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Bose QuietComfort Ultra Headphones Review: Sony Has Serious Competition

Bose’s new flagship QC Ultra Headphones make a very compelling alternative to both the Sony WH-1000XM5 and Apple AirPods Max.

Back in 2015, Bose released a set of wired earbuds called the SoundTrue Ultra Earbuds that were among my favorite sounding Bose products. They were discontinued a few years ago, but Bose has brought back the Ultra name for its new flagship QuietComfort Ultra Earbuds ($299) and Quiet Comfort Ultra Headphones, which I’m reviewing here. At $429 (£450, AU$649), the latter are Bose’s most expensive headphones to date. 

Not surprisingly, they’re very good. But are they better than Sony’s WH-1000XM5, Apple’s AirPods Max and some other «premium» noise-canceling headphones in this price range? Let’s get right into the review so I can try to answer that for you.

Bose QC Ultra Headphones design

The QC Ultra Headphones’ design is totally new. It’s sort of a cross between Bose’s previous flagship model, the Noise Cancelling Headphones 700 and the QuietComfort 45s, which have morphed into a new $350 model that Bose has simply named the QuietComfort Headphones.

The Headphones 700 had some metal parts, but the QC Ultra Headphones incorporate an aluminum yoke and arms that slide into the headband. Another upgrade is their dual-hinge design so they both fold up and fold flat, which allows them to have a smaller carrying case than the Headphones 700 and the Sony WH-1000XM5s, both of which only fold flat. Just be careful not to get your finger caught in the Ultra’s hinge, which I did a couple of times and got an unpleasant pinch. 

The headphones feel durable and are surprisingly lightweight at 254 grams, just a couple of grams more than the Headphones 700. The Sony WH-1000XM5 weigh 249 grams, while the much heavier AirPods Max tip the scales at 385 grams.

The Bose QuietComfort Ultra Headphones have a mix of physical buttons and touch controls
The Bose QuietComfort Ultra Headphones have a mix of physical buttons and touch controls

Bose reps told me the QC Ultras are designed to fit a wider range of head types and like other Bose headphones, they’re quite comfortable to wear. They did clamp slightly more than the Sonys, but I was able to wear them for a couple of hours straight without a problem. Like other over-ear headphones, they will steam up your ears if you wear them around in warm environments. It’s also worth mentioning that the black version of the headphones can end up showing some smudges if you have any grime on your hands or just have oily skin. The white smoke version doesn’t. 

I like their controls. The QC Ultra Headphones feature a mix of physical control buttons along with a raised capacitive touch volume strip on the right ear cup that’s easy to reach and use by feel alone. 

The main multifunction button on the headphones allows you to pause and play your audio with a single tap, skip tracks forward with a double tap and skip them back with a triple tap. Holding the button down lets you toggle through full noise canceling, an awareness mode and an immersion mode that activates full noise canceling along with Bose’s new spatial audio feature with head tracking that it calls Immersive Audio.

There’s also a touch-and-hold gesture for the volume strip that’s customizable as a shortcut. You can choose to map it to one of four functions: hear battery level, change Immersive Audio (cycle through still, motion and off settings), access your voice assistant and resume Spotify.

Bose QC Ultra Headphones features

While Bose mentions that both this over-ear Ultra model and its new QC Ultra Earbuds feature «world-class noise cancellation» — and they certainly do — the real feature it’s hyping this go-round is Immersive Audio, its custom version of spatial audio. Bose says Immersive Audio «goes beyond special effects and creates a wider, more spacious soundstage so your content becomes multi-dimensional and layered, regardless of the audio platform or device.»

Like other headphones that feature spatial audio — Apple’s latest AirPods, for instance — the QC Ultra Headphones and QC Ultra Earbuds have two spatial audio modes: one «still» mode without head-tracking engaged and a «motion» mode that uses head-tracking and allows the audio to «move with you, so it’s always in front of you.» Bose says it works with movies and any stereo track, but it’s really designed for music listening. 

Using the Immersive Audio feature does widen the soundstage, creating the illusion that your audio is more outside your head. It works better with some tracks than others, but it does open the sound a bit, giving it an airier quality. 

The Bose QC Ultra Headphones have a dual hinge design and fold up and flat
The Bose QC Ultra Headphones have a dual hinge design and fold up and flat

Most people will probably choose to mostly leave it on, but the downside is that engaging it does impact battery life significantly. The headphones are rated for up to 24 hours of battery life at moderate volumes levels with noise canceling on. But the number dips to 18 hours with Immersive Audio engaged.

