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Bloodborne Is My Favorite FromSoft Game. I’m Dreading Switch 2’s The Duskbloods

Though the new Switch 2 exclusive game has real Yharnam vibes, the main multiplayer gameplay loop has me raising an eyebrow.

I’m not the biggest player of FromSoftware’s notoriously tough Souls games out there, not by a long shot. I’ve dabbled in the original Dark Souls and the Demon’s Souls remake and I’ve conquered the Lands Between in Elden Ring. Let me tell you something though: There’s not a single PlayStation game that means more to me than the PS4-only title Bloodborne.

From the grisly streets of Yharnam to the tenebrous floating islands that make up much of the Nightmare Frontier, few games capture the futility of cosmic horror quite as well as FromSoft’s gothic action RPG. The interconnected layers of the world boggle my mind, and the rich lore that connects old gods, ancient humans and the modern Healing Church feels like it could’ve been ripped straight out of an H.P.  Lovecraft story.

When The Duskbloods appeared in the Switch 2 Nintendo Direct, my heart caught in my throat.

There was an establishing shot of a clocktower and a character yapping about the moonlight and the introduction of player characters who are a group of monster hunters that «transcended human strength thanks to their special bloods» — I wasn’t the only one baited into believing this was the Bloodborne sequel we’ve all been waiting a decade for.

When the more steampunk-y elements started appearing (a jetpack and automatic firearms weren’t on my bingo card), I was a tad deflated to see that this project didn’t have any direct connections to my favorite FromSoftware game. The aesthetic of The Duskbloods is still appealing to me, however, so I was still excited to see how the game would turn out.

Now that more details about FromSoft’s latest game are trickling out, I’m starting to suspect that this isn’t a game for me.

A player-vs.-player FromSoft game doesn’t inspire confidence in me

Your average Soulsbourne game is an epic singleplayer experience that encourages players to take advantage of their character’s strengths to overcome unforgiving challenges. They’re long, grueling campaigns that are, most importantly, solo quests into the dark unknown.

If you’re able to commit yourself to learning enemy attack patterns, figuring out how to attribute your stat points properly and master the game’s combat, you can conquer any legendary knight or towering monster the game throws at you.

Occasionally, players will invade your world, and for five minutes the gameplay loop degenerates into a chicken fight hack-and-slash or spell-dodging simulator until you win or you die. In my eyes, these are some of the low points in a FromSoft game.

Compare that to The Duskbloods, which is an eight player «PvPvE» experience that pits players against each other as well as the monsters throughout the map. 

No single player mode has been confirmed for the game and this isn’t a cooperative experience with a more threatening Souls challenge like Elden Ring: Nightreign, at least as far as we can tell. There’s always the chance that FromSoftware sneakily puts some PvP element into its Elden Ring spinoff to make these games more alike than we suspect.

The Duskbloods will force players into PvP combat, and I have never enjoyed FromSoft’s brand of PvP. No matter how many cool things I spot in the trailer, I can’t get excited about what is essentially a FromSoft battle royale. It’s not the style of game that many Souls fans are used to, and I find the sudden shift in gameplay to be extremely alienating.

Don’t get me wrong, there are parts of this game that sound absolutely thrilling. FromSoftware director Hidetaka Miyazaki revealed that not every match will be a knockdown drag-out free-for-all, and between Nightreign and The Duskbloods, it will certainly be fun to see how the developer builds cooperative play between multiple players.

«Players may be tasked with teaming up to take down a powerful boss enemy, or find themselves in other special circumstances,» said Miyazaki in an interview on Nintendo’s website. In fact, part of the game’s character customization will see players choosing the type of goal they want to commit to during a match.

«In online play, roles give players special responsibilities and objectives that often lead to unique interactions and relationships between players based on their corresponding roles,» Miyazaki said. «[One] example is «Destined Companion,» where one player is required to seek out another designated as their companion, which results in a special reward if they form a bond with one another.»

I’m happy that there will still be an outsized focus on delivering some kind of co-op experience in The Duskbloods, but the forced PvP action still threatens to drive me away from the game. Like most of FromSoftware’s older Souls games, Bloodborne let you tag in friends for boss fights, but the main quest was — importantly — a solo journey.

Of all the games for FromSoft and Nintendo to partner on, why The Duskbloods?

Some FromSoftware fans have voiced their anger online that Duskblood will only come out on the Switch 2. Frankly, I don’t mind FromSoft partnering with Nintendo to create an exclusive game for the latter’s new console.

By early accounts, this is a far more powerful piece of hardware than the original iteration of the console. If the Switch 2 can run Elden Ring or Cyberpunk 2077 (albeit at 40 frames per second, even while docked) then it can likely run The Duskbloods perfectly fine. I fell in love with Bloodborne while playing it at 30 frames per second, so this isn’t exactly a problem for me.

