Technologies
I Took the iPhone 15 Pro Max and 13 Pro Max to Yosemite for a Camera Test
Do the latest Apple phone and cameras capture the epic majesty of Yosemite National Park better than a two-year-old iPhone? We find out.
This past week, I took Apple’s new iPhone 15 Pro Max on an epic adventure to California’s Yosemite National Park.
As a professional photographer, I take tens of thousands of photos every year. Much of my work is done inside my San Francisco photo studio, but I also spend a considerable amount of time shooting on location. I still use a DSLR, but my iPhone 13 Pro is never far from me.
Like most people nowadays, I don’t upgrade my phone every year or even two. Phones have reached a point where they are good at performing daily tasks for three or four years. And most phone cameras are sufficient for capturing everyday special moments to post on social media or share with friends.


But maybe, like me, you’re in the mood for something shiny and new like the iPhone 15 Pro Max. I wanted to find out how my 2-year-old iPhone 13 Pro and its 3x optical zoom would do against the 15 Pro Max and its new 5x optical zoom. And what better place to take them than on an epic adventure to Yosemite, one of the crown jewels of America’s National Park System and an iconic destination for outdoor lovers.
Yosemite is absolutely, massively impressive.


The main camera is still the best camera
The iPhone 15 Pro Max’s main camera with its wide angle lens is the most important camera on the phone. It has a new larger 48-megapixel sensor that had no problem being my daily workhorse for a week.


The larger sensor means the camera can now capture more light and render colors more accurately. And the improvements are visible. Not only do photos look richer in bright light but also in low-light scenarios.
In the images below, taken at sunrise at Tunnel View in Yosemite National Park, notice how the 15 Pro Max’s photo has better fidelity, color and contrast in the foreground leaves. Compare that against the pronounced edge sharpening of the mountaintops in the 13 Pro image.
The 15 Pro Max’s camera captures excellent detail in bright light, including more texture, like in rocky landscapes, more detail in the trees and more fine-grained color.


A new 15 Pro Max feature aimed at satisfying a camera nerd’s creative itch uses the larger main sensor combined with the A17 Pro chip to turn the 24mm equivalent wide angle lens into essentially four lenses. You can switch the main camera between 1x, 1.2x, 1.5x and 2x, the equivalent of 24mm, 28mm, 35mm and 50mm prime lens – four of the most popular prime lens lengths. In reality, the 15 Pro Max takes crops of the sensor and using some clever processing to correct lens distortion.
In use, it’s nice to have these crop options, but for most people they will likely be of little interest.


I find the 15 Pro Max’s native 1x view a little wide and enjoy being able to change it to default to 1.5x magnification. I went into Settings, tapped on Camera, then on Main Camera and changed the default lens to a 35mm look. Now, every time I open the camera, it’s at 1.5x and I can just focus on framing and taking the photo instead of zooming in.
Another nifty change that I highly recommend is to customize the Action button so that it opens the camera when you long press it. The Action button replaces the switch to mute/silence your phone that has been on every iPhone since the original. You can program the Action button to trigger a handful of features or shortcuts by going into the Settings app and tapping Action button. Once you open the camera, the Action button can double as a physical camera shutter button.


The dynamic range and detail are noticeably better in photos I took with the 15 Pro Max main camera in just about every lighting condition.
There are fewer blown out highlights and nicer, blacker blacks with less noise. In particular, there is more tonal range and detail in the whites. I noticed this particularly when it came to how the 15 Pro Max captured direct sunlight on climbers or in the shadow detail in the rock formations.
Read more: iPhone 15 Pro Max Camera vs. Galaxy S23 Ultra: Smartphone Shootout
Overall, the 15 Pro Max’s main camera is simply far better and consistent at exposures than on the 13 Pro.
The iPhone 15 Pro Max 5x telephoto camera


The iPhone 15 Pro Max has a 5x telephoto camera with an f/2.8 aperture and an equivalent focal length of 120mm.
The 13 Pro’s 3x camera, introduced in 2021, was a huge step up from previous models and still gives zoomed-in images a cinematic feel from the lens’ depth compression. The 15 Pro Max’s longer telephoto lens, combined with a larger sensor, accentuates those cinematic qualities even further, resulting in images with a rich array of color and a wider tonal range.
All this translates to a huge improvement in light capture and a noticeable step up in image quality for the iPhone’s zoom lens.


I found that the 15 Pro Max’s telephoto camera yields better photos of subjects farther away like mountains, wildlife and the stage at a live concert.


