Technologies
Bose QuietComfort Ultra Headphones Review: Sony Has Serious Competition
Bose’s new flagship QC Ultra Headphones make a very compelling alternative to both the Sony WH-1000XM5 and Apple AirPods Max.
Back in 2015, Bose released a set of wired earbuds called the SoundTrue Ultra Earbuds that were among my favorite sounding Bose products. They were discontinued a few years ago, but Bose has brought back the Ultra name for its new flagship QuietComfort Ultra Earbuds ($299) and Quiet Comfort Ultra Headphones, which I’m reviewing here. At $429 (£450, AU$649), the latter are Bose’s most expensive headphones to date.
Not surprisingly, they’re very good. But are they better than Sony’s WH-1000XM5, Apple’s AirPods Max and some other «premium» noise-canceling headphones in this price range? Let’s get right into the review so I can try to answer that for you.
Bose QC Ultra Headphones design
The QC Ultra Headphones’ design is totally new. It’s sort of a cross between Bose’s previous flagship model, the Noise Cancelling Headphones 700 and the QuietComfort 45s, which have morphed into a new $350 model that Bose has simply named the QuietComfort Headphones.
The Headphones 700 had some metal parts, but the QC Ultra Headphones incorporate an aluminum yoke and arms that slide into the headband. Another upgrade is their dual-hinge design so they both fold up and fold flat, which allows them to have a smaller carrying case than the Headphones 700 and the Sony WH-1000XM5s, both of which only fold flat. Just be careful not to get your finger caught in the Ultra’s hinge, which I did a couple of times and got an unpleasant pinch.
The headphones feel durable and are surprisingly lightweight at 254 grams, just a couple of grams more than the Headphones 700. The Sony WH-1000XM5 weigh 249 grams, while the much heavier AirPods Max tip the scales at 385 grams.


Bose reps told me the QC Ultras are designed to fit a wider range of head types and like other Bose headphones, they’re quite comfortable to wear. They did clamp slightly more than the Sonys, but I was able to wear them for a couple of hours straight without a problem. Like other over-ear headphones, they will steam up your ears if you wear them around in warm environments. It’s also worth mentioning that the black version of the headphones can end up showing some smudges if you have any grime on your hands or just have oily skin. The white smoke version doesn’t.
I like their controls. The QC Ultra Headphones feature a mix of physical control buttons along with a raised capacitive touch volume strip on the right ear cup that’s easy to reach and use by feel alone.
The main multifunction button on the headphones allows you to pause and play your audio with a single tap, skip tracks forward with a double tap and skip them back with a triple tap. Holding the button down lets you toggle through full noise canceling, an awareness mode and an immersion mode that activates full noise canceling along with Bose’s new spatial audio feature with head tracking that it calls Immersive Audio.
There’s also a touch-and-hold gesture for the volume strip that’s customizable as a shortcut. You can choose to map it to one of four functions: hear battery level, change Immersive Audio (cycle through still, motion and off settings), access your voice assistant and resume Spotify.
Bose QC Ultra Headphones features
While Bose mentions that both this over-ear Ultra model and its new QC Ultra Earbuds feature «world-class noise cancellation» — and they certainly do — the real feature it’s hyping this go-round is Immersive Audio, its custom version of spatial audio. Bose says Immersive Audio «goes beyond special effects and creates a wider, more spacious soundstage so your content becomes multi-dimensional and layered, regardless of the audio platform or device.»
Like other headphones that feature spatial audio — Apple’s latest AirPods, for instance — the QC Ultra Headphones and QC Ultra Earbuds have two spatial audio modes: one «still» mode without head-tracking engaged and a «motion» mode that uses head-tracking and allows the audio to «move with you, so it’s always in front of you.» Bose says it works with movies and any stereo track, but it’s really designed for music listening.
Using the Immersive Audio feature does widen the soundstage, creating the illusion that your audio is more outside your head. It works better with some tracks than others, but it does open the sound a bit, giving it an airier quality.


Most people will probably choose to mostly leave it on, but the downside is that engaging it does impact battery life significantly. The headphones are rated for up to 24 hours of battery life at moderate volumes levels with noise canceling on. But the number dips to 18 hours with Immersive Audio engaged.
