Technologies
Take Stunning Landscape Photos With Your Phone Using These Pro Tips
Whether you have an iPhone or Android phone, these pro tips will up your landscape photography game.

Today’s best phones, such as the iPhone 15 Pro and Samsung Galaxy S24 Ultra, have amazing cameras that can take images that would make even the best cameras jealous. Even older or more affordable phones, like 2021’s iPhone 13 Pro or the new Google Pixel 8, can take beautiful images that you might want to print and display on your wall.
In this guide, I’ll show you how to take landscape photos with your phone, whether you’re heading into the countryside or deep into the heart of the mountains. While some of the tips apply to recent phones with multiple lens options, many are relevant whether your device is three months or three years old, Apple or Android.
Read more: Best Camera Phone to Buy Right Now
Sort your phone camera settings
Your phone is probably capable of taking a cracking landscape photo in its default auto mode, but let’s take things a bit further.
If your phone has a «pro» mode that gives you manual control of settings, switch into that. If it doesn’t, an app like Moment, Lightroom or MuseCam lets you take control of settings like ISO, shutter speed and white balance.
Crucially, these apps also let you shoot in raw format. Raw images don’t save many of the automatic camera settings that your phone would normally apply to a JPEG image, such as white balance or sharpening. The result is an image that lets you change the white balance, alter color tones and rescue detail from the highlights and shadows much more easily — and with less image degradation — than you can with a simple JPEG. I’ll come back to this more in the editing section below.
Apple’s last few generations of Pro iPhone can use the company’s ProRaw format, which uses some computational photography techniques like HDR blending but still generates an easily editable DNG file. Tapping the Raw button on the camera screen will turn on raw shooting. Google has a similar raw function built into its Pixel line.
In landscapes, altering white balance is often crucial as auto white balance might see a scene with a lot of warm tones (such as fall leaves on trees) and try to use a cool white balance to even it out, but in so doing, it loses all of that natural warmth. Being able to tone down some of the highlights from a bright sky or bring up the shadows in the foreground is important, and being able to alter your white balance after you’ve taken the shot gives you much more flexibility in your editing, rather than having the colors baked into the image when you take it.
The downside to shooting in raw is that your images will likely need some work in an editing app like Lightroom or Snapseed before you can share them. Photographing landscapes is often a slower, more methodical process, and spending time in editing is all part of the experience of crafting a beautiful image.
Shoot early, stay out late
Time of day is everything in landscape photography, because the lighting changes completely as the sun passes overhead. The best time of day to catch dramatic light is either at sunrise or at sunset. The sun is low in the sky both times of day, resulting in directional light and long shadows cast over the scene.
Midday is typically the worst time to shoot, as the overhead light doesn’t create much in the way of shadow detail, resulting in scenes that can look flat and lifeless.
If you have a particular location in mind, it’s worth setting your alarm and getting out early to see what you can capture during the sunrise. If time allows, try and return to shoot the same scene at different times of day to see when it looks best.
Watch the weather
Weather plays a huge part in any outdoor photography, but none more so than with landscapes. Different weather conditions will transform your scene, completely altering its mood, lighting and colors. But don’t assume that bad weather means bad photos.
Personally, I love the foreboding, moody atmosphere of a landscape with dark storm clouds billowing above. Often the light that comes after a storm can look particularly dramatic. So while the hike to your chosen location might be a miserable slog in pouring rain, keep your spirits up by imagining the beautiful photo you might get at the end.
The worst weather for landscapes is that plain, miserable gray sky where there’s no texture to the clouds, no interesting light on the land and no contrast to the scene in front of you.
Keep an eye on your favorite weather app and make the decision based on what’s predicted. As long as you’ve packed the right clothing, you can brave the worst of the weather, and if it gets too bad then navigate Google Maps to the nearest pub to sit it out with a good drink.
Experiment with your wide and zoom lenses
If your phone has a wide-angle mode, then now’s the time to give it a try. If you don’t have a wide mode on your phone as standard, you can use additional lenses to get the same effect.