The aware mode is equivalent to Apple’s transparency mode, and it sounds quite natural with almost no audible hiss. There’s also a new ActiveSense feature that kicks in some ANC should the sound get too loud around you (a horn blast, for instance, or a construction worker’s jack hammer). That’s similar to the AirPods Pro 2’s Adaptive Audio feature that isn’t available for the AirPods Max because it requires Apple’s H2 chip, which isn’t present in that model.

As I said, holding down the multifunction button allows you to toggle through three sound modes. I mentioned the default sound modes, but you can add additional sound modes in the app and then designate three of them as favorites so you can easily toggle through them. When creating a sound mode, you simply customize the level of noise canceling you want (anywhere from none to max) and decide whether you want Immersive Audio (still or motion) activated and wind noise reduction on or off. You can also tweak the sound profile with the app’s equalizer. 

Thanks to wear sensors in the ear cups, when you take the headphones off your ears, your audio will pause and resume playback when you put them back on. Beyond that, if you set your headphones down somewhere and forget to turn them off, they’ll go into a sleep mode to conserve battery life. You also have them completely turn off after a set period of time. The default setting is 24 hours, but you can change that in the Bose Music app to as little as five minutes. That sleep mode is similar to the AirPods Max’s power saving features.

Wearing the Bose QuietComfort Ultra Headphones in New York City

While the QC Ultra Earbuds still lack multipoint Bluetooth pairing — Bose is still working on adding that feature — which allows you to connect to two devices simultaneously and switch audio between them, both the QC Ultra Headphones and QC Headphones have it. I was able to switch back and forth between the audio on an iPhone 14 Pro and an Android device without any issue. The headphones will also pair with your computer, but computer Bluetooth audio can be more finicky, especially with older Windows PCs and Macs. 

The QC Ultra Headphones and QC Ultra Earbuds are equipped with Bluetooth 5.3, while the new QC Headphones use Bluetooth 5.1 and lack Bose’s Immersive Audio feature. 

Finally, both the Ultra models are LE Audio ready, which means they can be upgraded via a firmware update to include LE Audio features such as Auracast that would allow you to tune into audio broadcasts over Bluetooth, say from a TV at your gym. The LE Audio standard also includes support for the LC3 audio codec.

Modest improvements to already very good sound quality

I spent some time comparing the sound quality of the QC Ultra Headphones to that of the Sony WH-1000XM5 and AirPods Max. While the QC Ultra Headphones have the same drivers as the Headphones 700, the Ultras’ sound has improved from the 700’s. It’s not a huge improvement, but the Ultras’ seem slightly cleaner sounding and more revealing, with deep but well-defined bass. Since they feature the same drivers, most of the audio quality gains come from a more powerful chipset, which has improved digital processing power. Bose also has a feature that optimizes the sound for your particular ears.

Both the Sony XM5 and AirPods Max are excellent sounding headphones and sound quality is subjective, as everybody has different ears and different musical tastes. But I’d say this Bose is a touch ahead of both the Sony and the AirPods Max for sound quality. The Sony has a slightly warmer sound profile, and the Bose just comes across as slightly more natural sounding than the AirPods Max. By that I mean it sounds slightly more accurate. 

The QC Ultra Headphones go into a sleep mode when you take them off your head

Using the Immersive Audio mode does open up the sound, giving it an airier quality. Everything sounds a little more dynamic and vocals come forward a bit and there’s a bit more separation between instruments with more sparkle in the treble. When you switch back to stereo mode, everything sounds a little duller. You ears eventually adjust and you don’t notice as much, but the natural tendency will be for people to engage the Immersive Audio (whether you choose the still or motion mode is another matter). 

For testing, I mainly leave the equalizer at the default flat setting. It’s only a three-band equalizer — you can choose from a few presets or adjust the sliders yourself. Ideally it would be a five-band equalizer, but in years past, Bose didn’t allow you to adjust the sound (there was just the Bose signature sound), so having even this amount of control is a big plus. 

The headphones are fairly well-balanced in the default setting. Like Beats, Bose used to get criticized for having some bass push, but that’s not the case anymore. The bass is powerful but not overpowering and it remains tight, even at higher volumes. 

I used a few streaming services, including Apple Music, Spotify and Qobuz to listen to tracks and I also plugged the headphone cable in to have a listen in wired mode, both with and without a headphone amp. I didn’t really notice a bump in sound in wired mode, but I need to run some more tests to be sure. 

