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The Switch 2’s Mouse Controls Could Make it an FPS-Friendly Console

Nintendo consoles have never had the strongest suite of shooters. The Switch 2 has the power to change that.

The last time Nintendo truly broke ground in the first-person shooter (FPS) genre was with GoldenEye 007 on the Nintendo 64 — and that was in 1997. Since then, other consoles took the lead with better controllers for shooters, with Nintendo’s trailing. Now, the reveal of the Switch 2’s Joy-Cons are giving the publisher a real chance to compete in the shooter market once again.

Nintendo hasn’t strayed from porting major FPS games to the Switch. Classic games Doom and Quake are available alongside contemporary titles like Superhot and Dusk. The hybrid console even runs Overwatch 2 (albeit poorly), allowing gamers to take player-vs-player hero shooter action on-the-go.

But many other major FPS series didn’t make it onto the Switch. Perhaps this is because the family-friendly perception of the console or the hardware limitations compared to more powerful Xbox and PlayStation consoles. What’s equally likely is that the Joy-Con design just doesn’t support an FPS control scheme for long play sessions, making these shooters less desirable on the console.

The Switch 2’s Joy-Cons introduce a mouse control feature that could elevate FPS games past usual console limitations. If these new Joy-Cons can match the aiming precision of a keyboard and mouse — or at the very least, surpass that of joystick-packing controllers like those on rival Xbox and PlayStation consoles — then there’s a chance for the next Nintendo console to become a fan-favorite handheld for shooter aficionados.

We’ll soon see how the mouse controls perform in action. The feature will have an early trial by fire with a returning first-party series that might make or break the hardware’s adoption by third-party developers.

Metroid Prime 4 Beyond could be the FPS trendsetter for the Switch 2

One of the Switch 2 Nintendo Treehouse streams showcased some hands-on gameplay with the newest entry in the Metroid Prime series, which has been dormant since Metroid Prime 3 launched on the Wii in 2007.

Metroid Prime 4 Beyond still uses the series’ signature lock-on aim feature with an outsized focus on other mechanics like Samus’ visor scanner and morph ball modes but now on the Switch 2, players also will have the ability to seamlessly switch to Joy-Con mouse controls as they play the game.

The swap from the gamepad to the mouse controls looks quick and easy — the Treehouse presenter didn’t even have to root around in the game’s menus to transition from controller aim to mouse aim. Whether players will have a desk nearby when playing on their couch is another question.

The accuracy on display afterward certainly wasn’t great but it remains to be seen whether this is because the Joy-Con mouse controls are cumbersome to use or if there’s a higher skill ceiling than what we saw on stream.

If it’s really this easy and intuitive to swap between the different Switch 2 Joy-Con control schemes, this might be a rare Nintendo hardware feature that third-party developers opt to build their ports around.

The performance of Metroid Prime 4 Beyond could be one of the key proverbial battlegrounds that dictate whether mouse controls for FPS games will make the console a serious home for shooters — but it won’t be the true deciding factor.

Mouse controls adoption is in the hands of third-party developers — and players

Nintendo has already made a strong statement about their support for third-party development for their new console. We know the Switch 2 will have ports for some of the biggest AAA games published in the past few years, including Hogwarts Legacy, Split Fiction and even Cyberpunk 2077: Ultimate Edition.

That doesn’t mean that every third-party developer is going to want to port their game to Switch 2. Overwatch and Apex Legends are already here but that doesn’t guarantee that other developers will want to expend time and resources creating a Switch 2 port for their shooter.

How audiences choose to engage with the first batch of FPS games on the new console could also change how third-party developers approach the Switch 2 and whether they choose to account for the Joy-Con mouse control scheme.

It’s not a guarantee that the Switch 2’s mouse controls will be a hit for FPS players at this point, because few people have hands-on experience with them. It’s hard to say whether dragging the Joy-Con across the table will truly approximate the fine-motor control of aiming with a mouse. In games that require precision accuracy, the console’s mouse mode has a lot to live up to for shooter enthusiasts.

Do the new Joy-Con sensors smoothly track your physical movements? That’s between Scott Stein and God. We don’t even know if there’s a way to change the dots per inch (DPI) of these controllers to account for different people’s look sensitivity preferences.

Frankly, it’s unclear whether it’ll even be comfortable to use the Joy-Con mouse controls for a prolonged period of time. These are pretty small pieces of equipment, and it looks like it could be uncomfortable to curl your finger up around the trigger to fire weapons — which would be a win for claw grip users, and everyone else will just have to cope.

There are just too many variables at work to say for certain whether the Switch 2’s new hardware feature will revitalize FPS gaming on Nintendo consoles, or if it’ll just be another underused gimmick.

