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Nothing Phone 2 Review: A Flashy Phone That Needs to Be Cheaper

The Nothing Phone 2’s lights stand out, but it’s not without its problems.

The first Nothing Phone impressed us with its solid all-round performance, its low price and of course its flashing lights. But it never officially made it to the US, aside from an unusual beta program. This second-generation phone is here to change that. 

When it goes on sale in the United States and the wider world from July 16, the Nothing Phone 2 will have a range of upgrades, from the processor to the design. But at $599 and £579 (with 8GB RAM and 128GB storage) it’s $100 more than the first generation, and the competition at this price point has never been more fierce. Especially as my test model with 12GB RAM and 256GB of storage actually costs $699.

Image of the Nothing Phone 2

Google’s Pixel 7A in particular has a slightly better dual camera, and its pure Android 13 software is slick to use. The Pixel 7A’s processor isn’t as powerful as the Nothing Phone 2’s, but the Google phone’s much more affordable $449 price tag more than makes up for that. Then there’s the Pixel 7 Pro — Google’s flagship — which has one of the best cameras it’s possible to find on a phone and is currently on sale (with 128GB of storage) for only $649 at Best Buy. If photography is important to you, I’d recommend spending the small amount extra. 

There’s also the OnePlus 10T, which boasts the same powerful Snapdragon 8 Plus Gen 1 processor as the Nothing Phone 2, has a similar camera setup, and can currently be picked up directly from OnePlus for only $400. Even the OnePlus 10 Pro with its superb camera system is only $480. 

The Nothing Phone 2’s flashing LED lights are the main thing that separates it from the competition, and while they’re certainly an interesting quirk, they’re arguably something of a gimmick and not a feature I can see myself genuinely using over time. The phone’s large screen, powerful processor and decent battery life are better reasons to consider buying this device, but at $599, it’s difficult to justify the Nothing Phone 2 over the increasingly strong competition. 

A familiar, flashy design

Visually, there hasn’t been a big departure from the first generation. The back is still transparent, letting you see a little of what’s inside the phone, including the exposed screw heads and various connecting segments. The glass is gently curved at the edges now to give it a slightly more premium feel when you hold it.

But it’s the flashing lights — or glyph, as Nothing calls it — that’s the big family resemblance here. Those LEDs light up the back of the phone and can alert you to incoming notifications. Or you can use them for alarms, to show battery charge status, or simply as basic fill light when you’re recording video. 

Nothing Phone 2 is Flashier than Ever

See all photos

The Phone 2 provides a bit more customization over the glyph this time around, letting you create custom light patterns for certain contacts or apps. There’s also a glyph timer that’ll gradually tick down as it reaches zero, and it can also give a convenient visual cue about other time-related things, such as when your Uber is going to arrive, so you can put it down and focus on sorting out your hair while keeping an eye on its progress. Nothing says it’ll be working with other app developers to integrate this functionality. 

The glyph lights certainly made the original phone stand out against the competition, and though they’re arguably something of a gimmick, it’s nice to see a bit of fun and flair in phones. Especially in midrange phones like this, where interesting designs tend to take more of a back seat to keep prices down. The glyph lights have turned heads when I’ve used the Nothing Phone in front of my friends, but interest quickly fades once the initial curiosity is satisfied. Can I genuinely see myself making use of the lights over time? Honestly, no. 

Image of the Nothing Phone 2

But the glyph lights aren’t the only physical things to care about. The aluminum frame is 100% recycled. There’s a fingerprint scanner hidden beneath the display, which works well most of the time. And the phone is IP54 rated to help keep it safe when you have to take calls in the rain. The 6.7-inch display is big and bright enough to do justice to vibrant games or to YouTube videos you’re watching while on the move, and its adaptive refresh rate lets it drop down to only 1Hz to help preserve battery life or ramp up to 120Hz for smoother gaming. 

