Technologies
Google Pixel 9A vs. Pixel 9, 9 Pro, 9 Pro XL: How Do They Compare?
The budget Pixel 9A stands out from the other 9-series phones, beyond just its svelte profile.
The latest phone from Google now has a release date of April 10, which gives you time to compare the specs of the Pixel 9A with those of the 9, 9 Pro and 9 Pro XL. And though the new Pixel 9A is absolutely a less-expensive offering, it has several surprises worth scrutinizing.
The release of the new Pixel 9A completes this year’s Google phone lineup — and now we know it’s arriving in early April. We also have all the specs for the company’s most affordable phone.
With budget phones, the question is always, «What’s missing?» For example, Apple ditched MagSafe and stuck with a single camera for the iPhone 16E — which still comes in at $599. With the new Pixel 9A, what is Google giving up to hit a friendlier $499 price? Surprisingly, some specs meet or exceed those of its pricier siblings.
Hey, better battery
People consistently rate battery power as the most important consideration for a new phone, and here Google delivered. The Pixel 9A has a higher-powered battery than any of the other Pixel 9 phones. With a capacity of 5,100mAh, that’s more than the Pixel 9 Pro XL’s 5,060-mAh battery and a nice jump over the Pixel 9 and 9 Pro that each have a 4,700-mAh one.
The Pixel 9A is pokey about replenishing the battery, with a fast-charge rate at 23 watts instead of 45 watts on the other phones (and, of course, a charger is not included). Wireless Qi charging maxes out at 7.5 watts compared with 15 watts on the others.
A larger battery capacity in the Pixel 9A should support more intense computational work, along with the same Google Tensor G4 chipset as the other models. It will run the same Gemini AI features, although with less headroom: Its 8GB of RAM is generally considered the minimum amount of memory to run the algorithms and on-device processing used by AI. The Pixel 9 has 12GB of RAM, while the 9 Pro configurations have 16GB of RAM. For storage, the Pixel 9A comes in just 128GB or 256GB capacities.
Shaving costs with competent cameras
Not surprisingly, the cameras are a step down from the other Pixel 9 phones, reinforcing that mobile photography is an area people are willing to pay more for. The main wide camera captures 48-megapixel photos, compared with the 50-megapixel wide cameras on the others — which isn’t a significant difference. It is a drop from the 64-megapixel main camera on last year’s Pixel 8A but does support macro focus to ensure close-up photos are in focus.
The ultrawide camera, however, records just 13-megapixel images, compared with the 48-megapixel ultrawide cameras on each of the other models. Still, ultrawide cameras at 12- or 13-megapixel resolutions are still more common on phones from other companies, and they create good wide-angle images. Selfies via the front-facing camera are also 13-megapixel resolution, which is a step up from the 10-megapixel camera on the Pixel 9 but dwarfed by the 42-megapixel cameras on the 9 Pros.
A return to flatness
We all play along when phone companies reveal the thickness of their phones, which is measured by the depth of the bodies and usually doesn’t include the now-ubiquitous camera bumps. As long as most of a phone is svelte, it’s easy to overlook the extra few millimeters dedicated to the camera assembly — and the wobble when placed on a flat surface for some phones.
Why? Because the cameras are some of the most important features of a modern phone. We’ll accept a little cantilevering in exchange for 10x optical zoom.
Someone forgot to remind the Pixel 9A designers, though, because its dual camera lenses are nearly flush with the rest of the phone’s back. There’s still a tiny elevation, which CNET’s Patrick Holland described as «enough to catch your nail on it,» but compared with the pronounced camera ledge on the other Pixel 9 models, the Pixel 9A rests nearly flat.
The opposite side of the body has the same 6.3-inch OLED screen as the Pixel 9, measuring 2,424×1,080 pixels for a 422 pixels-per-inch density and a 60Hz to 120Hz variable refresh rate. It even maxes out at 2,700 nits like the Pixel 9.
