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Doom: The Dark Ages Preview: Hands-On With a Heavy Metal Album-Turned-Shooter

The next action-packed FPS in the vaunted Doom franchise slows down the pace for a different flavor of gothic carnage.

The reboot of the Doom franchise starting with the titular 2016 title into a fast-paced shooter was a resounding success, and its 2020 sequel Doom Eternal ramped up the speed even more. So it may have come to surprise fans that developer id Software decided to slow things down for the third installment, Doom: The Dark Ages — but after playing several hours of the game, I’ve mostly enjoyed the new direction they’ve taken the gruesome shooter, which admirably reshuffles the ingredients to tickle similar Doom urges with new flavors.

At a preview event in Los Angeles, California, id Software and publisher Bethesda brought journalists and influencers to play an over 3-hour chunk of Doom: The Dark Ages. The substantial playtime included an early slice of the linear campaign, samplings of the mecha and dragon-back combat and a later extended segment in a huge map carved into arenas — enough time to get a feel for the flow of fights and upgrades.

The Dark Ages is a prequel to the 2016 Doom game, which itself had such a thin story that players shouldn’t worry terribly if they’ve forgotten what happened (or never played). The newest game is flung so far in the past that it doesn’t really matter — the Doom Slayer as a character is functionally immortal, so this adventure seems to be opening the games up to flinging him around in time to shake up the setting.

And boy, what a setting. As trailers have shown, The Dark Ages takes place in the kind of medieval fantasy splayed on metal album covers and airbrushed on the sides of vans — demons, dragons and Doom Slayers make for a rollicking mix of blood and thunder. Sure, there are some sci-fi starships and tech to handwave players teleporting between stages and equipping a plethora of firearms, but everyone agrees that it also makes sense to bring a shield with a buzzsaw to a gunfight.

That gun-and-melee alchemy is at the center of The Dark Ages, and it’s clear a ton of tinkering has gone into how players employ their new shield. This time around, players are rooted to the ground — no more dashing around — to transition from the frenetic fights of the recent Doom games into the brutal slugfests of The Dark Ages. Shoot, block, shoot, counter, deathblow — it’s a ballet of brutality. 

I found myself missing the air-dashes of the earlier Doom games, and it took time to get used to bringing up my shield instead of keeping constantly on the move. But there are a handful of tools to keep you from hunkering behind the shield (which can only take so many shots before being temporarily disabled) — you can dash and bash with your shield to close distance as well as make special melee attacks (which have a certain amount of uses before needing to recharge). 

I had to watch my limited ammo, health and armor on top of tracking enemies, which was a lot to keep track of, and it took practically the whole preview session to feel halfway competent in the combat flow. It’s color-coded: avoid the orange blasts but use your shield to block the green ones to damage or disable enemies; when near death, they’ll glow purple for you to finish them off. Further into the demo, I found more interactions — like enemies wearing armor, which needed to be shot enough to glow red-hot, after which I could throw my shield to shatter it, leaving them vulnerable.

The fantasy setting liberates the franchise from its high-tech veneer, setting aside pulse rifles for a menagerie of inventive, medieval destruction methods: a buzzsaw added to the shield to throw into enemies, a magazine-fed stake thrower, a gun that churns up skulls to spew room-clearing bone fragments and even a gun that fires a heavy ball on a chain like a projectile flail. Upgrades creatively expand the moveset: the plasma-firing gun, for instance, can be shot at an enemy you’ve lodged your shield into to electrify surrounding enemies.

Slaughter from on high: Mech and dragon segments are fun diversions

Amid the carnage of its new shield-and-gun focus, early trailers of Doom: The Dark Ages showed peeks at new gameplay sequences that got fans excited: piloting a colossal mech and riding a cybernetically enhanced dragon. My preview jumped to time with both, and I have a clear favorite. (It’s the mech.)

When I climbed into the Atlan, as the Doom Slayer-looking mech is called, the game zoomed out to accommodate my skyscraper frame. The scale is the fun here. Each prodigious step made the ground quake, and I effortlessly plowed through bridges filled with enemies that would’ve taken a lot of effort to eliminate on foot. I stomped on squads of tanks to get in range of massive demons — which, naturally, I punched the daylights out of. 