The aware mode is equivalent to Apple’s transparency mode, and it sounds quite natural with almost no audible hiss. There’s also a new ActiveSense feature that kicks in some ANC should the sound get too loud around you (a horn blast, for instance, or a construction worker’s jack hammer). That’s similar to the AirPods Pro 2’s Adaptive Audio feature that isn’t available for the AirPods Max because it requires Apple’s H2 chip, which isn’t present in that model.
As I said, holding down the multifunction button allows you to toggle through three sound modes. I mentioned the default sound modes, but you can add additional sound modes in the app and then designate three of them as favorites so you can easily toggle through them. When creating a sound mode, you simply customize the level of noise canceling you want (anywhere from none to max) and decide whether you want Immersive Audio (still or motion) activated and wind noise reduction on or off. You can also tweak the sound profile with the app’s equalizer.
Thanks to wear sensors in the ear cups, when you take the headphones off your ears, your audio will pause and resume playback when you put them back on. Beyond that, if you set your headphones down somewhere and forget to turn them off, they’ll go into a sleep mode to conserve battery life. You also have them completely turn off after a set period of time. The default setting is 24 hours, but you can change that in the Bose Music app to as little as five minutes. That sleep mode is similar to the AirPods Max’s power saving features.

While the QC Ultra Earbuds still lack multipoint Bluetooth pairing — Bose is still working on adding that feature — which allows you to connect to two devices simultaneously and switch audio between them, both the QC Ultra Headphones and QC Headphones have it. I was able to switch back and forth between the audio on an iPhone 14 Pro and an Android device without any issue. The headphones will also pair with your computer, but computer Bluetooth audio can be more finicky, especially with older Windows PCs and Macs.
The QC Ultra Headphones and QC Ultra Earbuds are equipped with Bluetooth 5.3, while the new QC Headphones use Bluetooth 5.1 and lack Bose’s Immersive Audio feature.
Finally, both the Ultra models are LE Audio ready, which means they can be upgraded via a firmware update to include LE Audio features such as Auracast that would allow you to tune into audio broadcasts over Bluetooth, say from a TV at your gym. The LE Audio standard also includes support for the LC3 audio codec.
Modest improvements to already very good sound quality
I spent some time comparing the sound quality of the QC Ultra Headphones to that of the Sony WH-1000XM5 and AirPods Max. While the QC Ultra Headphones have the same drivers as the Headphones 700, the Ultras’ sound has improved from the 700’s. It’s not a huge improvement, but the Ultras’ seem slightly cleaner sounding and more revealing, with deep but well-defined bass. Since they feature the same drivers, most of the audio quality gains come from a more powerful chipset, which has improved digital processing power. Bose also has a feature that optimizes the sound for your particular ears.
Both the Sony XM5 and AirPods Max are excellent sounding headphones and sound quality is subjective, as everybody has different ears and different musical tastes. But I’d say this Bose is a touch ahead of both the Sony and the AirPods Max for sound quality. The Sony has a slightly warmer sound profile, and the Bose just comes across as slightly more natural sounding than the AirPods Max. By that I mean it sounds slightly more accurate.

Using the Immersive Audio mode does open up the sound, giving it an airier quality. Everything sounds a little more dynamic and vocals come forward a bit and there’s a bit more separation between instruments with more sparkle in the treble. When you switch back to stereo mode, everything sounds a little duller. You ears eventually adjust and you don’t notice as much, but the natural tendency will be for people to engage the Immersive Audio (whether you choose the still or motion mode is another matter).
For testing, I mainly leave the equalizer at the default flat setting. It’s only a three-band equalizer — you can choose from a few presets or adjust the sliders yourself. Ideally it would be a five-band equalizer, but in years past, Bose didn’t allow you to adjust the sound (there was just the Bose signature sound), so having even this amount of control is a big plus.
The headphones are fairly well-balanced in the default setting. Like Beats, Bose used to get criticized for having some bass push, but that’s not the case anymore. The bass is powerful but not overpowering and it remains tight, even at higher volumes.
I used a few streaming services, including Apple Music, Spotify and Qobuz to listen to tracks and I also plugged the headphone cable in to have a listen in wired mode, both with and without a headphone amp. I didn’t really notice a bump in sound in wired mode, but I need to run some more tests to be sure.
I listened to an eclectic mix of music. Tracks included Spoon’s Knock Knock Knock, Athletes of God’s Don’t Wanna Be Normal, Orbital’s Dirty Rat, Bjork’s Hollow, Drake’s Passionfruit, Pixies’ Vault of Heaven, Florence and The Machine’s Choreomania and various Foo Fighters tracks. The headphones seem well-suited for listening to a variety of music genres.
