Technologies
Nothing Phone 2 Review: A Flashy Phone That Needs to Be Cheaper
The Nothing Phone 2’s lights stand out, but it’s not without its problems.
The first Nothing Phone impressed us with its solid all-round performance, its low price and of course its flashing lights. But it never officially made it to the US, aside from an unusual beta program. This second-generation phone is here to change that.
When it goes on sale in the United States and the wider world from July 16, the Nothing Phone 2 will have a range of upgrades, from the processor to the design. But at $599 and £579 (with 8GB RAM and 128GB storage) it’s $100 more than the first generation, and the competition at this price point has never been more fierce. Especially as my test model with 12GB RAM and 256GB of storage actually costs $699.

Google’s Pixel 7A in particular has a slightly better dual camera, and its pure Android 13 software is slick to use. The Pixel 7A’s processor isn’t as powerful as the Nothing Phone 2’s, but the Google phone’s much more affordable $449 price tag more than makes up for that. Then there’s the Pixel 7 Pro — Google’s flagship — which has one of the best cameras it’s possible to find on a phone and is currently on sale (with 128GB of storage) for only $649 at Best Buy. If photography is important to you, I’d recommend spending the small amount extra.
There’s also the OnePlus 10T, which boasts the same powerful Snapdragon 8 Plus Gen 1 processor as the Nothing Phone 2, has a similar camera setup, and can currently be picked up directly from OnePlus for only $400. Even the OnePlus 10 Pro with its superb camera system is only $480.
The Nothing Phone 2’s flashing LED lights are the main thing that separates it from the competition, and while they’re certainly an interesting quirk, they’re arguably something of a gimmick and not a feature I can see myself genuinely using over time. The phone’s large screen, powerful processor and decent battery life are better reasons to consider buying this device, but at $599, it’s difficult to justify the Nothing Phone 2 over the increasingly strong competition.
A familiar, flashy design
Visually, there hasn’t been a big departure from the first generation. The back is still transparent, letting you see a little of what’s inside the phone, including the exposed screw heads and various connecting segments. The glass is gently curved at the edges now to give it a slightly more premium feel when you hold it.
But it’s the flashing lights — or glyph, as Nothing calls it — that’s the big family resemblance here. Those LEDs light up the back of the phone and can alert you to incoming notifications. Or you can use them for alarms, to show battery charge status, or simply as basic fill light when you’re recording video.
The Phone 2 provides a bit more customization over the glyph this time around, letting you create custom light patterns for certain contacts or apps. There’s also a glyph timer that’ll gradually tick down as it reaches zero, and it can also give a convenient visual cue about other time-related things, such as when your Uber is going to arrive, so you can put it down and focus on sorting out your hair while keeping an eye on its progress. Nothing says it’ll be working with other app developers to integrate this functionality.
The glyph lights certainly made the original phone stand out against the competition, and though they’re arguably something of a gimmick, it’s nice to see a bit of fun and flair in phones. Especially in midrange phones like this, where interesting designs tend to take more of a back seat to keep prices down. The glyph lights have turned heads when I’ve used the Nothing Phone in front of my friends, but interest quickly fades once the initial curiosity is satisfied. Can I genuinely see myself making use of the lights over time? Honestly, no.

