Technologies
Your Teen’s Instagram Account Protections Are Coming to Facebook and Messenger
Instagram has already moved 54 million kids into Teen Accounts. And there’s more to come.
Worried about what your kids might be up to on social media? If so, Meta’s continued crackdown on teen safety might come as a relief. The company announced Tuesday that, starting immediately, it’s expanding its Instagram Teen Accounts to other platforms, specifically, Facebook and Messenger.
It also announced additional built-in protections for Instagram Teen Accounts. These will prevent children under the age of 16 from going live on the platform or turning off blurred images, which protect against suspected nudity in direct messages, without parental permission.
Meta first launched Instagram Teen Accounts back in September 2024, in a bid to make the platform a safer place for kids and provide more oversight and supervision options for parents. In an update on Tuesday, the company said it had switched 54 million accounts to become Teen Accounts so far, with more to go. The accounts offer built-in protections, including being set to private by default and a hidden words feature, which will automatically filter out problematic comments and DM requests.
With parental agreement, some of these features can be switched off, but Meta said that so far 97% of teens aged between 13 and 15 had kept the default safeguards in place. In a Meta-commissioned survey undertaken by Ipsos, the company said that 94% of parents found the protections helpful, with 85% saying it made it easier to have positive experiences on Instagram. The company didn’t say how many parents it surveyed, or where they were situated.
Child safety: Who is responsible?
Children’s safety campaigners have been asking social media companies for years to make their platforms safer for kids, and while progress has been slow, Meta’s recognition that teens need different protections than adults to the extent that they require a different kind of account has been an important breakthrough. Other platforms have followed suit, with TikTok introducing new parental controls last month.
But at the same time as introducing teen accounts, Meta has come under fire for rolling back safety protections elsewhere on its platforms. Just this week, the company has ceased its fact-checking program and more broadly it’s also scanning for harmful content in order to promote more free speech.
«In recent months, it has been deeply concerning to see Meta roll back on their duty to protect children,» said Matthew Sowemimo, associate head of policy for child safety online at UK children’s charity the NSPCC over email. «While their move to expand these safety features to both Facebook and Messenger is welcome, more work must be done to ensure children have positive experiences online — including on both private and public parts of these platforms.»
For the changes brought about by the introduction of teen accounts to be most effective, they should be combined with proactive measures to reduce harmful content across Meta’s platforms, Sowemimo added. «While safety settings play an important role in preventing online harm, we know changes to account settings can result in accountability falling onto children and parents to keep themselves safe online,» he said.
Technologies
Kirby Air Riders Is Absolute Chaos, and I Love It That Way
It’s not Mario Kart, but this second Switch racer proves its worth with a lot of rapid absurdity.
Somewhere, at the very far limits of my reflexes, is Kirby Air Riders. It is waiting for me in its infinite weird.
You want a game that’s fast? That pinballs you around and gets to incomprehensible speeds? Go go go go go go. That’s Kirby Air Riders. It’s Mario Kart on 70 shots of espresso.
I never played the original Air Ride game for the GameCube, but it has its fans. I have, however, played a bunch of Kirby games, as well as Super Smash Bros. Masahiro Sakurai, who has shaped both franchises, is the director of this game. And it shows.
Should you get this game over Mario Kart World, the Nintendo Switch 2’s other launch-window exclusive racing game this year? Hopefully, I can help you decide. My colleague Bridget Carey thinks Air Riders flies too close to the sun, that it’s too much, too chaotic to enjoy. I am feeling the opposite: Fly into that sun, baby. The more I play, the more I crave its speed.
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I love Mario Kart World, but there’s a valid argument that you could just stick with the already-classic Mario Kart 8 Deluxe instead, and maybe pick up Kirby Air Riders as your racing choice. Ask yourself if you love Kirby, and if you love Smash, and most importantly, if you love fast chaos.
The menus and game feel, the chaotic energy, and the rapid mix of skill and luck are very much like Super Smash Bros. The racing is sort of Mario Kart-esque, but very different, including a set of controls that could totally annoy you until you get used to them.
And in case you didn’t know, Sakurai’s work is rather weird. Like, weird, weird. I remember Kid Icarus: Uprising, a 3D shooter that he directed for the Nintendo 3DS console, which was a mix of bizarre controls, whimsical chaos and strange character design. That kind of stuff is here, for sure. But also, there’s a serious speed that reminds me of Sega racing games from my childhood, or F-Zero GX for the GameCube. Going back and playing F-Zero GX and Fast Fusion (a great, cheaper racing game), I feel that same full-energy rush as I do in Air Riders.