I listened to an eclectic mix of music. Tracks included Spoon’s Knock Knock Knock, Athletes of God’s Don’t Wanna Be Normal, Orbital’s Dirty Rat, Bjork’s Hollow, Drake’s Passionfruit, Pixies’ Vault of Heaven, Florence and The Machine’s Choreomania and various Foo Fighters tracks. The headphones seem well-suited for listening to a variety of music genres. 

What I don’t like

I was slightly disappointed the headphones don’t feature USB-C audio. You get a headphone cable for wired listening, which will come in handy for air travel. But with most smartphones now missing a headphone jack, it’d be nice to be able to plug a USB-C cable directly into your phone and have an all-digital wired connection for listening to lossless audio tracks. The Beats Studio Pro and some other headphones offer that feature. And now Android devices and the latest iPhones have USB-C connectivity.

I have one other small gripe. Bose has been using Qualcomm chipsets in its recent headphones, and it says both new QC Ultra models feature Qualcomm’s Snapdragon Sound Technology Suite (QCC5181 chipset) and have support for the aptX Adaptive audio codec, including lossless and low-latency capabilities for Android and other devices that offer aptX compatibility. There’s also Swift Pair for Android, while Apple users get the AAC audio codec, which is also compatible with Android devices. But I had some problems getting aptX to work because it turns out that some leading Android smartphone manufacturers, including Google and Samsung, have stopped paying the licensing fees for aptX.

I paired the headphones with a Google Pixel 7, which supports aptX audio, but it defaulted to the AAC audio code for HD Audio even after I accessed developer mode. (With Android devices, you sometimes have to turn on developer mode to gain access to additional audio codecs.) When I paired them with a Samsung Galaxy Z Flip 5, which is powered by Qualcomm’s Snapdragon 8 Gen 2 chipset, the same thing happened. However, when I connected them to an Asus ROG Phone 6, another Snapdragon-enabled phone, I was able use aptX Adaptive. This inconsistent support is more of a Qualcomm problem than a Bose problem (how can a phone that uses Qualcomm’s top Snapdragon chipset not also support aptX?), but it does impact folks who buy these headphones expecting them to support aptX streaming when in fact it’s not supported by market-leading Android handsets like Samsung’s Galaxy devices.

Great noise canceling and excellent voice-calling performance 

I’ll finish by talking about the noise canceling and voice-calling performance. As I said, Bose isn’t talking up the noise canceling as much as it usually does. Maybe that’s because it’s as good as it is and speaks for itself. You can argue over whether Sony or Bose has better noise canceling — and Apple’s is also excellent — but I wore these in the raucous streets of New York and the headphones really muffled everything around me, including people’s voices. It’s top-notch.

Voice-calling performance is also excellent. I was told they have five microphones in each earcup (four external and one inside the earcup) that help drive both the noise-canceling and voice-calling performance. While I was slightly disappointed with how much background noise the QC Ultra Earbuds let in, that wasn’t an issue with these full-size Ultras. Even in noisy environments, callers said they heard only minimal background noise while my voice came through clearly. 

If you want to get a sense of the QC Ultra Headphones’ voice-calling performance, I show a test call in my companion video review of these headphones, so check that out. 

Why should I get these instead of the AirPods Max?

The AirPods Max are excellent headphones with a uniquely premium design that I rated highly and continue to recommend despite their elevated price. That said, they obviously appeal only to Apple users, while headphones like the Bose QC Ultra Headphones and Sony WH-1000XM5 are more platform-agnostic and have a appeal for both iOS and Android users.

It’s also worth noting that the AirPods Max are almost three years old and are probably due for an upgrade in the coming year. And while they’re surprisingly comfortable given how much they weigh, they’re still pretty heavy and don’t come with a headphone cable for wired listening (you have to purchase the cable separately). On top of that, the QC Ultra Headphones’ case is better than the controversial case that’s included with AirPods Max. The Bose also has slightly better noise canceling and may also have a slight edge for sound quality, depending on your audio tastes. And the Bose does cost a little less. 

Why should I get these instead of the Sony WH-1000XM5?

This a bit of a trickier question because I still like the WH-1000XM5s a lot — we gave them an Editors’ Choice award in 2022. The Sony is arguably a touch more comfortable than the Bose and also features excellent sound, great noise canceling and best-in-class voice-calling performance. But the Bose headphones both fold up and fold flat, so their carrying case is smaller, and the Bose arguably has slightly better sound and perhaps a touch better noise canceling. I think the Sony has a slight edge for voice calling but it’s not by much.