But the glyph lights aren’t the only physical things to care about. The aluminum frame is 100% recycled. There’s a fingerprint scanner hidden beneath the display, which works well most of the time. And the phone is IP54 rated to help keep it safe when you have to take calls in the rain. The 6.7-inch display is big and bright enough to do justice to vibrant games or to YouTube videos you’re watching while on the move, and its adaptive refresh rate lets it drop down to only 1Hz to help preserve battery life or ramp up to 120Hz for smoother gaming.
Older chip with big potential
Powering the Nothing Phone 2 is a Qualcomm Snapdragon 8 Plus Gen 1 processor backed up by either 8GB or 12GB of RAM (as reviewed). That’s a slightly older generation processor, but it’s still a potent chip that can fully handle most things you’d ever want to throw at it, from video streaming to photo editing to gaming. It chalked up some great scores on our benchmark tests, and it handled demanding games like PUBG and Genshin Impact perfectly well at max settings.
Nothing Phone 2 performance comparison
- Geekbench 6 (single core)
- Geekbench 6 (multi-core)
- 3D Mark WildeLife Extreme
Nothing says it used an older chip because it wanted something tried and tested that would offer a more stable platform at a more reasonable price, and I think that’s probably a fair trade-off. Motorola’s foldable Razr Plus is doing the same thing. It might not be the most recent chip Qualcomm makes (that would be the 8 Gen 2), but it’s still something of a powerhouse that’ll cope with almost anything you’d ever want to do with it.
The Phone 2 runs Android 13 at its core, but Nothing has done a lot to customize the interface. It’s a very monochrome experience, with a heavy reliance on dot-matrix style texts and icons. There are a variety of widgets that use these designs, and even the app icons are black and white to keep with that minimal monochrome aesthetic. That could make it quite difficult to find the apps you want if you rely on those color cues, but you can turn this off in the settings if you want.
A feature that I can see being quite handy is creating folders of apps on your homescreen and hiding them behind an icon — I’m imagining filling this folder with my work-specific apps like Outlook, Zoom and Slack and then covering them up with the briefcase symbol so I don’t have to look at them on my weekend. Lovely stuff.

I don’t often like UIs that heavily customize the look of Android, but there’s something quite stylish about the design that Nothing uses on its phones. If you’re into that kind of stark minimalism, then you’ll no doubt enjoy it.
Nothing promises that the Phone 2 will receive three years of OS updates and an additional fourth year of security updates. That’s a little below the five years that Samsung offers on its phones, but it could certainly be worse. Still, I’d hope to see all manufacturers extending their support period up to and beyond five years to keep phones safe to use for longer and therefore keep more of them out of landfills.
Same cameras, better processing
The back of the phone is home to a 50-megapixel main camera and a 50-megapixel ultrawide camera. Hardware-wise, that’s pretty much the same setup we saw on the Nothing Phone 1. But the improved Snapdragon processor allows for a lot better software processing, with Nothing promising improved colors, exposure and better HDR techniques to help you take nicer-looking shots.
I’ve spent some time testing the camera, and I’m pleased to see vibrant, sharp images that look better than the ones I saw from the first generation phone. Still, it isn’t perfect, with some bright skies still being blown out in the highlights and a heavy-handed sharpening that results in odd image anomalies. Against the cheaper Pixel 7A, I generally prefer the shots from the Pixel.

The Nothing Phone 2’s colors are OK in this example, but there are noticeable patches in the white clouds where it has overexposed the image, resulting in blown-out details. And that’s despite the buildings themselves looking darker. The Pixel 7A’s HDR skills have resulted in a much nicer-looking image overall here.

Switching to the ultrawide lenses on both phones, the story is much the same, with the Nothing Phone 2 managing to again overexpose sections of the sky while underexposing the buildings next to the river. The Pixel 7A’s shot is much more balanced.

Neither phone has a dedicated telephoto zoom lens, but both offer 2x digital zoom modes, using cropping and image sharpening to get closer to your subject. I generally prefer the overall look of the image from the Nothing Phone 2, but though the fine details are sharper, the software sharpening has caused some issues.

Zooming in to 200% on the 2x zoom images, it’s clear that the Nothing Phone 2’s shot looks generally sharper. However, look where I’ve circled in red — on the Pixel 7A the vertical slats are clearly rendered, whereas the Nothing Phone 2’s heavy-handed processing has turned this into a weird spiral mess. So while it’s artificially added more detail in some areas, it’s seriously reduced it in others. At full screen you may never notice this, but it’s worth keeping in mind, especially if you often digitally crop into images later.




Other images from the Nothing Phone 2 are generally bright and vibrant, albeit with that overexposure problem often noticeable.