The phone’s dimensions, however, are slightly larger than the Pixel 9, being 1.9mm taller, 1.3mm wider and 0.4mm deeper. Even so, the Pixel 9A is the lightest of the phones at 186g (6.6 ounces).
To compare the specs between all Pixel 9-series phones, dig into the details below:
Pixel 9A specs vs. Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL
Google Pixel 9A | Google Pixel 9 | Google Pixel 9 Pro | Google Pixel 9 Pro XL | |
Display size, tech, resolution, refresh rate | 6.3-inch OLED; 2,424×1,080 pixels; 60-120 Hz variable refresh rate | 6.3-inch OLED; 2,424×1,080 pixels; 60-120 Hz variable refresh rate | 6.3-inch LTPO OLED; 2,856×1,280 pixels; 1-120Hz variable refresh rate | 6.8-inch LTPO OLED; 2,992×1,344 pixels; 1-120Hz variable refresh rate |
Pixel density | 422 ppi | 422 ppi | 495 ppi | 486 ppi |
Dimensions (inches) | 6.1 x 2.9 x 0.4 in | 6×2.8×0.3 inches | 6×2.8×0.3 inches | 6.4x3x0.3 inches |
Dimensions (millimeters) | 154.7 x 73.3 x 8.9 mm | 152.8x72x8.5 mm | 152.8x72x8.5 mm | 162.8×76.6×8.5 mm |
Weight (grams, ounces) | 186g (6.6 oz) | 198g (7 oz.) | 199g (7 oz.) | 221g (7.8 oz) |
Mobile software | Android 15 | Android 14 | Android 14 | Android 14 |
Camera | 48-megapixel (wide), 13-megapixel (ultrawide) | 50-megapixel (wide), 48-megapixel (ultrawide) | 50-megapixel (wide), 48-megapixel (ultrawide), 48-megapixel (5x telephoto) | 50-megapixel (wide), 48-megapixel (ultrawide), 48-megapixel (5x telephoto) |
Front-facing camera | 13-megapixel | 10.5-megapixel | 42-megapixel | 42-megapixel |
Video capture | 4K | 4K | 4K | 4K |
Processor | Google Tensor G4 | Google Tensor G4 | Google Tensor G4 | Google Tensor G4 |
RAM/storage | 8GB + 128GB, 256GB | 12GB RAM + 128GB, 256GB | 16GB + 128GB, 256GB, 512GB, 1TB | 16GB + 128GB, 256GB, 512GB, 1TB |
Expandable storage | None | None | None | None |
Battery | 5,100 mAh | 4,700 mAh | 4,700 mAh | 5,060 mAh |
Fingerprint sensor | Under display | Under display | Under display | Under display |
Connector | USB-C | USB-C | USB-C | USB-C |
Headphone jack | None | None | None | None |
Special features | 7 years of OS, security and Pixel feature drops; Gorilla Glass 3 cover glass; IP68 dust and water resistance; 2,700-nit peak brightness; 1,000,000:1 contrast ratio; 23W fast charging (charger not included); 7.5W wireless charging Qi certified; Wi-Fi 6E; NFC; Bluetooth 5.3; dual-SIM (nano SIM + eSIM); Add Me; Best Take; Magic Eraser; Magic Editor; Photo Unblur; Super Res Zoom; Circle To Search | Satellite SOS; 7 years of OS, security and Pixel feature drops; Gorilla Glass Victus 2 cover glass; IP68 dust and water resistance; 2,700-nit peak brightness; 45W fast charging (charger not included); 15W wireless charging with Google Pixel Stand (second gen); 12W wireless Qi-charging; Wi-Fi 6 and Wi-Fi 7; NFC; Bluetooth 5.3; dual-SIM (eSIM + nano SIM); Add Me; Best Take; Magic Eraser; Magic Editor | Satellite SOS; 7 years of OS, security and Pixel feature drops; IP68 dust and water resistance; Video Boost with 8K Upscaling; Macro Focus on ultrawide; Gorilla Glass Victus 2 cover glass; 3,000-nit peak brightness; 45W fast charging (charger not included); 15W wireless charging with Google Pixel Stand (second gen); 12W wireless Qi-charging; Wi-Fi 6 and Wi-Fi 7; NFC; Bluetooth 5.3; dual-SIM (eSIM + nano SIM); Add Me; Best Take; Magic Eraser; Magic Editor | Satellite SOS; 7 years of OS, security and Pixel feature drops; IP68 dust and water resistance; Video Boost with 8K Upscaling; Macro Focus on ultrawide; Gorilla Glass Victus 2 cover glass; 3,000-nit peak brightness; 45W fast charging (charger not included); 15W wireless charging with Google Pixel Stand (second gen); 12W wireless Qi-charging; Wi-Fi 6 and Wi-Fi 7; NFC; Bluetooth 5.3; dual-SIM (eSIM + nano SIM); Add Me; Best Take; Magic Eraser; Magic Editor |
