Technologies
I Played All the Switch 2 Games: What to Look Forward To After April 24 Preorders
I spent a day with the upcoming console. Here’s what to expect.

The Nintendo Switch 2 now has a US preorder date of April 24, and despite earlier tariff-related concerns, the price is holding steady at $450. Once you get into the queue for a new console of your own, the next question is which games and accessories to get. After playing all the new titles at a special media event, I was surprised not just by the new offerings, but with new ways of interacting with them.
For example, pushing my hands around a fabric-covered table while holding two mouse controllers is surprisingly tiring. I was playing Drag x Drive, a new wheelchair sports game coming for the Nintendo Switch 2 that uses one of the console’s new features: Joy-Cons, which work like computer mice. I felt vibrations under my hands as though I was spinning my wheels. But I wondered: Who will play the Switch 2 while seated at a table? I realized later that you can also rub them on your pants legs to make them work. So I did that, too. It was a little less tiring.
This was just one weird part of a long day playing the Nintendo Switch 2, the $450 sequel to one of Nintendo’s most popular game consoles ever, arriving June 5, with preorders opening April 24. I’ve loved playing games on the Switch, like many people. However, the Switch 2, while being a new console, feels a lot like an updated version of a system many people already own.
Much like the PlayStation 5 or the Xbox Series X, it’s betting that playing games that look a little better matters enough to upgrade. But Nintendo’s also laying down some side bets on new features that could make a difference: in-game voice chat with friends at the press of a button, a plug-in camera that can work with wacky party games and, yeah, new controllers that double as mice.
So here’s the question: Is this more fun than the existing Switch and its games? I’d say the Switch 2 is a better piece of hardware, no doubt, but the upgrade proposition feels pretty uncertain until Nintendo shows many more games that make it worth it.
That being said, the Switch 2, as a bigger, better version of the existing Switch, could make a lot of sense for those who can afford it, especially because there’s still nothing quite like it out there. At $450 (£395, AU$699), plus $70 or $80 for its two biggest launch-window games, Mario Kart World and Donkey Kong Bananza, this is an expensive proposition for any family right now. A CNET survey recently found that affordability is the top concern for US gamers considering the purchase. Then again, as a handheld game console with its own included dock that can also play games in 4K on a TV, it’s actually competitively priced versus the Steam Deck and Windows gaming handhelds.
I played Mario Kart World. I played Donkey Kong Bananza. I played remastered versions of Zelda: Breath of the Wild and Tears of the Kingdom, and Kirby and the Forgotten Land. I played Cyberpunk 2077 and Split Fiction. And I played Mario Party Jamboree with new mouse-Joy-Con and camera-optional modes that projected me onto the TV. It was all fun and the Switch 2 is the handheld I’d prefer to play my library of Switch games on. But I don’t think it’s a necessary upgrade for anyone right now. That said, your kids will probably ask for Mario Kart World and a Switch 2.
Hands-on with the handheld: Nice screen, larger feel, similar buttons
The Switch 2 is big and feels dense. It’s not that much bigger than the Switch OLED, to me, but that larger 7.9-inch screen feels welcome. I play on a large Steam Deck a lot lately and the Switch 2 feels sort of like that but actually thinner. It’s about the same thickness as the Switch in casual holding-and-looking comparisons.
The Switch 2 has an LCD, not OLED, like the last iteration of the Switch, which went on sale in 2021. But honestly, it looked great to me in the hours I tried it. The 1080p resolution, HDR capabilities and refresh rate that can go up to 120Hz, depending on the game, stood out while playing. I’d take this over the Switch OLED display right now.
The larger Joy-Cons now magnetically snap in and out but have little release buttons on the back. They snap in smoothly and then you eject them with the trigger release and remove them. It’s a smooth action and a lot easier than pressing that small button on the current Switch Joy-Cons. The controllers, although feeling sturdy, have a surprisingly similar feel. The analog sticks felt like existing Joy-Cons and the buttons clicked similarly. I’m bummed that there’s no analog rear trigger.
