Technologies
I Saw the AI Future of Video Games: It Starts With a Character Hopping Over a Box
At the 2025 Game Developers Conference, graphics-chip maker Nvidia showed off its latest tools that use generative AI to augment future games.

At its own GTC AI show in San Jose, California, earlier this month, graphics-chip maker Nvidia unveiled a plethora of partnerships and announcements for its generative AI products and platforms. At the same time, in San Francisco, Nvidia held behind-closed-doors showcases alongside the Game Developers Conference to show game-makers and media how its generative AI technology could augment the video games of the future.
Last year, Nvidia’s GDC 2024 showcase had hands-on demonstrations where I was able to speak with AI-powered nonplayable characters, or NPCs, in pseudo-conversations. They replied to things I typed out, with reasonably contextual responses (though not quite as natural as scripted ones). AI also radically modernized old games for a contemporary graphics look.
This year, at GDC 2025, Nvidia once again invited industry members and press into a hotel room near the Moscone Center, where the convention was held. In a large room ringed with computer rigs packed with its latest GeForce 5070, 5080 and 5090 GPUs, the company showed off more ways gamers could see generative AI remastering old games, offering new options for animators, and evolving NPC interactions.
Nvidia also demonstrated how its latest AI graphics rendering tech, DLSS 4 for its GPU line, improves image quality, light path and framerates in modern games, features that affect gamers every day, though these efforts by Nvidia are more conventional than its other experiments. While some of these advancements rely on studios to implement new tech into their games, others are available right now for gamers to try.
Making animations from text prompts
Nvidia detailed a new tool that generates character model animations based on text prompts — sort of like if you could use ChatGPT in iMovie to make your game’s characters move around in scripted action. The goal? Save developers time. Using the tool could turn programming a several-hour sequence into a several-minute task.
Body Motion, as the tool is called, can be plugged into many digital content creation platforms; Nvidia Senior Product Manager John Malaska, who ran my demo, used Autodesk Maya. To start the demonstration, Malaska set up a sample situation in which he wanted one character to hop over a box, land and move forward. On the timeline for the scene, he selected the moment for each of those three actions and wrote text prompts to have the software generate the animation. Then it was time to tinker.
To refine his animation, he used Body Motion to generate four different variations of the character hopping and chose the one he wanted. (All animations are generated from licensed motion capture data, Malaska said.) Then he specified where exactly he wanted the character to land, and then selected where he wanted them to end up. Body Motion simulated all the frames in between those carefully selected motion pivot points, and boom: animation segment achieved.
In the next section of the demo, Malaska had the same character walking through a fountain to get to a set of stairs. He could edit with text prompts and timeline markers to have the character sneak around and circumvent the courtyard fixtures.
«We’re excited about this,» Malaska said. «It’s really going to help people speed up and accelerate workflows.»
He pointed to situations where a developer may get an animation but want it to run slightly differently and send it back to the animators for edits. A far more time-consuming scenario would be if the animations had been based on actual motion capture, and if the game required such fidelity, getting mocap actors back to record could take days, weeks or months. Tweaking animations with Body Motion based on a library of motion capture data can circumvent all that.
I’d be remiss not to worry for motion capture artists and whether Body Motion could be used to circumvent their work in part or in whole. Generously, this tool could be put to good use making animatics and virtually storyboarding sequences before bringing in professional artists to motion capture finalized scenes. But like any tool, it all depends on who’s using it.
Body Motion is scheduled to be released later in 2025 under the Nvidia Enterprise License.
Another stab at remastering Half-Life 2 using RTX Remix
At last year’s GDC, I’d seen some remastering of Half-Life 2 with Nvidia’s platform for modders, RTX Remix, which is meant to breathe new life into old games. Nvidia’s latest stab at reviving Valve’s classic game was released to the public as a free demo, which gamers can download on Steam to check out for themselves. What I saw of it in Nvidia’s press room was ultimately a tech demo (and not the full game), but it still shows off what RTX Remix can do to update old games to meet modern graphics expectations.
Last year’s RTX Remix Half-Life 2 demonstration was about seeing how old, flat wall textures could be updated with depth effects to, say, make them look like grouted cobblestone, and that’s present here too. When looking at a wall, «the bricks seem to jut out because they use parallax occlusion mapping,» said Nyle Usmani, senior product manager of RTX Remix, who led the demo. But this year’s demo was more about lighting interaction — even to the point of simulating the shadow passing through the glass covering the dial of a gas meter.