A combination of optical stabilization and 3D sensor-shift make the 15 Pro Max’s tele upgrade experience easier to use by steadying the image capture. A longer lens typically means there’s a greater chance of blurred images due to your hand shaking. Using such a long focal length magnifies every little movement of the camera.
I found that the 3D sensor-shift optical image stabilization system does wonders for shooting distant subjects and minimizing that camera shake.
The image below was shot with the 5x zoom on the iPhone 15 Pro Max looking up the Yosemite Valley from Tunnel View. It is an incredibly crisp telephoto image.


For reference, the image below was shot on the 15 Pro Max from the same location using the ultra Wide lens. I am about five miles away from that V-shaped dip at the end of the valley.


The iPhone still suffers from lens flare
Lens flares, along with the green dot that seems to be in all iPhone images taken into direct sunlight, continue to be an issue on the iPhone 15 Pro Max despite the new lens coatings.
Apple says the main camera lens has been treated for anti-glare, but I didn’t notice any improvements. In some cases, images have even greater lens flares than photos from previous iPhone models.
Notice the repeated halo effect surrounding the sun on the images below shot at Lower Yosemite Falls.






The 15 Pro Max and Smart HDR 5


The 15 Pro Max’s new A17 Pro chip brings with it greater computational power (Apple calls it Smart HDR 5), which delivers more natural looking images compared with the 13 Pro, especially in very bright and very dark scenes. There is a noticeably better, more subtle handling of color with a less heavy-handed approach that balances between brightening the shadows and darkening highlights.
You can see clearly the warmer, more natural looking light in 15 Pro Max photo below, pushing back against the typical blue light rendering that is common in over-processed HDR images. At the same time, Apple’s implementation hasn’t swayed too far in the opposite direction and refrains from over saturating orange colors that frequently troubles digital corrections on phones.


Coming from an iPhone 13 Pro Max, I noticed the background corrections during computational processing on the 15 Pro Max tend to result in more discrete and balanced images. Apple appears to have dialed back its bombastic pursuit of pushing computational photography right in our faces like with the 13 Pro and fine tuned the 15 Pro Max’s image pipeline to lean toward a more realistic reflection of your subject.
It’s a welcome change.
The 15 Pro Max shines in night mode


Night mode shots from the 15 Pro Max look similar to the ones from my 13 Pro Max, but there are minor improvements in the exposure that result in images with a better tonal range. The 15 Pro Max’s larger main camera sensor captures photos with less noise in the blacks and a better overall exposure compared to the 13 Pro Max.
Colors in 15 Pro Max night mode images appear more accurate, realistic, and have a wider dynamic range. Notice the detail in the photo below of El Capitan and The Dawn Wall. The 15 Pro Max even captures detail in the car lights snaking through the valley floor road.


Overall, night mode images continue to look soft and over-processed. Night mode gives snaps a dream-like vibe and that isn’t necessarily a bad thing. These photos are brighter and have less image noise than those shot on my iPhone 13 Pro Max.