Instead, these triggers click just like the older Switch — something that the Switch 2’s producers and directors, in a roundtable chat during my New York demo day, said was decided upon because they offer a more immediate response in games. I think it’s a miss because every other console I’ve played has analog triggers and they work well. Putting analog triggers on a Switch 2 would have made previous Switch games feel different on the Switch 2, though, and maybe that’s where the challenge lay.
The C button on the right Joy-Con launches Game Chat, a new mode that allows four-player audio chats with trusted Switch friends (that can be parent-approved). These chats can also become grainy video chats with an optional plug-in camera that can be used with the Switch when docked. Nintendo sells its own stand-like camera for $50 but you could also use a third-party camera (mileage may vary, according to Nintendo).
I didn’t get to try Game Chat during the demo day but I’m curious about how good the audio quality and noise cancellation are. Nintendo says it’s good enough to filter around room noise while talking from across the room. The Switch 2 has a microphone but the Joy-Cons don’t. A new $80 Switch 2 Pro Controller, which feels similar to the previous Switch Pro Controller with two added rear paddle buttons, does have a headphone jack that can be used to connect a microphone-enabled headset.
The new Switch 2 dock has its own fan system and looks chunky. It’ll sit near a TV so you probably won’t mind but it’s a bigger unit than before and, like several accessories, won’t work with the first-gen Switch. It enables 4K gaming modes on TVs, though, so that’s the reason.
There’s a new Switch 2 kickstand, which tilts at a wider range of angles. But it’s made of plastic and feels a bit flimsier than I expected, although it holds its position well. And there are two USB-C ports now — one on top, one on bottom — but it turns out the top port won’t do video-out. Nintendo’s creative team told me at a developer roundtable that there are no plans to support plug-in display glasses such as the Xreal One, a trick the Steam Deck and Windows handhelds can pull off.
I like the way the Switch 2 feels, though. It seems like it’ll be easier to travel with than Windows handhelds and the Steam Deck, which have bulky side grips that add to the system’s case size needs. The Switch 2 rides somewhat flat, although it’s bigger and longer.
OK, at this point, you’re probably saying, «Scott, please, just talk about the games.» So, I played each game in roughly 20-minute sessions as we were shuttled around different stations in the New York exhibition space that will host the public Switch 2 Experience. It’ll work similarly at other Switch 2 Experience locations, too.
Mario Kart World: Open-world Mario Kart madness
I have no idea how big Mario Kart World is. I drove around freely for a few minutes before a race mode started and I madly rambled from a town to a farm to an arena to mountain roads, jumped on train tracks, hopped on a power line and rode it up in the air, knocked down a lot of fences and found some sinister Bowser-ish castle. The newest Mario Kart game, a Switch 2 exclusive and launch title, is clearly the «game to get.» What I love is the sense that this racing game could be as full of surprises as an open-world Mario game.
It’s Grand Theft Mario or Mario Horizon or whatever you want to call it. This open expanse game’s real estate makes it far vaster than existing Mario Karts. But I played two races, mostly. I don’t even remember exactly what the course looked like because I was so busy navigating against 23 other players. The 24-player gameplay is new and, combined with wider, more expansive-feeling tracks, it’s a lot to take in. There are a lot of new characters to choose from — I picked Luigi with a gondolier outfit and later a hamburger-hatted Toad and Donkey Kong with battle armor. There are bikes, cars and all sorts of other familiar vehicles.
A new knockout tournament mode has players racing across multiple tracks in a world-spanning rally to win. You’re eliminated if you’re in the bottom four. I thought I came in first and got way too excited but I was one lap short of the actual end. I came in 16th. Competitiveness in a field full of this many cars reaches total absurdity.
I want to play more. The game looks great and handles like classic Mario Kart but it’s the extras that make me curious.
