Pictos picked up across the game, players can make builds and synergize between characters to rack up dizzying damage totals.

Mastering the deep combat and deeper Picto system is a joy for the RPG fan who loves diving into granular strategies, making short fights and long boss battles more engaging and interactive than most other JRPGs. It satisfies a crunchy part of the brain that delights in overclocking a system willingly ripe for abuse from the determined player. And it serves as both a distraction from and a harmony with the themes of the game — of companions soaked in a lifetime of death vainly endeavoring to stop it for «those who come after» until, inevitably, they’re cut down too.

Expedition 33’s dance with death and meaning

When I heard that a French game studio was taking on the venerable JRPG genre, I jokingly wondered how many berets, baguettes and mimes would make it in. Plenty, it turns out, as you can fight some surreal, optional and tough mime mini-bosses. Do so and claim ridiculous but chic outfits for the main characters wearing sunglasses, berets and long loaves of bread strapped to their backs like swords.

Expedition 33 embraces this oddness as a complement to its melancholy tone, and it’s all the richer for it. There’s something beyond the stereotypical French organ music and mimes that Sandfall Interactive admirably threw in — a desire to tell a story not just about a different world but how people muddle through its severe and unfair limits to reach some meaningful end anyway. In the absence of JRPG tropes like the plucky, annoying protagonist ticking off Joseph Campbell’s heroic checklist, Expedition 33 is populated with somber realists devoted to each other but expecting loss, all in dedication to a future they believe they won’t see. 

Expedition 33 was partly inspired by a 2004 French novel called La Horde du Contrevent («The Horde of Counterwind»), Meurisse said, a cult classic telling the story of successive expeditions of people sent to find the origin of world-warping winds. Similarly, the Paintress ticking down humanity is an unknowable force at the world’s edge, and pushing back against her seems futile. 

Over the course of the game, I discovered journals from previous years’ expeditions, each trying a new way to succeed where others failed, some ending humorously or ignobly, others in a grim blaze of glory. But I found their bodies regardless, locked in a final pose, bronzed in a strange process as begets all humans venturing beyond their city — a marker for those who follow, and hopefully, surpass.

The strange landscape beyond Lumière is forever changed by the Fracture, a calamity that happened a century ago before the Paintress started ticking down humanity’s clock. In its wake, islands float in the sky and antediluvian buildings meld into dirt and rock. With the light dappling through the trees or around airborne archipelagos, I frequently stopped to stare at the landscapes, as beautifully alien to me as to the characters of the game. I’ve racked up over a hundred screenshots, mostly of areas where I was struck with awe.

Clair Obscur Expedition 33 Screenshots: Beauty and Wonder in a World of Death

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In chatting with Meurisse, I asked him what was uniquely French about the game, and he listed the clothes and architecture inspired by France’s Belle Epoque era of the late 1800s and Art Deco stylings, which are featured in the gilded gold-and-black walls of the doomed buildings, long abandoned and entombed in the dirt beyond humanity’s reach. But there’s another perspective blended into Expedition 33 that is different and fresh — creating a world where its characters still bask in wonder even when swimming in death. 

I did, too.

Expedition 33 will be celebrated for its many excellences, and deservedly so. But above all, it tells an adult story about what’s left for us when the future is ripped away bit by bit — and why it’s worth fighting against the inevitable anyway. You never know what wonder you’ll get to see before the end.

Clair Obscur: Expedition 33 is available now on PC, PS5 and Xbox Series X and S.

Technologies

Disney Exec Says ESPN Outage on YouTube TV May ‘Go for a Little While’

YouTube TV subscribers will miss college football on ESPN, ABC and conference networks for the third weekend straight.

More than two weeks after YouTube TV customers lost access to Disney’s streaming channels — including ABC, ESPN and the ACC and SEC networks — there is no sign of progress in the negotiations between the two entertainment giants.

At Disney’s fourth quarter earnings call on Thursday, Walt Disney CFO Hugh Johnston didn’t offer specifics on the ongoing negotiations, instead noting that «in terms of our (financial) guidance, we built a hedge into that (the YouTube TV outage), with the expectation that these discussions could go for a little while.»

Disney CEO Bob Iger ended the call on a more positive note, saying, «While we’ve been working tirelessly to close this deal and restore our channels to the platform, it’s also imperative that we make sure that we agree to a deal that reflects the value that we deliver.»

The disagreement causing the ABC and ESPN outage stems from the «carriage fee» that YouTube TV pays Disney to broadcast its channels. Disney has faced similar negotiating standoffs with other broadcasters in recent years, including an earlier 2021 outage on YouTube TV that was resolved in two days.


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Disney says YouTube TV isn’t paying enough to stream its channels. YouTube TV, owned by Google, has the most subscribers among all internet TV providers, with over 9 million. Hulu, owned by Disney, is second with 4.3 million subscribers through its Hulu + Live TV offering.

«The deal that we have proposed is equal to or better than what other large distributors have already agreed to,» Iger also said Thursday.  