Older chip with big potential

Powering the Nothing Phone 2 is a Qualcomm Snapdragon 8 Plus Gen 1 processor backed up by either 8GB or 12GB of RAM (as reviewed). That’s a slightly older generation processor, but it’s still a potent chip that can fully handle most things you’d ever want to throw at it, from video streaming to photo editing to gaming. It chalked up some great scores on our benchmark tests, and it handled demanding games like PUBG and Genshin Impact perfectly well at max settings. 

Nothing Phone 2 performance comparison

Nothing Phone 2 1,739 4,544 2,778Pixel 7A 1,439 3,560 1,855OnePlus 10T 1,405 3,812 2,773
  • Geekbench 6 (single core)
  • Geekbench 6 (multi-core)
  • 3D Mark WildeLife Extreme
Note: Longer bars equal better performance

Nothing says it used an older chip because it wanted something tried and tested that would offer a more stable platform at a more reasonable price, and I think that’s probably a fair trade-off. Motorola’s foldable Razr Plus is doing the same thing. It might not be the most recent chip Qualcomm makes (that would be the 8 Gen 2), but it’s still something of a powerhouse that’ll cope with almost anything you’d ever want to do with it. 

The Phone 2 runs Android 13 at its core, but Nothing has done a lot to customize the interface. It’s a very monochrome experience, with a heavy reliance on dot-matrix style texts and icons. There are a variety of widgets that use these designs, and even the app icons are black and white to keep with that minimal monochrome aesthetic. That could make it quite difficult to find the apps you want if you rely on those color cues, but you can turn this off in the settings if you want.

A feature that I can see being quite handy is creating folders of apps on your homescreen and hiding them behind an icon — I’m imagining filling this folder with my work-specific apps like Outlook, Zoom and Slack and then covering them up with the briefcase symbol so I don’t have to look at them on my weekend. Lovely stuff. 

Image of the Nothing Phone 2

I don’t often like UIs that heavily customize the look of Android, but there’s something quite stylish about the design that Nothing uses on its phones. If you’re into that kind of stark minimalism, then you’ll no doubt enjoy it. 

Nothing promises that the Phone 2 will receive three years of OS updates and an additional fourth year of security updates. That’s a little below the five years that Samsung offers on its phones, but it could certainly be worse. Still, I’d hope to see all manufacturers extending their support period up to and beyond five years to keep phones safe to use for longer and therefore keep more of them out of landfills. 

Same cameras, better processing

The back of the phone is home to a 50-megapixel main camera and a 50-megapixel ultrawide camera. Hardware-wise, that’s pretty much the same setup we saw on the Nothing Phone 1. But the improved Snapdragon processor allows for a lot better software processing, with Nothing promising improved colors, exposure and better HDR techniques to help you take nicer-looking shots. 

I’ve spent some time testing the camera, and I’m pleased to see vibrant, sharp images that look better than the ones I saw from the first generation phone. Still, it isn’t perfect, with some bright skies still being blown out in the highlights and a heavy-handed sharpening that results in odd image anomalies. Against the cheaper Pixel 7A, I generally prefer the shots from the Pixel. 

Waterfront view on Nothing Phone 2.
Waterfront view on Pixel 7A

The Nothing Phone 2’s colors are OK in this example, but there are noticeable patches in the white clouds where it has overexposed the image, resulting in blown-out details. And that’s despite the buildings themselves looking darker. The Pixel 7A’s HDR skills have resulted in a much nicer-looking image overall here. 

Waterfront view on Nothing Phone 2.
Waterfront view on Pixel 7A

Switching to the ultrawide lenses on both phones, the story is much the same, with the Nothing Phone 2 managing to again overexpose sections of the sky while underexposing the buildings next to the river. The Pixel 7A’s shot is much more balanced.

Nothing Phone 2 sample photo
Pixel 7A sample photo

Neither phone has a dedicated telephoto zoom lens, but both offer 2x digital zoom modes, using cropping and image sharpening to get closer to your subject. I generally prefer the overall look of the image from the Nothing Phone 2, but though the fine details are sharper, the software sharpening has caused some issues. 