US price starts at | $499 (128GB) | $799 (128GB) | $999 (128GB) | $1,099 (128GB) |
UK price starts at | Converts to £385 (128GB) | Converts to £640 (128GB) | Converts to £780 (128GB) | Converts to £860 (128GB) |
Australia price starts at | Converts to AU$780 (128GB) | Converts to AU$1,210 (128GB) | Converts to AU$1,510 (128GB) | Converts to AU$1,670 (128GB) |
Technologies
Zelle App Is Gone. Use These Alternatives to Send Money Digitally
You still have lots of free ways to send money to friends and family electronically.

If Zelle has been your go-to app for sending money digitally, it’s time to find a new method. The digital payment app shut down on April 1.
That doesn’t mean you can’t use Zelle altogether, however. Zelle has only discontinued its standalone app. You can still send money using Zelle if your bank belongs to the Zelle network. You’ll just need to do it through your bank’s app or website. You also have other services to choose from. Here’s what you need to know about this change and your options moving forward.
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Why the Zelle app is shutting down
When Zelle launched in 2017, only about 60 US financial institutions offered the service by the end of that year. Today, that number exceeds 2,200. As a result, less than 2% of Zelle transactions occur through the standalone app. Zelle has been phasing out the ability to make transactions on its mobile app since October 2024.
«Today, the vast majority of people using Zelle to send money use it through their financial institution’s mobile app or online banking experience, and we believe this is the best place for Zelle transactions to occur,» Zelle said in an October 2024 press release.
In December, Zelle was in the spotlight when the Consumer Financial Protected Bureau sued the company and three of the largest US banks for failing to protect consumers from widespread fraud on the peer-to-peer payment network. The lawsuit has since been dropped.
Other ways to send money digitally
You can still use Zelle through your bank’s app or website if it belongs to the Zelle network. You can also switch to another digital payment app, such as:
- Apple Wallet
- Cash App
- PayPal
- Venmo
Take some basic precautions when using Zelle or any other digital payment service. These apps are a frequent target for scammers, and Chase Bank has started blocking some Zelle payments it believes could be fraudulent. Only send money to people you know and trust, and watch for red flags like an urgent message claiming to be from your bank or an online ad for concert tickets that seem impossibly cheap.
Technologies
Marvel Rivals Season 2 Starts Next Week, Devs Drop Big News
Emma Frost and Ultron are joining the Rivals roster in season 2, and developers are upping the pace to one new hero per month starting with season 3.

After surviving the endless night in New York City with the Fantastic Four, Marvel Rivals players are getting invited to the shores of Krakoa for the start of season 2 on April 11. The game dropped the first trailer for the new season, giving us our first official look at the new heroes, and a developer vision video dropped major news about the future of hero releases.