What I don’t like
I was slightly disappointed the headphones don’t feature USB-C audio. You get a headphone cable for wired listening, which will come in handy for air travel. But with most smartphones now missing a headphone jack, it’d be nice to be able to plug a USB-C cable directly into your phone and have an all-digital wired connection for listening to lossless audio tracks. The Beats Studio Pro and some other headphones offer that feature. And now Android devices and the latest iPhones have USB-C connectivity.
I have one other small gripe. Bose has been using Qualcomm chipsets in its recent headphones, and it says both new QC Ultra models feature Qualcomm’s Snapdragon Sound Technology Suite (QCC5181 chipset) and have support for the aptX Adaptive audio codec, including lossless and low-latency capabilities for Android and other devices that offer aptX compatibility. There’s also Swift Pair for Android, while Apple users get the AAC audio codec, which is also compatible with Android devices. But I had some problems getting aptX to work because it turns out that some leading Android smartphone manufacturers, including Google and Samsung, have stopped paying the licensing fees for aptX.
I paired the headphones with a Google Pixel 7, which supports aptX audio, but it defaulted to the AAC audio code for HD Audio even after I accessed developer mode. (With Android devices, you sometimes have to turn on developer mode to gain access to additional audio codecs.) When I paired them with a Samsung Galaxy Z Flip 5, which is powered by Qualcomm’s Snapdragon 8 Gen 2 chipset, the same thing happened. However, when I connected them to an Asus ROG Phone 6, another Snapdragon-enabled phone, I was able use aptX Adaptive. This inconsistent support is more of a Qualcomm problem than a Bose problem (how can a phone that uses Qualcomm’s top Snapdragon chipset not also support aptX?), but it does impact folks who buy these headphones expecting them to support aptX streaming when in fact it’s not supported by market-leading Android handsets like Samsung’s Galaxy devices.
Great noise canceling and excellent voice-calling performance
I’ll finish by talking about the noise canceling and voice-calling performance. As I said, Bose isn’t talking up the noise canceling as much as it usually does. Maybe that’s because it’s as good as it is and speaks for itself. You can argue over whether Sony or Bose has better noise canceling — and Apple’s is also excellent — but I wore these in the raucous streets of New York and the headphones really muffled everything around me, including people’s voices. It’s top-notch.
Voice-calling performance is also excellent. I was told they have five microphones in each earcup (four external and one inside the earcup) that help drive both the noise-canceling and voice-calling performance. While I was slightly disappointed with how much background noise the QC Ultra Earbuds let in, that wasn’t an issue with these full-size Ultras. Even in noisy environments, callers said they heard only minimal background noise while my voice came through clearly.
If you want to get a sense of the QC Ultra Headphones’ voice-calling performance, I show a test call in my companion video review of these headphones, so check that out.
Why should I get these instead of the AirPods Max?
The AirPods Max are excellent headphones with a uniquely premium design that I rated highly and continue to recommend despite their elevated price. That said, they obviously appeal only to Apple users, while headphones like the Bose QC Ultra Headphones and Sony WH-1000XM5 are more platform-agnostic and have a appeal for both iOS and Android users.
It’s also worth noting that the AirPods Max are almost three years old and are probably due for an upgrade in the coming year. And while they’re surprisingly comfortable given how much they weigh, they’re still pretty heavy and don’t come with a headphone cable for wired listening (you have to purchase the cable separately). On top of that, the QC Ultra Headphones’ case is better than the controversial case that’s included with AirPods Max. The Bose also has slightly better noise canceling and may also have a slight edge for sound quality, depending on your audio tastes. And the Bose does cost a little less.
Why should I get these instead of the Sony WH-1000XM5?
This a bit of a trickier question because I still like the WH-1000XM5s a lot — we gave them an Editors’ Choice award in 2022. The Sony is arguably a touch more comfortable than the Bose and also features excellent sound, great noise canceling and best-in-class voice-calling performance. But the Bose headphones both fold up and fold flat, so their carrying case is smaller, and the Bose arguably has slightly better sound and perhaps a touch better noise canceling. I think the Sony has a slight edge for voice calling but it’s not by much.