Superwide landscapes can be particularly dramatic, as they capture so much of a scene in a single image. Mountaintops that would otherwise be out of frame are suddenly captured in all their majesty, while beautiful rivers can now be seen in their entirety, snaking their way into a scene.
But once you’ve had the excitement of seeing the scene in full, try using the telephoto zoom lenses on your phone to focus on some of the details within it. Look for interesting rock formations, patterns in the landscapes or unusual shapes in the scene — all of which can stand out when you zoom in or crop out other distracting elements.
Concentrate on composition
It’s easy to think that just using as wide an angle as possible is a guarantee of a cool landscape photo, but that’s not the case. In fact, to get the best out of your wide shots you need to think about composition even more.
Foreground interest
Look for foreground interest in your scenes. Tree stumps, moss-covered rocks, even some pretty wildflowers can all be used to draw the viewer’s eye into a scene. When you’re at the top of the hill taking your shot, spend a couple of minutes having a look around for something you can place in your shot to help bring the scene together.
Leading lines
Leading lines are also great elements of a brilliant landscape composition. Keep your eye out for pathways, nice walls or other long elements that wind their way farther into the scene — it’s exactly that winding perspective that allows your viewer’s eye to follow along a line and into your image.
Straight horizons
If your phone shows grid lines or a leveling tool on the screen, use that to make sure your horizon line is straight. Then double-check you’re not accidentally chopping the top off your subject, be it a mountain, a building or some trees. Remember, you can do a lot to improve a mediocre image with editing, but you can’t do anything to rescue bad composition.
Edit your photos
Your image isn’t finished once you’ve hit that shutter button; a few tweaks in an editing app is all it can take to transform a simple snap into a beautiful piece of art.
My favorite editing app is Adobe Lightroom Mobile, but I also get great results from Google’s Snapseed, which you can get for free on Android and iOS. You can check out my roundup of the best editing apps, which include various options for those of you who like to get a bit wild with your editing.
I tend to start by tweaking the white balance so the colors look accurate, or to give a warmth boost to a beautiful sunset. It’s here that shooting in raw becomes particularly beneficial. I’ll tweak the exposure levels, particularly the highlights and shadows, in order to bring a bright sky a bit more under control or to boost shadows in the foreground. A bit of additional contrast can help add some punch to the scene as well.
My advice is to make a coffee, sit back and play with the sliders in your chosen app to your heart’s content. Try out the different filters and experiment with layering different effects on top of each other by saving and reimporting your image. Remember that there’s no right or wrong way to edit an image, so enjoy playing around — you can always go back to the original image if you don’t like what you’ve come up with.
Technologies
Invincible VS Is a Tag-Team Brawler Packed With Bloody Superhero Carnage
The Invincible franchise is heading to Xbox.

Microsoft’s Xbox Games Showcase had its share of surprises, including a new game from Pokemon developer Game Freak and the ROG Xbox Ally portable handheld. Another surprise is a fighting game featuring characters from the Invincible comic and show.
Invincible VS is a three-versus-three tag fighting game featuring characters from the Invincible universe. The trailer showed several characters from the show, including Invincible, Omni-Man, Atom Eve, Rex Splode, Bulletproof, and two Viltrumites — the powerful alien species Omni-Man and Invincible belong to.
The game itself has a comic book art style to it, but its action is more along the lines of Mortal Kombat. The fighting is very bloody, which is faithful to the comic and show, but no kind of fatalities were shown in the trailer. There are also a couple of familiar settings from the show. While we saw only a handful of characters in this first glimpse of Invincible VS, there is a wealth of heroes and villains that could be added to the game before it launches.
Robert Kirkman’s Invincible
started as a comic in 2003 and ended its run in 2018. In 2021, an animated series based on the comic made its debut on Amazon Prime Video. The show wrapped up its third season in March and has already been renewed for a fourth season.
Skybound Games is publishing Invincible VS with development handled by Quarter Up, an in-house studio led by members of the team that created 2013’s Killer Instinct.
Invincible VS will be released sometime in 2026 for PC and Xbox Series consoles.