Nothing Phone 2 sample photo
Pixel 7A sample photo

Zooming in to 200% on the 2x zoom images, it’s clear that the Nothing Phone 2’s shot looks generally sharper. However, look where I’ve circled in red — on the Pixel 7A the vertical slats are clearly rendered, whereas the Nothing Phone 2’s heavy-handed processing has turned this into a weird spiral mess. So while it’s artificially added more detail in some areas, it’s seriously reduced it in others.  At full screen you may never notice this, but it’s worth keeping in mind, especially if you often digitally crop into images later.

Nothing Phone 2 sample photo
Nothing Phone 2 sample photo
Nothing Phone 2 sample photo
Nothing Phone 2 sample photo

Other images from the Nothing Phone 2 are generally bright and vibrant, albeit with that overexposure problem often noticeable. 

Nothing Phone 2 sample photo
Pixel 7A sample photo

Ignoring the default mirroring on the Nothing Phone 2, both phones have taken generally well-exposed, sharp shots here. I prefer the white balance and richer yellow of my jacket in the Pixel’s shot, but it’s a close call. 

Overall, though, I think the Pixel 7A takes the better photos, which is impressive considering it’s quite a bit cheaper than the Nothing Phone. If photography is important to you, then you should consider looking toward Google — either the 7A or splashing a bit more on the 7 Pro.

Decent battery life

Powering everything is a 4,700-mAh battery that with reasonable use should get you through a full day. It put in a decent effort on our rundown tests, dropping to 91% after two hours of YouTube streaming on full brightness. For reference, the Pixel 7A dropped to 90% after two hours, while Samsung’s Galaxy A54 dropped to 87%. 

As with all phones, your actual results will come down to how much you use your device. Hammer it with video streaming and demanding gaming all morning and you’ll need to give it a boost in the afternoon. Most of you will probably just get away with giving it a full charge when you go to sleep each night. 

Image of the Nothing Phone 2

It supports 45-watt fast charging, which Nothing says will take it from empty to full in 55 minutes. That’s decent enough, though it’s a ways behind the 80- or 100-watt charging we’ve seen on other phones outside the US. At this price, though, I can’t argue too much. It has 15-watt wireless charging too, as well as reverse wireless charging if you want to use your phone’s battery to power up your headphones, or another phone entirely.

Is the Nothing Phone 2 a good phone to buy? 

The Nothing Phone 2’s flashy LEDs certainly make a statement, and both its processor performance and battery life are strong. But the extra $100 Nothing wants over its predecessor has changed the game. It’s gone from being an affordable budget option to quite a pricey midranger, while the competition has been getting stronger. 

Image of the Nothing Phone 2

The Pixel 7A is arguably its biggest rival, and personally, it’s the phone I’d go for over the Nothing Phone 2. Its processor isn’t as powerful, but it’ll still handle almost all your daily needs, and its camera is better. Plus it’s quite a lot cheaper. I’d also consider the OnePlus 10T over the Nothing Phone — it didn’t impress me at its full price at launch, but its current $400 price makes it a worthy option. 

If you love the idea of those flashing lights making your phone stand out from the crowd, then the Nothing Phone 2 is certainly worth considering. It’s a good phone, it’s just about $100 too expensive right now. If you can pick it up with a bit of a discount after the launch excitement has dwindled a little, then that’d be a good use of your money. But at full price, you’ll really need to love those lights to justify the spend. 

How we test phones

Every phone tested by CNET’s reviews team was actually used in the real world. We test a phone’s features, play games and take photos. We examine the display to see if it’s bright, sharp and vibrant. We analyze the design and build to see how it is to hold and whether it has an IP-rating for water resistance. We push the processor’s performance to the extremes using standardized benchmark tools like GeekBench and 3DMark, along with our own anecdotal observations navigating the interface, recording high-resolution videos and playing graphically intense games at high refresh rates.

All the cameras are tested in a variety of conditions, from bright sunlight to dark indoor scenes. We try out special features like night mode and portrait mode and compare our findings against similarly priced competing phones. We also check out the battery life by using a device daily as well as running a series of battery drain tests.

We take into account additional features like support for 5G, satellite connectivity, fingerprint and face sensors, stylus support, fast charging speeds and foldable displays, among others that can be useful. And we balance all of this against the price, to give you the verdict on whether that phone, whatever its price is, actually represents good value.