What I can’t abide by is the fact that the one game FromSoft chose to partner with Nintendo on is its multiplayer-only project. Look, Switch Online is better than any of Nintendo’s other stabs at facilitating an online multiplayer experience, but it’s still one of my biggest pain points on the console.

Frustratingly, many Switch games still use peer-to-peer connections instead of dedicated servers — and FromSoft has historically done the exact same thing, so although we don’t yet have all the details on The Duskbloods, I don’t expect a break from tradition with this game.

I see the potential peer-to-peer networking, buggy netcode and exclusivity on the Switch 2’s hardware and it’s throwing up multiple red flags for me.

Will this game really be able to consistently handle putting eight people in one lobby and ensuring all of them are able to play at the same level of fluidity? I don’t know if I buy that. 

Getting ganked by someone you effectively can’t hit never feels good: The main conceit of The Duskbloods is that you’re constantly at risk of getting jumped by another player. That’s just not my idea of a fun time.

Perhaps Nintendo and FromSoft will be able to pull this off and The Duskbloods will become one of their most lauded games yet. But I think I’ll stick to my co-op adventures in Yharnam and the Lands Between.

Technologies

Today’s NYT Strands Hints, Answers and Help for June 9, #463

Here are hints and answers for the NYT Strands puzzle No. 463 for June 9.

Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Todays NYT Strands puzzle features a bunch of mysterious words. Some are a bit difficult to unscramble so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story. 

If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: What you see isn’t what you get

If that doesn’t help you, here’s a clue: Hiding in plain sight

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • CALL, CALLS, FALL, FALLS, SAME, SEAM, LAND, ROSE, COVE, CANE, CANES, FLUME, FLUMES, DIGS, MEAL, COLA, CARD, CASE

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • MASK, CLOAK, COVER, FACADE, DISGUISE, CAMOUFLAGE

Today’s Strands spangram

Today’s Strands spangram is  FALSEFRONT. To find it, start with the F that’s two rows over from the far left and two letters down. Wind around into a question mark.

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Technologies

Today’s NYT Connections Hints, Answers and Help for June 9, #729

Here are some hints and the answers for Connections for June 9, No. 729.

Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Do you play the NYT Spelling Bee? If you do, you should be able to ace the purple category in today’s NYT Connections puzzle. Read on for clues and today’s Connections answers.

The Times now has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group, to the tough (and sometimes bizarre) purple group.

Yellow group hint: Control-C.

Green group hint: Don’t wait till the last minute.

Blue group hint: Pals to plan a heist.

Purple group hint: Think another NYT online game.

Answers for today’s Connections groups

Yellow group: Keyboard shortcut commands.

Green group: Secure in advance.

Blue group: Crime organization.

Purple group: Spellling Bee ranks minus a letter.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

What are today’s Connections answers?

The yellow words in today’s Connections

The theme is keyboard shortcut commands. The four answers are paste, print, quit and save.

The green words in today’s Connections

The theme is secure in advance. The four answers are book, order, request and reserve.

The blue words in today’s Connections

The theme is crime organization. The four answers are crew, family, ring and syndicate.

The purple words in today’s Connections

The theme is Spelling Bee ranks minus a letter. The four answers are genus, goo, mazing and slid. (Genius, good, amazing and solid.)

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Technologies

I Made Google Translate My Default on iPhone Before a Trip and It Saved Me More Than Once

Google Translate supports far more languages than Apple’s app, and it’s easy to make the switch.

If you’re traveling overseas this summer, the Google Translate app can come in handy to quickly translate a road sign or conversation. The latest Google Translate update allows you to pick the app as your default translation app for Apple iPhones and iPads running iOS and iPadOS 18.4 and later. Previously, you were limited to the built-in Apple option.

Google began leveraging AI to boost Google Translate’s offerings, adding 110 languages last year to increase its total support for 249 languages. Compare that to Apple Translate, which supports 19 languages. Neither Google nor Apple responded to a request for comment.

Both apps offer voice and text translation, including a camera feature that lets you instantly translate by pointing your camera at text. Both also allow you to use translation features without an internet connection, which can come in particularly handy when traveling to more remote locations.

After using both, I found that the Google Translate picked up speech a little quicker so I didn’t have to constantly repeat myself, and the audio pronunciations were a little easier to understand than on Apple Translate. I switched to Google Translate as the default on my iPhone, and here’s how you can, too.

How to set Google Translate as the default on an iPhone or iPad

Setting Google Translate as your default app is simple on an iPhone or iPad, so long as it’s running iOS and iPadOS 18.4 or later.

  1. Download the Google Translate app or update it to the latest version.
  2. Go to the Settings on your iPhone or iPad.
  3. Scroll down to the bottom then select Apps.
  4. Click Default Apps at the top of the screen.
  5. Then choose Translation.
  6. Select Google Translate.
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