I prefer that the Sony has support for Sony’s LDAC audio codec (rather than aptX) and like Sony’s Speak-to-Chat feature that automatically pauses your audio and puts the headphones in transparency mode when you talk to someone, enabling you to have a conversation without taking your headphones off. Apple brought a similar feature to the AirPods Pro 2 — it calls the feature Conversation Awareness — but not the AirPods Max.
Bose’s companion app is more user-friendly than Sony’s, and the new Immersive Audio feature does offer some sound enhancements. How much is debatable, but it’s better than than Sony’s 360 Reality Audio simply because it works with any stereo tracks — not just tracks encoded for 360 Reality Audio.
When all is said and done, the Bose has the slight edge in my book, but the Sony will get the better discounts because it’s been on the market for more than a year and will hold a price advantage over the Bose until it also goes on sale.
Bose QC Ultra Headphones final thoughts
Despite the fact that Bose made a bad decision when it moved away from its QuietComfort branding in 2019 when it released the poorly named Noise Cancelling Headphones 700, that headphone does have a lot of fans. The QuietComfort Ultra Headphones may not be a huge upgrade over the 700 (it has the same drivers after all), it does offer some meaningful improvements both in terms of its design and performance. If I were a 700 owner, I wouldn’t be in a rush to run out in buy if my headphones were still in good condition, but I’d certainly be tempted to upgrade if and when the Ultras go on sale.
I do think the QC Ultra Headphones are a compelling alternative to the Sony WH-1000XM5s and Apple AirPods Max, and also hold a slight edge over such premium models as the Bowers & Wilkins PX7 S2E ($400), another very good set of headphones. If these models are a little out of your price range, the Sennheiser Momentum 4 Wireless, which have dipped to as low as $250 in a sale, are an option. So, too, are the Beats Studio Pro, which dropped to $180 for fall Prime Day and should see discounts during the holidays.
But if you’re looking for the best noise-canceling headphones, the Bose QC Ultra Headphones are certainly at or near the top of the heap, even with their small downsides. Hopefully, over time they’ll get even better with a few firmware upgrades.
Technologies
Octopath Traveler 0 Review: A Solid JRPG Dragged Down by Forgettable Characters
The Octopath Traveler prequel is so close to being a fantastic RPG.
When Octopath Traveler launched in 2019, it was something that looked similar to yet ended up being totally different from the traditional turn-based Japanese role-playing game Square Enix was known for. The series made some innovative changes to the formula, from the roster of eight playable characters to the Boost system. But with Octopath Traveler 0, it feels like the prequel didn’t move forward, and if anything, took a tiny step backwards.
Octopath Traveler 0 acts as a prequel to the series’ first two entries, and instead of playing as one of eight unique characters with their own storylines, you step into the role of a silent protagonist who is seeking revenge. If that sounds boring, well, it kind of is.
If there’s a saving grace to the game, it’s its class and combat systems, which offer a good mix of standard RPG fare with enough novelty — including some deliciously evil villains — to keep you playing.
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Players can pick one of eight jobs for the protagonist: warrior, hunter, merchant, apothecary, cleric, scholar, dancer or thief. As expected, each class has its own unique traits, and classes like the warrior, cleric, hunter, scholar (black mage) and thief have the standard fare that RPG fans should expect. It’s the other classes that are unique to the game. I started off as a merchant who could use weapons with powerful attacks, along with skills that earned a little more money from battles. Then there’s the apothecary, a unique class that heals and cures the ailments of their teammates while also being able to do heavy damage with an axe.
As you progress and unlock more job skills and level up, there will be an option to obtain another job. This means the hero can take skills from one job — such as spells and physical attacks — and use them with a class that wouldn’t normally have them. This can result in a warrior, for example, being able to use the powerful spells of the scholar class to create a unique battle mage. With eight jobs to choose from, there are plenty of options available to create different combinations to use in battle.
But for all the new ground that the class system covers, the plot is pretty generic territory.
Boring Traveler
The real selling point of the Octopath Traveler series is, well, the travelers. The first two games featured eight playable characters, each with their own background story to learn. That was the selling point of the game that made it stand out from the sea of traditional JRPGs.
This time around, Square Enix decided to do something a little different and a little dull, making the hero a silent protagonist. Not only is the hero quiet throughout every conversation in the game, but get this, they’re on a revenge mission, as if that’s never been done before in a JRPG (snark intended).