Nothing Phone 2 specs comparison chart

Nothing Phone 2 Pixel 7A Galaxy A54 5G
Display size, resolution, refresh rate 6.7-inch OLED; 2,412×1,080 pixels; 1-120Hz 6.1-inch OLED; 2,400×1,080 pixels; 60/90Hz 6.4-inch Super AMOLED; 2,340×1,080 pixels; 120Hz
Pixel density 394 ppi 361 ppi 403 ppi
Dimensions (inches) 6.38 x 3.00 x 0.33 in 6.00 x 2.87 x 0.35 in 6.23 x 3.02 x 0.32 in
Dimensions (millimeters) 162.1 x 76.4 x 8.6 mm 152.4 x 72.9 x 9.0 mm 158.2 x 76.7 x 8.2 mm
Weight (grams, ounces) 201g (7.09 oz) 193g (6.81 oz) 202g (7.13 oz)
Mobile software Android 13 Android 13 Android 13
Camera 50-megapixel main. 50-megapixel ultrawide 64-megapixel main, 4K at 6fps. 13-megapixel ultrawide, 4K at 30fps 50-megapixel wide, 12-megapixel ultrawide, 5-megapixel macro
Front-facing camera 32-megapixel 13-megapixel, 4K@30fps 32-megapixel
Video capture 4K at 60fps 4K 4K
Processor Snapdragon 8 Plus Gen 1 Tensor G2 Exynos 1380
RAM, storage 8GB + 128GB. 12GB + 256GB 8GB + 128GB 6GB + 128GB. 8GB + 256GB
Expandable storage No No Micro SDXC
Battery, charger 4,700 mAh; 45W wired charging 4,385 mAh; 18W fast charging, 7.5W wireless charging 5,000 mAh; 25W wired charging
Fingerprint sensor In-display Side In-display
Connector USB-C USB-C USB-C
Headphone jack None None None
Special features 5G-enabled, IP54 water resistance, flashing rear lights 5G (5G sub6 / mmWave ), IP67 rating 5G (mmw/Sub6), IP67 rating
Price off-contract (USD) $599 $499 / $549 (mmW) $449 (6GB/128GB) at launch
Price (GBP) £579 £449 £449 (6GB/128GB) at launch
Price (AUD) AU$1,120 converted AU$749 AU$649 (6GB/128GB) at launch

Technologies

Invincible VS Is a Tag-Team Brawler Packed With Bloody Superhero Carnage

The Invincible franchise is heading to Xbox.

Microsoft’s Xbox Games Showcase had its share of surprises, including a new game from Pokemon developer Game Freak and the ROG Xbox Ally portable handheld. Another surprise is a fighting game featuring characters from the Invincible comic and show. 

Invincible VS is a three-versus-three tag fighting game featuring characters from the Invincible universe. The trailer showed several characters from the show, including Invincible, Omni-Man, Atom Eve, Rex Splode, Bulletproof, and two Viltrumites — the powerful alien species Omni-Man and Invincible belong to.

The game itself has a comic book art style to it, but its action is more along the lines of Mortal Kombat. The fighting is very bloody, which is faithful to the comic and show, but no kind of fatalities were shown in the trailer. There are also a couple of familiar settings from the show. While we saw only a handful of characters in this first glimpse of Invincible VS, there is a wealth of heroes and villains that could be added to the game before it launches. 

Robert Kirkman’s Invincible
 started as a comic in 2003 and ended its run in 2018. In 2021, an animated series based on the comic made its debut on Amazon Prime Video. The show wrapped up its third season in March and has already been renewed for a fourth season

Skybound Games is publishing Invincible VS with development handled by Quarter Up, an in-house studio led by members of the team that created 2013’s Killer Instinct. 

Invincible VS will be released sometime in 2026 for PC and Xbox Series consoles. 

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Technologies

I Played With the ROG Xbox Ally, the Upcoming Xbox Handheld

The new handheld console was revealed during the Xbox Games Showcase, and I got to spend some time with my hands on it.

