Technologies
Baldur’s Gate 3’s Last Patch Is So Good It Feels Like a Whole New Game
Baldur’s Gate 3 gets a major send-off with new tools, new classes and some hidden gems.

Baldur’s Gate 3 is closing out its development with a massive final patch, and it’s a gift to fans who’ve stuck with one of our best PC games since its launch.
Larian Studios’ Patch 8 is the last major content update for the roleplaying game, but it’s much more than bug fixes. This latest patch introduces cross-platform multiplayer, an all-new photo mode and a full set of new subclasses that shake up how every class plays. In short, it’s a major update and one that cements the game’s legacy as the studio prepares to move on.
Whether you’re just getting your sea legs with a brand-new game of Baldur’s Gate or you’re a seasoned player ready to see it through to the end, here’s everything that’s packed into this epic send-off.
Cross-play means no more walls between platforms
The biggest feature of Patch 8 is full cross-play across PC, Mac, PlayStation 5 and Xbox Series X|S. You can now jump into multiplayer sessions with friends on any supported platform, with cross-save support also letting you carry your progress between devices if you’re using a linked Larian account.
Getting started is simple: Connect your game to your Larian profile, enable cross-play in the gameplay settings, and add friends using their Larian usernames. After that, you can join or host multiplayer sessions no matter what system you or your friends play on.
Mod support is also part of the mix, but with some caveats. Everyone in a cross-play session needs the exact same mod setup, and console users are capped at 100 mods. Mods must be installed via Larian’s in-game manager (not through third-party tools), so keep that in mind when you’re looking for a new favorite to try out.
A dozen new subclasses refresh every class
Each of the game’s 12 core classes now has a brand-new subclass option, expanding the possibilities for players who want to try something different in their next campaign. Whether you’re into arcane sniping, necrotic magic or charming enemies into submission, there’s a new flavor for everyone.
Some highlights include the Swashbuckler for Rogues, bringing fast, flashy melee combat; the Circle of Stars for Druids, which draws on celestial energy; and the Hexblade for Warlocks, who forge pacts with sentient weapons.
These subclasses aren’t just cosmetic changes — they include unique mechanics, new spells and custom animations that meaningfully change how each character plays. Here’s the complete list of new subclasses you can now choose from:
- Path of the Giant Barbarian
- College of Glamour Bard
- Death Domain Cleric
- Circle of Stars Druid
- Arcane Archer Fighter
- Way of the Drunken Master Monk
- Oath of the Crown Paladin
- Swarmkeeper Ranger
- Swashbuckler Rogue
- Shadow Magic Sorcerer
- Hexblade Warlock
- Bladesinging Wizard
You can unlock each new subclass after you reach each required level, which will change depending on your class. For instance, a Cleric, Sorcerer, Paladin or Warlock can choose a new subclass at Level 1, but a Druid and Wizard must wait until Level 2. A Barbarian, Bard, Fighter, Monk, Ranger or Rogue must wait until Level 3.
Photo mode is a game changer for creators
If you’ve ever wanted to freeze the action and line up the perfect screenshot (or just fawn over Astarion in the moonlight), now’s your chance. Patch 8 for Baldur’s Gate 3 introduces an official photo mode, and it’s more than just a camera tool. Players can adjust lighting, add filters, change facial expressions, shift character poses and more — all in real time.
Photo mode can be activated by pressing F9 on PC or clicking both thumbsticks on a controller. You can use it during combat or exploration, though it won’t be available during dialogue or prerendered scenes. Once snapped, images are saved directly to your system, whether you’re on a PC, a Mac or a console.
Steam cards, modding tools and a farewell short
Patch 8 for Baldur’s Gate 3 gives PC players something extra to look forward to: Steam Trading Cards are now live. Collecting them lets you craft profile badges and unlock exclusive emotes and backgrounds tied to Baldur’s Gate 3.
The patch also brings improvements to Larian’s official modding tools. Creators now have more freedom to add NPCs, create interactive environments and build new experiences within the existing world — though editing fixed terrain is still off-limits for now.