Yes, the hero is a silent protagonist whose village was wiped out by this evil duo in search of a magical trinket. The hero survives and is trained in secret until it’s time to exact revenge on the three people who doomed his home: Tytos and Auguste, who were responsible for the attack on the village, and Lady Hermina, a wealthy heiress who gave the two the info on the location of the trinket.
This lackluster origin story of the hero and their motivations really dampens any interest I had in playing as the character. The same goes for the allies that join the hero throughout the game. They have their stories, some a little sad, but for much of the game, they’re just a member of the team.
Thankfully, the real heroes of the game’s story are the bad guys. Following the drawn-out intro sequence, once the hero sets out on their revenge quest, players can choose to go after any one of the three previously mentioned villains. Each has its own story arc, and they’re just deliciously dark. The characters are truly evil, with the most interesting background and developments, giving an almost Game of Thrones vibe. My favorite was Auguste the Playwright, referred to as the Master of Fame. When completing his story arc, there is just a series of these seemingly regular people who show their utter devotion to him by sacrificing their own family members and themselves to Auguste’s delight.
There is something refreshing in seeing true villains. There is no moral quandary or philosophical debate on whether the people you’re fighting against are horrible people or if they are simply misguided with good intentions. No, these people are horrible and need to be stopped. It’s just a shame it’s the boring, silent protagonist that has to do the heavy lifting to defeat them.
Octo-Mazing
Where Octopath Traveler 0 really excels is the combat. It’s turn-based, but to liven things up, the series has the «Break and Boost» system.
Every enemy has a shield number that depletes when attacked, and once it reaches zero, that enemy is «broken» and unable to attack for multiple rounds. To help speed up this process, characters have Boost Points that increase with each round of a fight. When a character has three BPs, they can use powerful attacks or simply do multiple attacks at once. As every enemy has multiple weaknesses to certain weapons and spells, this system adds an extra layer of strategy to determine whether you bide your time to beat them down or rush them down. Occasionally, you’ll end up in a situation where a tough enemy gets broken and you notice that all of your characters are loaded up with BP, which leads to a satisfying beatdown on the bad guy, raining down powerful attack after powerful attack.
And yet, the depth of strategy doesn’t end there. New in Octopath Traveler 0 is a whole second row of characters on the team. These backup fighters can be tagged in throughout combat to provide a bit of a mix-up in strategy. You can keep your physical warriors up front while having the mages hang out in back and switch when needed. Or rotate in the same character type when needed, so when a healer gets low on health, they can swap out with another healer. Couple this dynamic of switching out characters on the fly with the «Break and Boost» system, and you have a very active turn-based combat.
Obtaining these extra characters on the team comes with rebuilding the hero’s village, Wishvale. The burned down town starts off with one home, but as you progress, you’re given more options to expand. Other towns have people looking for new places to live or adventures to partake in, and those choices can be explored via Path Actions, a recurring feature from earlier games in the series.
When talking to particular NPCs, there is an option to learn a bit more about them by inquiring using a Path Action, which is just a matter of pressing a certain button (the X button for the Xbox version, Square for PlayStation and Y for Nintendo Switch). Doing this will then give you some background on the character and some options. Some NPCs will gladly join your team to fight with you for a price, while others will have items to give you by selecting the Entreat option and a success rate will be shown for each item they possess, with the lower success rate set for the more valuable items. There’s also the Contend option to battle the NPC, which isn’t wise to do early on, as it seems all the townsfolk have been battling dragons for generations, so fight them early on at your peril. Fail to obtain an item from an NPC or lose to them in a fight, and your reputation takes a hit. Take too many hits to your reputation while in a town, and none of the NPCs will offer these Path Actions anymore until you visit the tavern and pay a fine to restore it.
The presentation of Octopath Traveler 0 is not much different than the previous games. The graphics are the HD-2D art style Square Enix has been using for this series and the Dragon Quest remakes, a retro mix of 2D sprites amid 3D backgrounds that evokes nostalgia for the games of yesteryear with some modern polish. Octopath Traveler 0’s soundtrack and voice acting are also on par with the higher quality the series has been known for.
Like other games in the series, Octopath Traveler 0 can easily take players 100 hours to complete, especially if they delve deep into the town-building aspect. While I wish there were more interesting heroes to embody, once players get past the generic plot premise and delve into the meaty combat, there is no question that this game is a worthy entry into the franchise and a pick for those looking for a new JRPG to spend all their time with.
Octopath Traveler 0 is now available on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and PC.