Microsoft revealed its long-rumored Xbox handheld console running Windows 11 during the Xbox Games Showcase — two models called the ROG Xbox Ally and ROG Xbox Ally X — and I spent a short time playing around with one soon after. 

Unfortunately, I wasn’t allowed to take any pictures or videos of the demo since the hardware we got to test wasn’t final. That became evident when our designated guide had HDMI connection issues with the unit. I was able to play around with the Xbox full-screen experience and the various settings menus and play the beginning minutes of Gears of War Reloaded, which comes out this summer.  

The device is quite comfortable to hold, with slightly textured grips. The face buttons, triggers and analog sticks all felt familiar, very similar to what I’m used to on an Xbox controller. 

What’s really exciting is that you can download your games, remote play from your Xbox or stream from the cloud, making this more useful than PlayStation’s Portal, which can only stream and play remotely. That’s one of the major benefits of being inside Xbox’s ecosystem: You can play a game on any of its devices, regardless of where you bought it, whether that be Xbox consoles, PC, cloud or this new handheld. This more open-platform approach makes the Xbox Ally closer in spirit to a Steam Deck compared with a Nintendo Switch, which can only run Nintendo games. 

When it ships — expected in time for the winter holidays — you’ll be able to navigate via a full-screen Xbox app, which combines your Xbox game library with installed games from several other marketplaces into a single Xbox experience. The company specifically mentioned Xbox, Game Pass, battle.net (owned by Microsoft) and «other leading PC storefronts,» which I’m hoping includes Steam. Much like on an Xbox, each game has icons depicting which platform they’re from. In my demo, the only example of a different storefront was Hearthstone, which had a battle.net icon. 

The Xbox Ally consoles use the Game Bar, and if you’ve used the Xbox app on PC, then you’ll find it familiar. In fact, pressing the new Xbox button opens an almost identical version of the guide when playing Xbox games on PC. However, there’s also a new Command Center tab on the far left to adjust settings for power consumption and performance, similar to what we’ve seen on Steam Deck.

In Game Bar, you can quickly jump to the home screen, your library, launch games, open apps, chat with friends, adjust settings and more. And this Game Bar works alongside Asus’s Armoury Crate overlay. This is a little worrisome, as Armoury Crate has usually felt more like unnecessary bloatware, but when we get to test the device later this year we’ll see if Asus has stripped it down to the relevant functions rather than just added more on top.

Since it’s a Windows 11 device, you’ll also be able to launch and use apps like Discord and Twitch and access game mods. The Xbox Ally boots directly into the «Xbox full screen experience» similar to how a Steam Deck launches into Big Picture mode. The full-screen experience is optimized specifically for handheld gaming, and Xbox told me the device minimizes background activity and allocates more system resources to gameplay like Game Mode does on Windows. This means more memory and potentially higher framerates for your games.

The ROG Ally and Ally X have been out for a bit now, but the Xbox models have some unique features. In addition to the Xbox button, the ROG Xbox Ally also has larger, contoured grips. The previous ROG Ally is more rectangular; the Xbox Ally is closer to the design of the PlayStation Portal, with dedicated, slightly separated hand grips that mimic the look and feel of a standard game controller. They also have upgraded components over the Asus versions.

The handheld comes in two options, a white Xbox Ally and the more powerful Xbox Ally X that comes in black. The lower-end Ally is powered by an AMD Ryzen Z2A processor, comes with 16GB of RAM and 512GB of SSD storage, weighs 23.6 ounces (670 grams) and has a 60Wh battery. The Ally X has an AMD Ryzen AI Z2 Extreme processor, 24GB of RAM, 1TB of SSD storage, weighs a bit more at 25.2 ounces (715 grams) and has an 80Wh battery. 

Both models are equipped with a 7-inch,120Hz 1080p screen, the same as on the original Asus versions of the devices. They also have RGB lights surrounding the analog sticks, something I hope I’ll be able to turn off when I spend some real time playing on the device. The Ally X did feel on the heavier side, but then again, the recently released Switch 2 and my Steam Deck OLED are also pretty heavy, so I think that’s just what handhelds weigh these days.