Atlan combat is a slugfest, with amazing sound selling the colossal crunch of my massive fists colliding with a demon’s face. And yes, there’s a bit of a mechanical flow: pummeling enemies builds up a meter to stomp a directional column or fire energy blasts. While out of range, I engaged a rocket punch to close the distance. It sold me on how these Pacific Rim-esque sequences clashing with Kaiju-size demons will break up the extended gunplay on the ground (and feel metal as heck).

The dragon sequences were, sad to say, not as fun. 

I hear you, readers: how can the Doom Slayer clambering on the back of a dragon with neon red holo-wings, jet thrusters and a machine gun be droll? But all that promised speed and excitement of riding an iconic fantasy beast straight off the cover of Heavy Metal gets slowed way, way down for the sections I played. 

I dashed through levels at top speed until it was time to take on enemies, which just led to my dragon hovering around while I took out stationary foes shooting at me — which is fine to mix in some bullet hell gameplay, but disappointing compared with the swift and lithe dragon combat I was expecting. I might as well have been shooting out of a stationary helicopter.

There’s some cool toying with scope in the dragon section I played, wherein I systematically took down a demon battleship’s (Hell Carrier, technically) turrets and main gun before diving in to destroy the massive vessel’s central core from the inside. Rinse and repeat for a few more ships, which gave me time to understand and grudgingly adapt to a dodge mechanic in the stationary sections, which felt more punishing than rewarding.

But even after struggling through this section, there was the undeniable bright spot of the game’s commitment to fist-pumping moments — like whittling down an annoying colossal demon until I could activate a finisher, when my dragon flew forward and wrenched its jaws apart to spew jets of flame down its throat. Heavy metal as hell.

The best for last: Siege, an open range of death-dealing

The fourth and final section of the demo was simply called Siege. Whereas the first on-foot section I played followed early Doom games in a fairly linear path with a few offshoots, the siege opened up to a huge map — essentially multiple contained arenas connected by paths and walkways, each of which you could assault in the order you choose, with plenty of secret areas tucked into the sides.

If the first levels were a classroom teaching the rhythms of combat, this was the test: broad swaths of enemies, from foot soldiers to towering Cyberdemons, all hitting you at once. But hey, you’ve trained for this (right?), and in this section, Bethesda gave me plenty of tools to dish out death.

Like in previous Doom games, Dark Ages has a spread of difficulty settings for the gluttons for punishment — and in a big win for accessibility, there are lots of toggles to tweak enemy health, damage taken, lengthening the parry window and more to get the player experience just right. Of the six difficulties, I brazenly chose the third (Ultra-Violence), a hard mode just above normal (Hurt Me Plenty), and muscled through the demo session. 

The first area of the siege stopped me short, and try as I might, the Cyberdemon leading that first array of enemies wiped the floor with me. After reluctantly dipping down to the normal difficulty, I eked out a win and pushed forward into the massive map, looking over the surrounding hills and deciding which pack of enemies to take on next.

Tucked into the corners of the maps were caches and secret sections that often awarded gold, which could be spent at Sentinel Shrine statues to upgrade my skills. These are split into multiple trees for melee, shield and guns, the latter of which I felt were most rewarding and brought out the individuality of each gun. Unlike previous Doom games where I mainlined one or two weapons, Dark Ages’ variety of enemies and situations had me fluidly rotating between my arsenal of guns (when I remembered to in the heat of battle, anyway). 

The siege section took me about an hour to work through in its entirety, prying into secret areas and systematically clearing out arenas full of different mixes of demons. I wandered across grassy hills between gothic village buildings while, in the background, a friendly Atlan engaged in a prolonged slugging match with a colossal archfiend. It was atmospheric but not distractingly so; the game is tuned to keep the focus on the enemies in front of you.

In the first section of the demo, the grim future-fantasy story unfurls with the captive Doom Slayer, restrained by a mysterious energy bolt on his chest, shot down to a medieval planet as a last resort to save the people of a king. «Before he became a hero, he was the super weapon of gods and kings,» a title card read. It’s soon clear that the Doom Slayer is a pawn in a political game between squabbling humans and demonic nobility. It laid the groundwork for what is, canonically, the first story told about the mythical man who only knows combat against the forces of Hell.