The Switch 2 shows off how rapidly it can juggle ultrafast gaming at smooth frame rates here, and the whole game at its most intense moments is far too fast for me to even see properly. But that’s part of the absurdity. Or, I’m growing into the speed of it. Races move quickly, battles in multiplayer modes also move quickly, power-ups that combine and produce explosions are all over the place, like Super Smash Bros gone haywire.
It takes a while to get used to those odd racing controls, though. You don’t press anything to move forward, but you press a single button to brake, drift, and charge up a boost. The physics of that ricochet-style racing feels like operating a series of slingshots, and each racing vehicle has a different subset of moves and restrictions. It feels more varied than the general sameness of Mario Kart vehicles.
There aren’t as many tracks, as far as I can see, as Mario Kart. So far, I’ve unlocked 18 tracks (both new and original Air Rider ones), and a bunch of characters and vehicles. Add to that the power-ups that can be snagged in the races, and it’s a lot of variation, but I want more. More, more, more.
There are also several modes: a straight-on race; a separate series of top-down racetracks that feel like Super Sprint or RC Pro Am (if you remember those); an incomprehensible (to me) City Trial mode that involves collecting power-ups for 5 minutes, stealing vehicles and then pairing off into a random challenge. The challenge could be a battle, a race, launching yourself into targets for points, floating for as long as you can… who knows? City Trial is the game’s party mode, and it feels like a holiday stand-in for Mario Party or Super Smash Bros.
There’s also a storyline mode that’s a string of increasing challenges plucked from all the other modes, which progresses through branching paths and stages, much like the story mode in Super Smash Bros. It’s also a way to unlock extra vehicles, stages and characters.
I’ve mostly been playing Air Riders alone, except for a few hours of online play with Nintendo and some other journalists. This game is designed for multiplayer play, either online or on the Switch in split-screen mode. Games vary from six racers in one mode, to eight in another mode, to 16 in City Trial. It’s hard to judge the online party play at the moment because no one else has had the game. As for playing at home with others, I haven’t done that either. I’m just going solo.
After over 10 hours, I still feel the addictive pull to play. And it’s so fast, chaotic and snackable that it can be smashed through in far less time than a typical Mario Kart World race. It gives me good nervous energy.
It’s also strangely forgiving of old dads like me who might not know what they’re doing. You can simply let go of the controls, and your vehicle will continue moving. Guardrails help pinball you forward even when you’re way off course. The rest is in subtle reflex strategies, floating and attacking and taking corners just right. It feels more like a battle game than a racing one.
There is also an impressive selection of menus and accessibility customizations, more than I’ve ever seen in a Nintendo game. You can re-map buttons, change the screen layout and tweak race parameters in multiple ways that I haven’t even explored yet.
Air Riders is a wonderfully unusual one. Still, it’s a game that feels a step below an absolute must-have, especially since it costs $70, a price that’s too high by at least $20. But for me, right now, it’s 100% the cult hit midnight movie of Nintendo’s Switch 2 Year One library.
And do my kids want to start playing too? Heck yes, they do. That’s a good sign that this game’s doing things right. Now, excuse me, my hamster needs to ride a giant battle chariot in the next race through waterfalls again.
Technologies
Roblox Rolls Out Age-Verification Requirement for Chat Amid Child Safety Criticism
The age-verification tool estimates a player’s age to put them into a specific group before they can chat online.
Roblox, the online gaming platform that has been under fire due to child safety concerns, has introduced age-verification software that uses facial scanning to estimate the age of players.
The system is currently voluntary, but by the first week of December it will be a requirement in Australia, the Netherlands and New Zealand in order for players to chat with others online. By early January, players in all Roblox markets, including the US, will be required to use the software if they want to engage in chats with other players. Roblox said it has also launched a Safety Center hub with information for parents and parental control tools.
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Roblox says the age-verification system is being put in place to limit contact between adults and children, which has been a chief concern among child-safety advocates.
However, while some experts expressed optimism about Roblox’s changes, they disagreed on whether the new features go far enough for the platform and whether Roblox’s reputation can be repaired.