Xbox hasn’t yet revealed  the pricing or release date, aside from «this holiday.»

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Technologies

Everything I Suspect Will Be Announced at WWDC 2025 Monday

We could see new iPhone, Mac and Apple Watch software called iOS 26, MacOS Tahoe and WatchOS 26. Apple is rumored to overhaul all of its OSes with a unifying visual interface.

Apple’s developer conference, WWDC 2025, kicks off Monday at 10 a.m. PT. At its last two WWDC events, Apple launched itself into new territories, jumping into both AR/VR and generative AI. There’s pressure on the company to match, if not top, what it’s done in the past. CNET has editors and writers attending in person to report on live WWDC 2025 developments as they break.

There was the Vision Pro in 2023, and then Apple Intelligence in 2024. What big announcement is coming in 2025? With both the Vision Pro and Apple Intelligence having faced slow and heavily criticized starts, the big message at this year’s WWDC doesn’t seem clear at all. Apple might focus on operating system redesigns and gradual improvements across the board.

WWDC is usually a showcase for Apple’s future-forward ideas. It’s also where the company discusses its developer tools, as you’d expect. And it’s where previews of all the new OS versions are revealed, giving an early look at what’s coming to the iPhone, iPad, Mac and other Apple devices.

It’s possible Apple will reveal a new home device — a display-enabled HomePod — or even a new Apple Pencil with a calligraphy mode. But the biggest rumors so far suggest a new cross-OS redesign and renaming that could be Apple’s way of deflecting some attention away from not having big new AI features to show off.

OS by year: Will it be iOS 26?

Recent reports from Bloomberg’s often-correct Mark Gurman say Apple is going to ditch the existing numbered OS convention it’s used for years and instead go with another approach to naming: labeling all annual OSes by year number. Instead of iOS 19, we’ll have iOS 26. And iPadOS 26, and MacOS 26, and WatchOS 26, TVOS 26, VisionOS 26. Samsung made a similar move in 2020, jumping from the Galaxy S10 in 2019 to the Galaxy S20 in 2020.

Apple’s numbering has felt pretty disjointed as the numbers have gone ever-higher across multiple device categories. A yearly number would at least help people know if they’re on the current version. 

Glass as the new look

The WWDC invites, featuring a hazy transparent ring, hint at a reported redesign of all the company’s software to a new «glass» look. Bloomberg’s Gurman reported on a large incoming cross-OS design shift, calling it a dramatic redesign and one of the biggest Apple’s done in years. The design may mirror the Vision Pro’s VisionOS feel, which has lots of frosted glass panes, layers of transparency and circular app icons. Front Page Tech’s Jon Prosser showed a preview of the expected design based on information from his sources, and it definitely looks VisionOS-esque.

Beyond a coat of paint, will the OSes start to feel more similar in function too? I’m particularly curious about how iPadOS and MacOS start to close in on each other even more. Apple’s iPad has slowly inched toward acting like a computer, with features like Stage Manager for multitasking, and it’s felt inevitable that the tablet line would eventually provide a comparable experience to the MacBook.

WatchOS should get Apple Intelligence, and the Health app may be part of it

One of the devices that’s missed out on Apple Intelligence so far has been the Apple Watch, and that should be changing soon. Apple is expected to put more AI on the next Watch OS, which could help with message summaries, translation and maybe even composing messages. It could also bring overdue health and fitness upgrades. Reports say Apple could be working on adding generative AI insights to its Health app data and even using AI as a medical service, with a launch target of 2026. Health could possibly get a paid subscription tier, similar to Fitness and what many of Apple’s current services are adding. This could be like what Google is doing with Wear OS, which has long used Fitbit Premium as a health subscription (a broader Gemini rollout is on the way too). 

I like AI coaching and insights on a watch, but I don’t like subscriptions. We’ll see what happens, and if Apple gets into any of these future plans at this WWDC.