Donkey Kong Bananza: Showcase for smashing stuff
Nintendo doesn’t have a new 3D Mario game for the Switch 2 yet but Donkey Kong Bananza looks like a solid replacement. It’s the first open-world (sensing a theme here?) Donkey Kong game in years. It’s also a Switch 2 exclusive, coming July 17. Nobody saw this game coming (well, almost nobody) and I liked what I tried.
The game’s biggest mechanic is digging and destroying nearly everything. Donkey Kong can burrow through walls or the ground and, depending on the level, you can burrow far. I started digging into a wall in my first cave-like level, got lost in my tunneling, then burst out again. Some areas have you digging all the way down to new depths, almost like Tears of the Kingdom (but not really). Where does the madness end?
Donkey Kong is full of goofy expressions and enemies look dynamic in a way that feels almost like Sony’s Ratchet and Clank games. It’s a loud and fun action adventure but I have no idea how long the game actually is. It did showcase a lot more particles of stuff flying around than the older Switch has pulled off and the graphics kept a crisp frame rate.
Metroid Prime 4 Beyond: A technical showcase for graphics (and the mouse mode)
My 20 minutes or so with Metroid Prime 4 made me realize how good Switch 2 games could look. Running at 1080p and 120Hz on a big TV, it moved extremely smoothly and was as impressive a shooter as I’ve ever seen on a Nintendo console. From landing on a barren planet to firing through waves of creatures, rolling around in ball mode and losing a tough battle against a big ugly boss, it won me over.
I played on TV mode only, using the Joy-Cons in standard controller mode and then a mouse-and-controller mode. You can put one Joy-Con down at any time and make it a mouse for controlling movement, just like on a PC. I loved the fast reaction feel of it and I also liked that I could just lift my hand up and go back to analog stick controls if I changed my mind midstream.
Switch 2 Welcome Tour: Why isn’t this free?
I was expecting a dose of the weird at Nintendo’s Switch 2 event but this wasn’t it. Still, the idea of a Welcome Tour isn’t bad. Much like Valve’s Aperture Desk Job and the PlayStation 5’s Astro’s Playroom (or several tutorial apps for the Meta Quest), this looks like a guided tour of the Switch 2’s features, complete with insights from Nintendo and mini-games. I played a few, some of which were more like glorified demos at best.
I dodged asteroids using a Joy-Con in mouse mode, played the first level of Super Mario Bros. in pixel-accurate mode on a 4K TV setting to show how much screen real estate is available and played a guessing game for what frame rate a bouncing ball was moving at. One «game» showed me HDR on and off while launching fireworks. The problem is, this is a paid digital game, instead of the freebie it clearly should have been. I can’t understand why this probably helpful system tutorial isn’t just included on the Switch 2 and I never will.
Drag x Drive: Nintendo’s wild-card game
Somewhere between Arms and Rocket League, Drag x Drive is a Switch 2 exclusive that uses the Joy-Cons in mouse mode to control wheelchair-using players in an intense hoop-shooting sports game. Moving each wheel requires pushing one Joy-Con forward and backward. It gets intense fast.
The feeling ends up being a bit like rowing and my arms tired out; you have to keep wheeling around and moving your arms rapidly, pretty much nonstop. One neat thing is you can feel rumbling haptic clicks beneath your controllers as you «wheel,» making it feel more convincing. Racing to the ball, hitting other players and shooting baskets felt as chaotic as a game of Rocket League. I’m not sure if I’ll ever find this game fun to play because of its seemingly high exertion requirements but I enjoyed trying it for a while.
Mario Party Jamboree flexes camera, mouse modes
The most wacky stuff I tried were probably the new mini-games for the Switch 2 update of Mario Party Jamboree, which add mini-games that work with the Joy-Cons’ new mouse features and a game mode that uses the optional plug-in camera.