Ignoring the default mirroring on the Nothing Phone 2, both phones have taken generally well-exposed, sharp shots here. I prefer the white balance and richer yellow of my jacket in the Pixel’s shot, but it’s a close call.
Overall, though, I think the Pixel 7A takes the better photos, which is impressive considering it’s quite a bit cheaper than the Nothing Phone. If photography is important to you, then you should consider looking toward Google — either the 7A or splashing a bit more on the 7 Pro.
Decent battery life
Powering everything is a 4,700-mAh battery that with reasonable use should get you through a full day. It put in a decent effort on our rundown tests, dropping to 91% after two hours of YouTube streaming on full brightness. For reference, the Pixel 7A dropped to 90% after two hours, while Samsung’s Galaxy A54 dropped to 87%.
As with all phones, your actual results will come down to how much you use your device. Hammer it with video streaming and demanding gaming all morning and you’ll need to give it a boost in the afternoon. Most of you will probably just get away with giving it a full charge when you go to sleep each night.

It supports 45-watt fast charging, which Nothing says will take it from empty to full in 55 minutes. That’s decent enough, though it’s a ways behind the 80- or 100-watt charging we’ve seen on other phones outside the US. At this price, though, I can’t argue too much. It has 15-watt wireless charging too, as well as reverse wireless charging if you want to use your phone’s battery to power up your headphones, or another phone entirely.
Is the Nothing Phone 2 a good phone to buy?
The Nothing Phone 2’s flashy LEDs certainly make a statement, and both its processor performance and battery life are strong. But the extra $100 Nothing wants over its predecessor has changed the game. It’s gone from being an affordable budget option to quite a pricey midranger, while the competition has been getting stronger.