Battery life boosts

Another recent report (again, Gurman) says AI will help Apple improve battery life on its devices. How many devices? The iPhone, but hopefully the Apple Watch, too — these are the products in the lineup that I find I need to charge more than I’d like. For me, at least, iPads and Macs are mostly fine on battery life as is, but I’ll never refuse longer battery life for anything.

Apple has made gradual boosts to its battery features over time, but maybe there will be more intelligently applied power modes this time.

Game news?

Apple may be pushing the importance of games again, just as the Nintendo Switch 2 debuts. Bloomberg reports that the company could release a new app to act as a hub for games and game services including Apple Arcade, becoming an overdue overhaul of Game Center.

A number of game controller accessories, like Backbone, already have app hubs that function as game launchers, but Apple has never done much to help organize games on its devices in a way that feels more like what you find on a console. A new app seems like a good fit for those types of controllers, too.

Apple just acquired its first game studio: RAC7, the developers of hit Apple Arcade game Sneaky Sasquatch.

Apple could also have VR gaming news, if older reports come true: PlayStation VR 2 controllers have been expected to work with Vision Pro headsets, in a push to expand gaming on Apple’s VR/AR headset. Maybe that’ll be part of a push to get more developers onboard, as Apple could be readying a less expensive version of the Vision Pro in the next year. Right now the headset can’t compete with Meta’s more affordable Quest headsets in the gaming department.

AI: Live translation, and maybe Vision camera advancements

Apple opened up camera access to enterprise developers last year, and now it’s time for AI tools to emerge for everyone else — tools that could help describe what you’re seeing, or help you remember things too. Apple has already added assistive support for some camera-enabled functions on the Vision Pro and other products, suggesting more to come.

Though Apple’s WWDC keynote presentation isn’t expected to include many announcements of AI strides, the company still needs to compete with Google, Open AI, Perplexity and many others who are making such strides. Reports say live translation will come to some AirPods models, which would mirror what Google and Meta have been doing on glasses and earbuds and on phones.

The biggest VisionOS move I’d expect to see is some introduction of camera-aware AI. Apple Intelligence debuted on Apple’s VR/AR spatial computer headset earlier this year, but none of the AI can take advantage of the system’s cameras to «see» what you’re seeing. At least not yet. Google’s use of Gemini to access the cameras on upcoming headsets and glasses, and Meta’s support of camera access for Quest developers (and its expanding AI tools on Ray-Bans), suggest Apple needs to move this way now to begin paving a way for camera-aware AI to work on future headsets and eventually glasses. 

Apple Pencil

We could see either a brand-new Apple Pencil or updated features that make the current device feel new, according to a report from Bloomberg. Expect to see a new a digital reed calligraphy pen feature unveiled. It’s unclear whether this new software will be for both the original Apple Pencil and the Apple Pencil 2, or if we’ll actually see a brand-new version of the stylus.

A new HomePod-slash-iPad?

There could be a new product emerging at WWDC: a look at a long-expected screen-enabled HomePod that may be part of a bigger push into smarter smart home tech. Reports suggest it’ll be something like a HomePod now — speaker-enabled, with an array of mics — but with a touchscreen. Would it be a screen big enough to act as a photo frame, or something more like a control panel? Where would this thing live, exactly? And what would it cost? Originally, reports of this device even suggested a robotic arm that would allow the screen to follow your face, but those plans seem to be off the table for now.

Of all the wild-card product ideas Apple could announce at this show, this seems the most likely.

WWDC/Gurman potpourri

There are, of course, a number of other rumors from Gurman. Here are some that caught our attention:

  • Messages app: iOS could get the ability to add backgrounds to chats and group chats.
  • iPadOS: Apple may reveal an iPadOS version of the Preview app.
  • iPadOS: MacOS-like multitasking might come to the iPad.
  • iPhone Camera app: The interface could get an overhaul focused on making it simpler to use.

We’ll know more soon

WWDC is happening June 9, with the keynote video presentation streaming at 10 a.m. Pacific. We’ll be there at Apple Park, too, covering it in person. We’ll know more about how all this software could be hinting at new products, and get a check-in on where exactly Apple is with its AI strategies. And maybe we’ll get a bit of product news, too — you never know.

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