The trailer features the former foe and sometimes-leader of the X-Men, Emma Frost, inviting people from across Rivals’ various timelines to the mutant nation of Krakoa, where everyone gets dressed up for a fancy gala — even Wolverine puts on a white tux. The event, however, is unceremoniously interrupted when Ultron shows up preaching extermination.
We also got a look at some of the cosmetics in season 2, though it’s unclear which are from the shop and which might be in the battle pass. In addition to the dressed-up Wolverine, we also got looks at Magik and Psylocke in the traditional X-Men blue and yellow. Nonmutant guests are also getting in on the fun, with fancy attire for heroes like Cap, Widow and Luna Snow.
New Heroes and balance changes in Marvel Rivals Season 2
Emma Frost joins the roster as a Vanguard. We don’t have detailed information about her abilities yet but expect that information to drop ahead of next week’s season launch. Ultron is coming in the season 2.5 update, which should be in late May.
Some team-ups are changing in season 2, including three new team-up abilities that were previewed in the newest developer vision video.
- Emma Frost allows Magneto and Psylocke to create illusions of themselves.
- Doctor Strange teams up with Scarlet Witch allowing her to use small portals to seemingly increase her damage output via a rapid-shooting alternate fire.
- Cap finally teams up with Bucky, allowing the Winter Soldier to leap to allies.
A few existing team-ups are getting adjustments, with Psylocke, Winter Soldier and Doctor Strange being removed from older team-ups in favor of new ones, and Namor moving from working with Luna’s anchor to Hulk’s to empower his ultimate with gamma energy. Two team-ups are being removed entirely: Magneto can no longer team up with Scarlet Witch, and Thor is no longer anchoring Cap and Storm.
The developers vaguely teased other balance changes, including buffs to Peni, Mister Fantastic and Moon Knight, with Strange trading offensive pressure for more survivability and Rocket getting more utility while Loki and Adam Warlock receive nerfs to their Regeneration Domain and Soul Bond abilities.
Future seasons will be shorter, which means more new heroes
One of the most surprising moments in the developer video was the announcement that, beginning with season 3, seasons will be two months long instead of roughly three. There has been a lot of discussion online about whether Rivals’ pace of new heroes (about eight per year based on three-month seasons) was sustainable. Well, apparently the Rivals devs took that personally and are cranking up that pace to a new hero every month, meaning 12 new heroes per year.
This feels borderline ludicrous compared with other hero shooters that average about three new heroes per year, or even MOBAs like League of Legends, which has averaged about four new champions per year over the past five years. Rivals benefits from having an overflowing stable of Marvel characters to pull from rather than inventing their own hero concepts, and compared with Overwatch, the developers seem less worried about mechanical overlap in their heroes, as seen with many support ultimates. Still, a new hero every month feels unheard of for a hero shooter.
New Krakoa map and competitive changes
A new Krakoa-themed domination map is being added in season 2, and Yggsgard: Royal Palace (domination) and Tokyo 2099: Shin-Shibuya (convergence) will rotate out of the map pool for ranked modes, though they’ll still be available in quick play and custom games.
The threshold for competitive picks and bans, which currently only happen in diamond-ranked lobbies, will be lowered to gold 3. Players in Eternity or One Above All ranks will only be able to duo queue, instead of queuing with larger groups — a measure that’s likely intended to keep high-level teams from stomping lobbies.
Speaking of ranks, season 2 will drop everyone by 9 divisions, which is equal to 3 ranks. That means players in Eternity will drop to diamond, and any players at platinum 3 or below will start their climb from bronze 3 again. (AGAIN… AGAIN.)
Rivals developers also announced that individual player performance will be weighted higher when determining competitive progress after a match, meaning if your stats outperform your team’s, you’ll earn more for winning and drop less for losing. This change can help elevate smurfs and other high-skill players in lower-ranked lobbies by getting them into their appropriate ranks faster. However, it can also lead to players stat-farming, instead of playing in a way that is most effective for winning games. Overall, given that Rivals doesn’t use any sort of competitive placement matches, this should be a net positive for the game.