To mark the arrival of the final Baldur’s Gate 3 update, Larian released a lighthearted animated short featuring the game’s main cast and a cameo from studio founder Swen Vincke. It’s a charming little tribute that reminds players just how much personality the team brought to this RPG. If you haven’t played it yet, you’re probably going to want to after this.
No DLC coming, but support continues
Larian has confirmed that Patch 8 is the final major update for Baldur’s Gate 3. There are no expansions or sequels in the pipeline, and the team is officially moving on to new projects. However, that doesn’t mean the game is being left behind entirely. Bug fixes, quality-of-life tweaks and backend improvements will continue for the foreseeable future.
In the meantime, this final patch is a powerful way to wrap up this epic role-playing game. It smooths out rough edges, adds meaningful content and gives players new tools to enjoy the game in even more creative ways. Whether you’re rolling a new character, testing out a subclass or finally convincing your Xbox friend to join your campaign, Patch 8 makes Baldur’s Gate 3 feel new again, just in time to say goodbye.
You can read the full patch notes here.
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Technologies
WWE 2K25 Jumps From the Top Rope Onto PlayStation Plus in September
Subscribers will also be able to play a turn-based strategy Persona game.

«The American Nightmare» Cody Rhodes, son of one of the greatest pro wrestlers of all time, «The American Dream» Dusty Rhodes, is the current undisputed WWE champion. And PlayStation Plus subscribers can bring Rhodes down a peg or help establish a new wrestling dynasty with the champion beginning on Sept. 16 in WWE 2K25.
PlayStation Plus is Sony’s version of Xbox Game Pass, and it offers subscribers a large and constantly expanding library of games. There are three PlayStation Plus tiers — Essential ($10 a month), Extra ($15 a month) and Premium ($18 a month) — and each gives subscribers access to games. However, only Extra and Premium tier subscribers can access the PlayStation Plus Game Catalog.
Here are all the games PS Plus Extra and Premium subscribers can access starting on Sept. 16. You can also check out the games all PS Plus subscribers can play in September, including Psychonauts 2.
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
WWE 2K25
Take control of your favorite superstar from the men’s and women’s divisions in this knockdown, dragout wrestling game. Become one of over 300 wrestlers from today and years past, like Rhea Ripley and Andre the Giant. This entry in the series also introduces intergender wrestling matches, barricade diving and new brawl environments where you can get over or turn heel.
Persona 5 Tactica
Join the Phantom Thieves in this real-time strategy game set in the Persona universe. You and the group wander into a bizarre realm where people are living under tyrannical oppression, and you cross paths with a revolutionary named Erina. Now you’re in cahoots with the rebels as you try to free an oppressed people and find your way back home.
Other games on PS Plus
Those are a few of the games Sony is bringing to PlayStation Plus, and subscribers can play these games as well starting on Sept. 16.
*Premium subscribers only.
For more on PlayStation Plus, here’s what to know about the service and a rundown of PS Plus Extra and Premium games added in August. You can also check out the latest and upcoming games on Xbox Game Pass and Apple Arcade.
Technologies
Little Nightmares 3 Hands-On: a Creepy Co-Op Game Arriving Just in Time for Halloween
The sequel adds cooperative play with all the haunting hallmarks of the earlier games.

After about an hour playing Little Nightmares 3, I’d used a person’s bisected halves to solve a puzzle, gotten a high score in a carnival shooting game and escaped the murderous claws of a deranged baby. As a 2-foot-tall youth trying to survive the morbid dangers of one demented area after another with my co-player, I was terrified and delighted.
I’ve only sampled the first two Little Nightmares games, but in my brief preview of Little Nightmares 3, it felt like a refined version of the series’ premise: small protagonists endangered by a large, grim world filled with traps to evade, puzzles to solve and horrid, lethal enemies to outwit. Take the scale of the animated horror movie 9, mix it with the darkest of stop-motion director Henry Selick’s maudlin settings and let players enjoy the haunting ride, room by perilous room.
This time, players aren’t alone. In Little Nightmares 3, developed by Supermassive Games, two players (or one and an AI companion) choose between characters Low (a bird-masked boy with a bow) and Alone (a girl with a jumpsuit and a wrench), who rely on each other and get out of rooms using their unique tools or just good ol’ fashioned teamwork. Sometimes this means pushing a box for the other to jump on, but other obstacles require rather complex puzzle-solving.