How it works
Roblox’s new age-verification feature takes a 3D scan of a player’s face, using a webcam or a mobile device’s camera, to estimate the person’s age. Based on that estimate, a player can use online chat with other players in their age group.
In a video about the software, Roblox says it immediately deletes captured images or video after the age check is complete.
The age check is performed by a vendor of Roblox called Persona.
Once they complete the check, players are grouped into the following age categories: under 9, 9–12, 13–15, 16–17, 18–20, or 21 and over. The company said that those under 9 won’t be allowed to chat without parental permission. The chats won’t be strictly limited to those age groups, necessarily. Roblox said players «can chat only with peers in their group or similar groups, as appropriate.»
A representative for Roblox said in an email to CNET that the technology should not be considered facial recognition because it’s not being used to identify a particularly person, only to estimate their age.
The company said it’s also taking measures such as restricting media sharing among players and using AI to monitor chats.
Ongoing controversy
One of the aims of the launch, which was first announced in the summer, was to address criticism that the platform has not adequately protected underage Roblox players. The criticism comes at a time when Roblox is more popular than ever, having broken its own records this year for the number of players on its platform at the same time. It’s estimated to have about 380 million active monthly users.
Roblox is currently facing dozens of lawsuits related to claims of sexual abuse and child exploitation from families of children who played Roblox. It is also the target of investigations or lawsuits from states including Florida, Texas, Louisiana and Kentucky.
Roblox was dealt a setback earlier this month when a California judge declined the company’s motion to move one of these suits into private resolution.
The company says its safety features are moving beyond what other game platforms offer to protect minors.
According to a corporate post about the safety features: «Roblox is the first online gaming or communication platform to require facial age checks to access chat, establishing what we believe will become a new industry standard.»
The online streaming platform Twitch is also introducing an age scan feature, but so far only in England.
In response to the Roblox and Twitch changes, Anna Lucas, online safety supervision director at the British regulatory agency Ofcom, said, «We’re pleased that children will be better protected from harmful material and predators on Twitch and Roblox. Under the UK’s online safety laws, platforms must now take steps to keep kids safe, and we’re ensuring they meet their responsibilities. There’s more to do, but change is happening.»
What’s next for Roblox?
Experts CNET spoke with in areas including child privacy and safety, online marketing and tech viewed the steps Roblox is taking as positive, But there’s wide disagreement on whether the company is going far enough with its protections.
«Roblox’s new age-verification tools are encouraging, but from a parenting standpoint, they’re just one part of the safety puzzle,» said Dr. Scott Kollins, a clinical psychologist and chief medical officer at Aura, an online safety app. «The real question for families is whether these features meaningfully improve kids’ day-to-day experience on the platform. Age verification is a step forward, but children still need guardrails and clear explanations about how online interactions work.»
Kollins said that active parenting needs to take place before kids log on to Roblox in addition to the company designing its product with safety in mind.
Stephen Balkam, founder and CEO of the Family Online Safety Institute, called the age-verification «a hugely important step» in the direction of making Roblox a safer platform. He said he hoped other online platforms might follow Roblox.
«My only hope is that in the long term, Roblox’s age assurance methods become interoperable with other gaming and kid-focused sites and platforms, so parents and kids only have to go through the verification process once,» Balkam said.
Like Kollins, Balkam emphasized the importance of parental involvement, since no site is entirely safe.
«Set family rules, use parental controls and have regular conversations with your kids,» he said. «So, no, don’t ban Roblox, but use their industry-leading tools and keep the lines of communication open and your kids should be able to have a fun and creative time.»
Liability and trust
Some experts also view the changes as a way to mitigate the company’s reputational damage and address legal challenges.
The age verification is «not a silver bullet,» said Paromita Pain, associate professor of media studies at the University of Nevada, Reno.
«Even a very strong safety revamp doesn’t erase that record, but it does give Roblox a narrative: ‘We heard you, we’re now at or above industry standard, so future risk is sharply reduced,’ » Pain said.
The moves, Pain said, could rebuild trust, but many parents will see age checks as coming too late. Pain said that the company should adopt independent audits of child-safety practices, make its parental and teen controls stricter by default and commit to «safety by design» by making systemwide changes on private servers and environment designs.
The current changes won’t fix things for Roblox, she said. «Only sustained, independently-verifiable changes—and probably some large settlements—will do that.»
Technologies
Waymo Is Going Fully Autonomous in 5 New Cities. Everything to Know About the Robotaxi
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