Bridget Carey and I revved little wind-up cars by pulling back on the Joy-Con mouse and releasing it to launch forward, with vibrating haptics to add clicking feedback. We played air hockey by pushing our Mouse-Cons around the table to hit the Koopa shells flying back and forth. And then we screamed and danced and balanced shells on our heads in camera mini-games that made us look like we were transported into Mario Party, popping out of warp pipes.
The camera-based games were flashbacks to the days when the PlayStation had a TV camera and the Xbox had the Kinect, which both did similar things. It was definitely fun and it makes Mario Party Jamboree even better but I don’t know how much I’d feel compelled to play the new modes long-term.
Updated Switch games look better — for a price
I played a handful of games optimized for the Switch 2, which will be sold in Switch 2 Editions at a higher price or existing game owners can buy a digital upgrade. The upgrades can be free in some cases if you have the Nintendo Switch Online Plus membership, while others will cost you extra, regardless.
Zelda: Breath of the Wild and Tears of the Kingdom, the Switch’s two epic Zeldas, both have Switch 2 upgrades I briefly played. For sure, they look better, with better frame rates. I’d prefer to play them this way but the difference wasn’t massive. The Switch 2 versions also gain compatibility with a new phone app companion called Zelda Notes that we didn’t get to demo.
Kirby and the Forgotten Land has a new story mode and better-looking graphics on Switch 2. I had fun playing a bit of the new storyline, which involved a lot of freezing-up landscapes. Is it worth the upgrade price? Maybe, because it also has some DLC extras.
GameCube Mode … activated!
Nintendo is adding another bonus to the Switch 2 equation with a Nintendo GameCube virtual console library. It’s part of the Switch Online Plus Expansion Pack subscription but Switch owners cannot play those GameCube games.
There are only a few GameCube games expected at the Switch 2 launch but I gave a few a quick play to remind myself of when I played them back in my own GameCube days: Wind Waker and F-Zero GX. Wind Waker is a classic Zelda and I loved F-Zero GX, which was co-developed by Sega. It still feels ridiculously fast. Nintendo’s selling a GameCube wireless controller, which I also tried out. The buttons and sticks feel just like they used to.
Ports of new third-party games: Are they good enough?
Part of the Switch 2’s appeal to other non-Nintendo gamers is its ability to play games that PC, Xbox and PlayStation folks could play but Switch owners couldn’t. Elden Ring, Madden, Cyberpunk 2077 and Split Fiction are some of the biggest newcomers. The performance, from my quick early plays, was a mixed bag. Split Fiction is a hit co-op game that debuted this year and I love it on the Switch but the split-screen gameplay I tried had less than stellar frame rates and graphics quality. It was fun but didn’t look beautiful.
Cyberpunk 2077 shows off sprawling cityscapes but again, on a big TV, it was clearly not as good as what you could get from a PS5 or Xbox. Madden and Elden Ring weren’t there.
I know what playing games like these feels like on handhelds, though. The Steam Deck already has Elden Ring, Split Fiction and Cyberpunk 2077 support. The Switch 2 looks like a strong competitor to the Steam Deck and current Windows gaming handhelds for a wave of third-party games that’ll finally play decently. Still, I’m not sure how much it’ll convince Steam Deck owners or Windows handheld owners as the whole appeal of those systems is they’ll play PC games you already own.
It shows some promise for the Switch 2 being a step up for playing current-gen games but Nintendo didn’t share any details on how powerful the Nvidia processor onboard is. It’s capable of ray tracing and can upscale game graphics but what are the limits?
Verdict for now: The best Switch, but not yet a necessary one
I wanted more from the Switch 2. More surprises, more wow factor. That being said, it looks like easily the best Switch upgrade since 2017. And yet why do I feel like it’s not a must-buy yet? Because the games, as fun as they were, weren’t doing anything totally new. Because Nintendo raised prices for a lot of things, including more expensive games, Switch 2 Edition modes and even that tutorial game. And because, well, the world’s not in a great economic place right now.