15 Pro Max vs. 13 Pro Max: the bottom line
By this point, it should be no surprise that the iPhone 15 Pro Max’s cameras are a significant improvement over the ones on the 13 Pro Max. If photography is a priority for you, I recommend upgrading to it from the 13 Pro Max or earlier.
If you’re coming from an iPhone 14 Pro, the improvements seem less dramatic, and it’s likely not a worth the upgrade. I’m incredibly excited to continue carrying the iPhone 15 Pro Max in my pocket to Yosemite or just around my home.
Technologies
Dreaming of a Touchscreen MacBook? You’d Better Be a Fan of Apple’s Dynamic Island
Apple’s first touchscreen MacBook Pros will reportedly include the iPhone’s Dynamic Island feature on their OLED screens.
Apple’s long-awaited first entries into the touchscreen laptop market could be here as early as the fall, according to a new report from Bloomberg. And they could arrive with a feature familiar to iPhone owners: Dynamic Island.
The pill-shaped cutout and alert interface sits at the top of the screen and would presumably offer to people using new touchscreen MacBook Pro models the same kind of conveniences Dynamic Island brings to iPhones — system alerts, app controls, and tracking live activities, among other features — at the top of the screen, using a small amount of real estate.
The Dynamic Island is an evolution of Apple’s much-maligned «notch» from 2017. In 2021, Apple brought the notch over to laptop models around the hardware’s camera.
Dynamic Island aside, the new laptops will not involve a massive redesign, according to Bloomberg’s report. The first touchscreen versions will reportedly be iterations of its 14- and 16-inch MacBook Pros with OLED screens. They’ll retain the keyboard and large trackpad, but will add a context-sensitive touch menu when someone puts their finger the the screen. Scrolling or pinching to zoom would be part of the touch interface.
Given that it’s Apple, you can expect other enhancements that make the most of to the touchscreen. Bloomberg suggests there may be touch-optimized features for choosing emojis, for instance. But since they’ll also have a physical keyboard, owners likely won’t use the screen to type as they would on an iPhone.
The report also suggests that Apple plans to redesign its Dynamic Island feature to make it smaller on its iPhone 18 Pro and Pro Max models.
Technologies
Resident Evil Requiem Review: Classic Survival Horror With Modern Action
Capcom finally found the right formula to give fans the scares they’ve wanted with the fan service they’ve been demanding.
The Resident Evil series is on a triumphant comeback. While Resident Evil 6 was critically panned, the series roared back with the horror-focused Resident Evil 7 in 2017. Since then, the series has seen another mainline entry (Resident Evil Village) and three remakes (Resident Evil 2, 3 and 4), with a majority of the games being highly praised by both fans and critics, which is a far cry from when the series was just a stumbling corpse of itself.
Resident Evil Requiem is the ninth game in the mainline series, and Capcom mixes some of the old with the new in this one. Experimentation with the formula was sorely needed as newer entries reminded fans of the delight of being scared, while the remakes had the fanbase pining for their favorite heroes, who had been hardly mentioned since Resident Evil 6. The result is a game that hits the right notes for fans while remaining approachable to nondiehard players who haven’t consumed every scrap of RE content ever made.
Requiem, like some previous Resident Evil games, has two protagonists: newcomer Grace Ashford and series mainstay Leon Kennedy. Grace is an FBI analyst sent to investigate mysterious murders at a hotel where her mother was killed a decade ago. Leon, meanwhile, goes where the bioweapons are, arriving just in time to meet Grace when all hell breaks loose.
Throughout the game, players switch between controlling Grace and Leon — you’ll spend roughly the same amount of time as each character by the end of the game. Grace is the primary character for the first chunk of the game, with Leon initially playable only briefly. But that changes in the second half, when Leon becomes the primary character.
Requiem in two parts
Playing as two different characters isn’t new in RE games, but in Requiem, Grace and Leon don’t play remotely the same, whereas in previous games, the two characters are relatively similar, aside from access to a couple of weapons and affinity for certain guns. Grace has access to a few weapons, while Leon has a full arsenal at his disposal. In Grace’s sections, the focus is more on stealth, and to preserve the horror tone of Resident Evil 7 and Village, Capcom sets the default camera to first-person. This ramps up the tension and adds plenty of jump scares while controlling Grace, though it can be switched to third-person if it’s too much.
Leon’s default view is third-person, and his sections largely serve as stress relief. You’re not constantly dealing with that same intense horror pressure. Instead, Leon is a full-on badass. He gets access to multiple handguns, a shotgun, a machine gun, grenades and his own special hand cannon, the Requiem. If that wasn’t enough, he also carries a hatchet to pull off melee combos and chop off heads, ensuring that even without ammo, he’s far from helpless.
That dichotomy between Grace and Leon is what the series needed. The previous two mainline games featured a protagonist with seemingly no combat experience who just happened to be resilient, while earlier entries starred highly trained professionals, members of the S.T.A.R.S. team. Feeling helpless as Grace, then exacting revenge in brutal fashion during Leon’s sections, creates an experience that delivers both the horror and the power fantasy the series is known for.
It makes sense, because you can’t bring back some of the series’ mainstays — like Leon — and have them be completely out of their depth. On the other hand, introducing new characters with minimal combat training risks sidelining the fan-favorite cast established across games, films and shows. Having both Grace and Leon keeps some segments scary while others deliver the Resident Evil joy fans crave, which helps explain the remakes’ popularity.
Take me back to Raccoon City