Technologies
I Played With the ROG Xbox Ally, the Upcoming Xbox Handheld
The new handheld console was revealed during the Xbox Games Showcase, and I got to spend some time with my hands on it.

Microsoft revealed its long-rumored Xbox handheld console running Windows 11 during the Xbox Games Showcase — two models called the ROG Xbox Ally and ROG Xbox Ally X — and I spent a short time playing around with one soon after.
Unfortunately, I wasn’t allowed to take any pictures or videos of the demo since the hardware we got to test wasn’t final. That became evident when our designated guide had HDMI connection issues with the unit. I was able to play around with the Xbox full-screen experience and the various settings menus and play the beginning minutes of Gears of War Reloaded, which comes out this summer.
The device is quite comfortable to hold, with slightly textured grips. The face buttons, triggers and analog sticks all felt familiar, very similar to what I’m used to on an Xbox controller.
What’s really exciting is that you can download your games, remote play from your Xbox or stream from the cloud, making this more useful than PlayStation’s Portal, which can only stream and play remotely. That’s one of the major benefits of being inside Xbox’s ecosystem: You can play a game on any of its devices, regardless of where you bought it, whether that be Xbox consoles, PC, cloud or this new handheld. This more open-platform approach makes the Xbox Ally closer in spirit to a Steam Deck compared with a Nintendo Switch, which can only run Nintendo games.
When it ships — expected in time for the winter holidays — you’ll be able to navigate via a full-screen Xbox app, which combines your Xbox game library with installed games from several other marketplaces into a single Xbox experience. The company specifically mentioned Xbox, Game Pass, battle.net (owned by Microsoft) and «other leading PC storefronts,» which I’m hoping includes Steam. Much like on an Xbox, each game has icons depicting which platform they’re from. In my demo, the only example of a different storefront was Hearthstone, which had a battle.net icon.
The Xbox Ally consoles use the Game Bar, and if you’ve used the Xbox app on PC, then you’ll find it familiar. In fact, pressing the new Xbox button opens an almost identical version of the guide when playing Xbox games on PC. However, there’s also a new Command Center tab on the far left to adjust settings for power consumption and performance, similar to what we’ve seen on Steam Deck.
In Game Bar, you can quickly jump to the home screen, your library, launch games, open apps, chat with friends, adjust settings and more. And this Game Bar works alongside Asus’s Armoury Crate overlay. This is a little worrisome, as Armoury Crate has usually felt more like unnecessary bloatware, but when we get to test the device later this year we’ll see if Asus has stripped it down to the relevant functions rather than just added more on top.
Since it’s a Windows 11 device, you’ll also be able to launch and use apps like Discord and Twitch and access game mods. The Xbox Ally boots directly into the «Xbox full screen experience» similar to how a Steam Deck launches into Big Picture mode. The full-screen experience is optimized specifically for handheld gaming, and Xbox told me the device minimizes background activity and allocates more system resources to gameplay like Game Mode does on Windows. This means more memory and potentially higher framerates for your games.
The ROG Ally and Ally X have been out for a bit now, but the Xbox models have some unique features. In addition to the Xbox button, the ROG Xbox Ally also has larger, contoured grips. The previous ROG Ally is more rectangular; the Xbox Ally is closer to the design of the PlayStation Portal, with dedicated, slightly separated hand grips that mimic the look and feel of a standard game controller. They also have upgraded components over the Asus versions.
The handheld comes in two options, a white Xbox Ally and the more powerful Xbox Ally X that comes in black. The lower-end Ally is powered by an AMD Ryzen Z2A processor, comes with 16GB of RAM and 512GB of SSD storage, weighs 23.6 ounces (670 grams) and has a 60Wh battery. The Ally X has an AMD Ryzen AI Z2 Extreme processor, 24GB of RAM, 1TB of SSD storage, weighs a bit more at 25.2 ounces (715 grams) and has an 80Wh battery.
Both models are equipped with a 7-inch,120Hz 1080p screen, the same as on the original Asus versions of the devices. They also have RGB lights surrounding the analog sticks, something I hope I’ll be able to turn off when I spend some real time playing on the device. The Ally X did feel on the heavier side, but then again, the recently released Switch 2 and my Steam Deck OLED are also pretty heavy, so I think that’s just what handhelds weigh these days.
