Technologies
Nothing Phone 3A Pro Review: Flashy Design Is the Cherry on Top
With solid overall performance and an affordable price, Nothing’s Phone 3A and 3A Pro may be the midrangers to beat.

The Nothing Phone 3A Pro is cut from the same cloth as the rest of London-based Nothing’s handsets. This midrange Android phone packs solid specs and a suite of flashing LED lights and tops it off with an affordable price tag. It has a lot to offer, but competition in the midrange market has never been more fierce, with Google’s recent Pixel 9A promising similar all-round performance for a closely matched $499 price.
Nothing actually offers two phones in its 3A range; the base Phone 3A and the slightly more premium 3A Pro, which I tested for four weeks for this review. The phones are nearly identical, with the processor, display and batteries shared between them both. The 3A Pro adds in a more capable camera setup, which includes a telephoto lens.
At a time when Google, Samsung, Motorola and Apple are all releasing affordable phone options for their customers, Nothing’s 3A and 3A Pro stand out for their attractive design, excellent value and solid cameras, especially as the US puts tariffs on imported goods.
Read more: Best Android Phone of 2025
The Nothing Phone 3A starts at $379 with 12GB RAM and 256GB storage. In the UK, you can pick up a pared-back model with 8GB RAM and 128GB of storage for only £329, or get the 12GB/256GB model for £379. The Phone 3A Pro costs $459 (£449) for the 12GB/256GB model.
Both phones pack a lot of value for their cost, and have plenty of power for everyday tasks, vibrant displays that are great for gaming and cameras that are good enough for casual snaps on your days out in the summer sun. How they stack up against the new Samsung Galaxy A series and Pixel 9A remains to be seen when we’re able to finally test Google and Samsung’s newest budget phones.
Nothing Phone 3A’s flashy design
The design is the first thing that stands out about these phones. The glass back reveals screws and data ribbons, giving it an industrial look that I quite like. It might not be the style I’d choose in a phone, but it’s certainly nice to see designs that go beyond the plain gray looks of most phones. The LED lights — which Nothing calls the Glyph — are strewn around the camera units on both phones and light up to alert you to incoming notifications. They’re a fun addition to Nothing’s phones that you won’t find anywhere else.
Both phones have 6.7-inch displays that looked bright and vibrant during my testing time. They did a decent job of countering the overhead Barcelona sunshine, as well as the cloudy skies of my Edinburgh home. If you’re using these phones under the bright midday California sun, you may find them more difficult to view, but I’ve certainly seen worse for this price. With an IP68 water-resistance rating, taking calls in the pouring rain (again: not you, California) won’t be a problem.
Read more: Samsung Shows Off Quirky Pincer Phone, Folding Console and Flexi Briefcase Concepts
Nothing Phone 3A and 3A Pro performance
Powering the 3A series is the Qualcomm Snapdragon 7S Gen 3 processor, which provided fairly low scores on our benchmark tests for both processor and graphics performance. It fell behind both the more expensive iPhone 16E and last year’s Pixel 8A with its graphics score being particularly underwhelming. But benchmark tests only tell some of the story.
In real-world use I found both phones to run smoothly with plenty of power for everyday essentials like emailing and web browsing. Even demanding games like PUBG played perfectly well with high resolution settings (I even managed to get a «winner, winner, chicken dinner!») so don’t think that opting for a midrange phone means sacrificing performance. While it might not be a benchmark winner, the Nothing Phone 3A has enough power to tackle most things you’d want to use it for.
Nothing Phone 3A performance compared
- Geekbench 6 (Single core)
- Geekbench 6 (Multi-core)
- 3DMark Wild Life Extreme
The Phone 3A Pro’s 5,000-mAh battery didn’t impress on our battery drain tests, but it’s far from the worst I’ve seen. Its battery prowess is more in line with Samsung’s affordable Galaxy A25 5G from last year, but falling short of more premium phones like the iPhone 16 or Galaxy S25. Getting a full day of use shouldn’t be a problem here, as long as you avoid playing games or streaming video for hours on end but like most phones, you’ll almost certainly want to give it a full charge each night.