The Pixel 7A is arguably its biggest rival, and personally, it’s the phone I’d go for over the Nothing Phone 2. Its processor isn’t as powerful, but it’ll still handle almost all your daily needs, and its camera is better. Plus it’s quite a lot cheaper. I’d also consider the OnePlus 10T over the Nothing Phone — it didn’t impress me at its full price at launch, but its current $400 price makes it a worthy option.
If you love the idea of those flashing lights making your phone stand out from the crowd, then the Nothing Phone 2 is certainly worth considering. It’s a good phone, it’s just about $100 too expensive right now. If you can pick it up with a bit of a discount after the launch excitement has dwindled a little, then that’d be a good use of your money. But at full price, you’ll really need to love those lights to justify the spend.
How we test phones
Every phone tested by CNET’s reviews team was actually used in the real world. We test a phone’s features, play games and take photos. We examine the display to see if it’s bright, sharp and vibrant. We analyze the design and build to see how it is to hold and whether it has an IP-rating for water resistance. We push the processor’s performance to the extremes using standardized benchmark tools like GeekBench and 3DMark, along with our own anecdotal observations navigating the interface, recording high-resolution videos and playing graphically intense games at high refresh rates.
All the cameras are tested in a variety of conditions, from bright sunlight to dark indoor scenes. We try out special features like night mode and portrait mode and compare our findings against similarly priced competing phones. We also check out the battery life by using a device daily as well as running a series of battery drain tests.
We take into account additional features like support for 5G, satellite connectivity, fingerprint and face sensors, stylus support, fast charging speeds and foldable displays, among others that can be useful. And we balance all of this against the price, to give you the verdict on whether that phone, whatever its price is, actually represents good value.
Nothing Phone 2 specs comparison chart
| Nothing Phone 2 | Pixel 7A | Galaxy A54 5G | |
|---|---|---|---|
| Display size, resolution, refresh rate | 6.7-inch OLED; 2,412×1,080 pixels; 1-120Hz | 6.1-inch OLED; 2,400×1,080 pixels; 60/90Hz | 6.4-inch Super AMOLED; 2,340×1,080 pixels; 120Hz |
| Pixel density | 394 ppi | 361 ppi | 403 ppi |
| Dimensions (inches) | 6.38 x 3.00 x 0.33 in | 6.00 x 2.87 x 0.35 in | 6.23 x 3.02 x 0.32 in |
| Dimensions (millimeters) | 162.1 x 76.4 x 8.6 mm | 152.4 x 72.9 x 9.0 mm | 158.2 x 76.7 x 8.2 mm |
| Weight (grams, ounces) | 201g (7.09 oz) | 193g (6.81 oz) | 202g (7.13 oz) |
| Mobile software | Android 13 | Android 13 | Android 13 |
| Camera | 50-megapixel main. 50-megapixel ultrawide | 64-megapixel main, 4K at 6fps. 13-megapixel ultrawide, 4K at 30fps | 50-megapixel wide, 12-megapixel ultrawide, 5-megapixel macro |
| Front-facing camera | 32-megapixel | 13-megapixel, 4K@30fps | 32-megapixel |
| Video capture | 4K at 60fps | 4K | 4K |
| Processor | Snapdragon 8 Plus Gen 1 | Tensor G2 | Exynos 1380 |
| RAM, storage | 8GB + 128GB. 12GB + 256GB | 8GB + 128GB | 6GB + 128GB. 8GB + 256GB |
| Expandable storage | No | No | Micro SDXC |
| Battery, charger | 4,700 mAh; 45W wired charging | 4,385 mAh; 18W fast charging, 7.5W wireless charging | 5,000 mAh; 25W wired charging |
| Fingerprint sensor | In-display | Side | In-display |
| Connector | USB-C | USB-C | USB-C |
| Headphone jack | None | None | None |
| Special features | 5G-enabled, IP54 water resistance, flashing rear lights | 5G (5G sub6 / mmWave ), IP67 rating | 5G (mmw/Sub6), IP67 rating |
| Price off-contract (USD) | $599 | $499 / $549 (mmW) | $449 (6GB/128GB) at launch |
| Price (GBP) | £579 | £449 | £449 (6GB/128GB) at launch |
| Price (AUD) | AU$1,120 converted | AU$749 | AU$649 (6GB/128GB) at launch |
Technologies
A New Mini Game Boy Collectible That Just Plays Pokemon Music? What a Tease
A surprise collectible on Pokemon Day looks just like a tiny Game Boy and plays music on swappable cartridges. Give us the real Game Boy again, come on.
Nintendo sure does love teasing us with Game Boy things. First, a collectible Lego Game Boy model last year that almost looked like a real Game Boy (but wasn’t). Now, for the 30th anniversary of Pokemon, Nintendo and the Pokemon Group are selling a collectible music player that looks like a tiny Game Boy and plays authentic original Pokemon Red/Blue songs on swappable cartridges, one per song. The Game Boy Jukebox is being sold on the Pokemon Center site later today, for a price that hasn’t yet been listed.
This level of absurdity is standard issue for Nintendo: Just in the last 18 months we’ve had Alarmo, a talking Super Mario flower and a Virtual Boy recreation. This new collectible is so tempting precisely because it looks like a little, even more pocketable Game Boy. Except it isn’t a Game Boy at all. It’s just a music player. Even the dot-matrix «screen» is fake — it’s just an overlay that the cartridges display when they’re slotted in.