Other announcements
Rivals is adding new skin recolors to certain hero skins and (finally) giving players the option to gift costumes to their friends so they can surprise someone for their birthday, which you definitely did not forget about.
Missions are changing a bit, with the addition of weekly missions and a redistribution of where battle-pass-progressing chrono tokens are earned. The devs framed this as creating a «smoother expectation» of how to earn chrono tokens, but the surface-level description sounds like they’re just making it harder to earn battle pass progress over the season by tucking away more progress under missions with shorter time limits.
The developer vision update also gave us our first look at the competitive distribution, showing how many Rivals players are in each tier as of season 1.5.
The Hellfire Gala trailer says season 2 will start on April 11. While it doesn’t give a specific start time, expect the between-seasons maintenance to finish sometime in the middle of the night in the US.
For more on Marvel Rivals, check out which heroes and roles you should play and how to get free skins.
Technologies
Nintendo Switch 2 vs. Switch 1: Every Detail Compared
The Nintendo Switch 2’s official specs aren’t too different, but the new console has a lot of upgrades on the original Switch.

The Nintendo Switch 2 may look like its predecessor, but there’s been a lot of changes to its features and under the hood. The new console has «10x the graphics performance» compared to the original Switch, says Nvidia, which built the custom processor powering the Switch 2.
The Switch 2, with a release date on June 5, is priced at $450 alone or $500 in a bundle with Mario Kart World, the headliner of the console’s launch games. Here’s all the info on how to preorder the Switch 2.
Note that we’re mostly comparing the Switch 2 to the original Switch 1 released in March 2017, because looping in the Switch Lite and Switch OLED gets complicated.
Design
Broadly, the Switch 2 is a larger version of its predecessor, with everything looking slightly inflated: bigger footprint, bigger screen, bigger Joy-Cons.
Original Switch: The original Switch, with Joy-Cons slotted into the side rails, is a little over 9.4 inches wide, 4 inches tall, a little over half an inch thick and weighs about 10.5 ounces (297 grams). The Joy-Cons slide into place from the top of the device’s sides, while a thin wedge of plastic pops out of the back of the console to serve as a kickstand.
The Switch also came with a dock, which the console could slot into to for recharging and outputting to a TV or large display via HDMI port.
Switch 2: The new Switch 2 is bigger in every way, but it has the same overall shape and layout as the original. The new Joy-Cons will indeed be held in place on the console magnetically, and connect to the console via pins. The new console also sports a wide U-shaped kickstand that spans almost its entire rear width, which can be moved around to prop up the Switch 2 at a variety of angles. Nintendo says the console has more powerful speakers, which we’re looking forward to testing.
The Switch 2’s dock is largely similar in function though it has rounded edges and an internal fan to cool down the console during long game sessions. More importantly, it can output games in 4K to TVs, but only for select games.
Joy-Cons
The Joy-Cons were a marvel when they arrived on the first Switch, and while they’re functionally similar in its successor, there have been upgrades in the Switch 2’s controllers.
Original Switch: The Switch Joy-Cons are simple but powerful controllers that slid on and off the console via plastic rails, connecting and recharging via pins on the side. Detach and they become their own micro-controllers, with little shoulder buttons to boot.
Switch 2: The new console’s Joy-Cons are larger to fit the Switch 2, and lock into the side of the console via powerful magnets — there are small inward-facing buttons to the side of ZR and ZL to detach the controllers from the console. The larger-size Joy-Cons have longer L and R outside shoulder buttons, as well as much wider SL and SR internal shoulder buttons, which are accessible when detached from the console.
And yes, you can use the Switch 2 Joy-Cons as mice by placing their inner edges flat on a surface. During the Nintendo Direct, we saw it being used to control active action games like the wheelchair basketball-simulating DragXDrive and strategy games like Civilization VII.