While the two sides wrangle over the fees, they risk further losses. Nearly a quarter of YouTube TV subscribers (24%) have canceled or intend to cancel their subscription because the service «no longer delivers the core content they signed up for,» according to a survey cited by Variety

Disney, meanwhile, is losing an estimated $30 million in revenue per week while its channels are unavailable on YouTube TV, according to a Morgan Stanley research note cited by Variety. That’s a significant chunk of change because each week Disney’s networks are dark on YouTube TV, Disney’s adjusted earnings per share drop by 2 cents, analysts say.

When will ESPN, ABC and other Disney channels return to YouTube TV?

Disney is no stranger to carriage fees feuds, and as with previous disputes, negotiations are under wraps, and how long it will continue is anyone’s guess. Disney’s contract conflict with Sling TV in 2022 lasted just two days, while the one with Spectrum/Charter in 2023 wasn’t resolved for 10 days.

Disney’s contract conflicts from previous years were mostly resolved in a week or two, but Google has considerably more bargaining power than those other platforms.

Thursday marked 14 days that Disney’s channels had been blacked out on YouTube TV — a day longer than the Disney outage on DirectTV last year. How much longer this outage will continue is unknown, but the Morgan Stanley analysts who pegged Disney’s weekly losses at $30 million sounded an optimistic note in predicting that the outage will be resolved later this week.

When a deal is reached between Disney and YouTube, the missing channels will return «in a matter of hours,» according to Variety.

What are Disney and YouTube TV saying about the dispute?

On Oct. 30, YouTube TV posted on X, «Members, when we renew our contracts with network partners, we advocate for fair pricing to offer you the best TV experience.» 

«Google’s YouTube TV has chosen to deny its subscribers the content they value most by refusing to pay fair rates for our channels, including ESPN and ABC,» Disney said in a statement to CNBC

In a memo to employees on Oct. 31 that was also reported by CNBC, Disney accused YouTube TV of deleting «previously recorded shows and events from their subscribers’ libraries.»

«YouTube TV and its owner, Google, are not interested in achieving a fair deal with us,» Disney Entertainment co-chairs Dana Walden and Alan Bergman and ESPN Chairman Jimmy Pitaro said in the memo. «Instead, they want to use their power and extraordinary resources to eliminate competition and devalue the very content that helped them build their service.»

Disney is also asking its viewers to ask YouTube TV to bring back its broadcasting via the keepmynetworks.com site.    

Which Disney channels were removed from YouTube TV?

Sports fans aren’t the only viewers left sidelined by the loss of Disney channels from YouTube TV. Here are all the channels that have been removed from the streaming service:

  • ABC
  • ABC News Live
  • ACC Network
  • Baby TV Español (Spanish Plan)
  • Disney Channel
  • Disney Junior
  • Disney XD
  • ESPN
  • ESPN Deportes (Spanish Plan)
  • ESPNews
  • ESPNU
  • ESPN2
  • Freeform
  • FX
  • FXM
  • FXX
  • Localish
  • Nat Geo
  • Nat Geo Mundo (Spanish Plan)
  • Nat Geo Wild
  • SEC Network

How can YouTube TV subscribers watch football games during the Disney outage?

YouTube TV subscribers with an aerial TV antenna can still watch Monday Night Football and college football games on ABC if they live close enough to receive an over-the-air broadcast signal from a local ABC affiliate. 

Other than that, the only real option for viewers who want to watch all of the college football and basketball games this weekend and Monday Night Football at home is to subscribe to another service that provides ABC and ESPN, including ESPN+, Sling TV, Hulu + Live TV, Fubo or DirecTV Stream. 

Sling TV offers a $5 Day Pass that could be a good option for viewers who want to watch one specific game, as well as a $10 Weekend Pass that would give you college football and basketball games for both days.

For those looking to find football games at local establishments, this handy app can help you find places that are showing the games.

YouTube TV has given $20 bill credits to subscribers

YouTube TV had promised subscribers a $20 credit for the streaming service if the Disney channels outage continued for an extended period, and on Sunday, the streaming service announced the details of that credit. 

Some YouTube subscribers receive the $20 credit automatically, and others need to claim it online. According to a YouTube spokesperson, subscribers who pay with Google Play billing or through their mobile service should receive the $20 credit automatically.

If you need to claim the $20 credit, you should have received an email from YouTube TV. To redeem your the credit, follow these steps:

  1. Log in to YouTube.com with a web browser
  2. Click or tap on your profile picture
  3. Click or tap Settings
  4. You can also directly browse to the URL at https://tv.youtube.com/settings/service_updates.
  5. At the bottom of the menu on the left, select Updates.
  6. On the following screen, which explains the Disney channels outage, click or tap the blue button marked Claim Credit.

Emails from YouTube TV started going out Sunday night and several Reddit posters have already reported receiving the $20 credit. All of the credits for YouTube TV subscribers should be issued by Wednesday, Nov. 12, according to Variety.

The $20 credit will be applied to your next billing cycle.