I still want one and want to play Nintendo’s new games, though. Nintendo brings joy and unique experiences. In 2025, it’s the biggest thing gaming has. And the improved Steam Deck-ishness of this Switch 2 is slotting right into my recent handheld gaming habits. I can’t wait to try more when it arrives June 5.
Technologies
Marvel Rivals Season 2: The 6 Best Heroes to Start Learning Now
Every balance patch shakes up a hero shooter’s meta compositions. These are the best heroes you can learn to be flexible in your matches.
Everyone’s favorite heroes are attending the Hellfire Gala in Marvel Rivals Season 2. As Ultron attacks Krakoa, the sentient island and sanctuary for all mutants, it’s time to take up arms and leave the dancing for the afterparty.
But not every hero is built the same way. As a competitive live service game, Marvel Rivals’ seasonal patches change how heroes function, shifting stats around health pools, damage output and ability cooldowns. Some heroes lose abilities and other heroes gain more, fundamentally changing their base kits — which could shift the balance through the whole season, empowering some characters and limiting others.
Any character is viable in the right hands and the most important variable for success in a hero shooter is the ability to play around your team. If you make character picks that synergize with your teammates and work together, you can even overcome players with more mechanical skill than you.
If you’re serious about ranking up, it’s important to find a character or two that fits your playstyle in each role so that you can remain flexible enough to fill in your team’s needs. While certain characters have undeniably gained key strengths in the Season 2 patch, you should play who you feel comfortable with.
That said, you have a whole season to adapt to the current power balance and grow your roster of playable picks. If you’re looking to learn a new hero, these characters are some of the best ones you can invest time into this season.
The biggest winners in Marvel Rivals Season 2
The Marvel Rivals Season 2 patch introduced some critical buffs for struggling characters, making them better all-rounders that bring more utility to the table for their team.
Players who have put in the time to master these characters will benefit the most from their increased competitive viability this season. Ranking up requires just as much flexibility as it does mechanical skill in a hero shooter like Marvel Rivals, so you’d do well to add these characters to your roster this season.
Peni Parker
While Peni Parker has always been a very strong pick on defense for certain maps, she has struggled to find success in other situations. Her slow movement and massive hitbox led her to get shredded by characters like Punisher and Hela, who can keep up constant pressure with hitscan firepower.
Recognizing that Peni could lock down an area but wasn’t great at defending herself, the Marvel Rivals devs gave the character a series of buffs increasing her firepower, mobility and survivability in one patch. Peni is now able to shoot her primary fire Cyber-Web Clusters with a 20% movement penalty, rather than the extremely punishing 40% movement penalty that she shipped with. She also gained a 100 health point increase up to 750 to help her stay in fights longer. This is massive for a character that can generate a small amount of passive healing for themselves.
Perhaps most important, Peni is now able to land critical hits with her primary fire, drastically increasing an accurate player’s damage potential — which will be especially helpful if you’re able to web up one of the flying heroes zooming around. If you want to lock down defensive zones and provide utility for your team, Peni Parker has always been a solid pick — and now her poking capabilities are a whole lot stronger, too.
Scarlet Witch
Wanda was always a decent anti-dive duelist pick but she lacked the firepower to play around enemy strategists and her ultimate ability requires a lot of dedicated support from the team to be truly effective. In Season 2, the Scarlet Witch is able to put out some more consistent damage, making her a more effective all-rounder — and she becomes truly dangerous in her new team up with Doctor Strange.
Scarlet Witch’s primary fire now does 80 damage per second (up from 60), which means she can delete squishy targets in just three seconds if they’re not getting any healing. Her small area-of-effect alternate fire, Chthonian Burst, now does 80 damage on direct impact as well, which means she has a strong burst damage option for beginning and ending engagements. These simple number tweaks go a long way in helping Scarlet Witch players challenge opponents in one-versus-one situations, where they’d previously be forced to retreat from battle.