Usmani walked me through all the lighting and fire effects, which modernized some of the more iconically haunting parts of Half-Life 2’s fallen Ravenholm area. But the most striking application was in an area where the iconic headcrab enemies attack, when Usmani paused and pointed out how backlight was filtering through the fleshy parts of the grotesque pseudo-zombies, which made them glow a translucent red, much like what happens when you put a finger in front of a flashlight. Coinciding with GDC, Nvidia released this effect, called subsurface scattering, in a software development kit so game developers can start using it.
RTX Remix has other tricks that Usmani pointed out, like a new neural shader for the latest version of the platform — the one in the Half-Life 2 demo. Essentially, he explained, a bunch of neural networks train live on the game data as you play, and tailor the indirect lighting to what the player sees, making areas lit more like they’d be in real life. In an example, he swapped between old and new RTX Remix versions, showing, in the new version, light properly filtering through the broken rafters of a garage. Better still, it bumped the frames per second to 100, up from 87.
«Traditionally, we would trace a ray and bounce it many times to illuminate a room,» Usmani said. «Now we trace a ray and bounce it only two to three times and then we terminate it, and the AI infers a multitude of bounces after. Over enough frames, it’s almost like it’s calculating an infinite amount of bounces, so we’re able to get more accuracy because it’s tracing less rays [and getting] more performance.»
Still, I was seeing the demo on an RTX 5070 GPU, which retails for $550, and the demo requires at least an RTX 3060 Ti, so owners of graphics cards older than that are out of luck. «That’s purely because path tracing is very expensive — I mean, it’s the future, basically the cutting edge, and it’s the most advanced path tracing,» Usmani said.
Nvidia ACE uses AI to help NPCs think
Last year’s NPC AI station demonstrated how nonplayer characters can uniquely respond to the player, but this year’s Nvidia ACE tech showed how players can suggest new thoughts for NPCs that’ll change their behavior and the lives around them.
The GPU maker demonstrated the tech as plugged into InZoi, a Sims-like game where players care for NPCs with their own behaviors. But with an upcoming update, players can toggle on Smart Zoi, which uses Nvidia ACE to insert thoughts directly into the minds of the Zois (characters) they oversee… and then watch them react accordingly. These thoughts can’t go against their own traits, explained Nvidia Geforce Tech Marketing Analyst Wynne Riawan, so they’ll send the Zoi in directions that make sense.
«So, by encouraging them, for example, ‘I want to make people’s day feel better,» it’ll encourage them to talk to more Zois around them,» Riawan said. «Try is the key word: They do still fail. They’re just like humans.»
Riawan inserted a thought into the Zoi’s head: «What if I’m just an AI in a simulation?» The poor Zoi freaked out but still ran to the public bathroom to brush her teeth, which fit her traits of, apparently, being really into dental hygiene.
Those NPC actions following up on player-inserted thoughts are powered by a small language model with half a billion parameters (large language models can go from 1 billion to over 30 billion parameters, with higher giving more opportunity for nuanced responses). The one used in-game is based on the 8 billion parameter Mistral NeMo Minitron model shrunken down to be able to be used by older and less powerful GPUs.
«We do purposely squish down the model to a smaller model so that it’s accessible to more people,» Riawan said.
The Nvidia ACE tech runs on-device using computer GPUs — Krafton, the publisher behind InZoi, recommends a minimum GPU spec of an Nvidia RTX 3060 with 8GB of virtual memory to use this feature, Riawan said. Krafton gave Nvidia a «budget» of one gigabyte of VRAM in order to ensure the graphics card has enough resources to render, well, the graphics. Hence the need to minimize the parameters.
Nvidia is still internally discussing how or whether to unlock the ability to use larger-parameter language models if players have more powerful GPUs. Players may be able to see the difference, as the NPCs «do react more dynamically as they react better to your surroundings with a bigger model,» Riawan said. «Right now, with this, the emphasis is mostly on their thoughts and feelings.»
An early access version of the Smart Zoi feature will go out to all users for free, starting March 28. Nvidia sees it and the Nvidia ACE technology as a stepping stone that could one day lead to truly dynamic NPCs.
«If you have MMORPGs with Nvidia ACE in it, NPCs will not be stagnant and just keep repeating the same dialogue — they can just be more dynamic and generate their own responses based on your reputation or something. Like, Hey, you’re a bad person, I don’t want to sell my goods to you,» Riawan said.
Technologies
Verum Messenger: How to Protect Your Personal Data and Why Choosing a Secure Messenger Matters
Verum Messenger: How to Protect Your Personal Data and Why Choosing a Secure Messenger Matters

A major data leak has been reported involving users of the Russian messenger MAX. Hackers claimed to have obtained the platform’s entire database, which includes 46,203,590 records. To prove their claims, they published part of the stolen data publicly.
