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Nintendo Switch OLED Review: The Best Switch, but Still Mostly the Same

Editor’s Choice: A bigger, better display and an excellent kickstand make this a great handheld game system, but existing Switch owners don’t need to upgrade.

I’m going to make this absolutely simple for you: The Switch OLED is the best Nintendo Switch there is, period. But your kids aren’t going to care. Or, at least, mine didn’t. 

I learned this the hard way when I took the OLED-screen Switch downstairs to show my kids and got the Cold Hard Shrug of Indifference. My littlest kid wants a Switch he can fold up and put in his pocket. My older kid thought it was nicer, but also said he’s fine with the Switch he has. That’s the thing about the latest Switch update: The subtle upgrades are great, but they’re also more like things the original Switch should have had in the first place.

The newest version of the Switch is the most expensive: $350, or $50 more than the original Switch. Is it worth it? To me, yes. To my kids, no. But I’m old, my eyes are bad and I love the idea of tabletop game consoles.

switch-oled-tabletop

I bought a fancy Kindle Oasis midway through the pandemic. I already had a Kindle Paperwhite. I read a lot. The Oasis has a nicer, bigger screen. I don’t regret it. The Switch OLED is like the Kindle Oasis of Switches.

That bigger, more vibrant OLED display is obviously better. That’s why a lot of people at CNET (not me, though) have an OLED TV, and we’ve been talking about the advantage OLED brings to phones for years. (One thing I don’t know the answer to yet is if there are any concerns with screen burn-in.) If you play a lot of Switch games in handheld mode, and want the best experience, this is it. And now that I’ve played it for a week, I obviously like this Switch the best.

But the other way this shines is in the Switch’s third mode: tabletop mode.

Finally, a good tabletop Switch

I always wanted a Vectrex, an old game console from the ’80s that had vector graphics and looked like a self-contained mini arcade machine you’d stand up on a desk. I used to put iPads in little mini arcade cabinets. I love the idea of Arcade1Up’s Countercade retro machines.

The Switch has two clear gaming modes: handheld, and playing docked with a TV. But there’s another. Tabletop mode means you use the Switch as a propped-up screen and huddle around it with your detachable Joy-Con controllers. That mode has generally been lousy with the original Switch, because its flimsy kickstand is terrible and it only stands at one angle. The original Switch’s 6.2-inch screen is also better viewed from shorter distances, while tabletop gaming makes it feel too small for collaborative split-screen games.

switch-vs-switch-oled-kickstands

The 7-inch OLED Switch’s display is far more vivid and can show off small game details more clearly. Also, that rear kickstand is improved at long last. The pop-out plastic stand runs almost the entire length of the body, and can be adjusted to any subtle angle, from nearly upright to close to flat. Much like many iPad kickstand cases (or the Microsoft Surface Pro), it means it’s finally usable. It just makes sharing games on that screen a lot more fun for games like Pikmin 3, or board games like Clubhouse Games. 

Look, for multiplayer games, you’ll still want to dock with a TV. The tabletop mode is really a niche third form. But if you’re traveling with kids, you may end up taking advantage of it a lot more than you thought (and it seems like an amazing thing to have for airline table gaming).

A bit bigger (but basically still the same size)

The OLED Switch is a bit bigger and heavier than the original Switch. Still, I was able to zip it into a basic carrying case I’ve used for the old Switch just fine. The slightly changed dimensions do mean it won’t slide into those old folding Labo cardboard items (if you care), and it’ll likely make other more closely tailored accessories and sleeves not fit. But so far it feels like using the older Switch, just better. There’s no change to how the Joy-Cons connect to the sides, so that’s the main thing. 

switch-vs-switch-oled-2

The display: Vivid, sometimes subtle

The larger 7-inch OLED display is, without a doubt, better. Colors are more saturated, which works really well with Nintendo’s bright and bold games. Metroid Dread, which I played on the OLED Switch, looks wonderful. So does Mario Kart 8 Deluxe, Luigi’s Mansion 3, Hades, Super Mario Odyssey, Untitled Goose Game, Zelda: Skyward Sword, WarioWare: Get It Together and nearly everything else I threw at it.

The bezels are smaller, and the whole thing feels more modern now. You can’t even see how much better the display looks in these photos (photos don’t easily tell the story with displays). But also, the jump to a 7-inch display isn’t the quantum leap experience.

switch-oled-vs-ipad-mini

The recent iPad Mini has a larger screen, for instance. The 7-inch display looks better for all games, but it’s still sometimes a bit small for me and my tablet-based life. The 720p resolution is low for a 7-inch display, but really I never noticed that much. 

One thing I do know: I don’t want to go back to the older Switch now. The display looks small and clearly worse, and the OLED display is already spoiling me.

switch-oled-docks-vs-switch

New dock, but also old dock

The new dock with the Switch OLED has an Ethernet jack now for wired internet connections, which isn’t anything I need but is helpful to have just in case, I guess. That jack means one internal USB 3 port is removed, but there are still two USB 3 ports on the outside. The pull-off rear dock cover is easier for cable access than the hinged door was previously. The dock is just for connecting the Switch to your TV, so if you’re a handheld-only gamer, that’s what that weird box with the slot in it is for. 