The real lynchpin of Wanda’s kit this season is her team up ability: Sorcery Surge transforms Chthonian Burst into a field of magic missiles capable of shredding even the bulkiest vanguards and it can be used in tandem with primary fire.
As long as a Doctor Strange player is on the team, I expect to see Scarlet Witch rotating her presence throughout the battlefield much more in Season 2, using Sorcery Surge to shred the frontlines before retreating to peel for the strategist backline in a pinch.
Psylocke
While Psylocke didn’t receive any direct changes to her damage output or cooldowns for this patch, she was part of the first team up ability mix ups. While the mutant assassin definitely benefited from Magik’s stepping discs, she already has impressive survivability from the escape tools in her base kit.
Now Psylocke is part of Emma Frost’s team up, which lets players create an AI-controlled copy of the character that can use her primary fire as well as the Psi-blade Dash and Wing Shuriken abilities when the player activates them.
Unlike a Loki clone, Psylocke’s copy stays mobile, diving on any enemies the player does. This effectively doubles Psylocke’s damage output — and the cloned projection will stay and fight enemies even if players activate Psylocke’s ultimate.
The new team up ability makes Psylocke an even deadlier assassin, and if you believe you can time your assaults from the shadows to catch the enemy team off guard, you’ll be able to make crucial picks before anyone is able to react. There are very few characters that can so quickly skew a fight in their team’s favor, making Psylocke an important duelist to learn in Season 2.
Hawkeye
The Avengers’ crackshot bowman was built with intentional weaknesses to balance out his ability to one-shot enemy duelists and strategists. He moves slowly, charges his primary fire up by aiming at enemies and doesn’t have much mobility. The Season 2 patch removes some of these restraints, letting Hawkeye move slightly quicker while drawing his bow and building his ultimate even faster than before.
Hunter’s Sight, Hawkeye’s ultimate ability, now only takes 3,100 ultimate charge to build up instead of 3,700 charge, and it’s gotten a pretty massive buff this season. The sharpshooter now draws his bow 1.5x as quickly while his ultimate is active, letting him fire additional volleys of high-damage arrows into his enemies and their afterimages.
Hawkeye’s Hypersonic Arrow ability also got buffed: Each hit now does 55 damage. This is another indirect buff for Hawkeye’s ultimate, as the arrow can pierce through enemies and their afterimages to reach crucial KO breakpoints for duelists and strategists alike. Skilled Hawkeye players will once again be able to pluck off members of the enemy team before anyone can react, creating a version of this character that is somewhat reminiscent of the Season 0 balance patch.
Rocket Raccoon
This rascally weapons specialist was a controversial pick in Season 1 — his team up and revive offered some of the best utility to a coordinated team but his lack of burst healing and mediocre ultimate ability compared to other strategist heroes made Rocket a tough pick against certain team compositions. In Season 2, Rocket Raccoon’s healing and ultimate have been completely revamped, making him perhaps the biggest winner of the patch.
The wily trash panda now puts out a whopping 55 burst healing when his healing orbs make initial contact with teammates, and they still provide 50 healing per second afterwards as well. Rocket’s ultimate also received big changes — teammates in the Cosmic Yarn Amplifier’s area of effect will now receive a lessened 25% damage boost but they’ll also gain 100 bonus health points per second while they maintain the link. This is a huge buff that brings Rocket’s ultimate ability more in-line with the healing power of other strategists.
In exchange, the raccoon’s escape ability got nerfed: Each dash takes longer to regenerate and doesn’t take Rocket as far away from the action as it previously did. But Rocket is one of the only strategists with the ability to heal himself. A small constriction of his mobility doesn’t damper his immense survivability, which means this character will have some of the most consistent healing and utility this season.
If you want to support your teammates with healing and utility and never get caught without an escape route, Rocket is one of the best characters you can pick up in Season 2.