But one thing is certain: The usually family-friendly publisher is primed to take shooters seriously on the console and I’m embracing their experiment with open arms.

Technologies

Uber Adds Rental Car Delivery and Discounted Airport Rides Before July 4 Weekend Surge

Look for new airport pickup options and more flexibility for hotel food deliveries.

With AAA forecasting that a record-breaking 72 million Americans will travel during the week of July 4, ride-hailing and delivery company Uber is launching various updates to make summer vacations more seamless. Uber is significantly expanding its rental-car delivery service, introducing new airport options for ride-sharing and prescheduled pickups, and adding more flexibility for hotel food deliveries. 

Read also: Uber’s Simplified App for Seniors Is Launching Nationwide

Car rental dropoff expands

One of the biggest updates is the expansion of Uber Rent — the service’s car-rental department — by adding car delivery, which allows users to have a rental car dropped off at their home, office or hotel. This summer, the service is rolling out to 15 additional US cities, including Dallas, Phoenix, Charlotte and Las Vegas, bringing the total to 24 cities nationwide.

Travelers can book a rental car as little as 2 hours in advance or up to six months ahead. Uber also notes that there’s no fee to cancel, as long as it’s at least 2 hours before the scheduled drop-off.

More affordable airport rides

Uber is also expanding Uber Share at Airports, a carpool-style option where travelers heading to or from the airport can share a ride with one other passenger and save up to 25% compared to a standard UberX, which is the regular Uber tier. Even if no match is found, riders still pay the discounted rate.

This feature is now available at more than 40 additional airports, including Chicago Midway, Nashville, Washington Reagan, and international cities like Paris, Lisbon and Stockholm.

Enhanced hotel food delivery

The company is adding new delivery options for travelers relying on Uber Eats while staying at hotels. Users can now select how they want their food dropped off: meeting the courier in the lobby, having the food left at the front desk or requesting direct delivery to their hotel room doorway.

Travelers staying at Marriott properties can also now earn Marriott Bonvoy points on Uber Eats orders, provided their loyalty account is linked in the app.

More airport pickup options in the suburbs

Uber is also expanding its Reserve Airport Pickup feature to 70 more airports in the US and Canada, with a focus on smaller towns and suburban destinations such as Reno, Green Bay and Sarasota. Reserve rides can be scheduled in advance, a convenience for travelers flying into areas with fewer transit options.

These updates are arriving just in time for one of the busiest travel weeks of the year. Additional changes are listed in the Uber Newsroom post

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Technologies

Microsoft Layoffs Are Here and These 3 Games Have Already Been Canceled

Microsoft is cutting more than 9,000 jobs — 4% of its global workforce — and as a result, Everwild and the Perfect Dark reboot have been put out to pasture.

Microsoft is moving ahead with mass layoffs, cutting a little less than 4% of its workforce or about 9,000 roles across the company. As a result, multiple games brewing within Xbox Game Studios were canceled, including some fairly high-profile projects.

When reached for comment, Microsoft directed CNET to reports Wednesday by Variety, confirming their accuracy.

«To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft’s lead in removing layers of management to increase agility and effectiveness,» Microsoft Gaming chief Phil Spencer wrote in a staff memo Wednesday morning, as published by Variety.

Xbox Game Studios head Matt Booty confirmed the game cancellations in an internal email published by Variety, naming Perfect Dark and Everwild specifically, as well as other «unannounced» titles.

«We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,» Booty wrote in the email. «As part of this, we are closing one of our studios, The Initiative.»

Booty added that the decisions to axe these games «reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape. We did not make these choices lightly, as each project and team represent years of effort, imagination and commitment.»

What Xbox games have been canceled?

Perhaps the most significant title canceled amid these new layoffs was a reboot of the classic FPS series, Perfect Dark. The studio that had been working on this new title, The Initiative, will be shut down entirely. 

The long-awaited new entry in the sci-fi espionage series has been in the works since the studio opened in 2018 and first showed off gameplay footage for the title during an Xbox Games Showcase in June 2024.

Another notable title getting the axe is Everwild, a long-gestating new IP from Rare, the revered British studio Sea of Thieves, which Microsoft acquired in 2002. Over the decades, the studio has also produced the original Donkey King Country games for the SNES, the original Perfect Dark for the Nintendo 64, Conker’s Bad Fur Day and the Banjo-Kazooie series.

According to unnamed sources who spoke to Video Games Chronicle, numerous job cuts and a broader restructuring are expected at Rare, resulting in the game’s cancellation. The sources also confirmed reports over the years about Everwild’s somewhat turbulent development, claiming that it had «struggled to nail down a clear direction for the title.» 