In the game, Low and Alone seek to escape the bleak Nowhere and its roulette of dystopian lands. My preview was limited to one of these areas — Carnevale, a demented circus where our small characters had to sneak under the feet of grotesque, ambling workers (or their corpses, tied up or swinging for the sport of their fellows). When we thought we were safe, possessed puppets sprinted after us until we could team up to knock their wooden heads off and crush them. Being noticed by anyone meant our demise, requiring frantic cooperation amid the anxious stakes of rather gruesome deaths.
It’s this tension and the dour setting that sets Little Nightmares 3 apart from other co-op games like the more excitable and dynamic Split Fiction released earlier this year, a rollercoaster flipbook of game genres that made for a breathless if not terribly coherent experience. In contrast, the section of Little Nightmares 3 I played unfolded like a series of grim vignettes that rely on its pleasingly goth trappings as much as working together with your friend (or computer teammate) to progress.
Surviving your little nightmares
While I got only an hour with the game, Little Nightmares 3 seems to iterate on rather than innovate away from its predecessors: Expect more of the same in new, grotesque settings, just with the welcome addition of tightly designed teamwork dynamics. For fans of the series, this is likely a good thing. There’s not much else like Little Nightmares.
The Carnevale stage I played through opened up with rain pelting red-and-white circus tent tops, which I as the masked Low (and someone from Bandai Namco who kindly played as the jumpsuit-wearing Alone) skittered between. Lumbering above us were brutish factory workers seeking escape at the funfair, which very quickly turned sinister as we very shortly saw some hanging tied-up as others took turns beating them like a piñata. We entered one room to find one worker in connected boxes as the subject of a magician’s saw-in-half trick…which was no trick, as we had to separate the halves to climb out of a window. I tried, and failed, to ignore the viscera slopping out of the boxes.
While we hid from the human-size enemies, we had to fight the wooden puppets. Like Geppeto’s most horrid creations, they ambushed us in several rooms, requiring me to knock their heads off with Low’s bow and run away from their decapitated bodies while my teammate rushed forward to crush their heads with Alone’s wrench.
But most of the rooms are about solving puzzles, which could be as simple as moving a box for my teammate to jump up and pull a switch or figure out how a radio plays into a complex solution. While these quiet moments are a nice break from the tense combat or pursuit, they also give time to appreciate the macabre backgrounds: I ran past one room with a circle of empty tall chairs only to come back a few seconds later to find them filled with puppets, unmoving but watching.
And then there are the really, really tense moments. We moved from the carnival to the adjoining candy factory (apparently where all those brutes work) and up to the offices where the boss works, to find him asleep with the TV droning on in the darkness…and his frankly hideous baby nestled next to him. Naturally, we had to make noise, cranking open a grate, awakening the terrifying spawn who ran after us. After many, many failed escapes, my teammate and I discovered we had to scramble for a hiding place after making it past the grate.
This was perhaps the most frustrating part of the preview as we panicked looking for a solution to our deadly woes (as opposed to the slow, methodical gameplay earlier) — but that’s part of the tension, especially when adding a teammate to the mix. Ultimately, it was a hard-won lesson in patience. In the next room, a kitchen, the nightmarish baby banged a bowl on the table until the father walked over to a corpse (presumably his worker) and cut out some meat for his ghoulish child to eat.
In my short time with it, Little Nightmares 3 seems like a cooperative spooky storybook for players and their friends (but not couch buddies, sadly — it’s online co-op only) to experience. How much it lives up to previous games in the series, especially as developer Supermassive Games takes more of the reins from the franchise’s original creators Tarsier Games, is anyone’s guess. (Tarsier’s similar spiritual sequel to Little Nightmares, Reanimal, is coming in 2026.)
But as the air turns crisp and Halloween beckons, it’s the best time of the year for a creepy co-op game like Little Nightmares 3 to land.
Little Nightmares 3 comes out Oct.10, 2025, for PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch and Nintendo Switch 2.
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