Display size
Original Switch: The original Switch has a 6.2-inch LCD screen with 1,280×720-pixel resolution, which was reasonably impressive at launch in 2017 but has been outclassed by newer handhelds with sharper displays. The Switch OLED upgraded this with a larger 7-inch display showing deeper blacks and colors, but no upgrade in resolution. The Switch Lite has a 5.5-inch LCD screen.
Switch 2: Unsurprisingly, the Switch 2’s larger size means a larger display. The new console has a 7.9-inch 1080p LCD screen that can get up to 120Hz refresh rate in handheld mode, or up to 4K when docked and outputting to a TV.
Why no OLED display? Possibly to save on costs… or possibly to give Nintendo room to release a Switch 2 OLED version down the line.
CPU/GPU
Original Switch: The original Switch runs on an Nvidia custom Tegra X1 processor split into four ARM Cortex A57 CPU cores, and according to Hackaday, there are four extra A53 cores that aren’t used.
Switch 2: Once again, Nintendo hasn’t released any official info on the Switch 2’s specs, even after the Nintendo Direct reveal stream — and they most the company reveals is that it has a «custom processor made by Nvidia» on the Switch 2’s official specs page. Nvidia confirmed it also has a custom GPU, claiming that the new console has «10x the graphics performance» of the Switch 1, and the custom processor’s AI-powered features include Deep Learning Super Sampling (DLSS), face tracking and background removal for video chat and real-time ray tracing.
We do still have more supposed details from previous leaks. Months ago on X (formerly Twitter), leaker Zuby_Tech posted that the Switch 2’s CPU will be an eight-core Arm Cortex A78C. They also suggested that the GPU will be an Nvidia T239 Ampere, aligning with years of similar rumors reported on by Eurogamer and others about the custom chip, which derives from Nvidia’s Tegra line of chips for smartphones and mobile devices.
RAM and storage
Original Switch. The Switch has 4GB of LPDDR4 RAM and 32GB of onboard storage, expandable up to 2TB via microSD cards in the slot beneath the kickstand.
Switch 2: Even after the reveal stream, Nintendo didn’t release official specs for RAM. Leaker Zuby_Tech posted on X back in September suggesting the Switch 2 will have 12GB of LPDDR5 RAM and 256GB of onboard storage. That leak also suggested the new console will have two internal fans, up from the single one in the original Switch.
Nintendo did confirm that the new console will have 256GB of onboard storage, which can be expanded with special microSD Express cards — sorry, your old Switch-compatible microSD cards won’t work on the Switch 2.
Battery life
Original Switch: The original Switch packs a 4,310-mAh battery, which gives between 4.5 and 9 hours of battery life depending on screen brightness and other factors.
Switch 2: Though Nintendo didn’t release details on the Switch 2’s capacity in the reveal stream, the company does list specs on its website, showing it packs a 5,220mAh battery. While that’s notably larger than the one in its predecessor, Nintendo estimates this will only get players between an estimated 2 and 6.5 hours, depending on games played.
Ports
Original Switch: The first Switch sports a single USB-C port out the bottom, a 3.5mm headphone jack on the top and Wi-Fi 5 plus Bluetooth 4.1 connectivity. On the top is a slot at the top for Switch game cartridges as well as the microSD slot beneath the kickstand on the rear of the console.
Switch 2: The Switch 2 retains the original’s USB-C port on the bottom and 3.5mm jack on the top while adding another USB-C port topside, and now we know what it’s for: to connect with accessories like the Nintendo Switch Camera, a webcam-like camera on a stand to let you do Nintendo’s version of FaceTiming while you play games with your friends.
Nintendo hasn’t clarified the console’s connectivity options, and rumors are scarce on the subject.
As for cartridges, Switch 2 will play some original Switch games in physical versions. The cartridge slot is to the right of the headphone jack in the above image, which is where the slot is on the original Switch. You can tell game cartridges from the two console generations apart by color: ones for the new Switch 2 are red, while older Switch 1 games are black.
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