Technologies
Galaxy Z TriFold vs. Huawei Mate XT: One Is the Most Versatile Phone I’ve Ever Used
Samsung’s Galaxy Z TriFold and Huawei’s Mate XT, part of a new category of phones called «trifolds,» offer diverging experiences when it comes to using them.
Huawei introduced the world’s first «trifold» phone, the Mate XT Ultimate, last year and launched it outside of China in February 2025. Despite only actually folding in two places, the phone was called a trifold because its 10.2-inch display divides into three sections.
I’ve been using it on and off since February and I liked the Mate XT so much that it made me skeptical about the Galaxy Z TriFold‘s design when Samsung first showcased it at the APEC CEO Summit in October. But after trying Samsung’s first trifold for myself, during a brief hands-on test at a Samsung store in Dubai, I changed my mind.
As foldable phone sales are expected to rise 30% year over year in 2026, according to analysts at IDC, it’s important for both Samsung and Huawei to find their own hook for customers. Each of these foldable phones has their place in the market and offers a different appeal. One is a tablet that folds into a phone, while the other is a three-in-one and the most versatile smartphone I’ve ever used. One of them has «Z TriFold» in its name but the other actually folds in a «Z» shape.
Here’s how the newly-launched Samsung trifold phone compares to the Huawei Mate XT Ultimate — the phone that pioneered this category.
Samsung Galaxy Z TriFold vs. Huawei Mate XT design
Both the Galaxy Z TriFold and Mate XT have large screens that divide into three panels (hence the name) and have two hinges to connect them. And yet, they’re vastly different.
The Huawei trifold phone has a single screen that folds in a Z shape to allow for three different forms. You can use it as a phone (fully folded), a mini-tablet (half-open), as well as a wide-screen tablet (fully opened). I’ve mostly used the Mate XT either in mini-tablet mode (one fold) or fully unfolded. And I found myself using it in phone mode (fully closed) only when I made calls.
In comparison, the Galaxy Z TriFold folds in a U shape as both panels fold inwards. You can only use it fully folded as a phone or fully opened as a wide-screen tablet, without the added ability to use it as a mini tablet.
Samsung’s Z Trifold uses two different-sized hinges and three panels of varying thickness, allowing the device’s flaps to fold on top of one another. The left hinge is like the one on the Fold 7 and comparatively tighter than the right hinge (the wider one), which springs open after you push it to a certain angle. On the back of the phone is a second display that occupies the «middle» section to use when the phone is fully closed.
When fully folded, its lowermost panel has a protruding edge, giving it a solid lip to grab onto while unfolding. It’s a nice addition to the flat-sided design, which doesn’t leave much space between panels. I found it easier to unfold than its sibling, the flat-sided Galaxy Z Fold 7.
The Huawei Mate XT has curved sides and a single screen, but because of that Z shape, it gives you three ways to use it. The right hinge unfolds like the Galaxy Z TriFold — you pull it out — but you don’t need to unfold the other side. With just one panel unfolded, it becomes a usable mini-tablet.
You can unfold the third section, at the back of the left panel, to open it fully and use it as a wide-screen tablet. Because it uses a single flexible screen, part of the soft folding display is always exposed to the elements when the device is folded shut in phone mode. So far, I haven’t noticed any scratches on the display but it is definitely less protected than Samsung’s inner screen. However, Huawei bundles a case with an extended lip to protect the always-exposed right side of the screen.
Both of these trifold phones have minimal screen creases but Samsung’s Galaxy Z TriFold feels better when I run my finger over the folding parts. While Huawei’s creases are deeper, they don’t bother me in day-to-day use. The creases on both phones are visible under direct artificial light and at an extreme angle.
The Huawei Mate XT is slimmer than the Galaxy Z TriFold. It’s just 3.6mm thick at its thinnest part when fully unfolded and 12.8mm when folded. In comparison, the Samsung phone is 3.9mm thick at its thinnest part and goes up to 12.9mm when fully unfolded. At 309 grams, the Z TriFold is also slightly heavier than the 298g Mate XT.
The Huawei trifold phone feels more premium than the Galaxy Z TriFold — probably because of its faux leather back, curved sides and gold accents. Samsung’s foldable has a carbon-fiber finish, which feels durable but not as premium.
