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Installing the iOS 18.5 Public Beta? Honest Advice About Why You Should Wait

Make sure you’re going into any beta software with clear expectations.

Now that Apple has announced dates for WWDC 2025, you can bet that the company’s engineers are putting in long hours getting ready to unveil iOS 19 and whatever else is up their sleeves. But it’s also clear they’re hard at work on the next version of the current iPhone software with the release of the iOS 18.5 public beta.

But before you start that download, I’m here to remind you of the «beta» part of «public beta.» Prerelease software is unfinished, and even though a public beta means Apple is confident enough to seed it on several thousand iPhones, the goal is to see how the update fares before it’s deployed on millions of iPhones. Although the iOS 18.5 developer beta has been pretty stable, one never knows what bugs could slip through.

For more on what iOS 18 brings to the iPhone, make sure you check out everything Apple announced at its September «Glowtime» event and how Apple Intelligence affects the way we use Apple devices.

A positive word about installing the iOS 18.5 public beta

The public beta is more stable than the developer betas, which are intended for … developers.

But «more stable» isn’t the same as «rock solid.» Apple is still adding and changing features in the iOS 18.5 betas before the anticipated release of iOS 18.5 in April or May.

If you decide to install the iOS 18.5 public beta, I recommend doing it on a separate iPhone that isn’t used as your main personal phone. iOS 18.5 will work with models as old as the iPhone SE (second generation) and iPhone XR, so reach into the back of your tech drawer and put that forgotten iPhone into service.

Also, as always, make sure you have good backups of your data.

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Bugs are part of the iOS 18.5 public beta

Now, let’s discuss why upgrading to the iOS public beta might be a bad idea. 

Software bugs at the development stage are to be expected — in fact, that’s kinda the point. Now is the time for bugs to skitter into the light so developers can catch them and Apple can fix them before the final release. Opening the public beta to more testers helps flush out odd interactions with a much larger pool of iPhones and third-party apps.

Bugs can vary across the spectrum. You could face connectivity issues with Bluetooth or Wi-Fi, or end up with third-party applications crashing from time to time. Features that work perfectly on iOS 18 might not be up to par on iOS 18.5, even if they aren’t necessarily tied to new iOS 18.5 features. And runaway background processes could keep the system running hotter than normal, decreasing not just how long the phone operates on a battery charge, but potentially stressing the battery’s lifespan. To be fair, I’ve never dealt with any show-stopping, brick-your-phone bugs in a beta — usually, they’re a series of annoyances that can grate on you after a while. But all of this is perfectly normal in developer and public betas.

But if you don’t want to deal with bugs and other issues that could make your phone more difficult to use, you probably don’t want the iOS 18.5 public beta on your primary iPhone.

Your battery life may worsen

Did you recently buy a recommended portable charger for your iPhone? Expect to make more use of it while running beta software. Energy efficiency is usually the last thing Apple’s developers optimize, because the priority at this point is to make sure features work and bugs are stamped out.

An iOS update also triggers a host of internal indexing, which consumes a lot of energy for a few hours or days after installation. The Photos app, for example, updates its database of recognized people, scans images for new recognizable objects or scenes for search purposes and looks for duplicates.

Performance may take a hit

Partially because of the reindexing of gigabytes of data on your phone, the iOS 18.5 public beta will almost certainly not deliver the performance you might be expecting. Processor-intensive apps and games also need to be tuned to work with the new iOS, so stutters and glitches are normal. 

For example, Game Mode is a new feature for iOS (it first appeared in MacOS Sonoma) that redirects resources to improve frame rates and Bluetooth latency, so the most demanding games might perform better than under iOS 17 or iOS 18. However, Game Mode works at a low level and could be interrupted by beta components.

Not all new iOS 18 features are there yet

We already know many of the razzle-dazzle Apple Intelligence features won’t be available right away, even though iOS 18.4 gave us a few more to play with. Such is the life cycle of development: Some features get put on the back burner so others can be completed.

I know it’s tough to be patient when future features are just a download away. But I also don’t want you to be burned (as I have in the past).

For more about iOS 18, see how the new Passwords app works across all your devices.

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Technologies

Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge

Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries. 

Read also: Uber’s Simplified App for Seniors Is Launching Nationwide

Car rental dropoff expands

One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.

Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.

More affordable airport rides

Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.

This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.

Enhanced hotel food delivery

The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.

Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.

More airport pickup options in the suburbs

Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.

These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post

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Technologies

Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled

Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been canceled?

Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.

«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Technologies

Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price

Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.

What I like about the Razer Handheld Dock Chroma

The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.

One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.

As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.  

What I don’t like about the Razer Handheld Dock Chroma

The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.

Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing. 

Performance

For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.

The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.

Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.

Should you get the Razer Handheld Dock Chroma?

If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.

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