The music this thing plays is Game Boy-accurate, down to the little boot-up ping. It just makes my skin itch for a new Game Boy (that isn’t one already made by several other companies).
But come on. Make a real Game Boy collectible, with actual preloaded games on it. You know you want to, Nintendo. It’s only a matter of time.
In the meantime, if you’re desperate for all 45 Pokemon Red and Blue songs on a little Game Boy music player, now’s your chance.
Technologies
Pokemon Winds and Waves: First Mainline Games for the Switch 2 Are Coming in 2027
Following the recent release of Pokemon Legends: Z-A, The Pokemon Company announced its first mainline games exclusively for the latest Nintendo console.
Pokemon Winds and Waves, the first mainline games in the series to come to the Nintendo Switch 2, were launched on Friday, the franchise’s 30th anniversary, on a special Pokemon Presents livestream. They will be released in 2027 exclusively on the Switch 2.
Following the precedent set by Pokemon Scarlet and Violet, the new games seem to be set in a fully explorable open world. The new playable region is scattered across multiple islands, with wide swaths of ocean between them.
The distinct split between water and land harkens back to cherished gameplay mechanics from generation-3 Pokemon games Ruby and Sapphire, which were released in 2002.
As tradition dictates, we got our first look at the three new starter Pokemon, which are powerful pals that serve as the player’s first partner in an unfamiliar new place.
The grass-type starter, Browt, is a chickadee with a head that’s bulbous enough to invoke the Brain. The water-type, Gecqua, is a quadrupedal gecko with a cool attitude. And the fire-type starter, Pombon, is a super cute orange kitty with a mane that eclipses its body. (I suspect Pombon will quickly become a fan favorite.)
Fan-favorite Pokemon from previous games were also shown off. So far, we can confirm that Pikachu, Tympole, Wailord, Tropius, Carnivine and Frillish are in the cast of monsters to be caught in the next mainline Pokemon games, among other older creatures. Many of the returning Pokemon seem to fit into the island theme, residing in volcanic caves, marshy swamps and underwater coves.
It’s been four years since the last mainline Pokemon games — Pokemon Scarlet and Violet — were released for the Nintendo Switch.
While those games were lauded by some fans for their open world and more freeform approach to telling a Pokemon story, they were held back by poor performance and game-breaking bugs on Nintendo’s first hybrid console. Nintendo will hope that Pokemon Winds and Waves — games built for, and exclusive to, the more powerful Switch 2 hardware — will fare better when it comes to in-game performance.
Pokemon Winds and Waves may be the first traditional Pokemon games for the Switch 2, but they aren’t the first ventures into the world of pocket monsters in recent years.
The recently released Pokemon Legends: Z-A introduced a whole new battling system, moving away from the turn-based mechanics the franchise has been known for since 1996. Pokemon Pokopia, an Animal Crossing-style game that will be released next month, is also primed to bring pocket monsters to cozy gaming spaces.
Both games will tide fans over until they can dive into the watery world of Pokemon Winds and Waves next year.
Technologies
Dance Like No One’s Watching With the Beats Studio Pro, Now $150 Off in a Best Buy Exclusive Color
This color is only available at Best Buy and you can grab it for just $200 if you’re quick.
Best Buy is offering the Beats Studio Pro in gold and black for $200, knocking $150 off the usual $350 price tag. That’s a significant discount on this stunning pair, so if you’ve had them on your wishlist, now is the time to make the move.
The Beats Studio Pro headphones earned a CNET review score of 8 out of 10, and offer two distinct listening modes: Active Noise Cancellation and Transparency mode. In his detailed review, our audio expert David Carnoy appreciated the effectiveness of their noise canceling. According to him, the ANC mode comes close to what you’d get from top-tier models from Sony and Bose, while the Transparency mode lets outside sound in naturally.
These play nicely with Apple and Android devices, and one-touch pairing makes it easy to connect within minutes. Battery life lasts up to 40 hours on a single charge and a quick 10-minute top-up gets you an extra four hours of listening time to keep the music going.
Voice calls get a boost, too. The pair comes with voice-filtering mics that cut out background noise, so you won’t just hear clearly; you’ll be heard just as well.
HEADPHONE DEALS OF THE WEEK
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$248 (save $152)
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$170 (save $181)
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$398 (save $62)
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$200 (save $250)
Why this deal matters
The Beats Studio Pro are excellent headphones that deliver immersive sound and a comfortable fit. This deal knocks $150 off the regular $350 price, so you can grab them for just $200 today. In our experience, deals this good don’t last long, so it’s best to act fast if you want to snag a pair.
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