Read more: Oppo Find N5 Review: A Remarkably Thin and Surprisingly Practical Foldable Phone
Nothing Phone 3A and AI
Both phones run Android 15 at their core, but Nothing has heavily customized the interface with a stark, monochrome aesthetic. It looks sleek, but I sometimes struggle to distinguish app icons when they’re reduced to minimalist black-and-white buttons. Still, you might be into the mono look, and if not, you can customize the layout to your liking. Nothing promises a total of six years of software and security support, which is good, especially considering the price.
Gemini Advanced, Gemini Live and Circle to Search are all available to use on the phones, and while Nothing hasn’t thrown in much of its own AI stuff (for which I’m grateful), it has launched one tool that I quite like. Called the Essential Space, it’s designed as a central hub for storing your thoughts, notes, screenshots and ideas throughout the day.
See some shoes you like? Open the camera and use the dedicated Essential Space button on the side of the phone to save a shot — along with your voice note about them — to your Space. Need to buy brie, vodka, party hats and snake food on the way home? A long button press will let you dictate your fascinating shopping list to add it to your Space to check later.
It’s a nice idea in theory, and while it’s had a couple of minor updates since its launch in March, it still seems limited in its functionality. Essential Space is essentially a hub for screenshots and voice notes, but I see its potential usefulness in providing a dumping ground for all your thoughts throughout the day. It’s refreshing to find a feature that’s both unique and useful and the fact that it makes use of a dedicated hardware button on the phone means it’s easy to use rather than being tucked away out of sight. Nothing emphasizes that Essential Space is still in beta, with more features on the way — so keep an eye on this space.
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Nothing Phone 3A Pro camera
Both phones have 50-megapixel main cameras and I’m pleased with some of the shots I’ve been able to get from the Pro model. Images are sharp with accurate, natural colors.
While it’s no competition to today’s top camera phones, it offers a solid experience if you want to take simple snaps of your friends at the beach, rather than looking to take the photography world by storm. The bigger question will be how the phone’s camera stacks up against the Pixel 9A and new Galaxy A series, but we’ll need to wait to get all three phones side-by-side to answer that.
While the base 3A packs a 50 megapixel telephoto camera capable of 2x optical zoom, the 3A Pro’s 50-megapixel periscope camera offers 3x optical zoom, with 6x «in-sensor» zoom, which effectively crops the sensor out to achieve a longer zoom.
The base Phone 3A has a 32-megapixel front-facing camera and the 3A Pro has a 50-megapixel sensor that’s larger to help take sharper shots.
Nothing Phone 3A Pro: Should you buy it?
Nothing has done a good job creating a phone that offers all of the essentials for an affordable price. Its processor can tackle all of your everyday essentials, its cameras take good-enough snaps and the six years of software support is a nice touch. The flashy design is the cherry on top.
I’m surprised by how little difference there is between the two models. With the same processor, display and 5,000-mAh battery (with 50W fast charging), the main distinctions are the added periscope zoom and the higher-resolution front-facing camera. Is photography important to you? If so, maybe spring for the Pro. Otherwise, save yourself a few bucks and go for the base model.
If you’re desperate for a new sub-$500 phone right now, either option is certainly worth considering. However, if you can stand to wait a few weeks, it’s worth seeing just how well Google and Samsung’s new affordable models stack up.
How we test phones
Every phone tested by CNET’s reviews team is used in the real world. We test a phone’s features, play games and take photos. We examine the display to see if it’s bright, sharp and vibrant. We analyze the design and build to see how it is to hold and whether it has an IP-rating for water-resistance. We push the processor’s performance to the extremes, using standardized benchmark tools like GeekBench and 3DMark as well as our own anecdotal observations navigating the interface, recording high-resolution videos and playing graphically intense games at high refresh rates.
All the cameras are tested in a variety of conditions, from bright sunlight to dark indoor scenes. We try out special features like night mode and portrait mode and compare our findings against similarly priced competing phones. We also check out the battery life by using the phone daily as well as running a series of battery drain tests.
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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