Xbox hasn’t yet revealed the pricing or release date, aside from «this holiday.»
Technologies
Everything I Suspect Will Be Announced at WWDC 2025 Monday
We could see new iPhone, Mac and Apple Watch software called iOS 26, MacOS Tahoe and WatchOS 26. Apple is rumored to overhaul all of its OSes with a unifying visual interface.

Apple’s developer conference, WWDC 2025, kicks off Monday at 10 a.m. PT. At its last two WWDC events, Apple launched itself into new territories, jumping into both AR/VR and generative AI. There’s pressure on the company to match, if not top, what it’s done in the past. CNET has editors and writers attending in person to report on live WWDC 2025 developments as they break.
There was the Vision Pro in 2023, and then Apple Intelligence in 2024. What big announcement is coming in 2025? With both the Vision Pro and Apple Intelligence having faced slow and heavily criticized starts, the big message at this year’s WWDC doesn’t seem clear at all. Apple might focus on operating system redesigns and gradual improvements across the board.
WWDC is usually a showcase for Apple’s future-forward ideas. It’s also where the company discusses its developer tools, as you’d expect. And it’s where previews of all the new OS versions are revealed, giving an early look at what’s coming to the iPhone, iPad, Mac and other Apple devices.
It’s possible Apple will reveal a new home device — a display-enabled HomePod — or even a new Apple Pencil with a calligraphy mode. But the biggest rumors so far suggest a new cross-OS redesign and renaming that could be Apple’s way of deflecting some attention away from not having big new AI features to show off.
OS by year: Will it be iOS 26?
Recent reports from Bloomberg’s often-correct Mark Gurman say Apple is going to ditch the existing numbered OS convention it’s used for years and instead go with another approach to naming: labeling all annual OSes by year number. Instead of iOS 19, we’ll have iOS 26. And iPadOS 26, and MacOS 26, and WatchOS 26, TVOS 26, VisionOS 26. Samsung made a similar move in 2020, jumping from the Galaxy S10 in 2019 to the Galaxy S20 in 2020.
Apple’s numbering has felt pretty disjointed as the numbers have gone ever-higher across multiple device categories. A yearly number would at least help people know if they’re on the current version.
Glass as the new look
The WWDC invites, featuring a hazy transparent ring, hint at a reported redesign of all the company’s software to a new «glass» look. Bloomberg’s Gurman reported on a large incoming cross-OS design shift, calling it a dramatic redesign and one of the biggest Apple’s done in years. The design may mirror the Vision Pro’s VisionOS feel, which has lots of frosted glass panes, layers of transparency and circular app icons. Front Page Tech’s Jon Prosser showed a preview of the expected design based on information from his sources, and it definitely looks VisionOS-esque.
Beyond a coat of paint, will the OSes start to feel more similar in function too? I’m particularly curious about how iPadOS and MacOS start to close in on each other even more. Apple’s iPad has slowly inched toward acting like a computer, with features like Stage Manager for multitasking, and it’s felt inevitable that the tablet line would eventually provide a comparable experience to the MacBook.
WatchOS should get Apple Intelligence, and the Health app may be part of it
One of the devices that’s missed out on Apple Intelligence so far has been the Apple Watch, and that should be changing soon. Apple is expected to put more AI on the next Watch OS, which could help with message summaries, translation and maybe even composing messages. It could also bring overdue health and fitness upgrades. Reports say Apple could be working on adding generative AI insights to its Health app data and even using AI as a medical service, with a launch target of 2026. Health could possibly get a paid subscription tier, similar to Fitness and what many of Apple’s current services are adding. This could be like what Google is doing with Wear OS, which has long used Fitbit Premium as a health subscription (a broader Gemini rollout is on the way too).
I like AI coaching and insights on a watch, but I don’t like subscriptions. We’ll see what happens, and if Apple gets into any of these future plans at this WWDC.