The Mate XT has an IPX8 rating, while the Galaxy Z TriFold is rated IP48 for dust and water resistance. The «4» in IP48 means it’s protected against dust particles measuring over 1mm but not against everyday dust and pocket lint. Neither of these phones is truly dust-proof, but both are rated for water resistance, just like a standard smartphone.
Samsung Galaxy Z TriFold vs. Huawei Mate XT displays
The Galaxy Z TriFold has two screens: a Galaxy Z Fold 7-like 6.5-inch AMOLED screen with a 120Hz variable refresh rate and a 422ppi pixel density. It unfolds to a 10-inch tablet-sized screen with a 120Hz dynamic refresh rate with a lower 269ppi pixel density.
The Huawei Mate XT has a single 10.2-inch OLED screen with a 90Hz refresh rate and 382ppi pixel density. It has a lower refresh rate but a higher resolution and slimmer bezels. You can use it as a 6.4-inch phone, a 7.9-inch mini-tablet or a 10.2-inch widescreen tablet which makes it a more versatile design than Samsung’s trifold phone. The Mate XT’s display when folded down into «cover screen» has a wider aspect ratio with slimmer bezels than the TriFold’s cover display.
I haven’t watched videos on the Galaxy Z TriFold, but I assume the experience would be better on the Huawei since the main screen has a wider aspect ratio (when fully unfolded). It has less letterboxing (thick borders on top and bottom) than the Galaxy Z TriFold, which provides a slightly narrower aspect ratio when fully unfolded. However, it could be better for multitasking, especially when running three apps side by side, but I’ll need more time with the Samsung phone to come to a conclusion.
Galaxy Z TriFold vs. Huawei Mate XT performance and battery
The Samsung Galaxy Z TriFold has the Qualcomm Snapdragon 8 Elite for Galaxy chip, the same processor that powers its other 2025 flagship smartphones including the OnePlus 15. The chip is tuned for efficiency and I expect it to handle multitasking on a standalone DeX with ease. The TriFold also comes with 16GB of RAM and 512GB or 1TB of storage.
In contrast, the Huawei Mate XT runs on an in-house Kirin 9010 chip and is paired with 16GB of RAM and 512GB or 1TB of storage. It runs EMUI 14.2 operating system on global variants, which doesn’t have preinstalled Google apps. Despite the ban on US companies working with Huawei — including Google, the company behind Android — there are workarounds for installing the Play Store. You won’t encounter these kinds of hurdles on the Galaxy Z Trifold.
The Samsung trifold phone runs on One UI 8, based on Android 16. You get fast animations, smooth multitasking, a multitude of customization options and a better overall experience. The Galaxy Z TriFold will also get seven years of OS and security updates.
Both phones pack a 5,600-mAh battery but it remains to be seen how they fare against each other. I haven’t pushed the Mate XT to its limits and it delivers an entire day of use on a single charge. When I need to top up the battery, I use the bundled 66-watt charger or use wireless charging at up to 55 watts. The Galaxy Z TriFold supports 45-watt fast charging and Qi wireless charging.
Samsung Galaxy Z TriFold vs. Huawei Mate XT cameras
Both phones have three rear cameras that are identical to those found in the Galaxy Z Fold 7. The Galaxy Z TriFold has:
- a 200-megapixel main camera with optical image stabilization (OIS) and a f/1.7 aperture
- a 12-megapixel ultrawide camera with a 120-degree field of view
- a 10-megapixel 3x optical zoom telephoto camera with OIS and support for 30x digital zoom
- two 10-megapixel front-facing cameras — one inside the cover display and the other inside the folding screen
In comparison, the Huawei Mate XT has:
- a 50-megapixel main camera with OIS and a variable aperture (f/1.4 — f/4.0)
- a 12-megapixel 5.5x optical zoom telephoto camera with OIS
- a 12-megapixel ultrawide camera with a 120-degree field of view
- a 8-megapixel selfie shooter
Based on my experience with the Fold 7, you can expect vibrant colors, good dynamic range and balanced processing in low-light photos on the Samsung trifold phone. Images from the Huawei tend to have an over-processed look and it doesn’t do well with certain skin tones. But the Mate XT captures better portraits than my Fold 7. I’ll be able to test the photography chops from both phones once I have the Galaxy Z TriFold.