I prefer that the Sony has support for Sony’s LDAC audio codec (rather than aptX) and like Sony’s Speak-to-Chat feature that automatically pauses your audio and puts the headphones in transparency mode when you talk to someone, enabling you to have a conversation without taking your headphones off. Apple brought a similar feature to the AirPods Pro 2 — it calls the feature Conversation Awareness — but not the AirPods Max.

Bose’s companion app is more user-friendly than Sony’s, and the new Immersive Audio feature does offer some sound enhancements. How much is debatable, but it’s better than than Sony’s 360 Reality Audio simply because it works with any stereo tracks — not just tracks encoded for 360 Reality Audio.

When all is said and done, the Bose has the slight edge in my book, but the Sony will get the better discounts because it’s been on the market for more than a year and will hold a price advantage over the Bose until it also goes on sale. 

Bose QC Ultra Headphones final thoughts

Despite the fact that Bose made a bad decision when it moved away from its QuietComfort branding in 2019 when it released the poorly named Noise Cancelling Headphones 700, that headphone does have a lot of fans. The QuietComfort Ultra Headphones may not be a huge upgrade over the 700 (it has the same drivers after all), it does offer some meaningful improvements both in terms of its design and performance. If I were a 700 owner, I wouldn’t be in a rush to run out in buy if my headphones were still in good condition, but I’d certainly be tempted to upgrade if and when the Ultras go on sale. 

I do think the QC Ultra Headphones are a compelling alternative to the Sony WH-1000XM5s and Apple AirPods Max, and also hold a slight edge over such premium models as the Bowers & Wilkins PX7 S2E ($400), another very good set of headphones. If these models are a little out of your price range, the Sennheiser Momentum 4 Wireless, which have dipped to as low as $250 in a sale, are an option. So, too, are the Beats Studio Pro, which dropped to $180 for fall Prime Day and should see discounts during the holidays.

But if you’re looking for the best noise-canceling headphones, the Bose QC Ultra Headphones are certainly at or near the top of the heap, even with their small downsides. Hopefully, over time they’ll get even better with a few firmware upgrades.

Technologies

Gemini AI Is Coming to Millions of Cars to Be Your Chatty Road Trip Companion

Please remember to keep your eyes on the road while you engage with the new Android Auto capabilities.

Google is bringing AI conversations to drivers in 45 countries with an update to Android Auto that adds Gemini software as a passenger. The ambitious global rollout of the AI chatbot technology to a potential 250 million cars equipped with Android Auto software will be available to those who have upgraded Google Assistant to Gemini AI on their phone.

Once enabled, Google Gemini will be able to engage in hands-free conversations with drivers who want to do things like get recommendations for activities at their destination, sort through emails, or compose and edit texts while driving.


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In a blog post, the company offered five ways to use the new features. These include asking for recommended stops while on a route, composing or editing messages (including translations for 40 languages), looking for things in your Gmail inbox or Google Calendar, creating music playlists and practicing a speech on the way to, say, a wedding rehearsal dinner.

Whether it’s a good idea to do those things at highway speeds is a separate debate. While the features are hands-free, Google does not address the distraction factor of, for example, conversationally building a playlist while driving down the highway.

A spokesperson told CNET that Google will release research that addresses safety concerns around hands-free technology, but didn’t give a time frame.

«Our automotive products are designed and built on safety principles grounded in government and industry distraction guidelines, as well as our own deep research,» said Greg Fitch, head of safety and user experience for Android for Cars.

«We’ve extensively tested Gemini’s impact on the driving experience, both in the lab and on the road. With rigorous third-party testing now complete, we are preparing to release our findings,» Fitch said.

How Gemini works in Android Auto

Google says that accessing Gemini happens when you say «Hey Google,» hit the mic button in Android Auto, or do a long press on the voice control button if your steering wheel has one.

Google says it will add more features and capabilities in the future. For now, the Gemini update can access information from Google Calendar, Google Tasks, Google Keep, Samsung Calendar, Samsung Reminder, and Samsung Notes, with additional third-party app support expected in the future.

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Save Up to 40% Off These Iconic Mobile Gaming Controllers in Backbone’s Black Friday Sale

It’s time to upgrade your mobile gaming setup with these discounted Backbone controllers.