The game has reportedly been in development for the better part of a decade, being officially announced in 2019, followed by a trailer in 2020. In 2021, reports emerged that development on the game had been «rebooted.»

The other title reportedly put out to pasture was an untitled new MMORPG from Zenimax Online Studios, the creator of the popular MMO Elder Scrolls Online, which has reportedly reached upward of 25 million players since launching in 2014. 

Details about what this title was are sparse, with Bloomberg’s Jason Schreier reporting that the game went by the codename «Blackbird» and had been in the works since 2018. Windows Central said in its report about Perfect Dark’s cancellation that Blackbird was once intended to act as a successor of sorts to Elder Scrolls Online.

David Lumb, a senior reporter at CNET, noted how these new developments at Microsoft underscored the recent job instability in the gaming industry, as well as the uncertainty the cancellations are sure to cause among gamers.

«The biggest losses are to the seemingly thousands of people who are out of a job in a tumultuous industry that’s seen record layoffs year over year,» Lumb explained, adding, «The cancellations of big games like the upcoming Perfect Dark and Rare’s next game Everwild are concerning for Microsoft’s next few years of releases, but also to confidence that a game being teased at, say, an Xbox Showcase will end up coming out.»

According to Variety, all games that were shown off during the 2025 Xbox Games Showcase in June will continue being developed.

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Technologies

Razer Handheld Dock Chroma Follows Its Accessories’ Formula: High Quality With a Higher Price

Review: The Razer Handheld Dock Chroma is great for traveling with your gaming handheld, but it’s not the only option.

The Handheld Dock Chroma from Razer is a compact stand and dock for portable gaming consoles and tablets, offering charging and an interface to send your games to a bigger screen. As the name suggests, it includes RGB lighting that’s part of Razer’s Chroma ecosystem. It was announced at CES in January, and it recently started shipping. Is it any good? Well, largely yes, with some important caveats.

What I like about the Razer Handheld Dock Chroma

The Razer Handheld Chroma Dock is well built. It follows the company’s signature trend of delivering high-quality accessories that look great and are reliably durable. The metal build quality is a nice touch against all the other plastic, cheap-feeling options out there. It’s also fairly small, making it easy to drop in a bag as you head out. That’s kind of the point, as Razer designed this dock to be portable, fitting in nicely with the whole idea of handheld gaming in the first place.

One big difference of the Dock Chroma, compared to other docks and which also plays well into the portability aspect, is that the stand to hold the handheld is adjustable. It will lie flat, covering the mounting deck entirely and turning the whole thing into a little cube. Or you can adjust it as steep as 75 degrees to find the perfect viewing angle while gaming.

As the Chroma name suggests, there’s an RBG light strip on the front that syncs up with your Chroma settings. If you aren’t using a device that supports Chroma, there’s a button on the right side you can use to cycle between some preset lighting scenes.  

What I don’t like about the Razer Handheld Dock Chroma

The first odd design choice almost flies in the face of the whole portable idea: There’s a USB-C cable sticking out of the back. This is what you connect to your handheld but oddly it can’t be detached or even folded into the dock itself. So it’s a bit clunky from a portability standpoint.

Then there’s the port selection. There’s a 100-watt USB-C port, three USB-A Gen 1 ports, a gigabit Ethernet port and an HDMI 2.0 port. That’s not a terrible port selection for a docking station, but the lack of a second USB-C, DisplayPort or a 3.5mm headphone port is rather disappointing. 

Performance

For something that’s essentially a docking station for handheld gaming rigs, the Chroma Dock works well. I hooked it up to a ROG Ally and had no issues at all. It was cool to be able to drop the Ally onto the dock, Switch-style, and instantly have my games up on my monitor and TV. The plethora of ports navigating Windows 11 on the Ally makes it so much easier by letting me use a keyboard and mouse with it.

The Chroma Dock works with any device that supports USB-C, including the Nintendo Switch. Just be aware that it’s kinda awkward with the Switch because you have to set it upside down for it to work, and you’ll need to use the original Nintendo charger that came with it. You’ll also need to provide your own charger for any device you use as Razer doesn’t include one in the box. But for the Switch specifically, you’ll need the Nintendo one.

Technically, you could mount any USB-C device onto the dock, including a tablet or phone, to have an all-in-one sort of situation. If you’re on the go a lot, this might be a game-changer in more ways than one.

Should you get the Razer Handheld Dock Chroma?

If you’re ready to pay the Razer premium, then perhaps. The Chroma Dock will set you back $80, which is more than double the price of most other similar docks. That’s a lot to ask for something like this. But if you want that Razer brand and you have other Chroma lighting gear, it’s well-built, if lacking in some features.

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