Mantis
Rocket isn’t the only member of the Guardians of the Galaxy that got a massive buff this season. Mantis lost 25 base health this season, bringing her down to 250, so she’s squishier than ever before — but her sleep is still an effective anti-dive tool that should allow skilled players to offset this survivability nerf.
What makes Mantis a winner in the Season 2 patch are the changes to her Healing Flower and Allied Inspiration buffs. Casting these abilities on allies gives them 20 health points per second and a powerful 12% damage boost, respectively, for eight seconds. That damage boost is a crucial bit of utility that isn’t usually available outside of Rocket Raccoon and Luna Snow ultimates.
Before Season 2, recasting the ability on the same target would refresh the eight second timer but now Mantis can stack these buffs on her teammates until they have 16 seconds of healing and damage boosts.
If you’re a strategist player who often plays with dive DPS teammates, the change to these boosts helps you enable these players to disrupt the enemy backline and return alive much more frequently. You just might not want to force this character into single or double strategist team compositions — she works much better as a third, flexible strategist.
Heroes who took a hit in Marvel Rivals Season 2
While most of the Season 2 patch notes detailed buffs for characters across the Marvel Rivals roster, some heroes received a mixed bag of adjustments or outright nerfs. These characters aren’t unplayable — in fact, some of them will still be able to outperform the rest of the lobby in a skilled player’s hands — but they won’t be operating in top form like they were in Season 1.
Doctor Strange
The Sorcerer Supreme has been hit with another nerf — and while previous adjustments have focused on decreasing the magician’s health pool, the Season 2 stat changes affect the character’s damage output. Each dagger in Strange’s primary fire now does two less damage, which means the good doctor loses 10 damage total from a full volley. This is a devastating blow to the combo-reliant vanguard, preventing him from reaching elimination breakpoints with his fully-charged Maelstrom of Madness, which could leave enemies alive with very low health where they’d previously be reliably taken down.
Doctor Strange was also removed from Hulk’s Gamma Charge team up, which means the Gamma Maelstrom ability no longer exists. Strange’s dark magic is still a real threat but the extra damage that this team up afforded him helped him hit important breakpoints to eliminate key enemy threats, especially when paired with his group stun ultimate ability, the Eye of Agamotto. There’s also no way to negate Doctor Strange’s self-imposed anti-heal now, which means players will need to remain ever mindful of dark magic accumulation.
As one of the only main tanks in the game, Doctor Strange will still be incredibly useful to pick up and learn in Season 2 — in fact, Groot, Magneto and Strange are all pretty evergreen picks in different Marvel Rivals metas. But if you’re used to playing this mystical vanguard, you’ll probably find you have less individual agency when it comes to securing key eliminations this season.
Bucky
Bucky got hit with a one-two punch at the beginning of Season 2, receiving a handful of direct nerfs to his most powerful abilities and losing his infinite ammo team up with Rocket Raccoon. The Winter Soldier is still capable of some very scary burst damage but he won’t be able to take as much space this season.
The Bionic Hook cooldown has been increased to 12 seconds so vanguards won’t have to worry about getting yanked into the middle of Bucky’s team as often. The Winter Soldier’s Kraken Impact ability also does less damage this season, and now players will have to drop enemies to 15% of their health pool to instantly eliminate them after they’ve been hit with the ultimate.
Bucky gained a new team up that allows him to leap toward Captain America to slam his shield to attack nearby enemies, dealing 80 damage to and slowing enemies in a 10 meter radius while temporarily giving Bucky 30 bonus health points. I can’t imagine this will be useful outside of niche situations, as Winter Soldier just doesn’t have the dive capabilities that Cap does, and this ability could get players into a dire situation very quickly
The previous iteration of the infinite ammo team up was much more useful for Winter Soldier players, but the character is by no means terrible in Season 2 — he has just gone from being absurdly strong to being more in line with other duelists.