But the last section of the demo, the siege, was the real bones of what players will experience in Doom: The Dark Ages. Bethesda has tinkered and tweaked the Doom formula to force players to shoot to a different beat; from the demo, they’ve succeeded, which is admirable considering how much players enjoyed the fast-paced combat of the earlier games. The gunplay is tight, but so are the animations and deliciously crunchy sound effects, timed perfectly to make the player feel they’re battering apart the meanest baddies Hell can summon. 

These days, the games industry seems risk-averse, producing sequels that feel too much like rehashes of whatever came before. Judging by the demo, which was only about four hours of play, the Dark Ages could be the difference, delivering the brutal feel of fighting through a Doom game with entirely new systems, weapons and mechanics as medieval as its theme. 

We’ll know if this demo is representative of the whole game when Doom: The Dark Ages comes out on May 13 for PS5, Xbox Series X/S and PC.

Technologies

Today’s NYT Mini Crossword Answers for Wednesday, May 21

Here are the answers for The New York Times Mini Crossword for May 21.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.


Today’s NYT Mini Crossword is a bit of a tough one. 6-Across and 2-Down want you to come up with words that match up with another word that starts with the same two letters. 2-Down was easy, but 6-Across stumped me until my other answers filled it in. (Hint: It’s not green grass…) Need some help with today’s Mini Crossword? Read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.

The Mini Crossword is just one of many games in the Times’ games collection. If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.

Read more: Tips and Tricks for Solving The New York Times Mini Crossword

Let’s get at those Mini Crossword clues and answers.

Mini across clues and answers

1A clue: Either role played by Michael B. Jordan in 2025’s «Sinners»
Answer: TWIN

5A clue: «Wow, wow, wow!»
Answer: OHMY

6A clue: Gr-» word that follows «green»
Answer: GRAPE

7A clue: Bit of land in the ocean
Answer: ISLE

8A clue: Père ___, name for Santa Claus in France
Answer: NOEL

Mini down clues and answers

1D clue: Trunk of the body
Answer: TORSO

2D clue: «Wh-» word that follows «white»
Answer: WHALE

3D clue: Urge forward
Answer: IMPEL

4D clue: Bill ___ the Science Guy
Answer: NYE

6D clue: Alcohol paired with tonic
Answer: GIN

How to play more Mini Crosswords

The New York Times Games section offers a large number of online games, but only some of them are free for all to play. You can play the current day’s Mini Crossword for free, but you’ll need a subscription to the Times Games section to play older puzzles from the archives.

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Technologies

I Took Google’s New Try On Feature for a Spin — It Was Fascinating (and Hilarious)

Commentary: I used AI to see how different outfits would look on me, and the results were revealing.

Online shopping often feels like a shot in the dark. It’s hard to predict how an outfit a model is wearing will fit me. But at Google I/O on Tuesday, I demoed a new feature called Try On that uses AI to show you how a dress, shirt, skirt or pants will actually look on you. I was surprised, and also incredibly amused. 

After posing for a quick photo, a Google employee showed me different clothing options in the Shopping tab. I settled on a cute long-sleeved denim jumpsuit, tapped it and uploaded my photo. After about 30 seconds, my real-life floral jumpsuit was replaced by the denim one. The generated image looked impressively real: the sleeves were perfectly tailored, the collar was popped and my pink headscarf (which I was wearing in real life and Gemini thankfully kept on) was neatly tucked in. 

«It actually looks like I’m wearing it,» I said in amazement. «I’m quite impressed.» It even added a purse in my right hand, which was a funny touch. 

Try On is powered by Google’s custom image generation model, which can demonstrate how materials drape, fold and stretch on different body types. It’s available now in Search Labs, which lets people try out Google Search features before they roll out to the masses. 

After opting into the feature, you’ll see an icon that says «try it on» when browsing for clothes in Google. Upload a full-length photo of yourself (ideally with good lighting and fitted clothing), and watch in wonder as that dress or shirt miraculously appears on you. You can also save the generated image and share it with friends.

Of course, I had to have some fun with Try On. As someone who wears hijab, I only wear long sleeves and long pants when I’m out and about. So I decided to test the feature and see what it would do if I picked a pink sleeveless dress. The result was hilarious.