One of the big selling points for Requiem is its return to where the series started, Raccoon City. While time in the now-destroyed city is limited, Requiem is the first time we’re seeing what the city is like since it was destroyed in an attempt to contain the G-virus outbreak.
As a longtime RE fan, this new lore is exactly what many of us have been wanting. It provides more backstory on the events that led to the original outbreak in Resident Evil and more details about the destruction of Raccoon City in Resident Evil 2. While it doesn’t answer everything and may raise additional questions, it’s refreshing to play a new RE game that acknowledges the events of the first three games rather than ignoring them. It’s also hard to express the nostalgia I felt upon entering the remnants of the Raccoon City Police Department. There’s a strange fondness that contrasts with the obvious trauma Leon experiences as he returns to the place where his career as a monster fighter began.
Requiem’s gameplay is essentially the same as other modern RE games. There’s a lot of shooting and slashing at enemies, and it will feel familiar to anyone who has played any of the previous games. The new twist comes with Grace’s sections, where stealth is vital. She will have to routinely sneak around zombies and other monsters to avoid being attacked, as she can’t take as many hits as Leon. Grace does have a few tools at her disposal to go with her gun, including a glass to distract enemies when thrown and chemical concoctions that can cause zombies to explode.
The game’s visual presentation continues the high quality seen in recent games, including the remakes, which all use the RE Engine to power the graphics. The characters are detailed; the monsters are grotesque. Some vast landscapes are visible, but there’s only so much to explore, maintaining the tighter, more enclosed spaces typical of a survival horror game.
Not enough evil
If there is one glaring flaw with Requiem, it’s the lack of replay value. I finished the game in about 12 hours on my first playthrough, which could stretch to 15 if you explore every nook and cranny. That’s on par with other RE games, but that’s about it.
There are two endings available: one good and one bad. The good ending seemingly teases new modes or scenarios to play through, but once the credits roll, the only content unlocked is some new costumes and the highest possible difficulty, Insanity Mode. The game autosaves right before the big decision on determining which ending you’ll see, so seeing the other takes just a few minutes of play after loading the previous save before you have to make the important choice. Capcom confirmed that no new modes unlock after beating Insanity Mode, leaving only the self-satisfaction of completing the game at its toughest level, where just two or three zombie attacks can kill you, and every monster reacts to the slightest sound.
It’s a shame, as the game has so much potential for extra content, like the Mercenaries mode found in previous REs, which is like an arcade game where you try to achieve a high score by killing the most enemies possible. Capcom is rumored to be working on DLC for Requiem, but it won’t be released until later in the year. The good ending teases many possibilities to add to the RE lore via the extra content, which will make the DLC a must-play for diehard fans whenever it comes out.
Resident Evil Requiem is the perfect blend of the two sides of survival horror that Resident Evil established. There’s the genuinely scary survival horror, where you have to manage your items, and then the badass action side, where you can vent your aggression built up from being scared. Requiem nails everything except for providing a bit more content to justify the $70 price tag. Still, it’s one of the best Resident Evil games that both hard-core and casual fans will enjoy.
Resident Evil Requiem will be released on Feb. 27 for $70 on the PS5, PC, Nintendo Switch 2 and Xbox Series X and S.
Technologies
TextNow Adds eSIM Option for Immediate Unlimited Phone Data Access
The company’s new eSIM option should allow for a faster sign-up experience.
TextNow has built a business on free calling and texting, as long as you’re fine with using its app over Wi-Fi, viewing ads and letting TextNow determine which data is free and which you’ll need to pay for.
If you want to communicate away from Wi-Fi, you can sign up for a free or paid data plan, but that requires purchasing a physical SIM card and waiting for it to be delivered.
Now, customers can circumvent the wait and the cost (just $4 for the card, but still) with TextNow’s new eSIM option, which is set up from within the TextNow app. eSIM is currently available on iOS and will be coming soon for Android, according to the company.
Once people decide to sign up for cellular data, they want it right away, said TextNow CEO and founder Derek Ting, noting that eSIM reduces the friction of a physical SIM. «They can download a fully functioning phone plan on their phone without spending a nickel,» he said.
Upon activation, the eSIM defaults to the Free Essential Data plan, which offers unlimited talk, texting and data «for apps like email, maps, rideshare and finance,» according to TextNow. Or, customers can sign up for one of the following unlimited data plans that open up wireless data to any app: Day Pass ($3 a month), Week Pass ($9 a month) or Month Pass ($36 a month).
During setup, FaceTime and Messages can be enabled. However, phone calls still need to be made using the TextNow app. Ting also said that support for using a phone as a mobile hotspot is not yet available, but the company is working on it.
While this eSIM option should provide a fast way to activate service on most modern phones, TextNow will still offer a physical SIM option.
TextNow also said its 5G network infrastructure has been improved, but didn’t point to specific improvements. Ting declined to disclose which network provider TextNow relies on, whether that’s T-Mobile, Verizon, AT&T or a mix, such as the way US Mobile straddles all three.
«It’s not just eSIM. There’s a lot of stuff we did underneath the hood,» he said, noting that customers will see improvements in coverage and connectivity.
While TextNow’s free service could get customers in the door, ramping up to its $36 monthly pass to use it for all purposes puts it squarely into the same price range as other prepaid carriers like Verizon’s Visible and US Mobile.
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