We asked YouTube TV if additional billing credits would be offered to subscribers if the outage continues. A spokesperson replied, «This is a situation that is evolving, and we will let subscribers know of future additional credit offers. Our main priority is to reach an agreement that restores Disney’s content to YouTube TV.»

Correction, Nov. 5: An earlier version of this story failed to note that Sling TV day and weekend passes can be used to watch local ABC affiliates only in certain markets.

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Nintendo Says Newest Switch 2 Update Didn’t Deliberately Brick Third-Party Docks

Third-party dongle docks appear to be failing after the 21.0.0 update.

Nintendo released a new Switch 2 firmware update on Tuesday that came with a few albeit not significant changes to the portable console. It appears, however, this update might have bricked some third-party docks for the console in the process. 

Switch 2 owners on social media say their third-party docks are no longer working with their systems after downloading firmware update 21.0.0, as first reported by Kotaku on Thursday. It’s unclear what in the firmware may have caused the issue, but it does appear that it primarily affects dock dongles, which plug directly into the Switch instead of the typical cradle-style docks that require the console to be placed in them. 

Nintendo says it doesn’t have any intention to hinder or invalidate third-party docks. 

«Nintendo Switch 2 outputs audio/visuals once it detects that it is docked into a Nintendo Switch 2 Dock. Nintendo Switch does the same, outputting audio/visuals once it detects that it is docked into a Nintendo Switch Dock,» the company said in an emailed statement to CNET. 


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What third-party Switch 2 docks are affected? 

As of now, the only docks that appear to have issues are the third-party dongle docks. Standard docks and the official dock from Nintendo are fine. 

Can these Switch 2 dock dongles be fixed?

It’s unclear if another Switch firmware update can address the problem. It’s also unlikely that the manufacturers of these docks will be able to provide a firmware update to address any problems. 

This is not the first time third-party docks have had compatibility issues with a Switch console. In 2018, Nintendo released the 5.0.0 update for the original Switch, which not only caused some docks to stop working, it also led to consoles using those docks having problems. A 2019 report from Wired found that some third-party docks tried to emulate the same quick connections to the USB-C port on the Switch like with the official Nintendo dock. If the hardware has a slight manufacturing defect where the connections weren’t firmly connected, it could cause the USB-C power port on the Switch to fail. 

Nintendo does advise Switch owners to use official Nintendo products for the system. 

What else changed in the Switch 2 firmware update 21.0.0? 

The latest Switch 2 firmware update went live on Tuesday and made a series of quality-of-life changes to the Switch 2, such as changing certain text in the settings to provide a better description of their functions; adding an option to cancel multiple software downloads at once; and adding icons on software to indicate whether it’s a physical or a digital version. This last change refers to the Game-Key Card feature for certain Switch 2 games that do not have the entire game on the cartridge and require downloading the game files. 

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Technologies

Metroid Prime 4 for Switch 2 Delivers the Biggest Evolution the Franchise Has Seen

The next chapter in the Metroid saga lands in December with a major shift for the series. Here’s everything we know.

Metroid Prime 4: Beyond seemed like it would never come out since it was first teased in 2017, but the newest adventure featuring Samus Aran is less than a month away. Nintendo released a trailer Friday that highlights the biggest changes coming to the series.

In Metroid Prime 4, Samus responds to a distress call from the Galactic Federation, which is under attack by a bounty hunter known as Sylux. A disaster happens, transporting her to the planet Viewros, and now she has to use her new psychic powers and some help from allies to survive the planet in order to find her way home. 

Metroid Prime 4: Beyond Trailer

When does Metroid Prime 4 come out? 

Metroid Prime 4 will be released on Dec. 4. 

What consoles will Metroid Prime 4 be released on? 

Metroid Prime 4 will be available for the original Switch for $60 and on the Switch 2 for $70. For those with the original Switch now, but who think they might get a Switch 2 for the holidays, the Switch version can be upgraded to the Switch 2 version for $10. 

What’s new in Metroid Prime 4? 

The biggest change in Metroid Prime 4 is the open world. Previous Metroid Prime games usually confined Samus to caverns, temples or a ship, but this time around, she’ll be able to explore the world of Viewros. To help her traverse across the world, Samus can ride her bike called Vi-O-La. 

Samus is known for her arsenal of powerful weapons, but in Metroid Prime 4, she will have new psychic abilities. These abilities will let her manipulate energy and activate machinery with just her mind. 

Scattered across Viewros are Galactic Federation troopers, whom Samus will rescue but also fight alongside. This marks one of the few times when Samus isn’t battling alien forces on her own. 

Will the Switch 2 version have any unique features?

A new feature only available with the Switch 2 version of the game is mouse controls. Players can use a Joy-Con 2 as a mouse by placing it on a hard surface, which some gamers insist is the proper way to play FPS games. If that isn’t of interest, both Metroid Prime 4 versions will make use of the Joy-Cons motion controls or a compatible gamepad, such as the Switch 2 Pro Controller. 

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