Battery life boosts
Another recent report (again, Gurman) says AI will help Apple improve battery life on its devices. How many devices? The iPhone, but hopefully the Apple Watch, too — these are the products in the lineup that I find I need to charge more than I’d like. For me, at least, iPads and Macs are mostly fine on battery life as is, but I’ll never refuse longer battery life for anything.
Apple has made gradual boosts to its battery features over time, but maybe there will be more intelligently applied power modes this time.
Game news?
Apple may be pushing the importance of games again, just as the Nintendo Switch 2 debuts. Bloomberg reports that the company could release a new app to act as a hub for games and game services including Apple Arcade, becoming an overdue overhaul of Game Center.
A number of game controller accessories, like Backbone, already have app hubs that function as game launchers, but Apple has never done much to help organize games on its devices in a way that feels more like what you find on a console. A new app seems like a good fit for those types of controllers, too.
Apple just acquired its first game studio: RAC7, the developers of hit Apple Arcade game Sneaky Sasquatch.
Apple could also have VR gaming news, if older reports come true: PlayStation VR 2 controllers have been expected to work with Vision Pro headsets, in a push to expand gaming on Apple’s VR/AR headset. Maybe that’ll be part of a push to get more developers onboard, as Apple could be readying a less expensive version of the Vision Pro in the next year. Right now the headset can’t compete with Meta’s more affordable Quest headsets in the gaming department.
AI: Live translation, and maybe Vision camera advancements
Apple opened up camera access to enterprise developers last year, and now it’s time for AI tools to emerge for everyone else — tools that could help describe what you’re seeing, or help you remember things too. Apple has already added assistive support for some camera-enabled functions on the Vision Pro and other products, suggesting more to come.
Though Apple’s WWDC keynote presentation isn’t expected to include many announcements of AI strides, the company still needs to compete with Google, Open AI, Perplexity and many others who are making such strides. Reports say live translation will come to some AirPods models, which would mirror what Google and Meta have been doing on glasses and earbuds and on phones.
The biggest VisionOS move I’d expect to see is some introduction of camera-aware AI. Apple Intelligence debuted on Apple’s VR/AR spatial computer headset earlier this year, but none of the AI can take advantage of the system’s cameras to «see» what you’re seeing. At least not yet. Google’s use of Gemini to access the cameras on upcoming headsets and glasses, and Meta’s support of camera access for Quest developers (and its expanding AI tools on Ray-Bans), suggest Apple needs to move this way now to begin paving a way for camera-aware AI to work on future headsets and eventually glasses.
Apple Pencil
We could see either a brand-new Apple Pencil or updated features that make the current device feel new, according to a report from Bloomberg. Expect to see a new a digital reed calligraphy pen feature unveiled. It’s unclear whether this new software will be for both the original Apple Pencil and the Apple Pencil 2, or if we’ll actually see a brand-new version of the stylus.
A new HomePod-slash-iPad?
There could be a new product emerging at WWDC: a look at a long-expected screen-enabled HomePod that may be part of a bigger push into smarter smart home tech. Reports suggest it’ll be something like a HomePod now — speaker-enabled, with an array of mics — but with a touchscreen. Would it be a screen big enough to act as a photo frame, or something more like a control panel? Where would this thing live, exactly? And what would it cost? Originally, reports of this device even suggested a robotic arm that would allow the screen to follow your face, but those plans seem to be off the table for now.
Of all the wild-card product ideas Apple could announce at this show, this seems the most likely.
WWDC/Gurman potpourri
There are, of course, a number of other rumors from Gurman. Here are some that caught our attention:
- Messages app: iOS could get the ability to add backgrounds to chats and group chats.
- iPadOS: Apple may reveal an iPadOS version of the Preview app.
- iPadOS: MacOS-like multitasking might come to the iPad.
- iPhone Camera app: The interface could get an overhaul focused on making it simpler to use.
We’ll know more soon
WWDC is happening June 9, with the keynote video presentation streaming at 10 a.m. Pacific. We’ll be there at Apple Park, too, covering it in person. We’ll know more about how all this software could be hinting at new products, and get a check-in on where exactly Apple is with its AI strategies. And maybe we’ll get a bit of product news, too — you never know.
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