It did in fact expose my arms (or what it thinks they look like), and also added some random bracelets and a watch that I was definitely not wearing in real life. Thankfully, it kept my headscarf on (which perfectly matched the pink dress), but that only made for a more hilarious juxtaposition with my exposed AI skin. Well, at least it maintained the dress’s accuracy.

If you’re worried about privacy concerns, my colleague Katelyn Chedraoui reached out to Google to ask about Try On’s privacy policies. In response, a Google spokesperson said: «Your uploaded photo is never used beyond trying things on virtually, nor is your photo used for training purposes. It is not shared with other Google products, services or third parties, and you can delete or replace it at any time.»

So, if you’re keen to see how that outfit you would totally wear — or totally wouldn’t — looks on you, look no further than your phone; no fitting room required. Personally, I look forward to trying on more outfits, both appealing and ridiculous, just for the heck of it.

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Technologies

McDonald’s Snack Wrap: Is the Viral Food Favorite Returning on July 14?

July 14 could be the release date for the much-longed-for chicken Snack Wraps, but Ronald and crew aren’t talking.

McDonald’s is riding a viral wave. The fast-food chain’s Minecraft Happy Meals and adult Minecraft Meals hit restaurants on April 1 and sold out quickly. Diners ordering a Happy Meal these days will find a Squishmallow theme meal instead. But there’s more viral buzz about another McDonald’s product online. People are eagerly awaiting the return of Snack Wraps, a chicken-tortilla entree that’s been missing from US locations of the Golden Arches since 2020.

Read more: Review: McDonald’s Minecraft Meals Feature The Hottest Nugget Sauce Ever

On April 15, McDonald’s tweeted «snack wraps 0x.14.2025,» hinting the wraps would return on the 14th of an upcoming month. This leaves fans having to check their McDonald’s mobile app or local restaurant menus on the 14th of every month, hoping the wraps will make an appearance. The wraps didn’t appear in restaurants on May 14, so now fans must check again in June, and again in July if the June date does not pan out. 

At least one Reddit users seems to think the McDonald’s Snack Wraps could return on July 14. One user wrote, «It’s July, I work for McDonald’s,they revealed the date on the employee app.»

But another person posted, «It’s not July. I work at McDonald’s corporate and can confirm.»

Neither of those posts can be confirmed.

June 14 is a Saturday, while July 14 is a Monday. Some suggest that McDonald’s would be more likely to launch a new product on a Monday than on a weekend, so if that’s true, July 14 could be the day.

A representative for McDonald’s did not immediately respond to a request for comment.

Snack Wrap fever

Snack Wraps first came out in 2006, and were meant to be a chicken item that would appeal to drive-thru customers. There are different versions, but the basic one includes white-meat chicken strips known as McCrispy Strips wrapped in a flour tortilla with cheese and lettuce with either ranch, honey mustard or salsa. McCrispy Strips are a reworked version of a chicken item formerly known as Chicken Selects.

Zach Ciampa, who regularly covers new food releases under the social-media handle Snach With Zach, said there’s been an intense fanbase out there for the wraps. «Regarding McDonald’s Snack Wrap, it’s by far the most requested item I’ve ever seen my audience ask or demand to come back,» he told CNET. «Not just the most requested in recent memory, but the most requested of all time. And that’s not limited to McDonald’s.» Ciampa said the only similar fast-food items that come close to the same level of interest are Dairy Queen’s S’mores Blizzard and Taco Bell’s Caramel Apple Empanada, both of which also made recent returns.

«I’ve been covering food releases for years, and in that time, I’ve seen countless comments to the tune of ‘We don’t want this. We want the Snack Wrap,’ and, ‘Can you tell us when the Snack Wrap is coming back?'» he said. «A couple years ago, the chances of its return were pretty bleak. However, things escalated pretty quickly in late 2023 when McDonald’s did indeed announce that the Snack Wrap would return in a new form. Since then, details have slowly but surely trickled out, and the hype has steadily grown.»

While Snack Wraps left McDonald’s locations in the US back in 2020, they remained available at Canadian and UK restaurants. The current online McDonald’s Canada menu includes several tortilla-wrapped items, including ones with crispy chicken, grilled chicken, buffalo chicken and chicken with a sweet chili sauce.

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