Here’s how the two foldable phones specs compare:
Samsung Galaxy Z TriFold specs vs. Huawei Mate XT Ultimate
| Samsung Galaxy Z TriFold | Huawei Mate XT Ultimate | |
| Cover display size, tech, resolution, refresh rate | 6.5-inch AMOLED, 2,520×1,080 pixels, 1-120 Hz refresh rate | none |
| Internal display size, tech, resolution, refresh rate | 10.0 AMOLED, 2,160×1,584 pixels, 1-120 Hz refresh rate | 10.2-inch AMOLED, 3,184×2,232 pixels, 90Hz refresh rate |
| Pixel density | Cover: 422 ppi; Internal display: 269 ppi | 382 ppi |
| Dimensions (inches) | Open: 6.27×8.43×0.15 inches (leftmost panel) / 0.17 inches (center panel) / 0.16 inches (rightmost panel with the side button); Closed: 6.27×2.95×0.50 inches | Open: 6.17×8.62×0.14-0.19 inches; Half-open: 6.17×8.62×0.19-0.29 inches; Closed: 6.17×2.89×0.50 inches |
| Dimensions (millimeters) | Open: 159.2×214.1×3.9mm (leftmost panel) / 4.2mm (center panel) / 4.0mm (rightmost panel with the side button) Closed: 159.2×75.0x12.9mm | Open: 156.7x219x3.6-4.75mm; Half-open: 156.7x219x4.75-7.45mm; Closed: 156.7×73.5×12.8mm |
| Weight (grams, ounces) | 309g (10.9 oz.) | 298g (10.51 oz) |
| Mobile software | Android 16 with One UI 8 | HarmonyOS 4.2 / EMUI 14.2 |
| Cameras | 200-megapixel (main), 12-megapixel (ultrawide), 10-megapixel (telephoto), 10-megapixel (cover screen, selfie) | 50-megapixel (main), 12-megapixel (ultrawide), 12-megapixel (periscope telephoto), 8-megapixel (front-facing) |
| Internal screen camera | 10-megapixel | 10-megapixel |
| Video capture | 8K | 4K |
| Processor | Qualcomm Snapdragon 8 Elite for Galaxy | Kirin 9010 |
| RAM/storage | 16GB + 512GB, 1TB | 16GB + 512GB, 1TB |
| Expandable storage | No | No |
| Battery | 5,600 mAh | 5,600 mAh |
| Fingerprint sensor | Yes | Yes |
| Connector | USB-C | USB-C |
| Headphone jack | No | No |
| IP rating for dust and water resistance | IP48 | None |
| Special features | 45W wired charging speed, Qi wireless charging, Galaxy AI, NFC, Wi-Fi 7, Bluetooth 5.4 | 66W wired charging speed, 50W wireless charging, NFC, Wi-Fi 6, Bluetooth 5.2 |
Technologies
Today’s NYT Connections Hints, Answers and Help for Dec. 24, #927
Here are some hints and the answers for the NYT Connections puzzle for Dec. 24 #927
Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.
Today’s NYT Connections puzzle is kind of tough. Ooh, that purple category! Once again, you’ll need to look inside words for hidden words. Read on for clues and today’s Connections answers.
The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.
Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time
Hints for today’s Connections groups
Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.
Yellow group hint: Cash out.
Green group hint: Chomp
Blue group hint: Walleye and salmon.
Purple group hint: Make a musical sound, with a twist.
Answers for today’s Connections groups
Yellow group: Slang for money.
Green group: Masticate.
Blue group: Fish.
Purple group: Ways to vocalize musically plus a letter.
Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words
What are today’s Connections answers?
The yellow words in today’s Connections
The theme is slang for money. The four answers are bacon, bread, cheese and paper.
The green words in today’s Connections
The theme is masticate. The four answers are bite, champ, chew and munch.
The blue words in today’s Connections
The theme is fish. The four answers are char, pollock, sole and tang.
The purple words in today’s Connections
The theme is ways to vocalize musically plus a letter. The four answers are hump (hum), rapt (rap), singe (sing) and whistler (whistle).
Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.
Toughest Connections puzzles
We’ve made a note of some of the toughest Connections puzzles so far. Maybe they’ll help you see patterns in future puzzles.
#5: Included «things you can set,» such as mood, record, table and volleyball.
#4: Included «one in a dozen,» such as egg, juror, month and rose.
#3: Included «streets on screen,» such as Elm, Fear, Jump and Sesame.
#2: Included «power ___» such as nap, plant, Ranger and trip.
#1: Included «things that can run,» such as candidate, faucet, mascara and nose.
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