The world of mobile gaming has changed immeasurably in recent years. Phones have gotten incredibly capable when it comes to pushing pixels, so they’re perfect mobile gaming machines. Add on recent improvements to cloud gaming, and it’s a no-brainer. All you need is a controller, and Backbone makes some of the best. And with Backbone’s Black Friday sale now underway, you can save up to 40% off its ever-popular controllers.

That savings is applied to the Backbone One (Lightning), which is perfect for use with older iPhones that don’t have USB-C ports. It’s available in three configurations, including the fetching PlayStation-inspired one you can see at the top of this page. And it’s yours today for just $60 — down from $100.


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If you’re the proud owner of a newer iPhone or prefer Android, you’re going to need the USB-C version of the Backbone One. That’s also available in the same three configurations, but the newer connector means it costs $80 — still a $20 savings over the usual $100 price.

With all of that said, there is a third option. The Backbone Pro is the best of the best, and it comes with full-sized joysticks, rear buttons, and can run for up to 40 hours on a single charge. As if that wasn’t enough, you can get your hands (and your phone) on one today for just $135. That’s $35 off the usual price, and it works with both iPhones and Android phones, so long as they have a USB-C port.

Why this deal matters

Having a great mobile gaming controller is a huge upgrade over using on-screen controls. If you’re serious about playing games on the go, these deals are for you — but act fast, they won’t be here for long.

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Technologies

How to Relive Your Nintendo Gaming History Across Consoles and Decades

The new Nintendo Store app includes a list of the games you’ve played and how long you played them.

Nintendo’s new mobile app for its storefront for iOS and Android does a good job of making it easier to browse and purchase games for the Nintendo Switch and Switch 2, but its most compelling feature may be one that lays out your Nintendo gaming history by year.

Buried at the very bottom of your Profile page on the Nintendo Store app (you can get to it by tapping the icon with your Mii at the bottom right) is an option called Play Activity. At the top, your Recent Activity will display games you played recently and for how long. But scroll down through All Activity and you’ll find games and console apps stretching back years and years.


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For me, it was a shock to see Wii U and Nintendo 3DS titles I’d forgotten all about, such as a game my daughters enjoyed — Art Academy: Home Studio — and Chibi-Robo! Zip Lash, which I played in 2015 for 10 days. I have no recollection of playing Steel Diver for Nintendo 3DS, but there’s evidence to prove that happened on March 28, 2011.

Why Play Activity matters

If the feature were just nostalgia for nostalgia’s sake, that would be one thing, but for anyone who has a long history across multiple Nintendo console generations, this is good information to have. In an era of remakes and re-releases, it’s helpful to know what games you actually have played before, what console you played them on and whether you spent much time on them. My Play Activity history is littered with games I only played for less than an hour, such as Ridge Racer 3D, and abandoned for others.

It reminds me that I played Nintendogs, the cute dog simulator, for a full four years, from 2011 to 2015. Why hasn’t Nintendo rebooted that franchise? 

It’s useful that you can sort the play history by most recently played, date first played, total time played and by game system. I was surprised by how many titles I played on the Wii U, but it probably paled in comparison to the number of games I played on the GameCube or the original Wii. The Play Activity doesn’t appear to go back that far; for me, it stops at 2011 with the Wii U and 3DS. Games on the Switch appear to show more detail, showing you how much you played for each gaming session.

But most of all, it’s nice to have a document that charts your relationship with Nintendo’s systems and software, whether it’s to see how much time you spent watching Netflix on your Switch or to see how many hours you’ve logged in Super Smash Bros. Ultimate.

What else is in the Nintendo Store app?

If Play Activity were the only feature in the Nintendo Store app, it would still be worth a download for longtime gamers. However, that’s just a nice-to-have feature, not the main attraction.

The best reason to download the Nintendo Store app is the store itself, which becomes much easier to navigate and search through than the version on the Switch, which can be slow and cumbersome. You can make purchases for your Switch or Switch 2 directly in the app, use Nintendo Points, do GPS check-ins and view events, promotions and game news from the company. 

There’s also merchandise available, including game soundtracks, clothing and toys. Being able to quickly navigate which games have demo versions and being able to send a digital download to your Switch from your phone is handy.

An Ask the Developer tab is a nice area to browse in the News section of the app; recent stories discuss the making of Mario Kart World and Donkey Kong Bananza.

Using the Nintendo Store app requires linking your Nintendo account.

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