According to preliminary information, the attackers gained access to users’ personal details, including contact numbers, chats, IP addresses, and other sensitive data. Cybersecurity experts warn that such incidents can lead to serious consequences — from account takeovers and extortion to large-scale phishing attacks.
Why these leaks happen
The main cause of such breaches is the storage of personal user data on servers without adequate protection or encryption. If attackers gain access to these servers, users’ information becomes fully exposed.
Additionally, many popular messaging apps require users to register with a phone number and provide extra personal information, increasing the amount of data that can be stolen.
How to reduce the risks
The only reliable way to protect your personal messages and data is to use messaging platforms that do not store personal information on their servers and rely on true end-to-end encryption.
One such solution is Verum Messenger — a next-generation app built on the principle of maximum privacy. The platform:
- does not store users’ personal data;
- uses unique encryption keys generated locally on the user’s device;
- does not require a phone number or other personal information to register;
- has no access to messages, calls, or files;
- provides effective anti-spam and anti-scam protection;
- offers private chats and group channels with flexible security settings.
Even in the event of a server breach, attackers would not be able to access message content — because encryption keys simply do not exist on the company’s side.
Freedom of communication without the risk of leaks
In addition to its strong security foundation, Verum Messenger offers a built-in ecosystem of tools — from encrypted email Verum Mail and an integrated VPN for anonymous connections to free crypto mining with Verum Coin and eSIM connectivity in over 150 countries worldwide.
As data breaches become increasingly common, choosing a secure messenger is no longer just about convenience — it’s about personal safety.
Technologies
Today’s NYT Mini Crossword Answers for Monday, Oct. 20
Here are the answers for The New York Times Mini Crossword for Oct. 20.

Looking for the most recent Mini Crossword answer? Click here for today’s Mini Crossword hints, as well as our daily answers and hints for The New York Times Wordle, Strands, Connections and Connections: Sports Edition puzzles.
Need some help with today’s Mini Crossword? It was a tough one for a change! That 1-Across is going to slyly trick you as to what a mouse is. So if you need the answers, read on. And if you could use some hints and guidance for daily solving, check out our Mini Crossword tips.
If you’re looking for today’s Wordle, Connections, Connections: Sports Edition and Strands answers, you can visit CNET’s NYT puzzle hints page.
Read more: Tips and Tricks for Solving The New York Times Mini Crossword
Let’s get to those Mini Crossword clues and answers.
Mini across clues and answers
1A clue: Sound from a mouse
Answer: CLICK
6A clue: Many-headed serpent killed by Hercules
Answer: HYDRA
7A clue: View from a cruise ship window
Answer: OCEAN
8A clue: «See ya later!»
Answer: PEACE
9A clue: Animal whose antlers can grow up to an inch per day
Answer: ELK
Mini down clues and answers
1D clue: Dice, e.g.
Answer: CHOP
2D clue: French for «high school»
Answer: LYCEE
3D clue: 10 out of 10
Answer: IDEAL
4D clue: Sound from a bat
Answer: CRACK
5D clue: «Citizen ___»
Answer: KANE
Technologies
Today’s NYT Connections: Sports Edition Hints and Answers for Oct. 20, #392
Here are hints and the answers for the NYT Connections: Sports Edition puzzle for Oct. 20, No. 392.

Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.
Today’s Connections: Sports Edition has a category for all the Windy City residents out there. If you’re struggling but still want to solve it, read on for hints and the answers.
Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by the Times. It doesn’t show up in the NYT Games app but appears in The Athletic’s own app. Or you can play it for free online.
Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta
Hints for today’s Connections: Sports Edition groups
Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Deep-dish pizza, anyone?
Green group hint: Duke it out.
Blue group hint: College division.
Purple group hint: «Go to your ____!»
Answers for today’s Connections: Sports Edition groups
Yellow group: Chicago teams.
Green group: With «weight,» combat sport divisions.
Blue group: American Conference teams.
Purple group: ____ room.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections: Sports Edition answers?
The yellow words in today’s Connections
The theme is Chicago teams. The four answers are Bears, Bulls, Cubs and Sky.
The green words in today’s Connections
The theme is with «weight,» combat sport divisions. The four answers are bantam, feather, fly and heavy.
The blue words in today’s Connections
The theme is American Conference teams. The four answers are Blazers, Chanticleers, Green Wave and Pirates.
The purple words in today’s Connections
The theme is ____ room. The four answers are dressing, film, green and locker.
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