Namor
There’s no doubt in my mind that Namor will still see play this season. He might even remain one of the best characters in the duelist roster. But the king of the sea still lost one of his most important abilities as his team up anchor moved from Luna Snow to the Hulk, marking him out as one of the losers in this patch.
While Namor’s new Gamma Monstro team up ability is incredibly strong if you can keep an enemy pinned down, it takes five seconds of continuous fire for the damage to ramp up. The 20 meter range on the gamma beam is useful but a good diver will play around the ability before it can really start taking a substantial chunk out of their health pool.
The Ice Monstros that Namor lost this season were the easiest way to shut down divers in Marvel Rivals, functioning as auto-aim turrets that slowed down the escape of some of the most movement-dependent characters in the game.
Namor’s stats and base kit were left untouched, though, so he’s one of the characters that got hurt the least by an unfavorable change to his team up. This character will still be one of the most important picks against a dive team composition — and one of the most important bans for any Spider-Man, Black Panther, Psylocke or Magik mains looking to prey on strategists in the backline.
Adam Warlock
The golden boy is rolling with the punches this season. Adam Warlock got a small buff to his ultimate ability — he’ll now resurrect teammates with 30% of their maximum health pool, which should stop Winter Soldier players from clip farming their ultimate ability on poor strategist mains. But that’s all the good news there is for players in pursuit of embodying the perfect human.
With no real mobility options, Adam Warlock depends on careful cooldown management to be consistently effective during battle. The Season 2 patch introduces a 10 second increase on the cooldown of his health-sharing and heal-over-time ability Soul Bond, raising it up to 40 seconds, interrupting the flow of this character’s resource management. Dive team compositions will have a much easier time jumping on and eliminating Adam Warlock in this balance patch.
Players with impeccable aim and careful positioning will still be able to wring a lot of value out of an Adam Warlock pick, especially if they’re able to consistently land the entire Cosmic Cluster charged volley (his secondary fire). It’s just going to be much harder — and far more resource intensive — to stay alive against certain teams.
Technologies
Apple Foldable iPhone May Have Face ID Embedded in the Screen
Apple is planning to put its facial recognition technology into the long-rumored folding iPhone, according to a new leak this week.
Apple has long been rumored to be working on a foldable iPhone and a new leak this week suggests it’ll have another feature that has yet to appear in any Apple phone: a camera embedded under the screen for Face ID.
The latest rumor offers possible dimensions for the anticipated iPhone Fold and indications that it could have under-screen camera technology. Leaker Digital Chat Station, as reported earlier by 9to5Mac, suggested a 7.76-inch inner screen with a 2,713×1,920-pixel resolution and a 5.49-inch outer screen with a 2,088×1,422-pixel resolution.
Previous rumors have estimated a potential 2026 or 2027 release for an iPhone that folds like a book. A 2027 release would tie into the iPhone’s 20th anniversary. The dimensions in this leak align with those in this previous rumor, with an expected price tag between $2,000 and $2,500.
Rumors have been split on which format of foldable Apple is releasing or even releasing first. This report suggests a book-style foldable is coming akin to the Samsung Galaxy Z Fold 6, while older ones suggested Apple was working on a clamshell foldable like the Motorola Razr.
Read more: Why Apple Needs to Launch the Foldable iPhone Flip This Year
Apple remains the only major smartphone maker not offering a folding phone. Challenges with the hinge and the display screen have reportedly held up the development.
Apple has also reportedly been working on a giant folding iPad. That product is rumored to open to the size of two iPad Pros and could be eyed for a 2028 debut.
If Apple does move forward with a folding iPhone, CNET’s Andrew Lanxon has some suggestions, namely that the software needs to take advantage of the folding ability and that the company should offer high-end models alongside more affordable options. «A foldable iPhone needs to be more than just a regular iPhone with a screen that can bend,» Lanxon wrote last month.
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