But the new Switch works in old Switch docks, too. The new dock isn’t really all that new. (Although, new docks can get upgraded firmware — which might mean new features, but it’s hard to tell right now.)

switch-oled-joy-cons

It works with older Joy-Cons! (But Joy-Cons haven’t changed)

The Switch OLED can use any pair of Switch Joy-Cons you have lying around, just like always. That’s great news, except the Joy-Cons that come with the new Switch aren’t different, either. I got to try the new white-and-black model with its white Joy-Cons, but other than the color change, they have exactly the same features — and exactly the same feel. Joy-Cons, to me, have ended up feeling pretty old compared to the rock-solid and comfy Xbox and PS5 controllers. I wanted analog triggers, a better analog stick, less Bluetooth lag. And who knows if these seemingly similar Joy-Cons break as easily as older ones do.

switch-oled-box

It runs quieter so far?

The fan on my older Switch sounds like a car engine: I think the fan’s broken, or damaged. The Switch OLED, so far, has seemed a lot quieter. There’s still a heat vent at the top, but I haven’t noticed any noise as much.

More storage (but still get a microSD card)

The 64GB base storage on the Switch OLED is a good bump from the 32GB that older Switches have, which is nice. I downloaded 13 games before filling it up: Switch digital games range from several hundred megabytes to over 10GB, but take up less space than PS5 or Xbox games. Still, there’s a microSD card slot on the Switch like always, and storage is cheap. Using an extra storage drive doesn’t require any special setup or lock you to specific brands, unlike PS5 and Xbox Series X storage expansions.

switch-family-oled

This is the one Switch I’d want. But it’s not necessarily one you need

For me, it’s clear the OLED Switch is the best Switch, based on specs alone. But that slightly bigger and brighter screen, those better speakers, the slightly different dock and the admittedly very nice new kickstand don’t really add up to a huge reason to upgrade if you have a Switch you’re happy with. The Switch still plays games just the same as it did before, and the exact same games. TV playing is identical.

A true Switch 2 hasn’t arrived yet, and may never arrive. Nintendo may just choose to slowly upgrade bits of the Switch over time, in the same way that phones slowly upgrade. At this point, the Switch OLED is the best version and the one I’d recommend for any new buyer. It’s worth the extra $50 if it’s your very first Switch.

We’re over five years into Nintendo’s Switch console lifecycle, and there are tons of great games. But, also, the Switch clearly lacks the graphics punch of next-gen consoles like the PS5 and Xbox Series X. Mobile games and iPad games keep getting better. There are a lot of ways to play games. The Switch is still a wonderful library of Nintendo and indie games and other stuff too, and a stellar family device, but it’s just one slice of an ever-growing gaming universe. Nintendo hasn’t leveled up its console yet — this still has the same processor as before and serves the same audience. Just consider it a revision that’s checked a bunch of features off our wish list. But not all of them.

Technologies

Let T-Mobile Pick Up the Tab. Get a Free iPhone 17 With a New Line

If you’ve been looking to add a new line or switch carriers, you can scoop up Apple’s latest flagship on T-Mobile’s dime.

Apple’s new iPhone 17 typically costs $830 for the 256GB configuration, or up to $1,030 for the 512GB configuration. However, T-Mobile isoffering it to customers for free if they meet certain qualifications. If you’ve been looking to trade in your old device or choose an eligible plan, now is a great time to nab this deal.

T-Mobile doesn’t mention a deadline for this deal’s end, but it’s best to act fast if you’ve been wanting the latest iPhone.

To get a free iPhone 17, you’ll need to switch to T-Mobile on an Experience Beyond or Experience More plan and open a new line. You can also choose a Better Value plan, but you must add at least three lines with that plan to get your phone. You can also add a new line on a qualifying plan to score the deal, so long as you also have an eligible device to trade in.

Buyers are still responsible for the $35 activation fee. You’ll get bill credits for 24 months that amount to your phone’s cost. Additionally, you can only get up to four devices with a new line on a qualifying plan.

Note that newer phones will net you more trade-in credits, but an iPhone 6 will net you at least $400 off. The iPhone 17 Pro is also free with a trade-in of an eligible device on an Experience Beyond plan. The iPhone 17 Pro Max is just over $4 per month right now, with the same qualifications.

We’ve also got a list of the best phone deals, if you’d like to shop around.

Why this deal matters

The iPhone 17 series is the latest in Apple’s ecosystem. These smartphones are made to work with Apple Intelligence, include faster chips, offer improved camera performance and show off Apple’s trademark gorgeous design. Starting at $830, they’re not the cheapest phones around, so carrier deals like this one are the best way to save some serious cash.

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Technologies

How Team USA’s Olympic Skiers and Snowboarders Got an Edge From Google AI

Google engineers hit the slopes with Team USA’s skiers and snowboarders to build a custom AI training tool.

Team USA’s skiers and snowboarders are going home with some new hardware, including a few gold medals, from the 2026 Olympics. Along with the years of hard work that go into being an Olympic athlete, this year’s crew had an extra edge in their training thanks to a custom AI tool from Google Cloud.

US Ski and Snowboard, the governing body for the US national teams, oversees the training of the best skiers and snowboarders in the country to prepare them for big events, such as national championships and the Olympics. The organization partnered with Google Cloud to build an AI tool to offer more insight into how athletes are training and performing on the slopes.

Video review is a big part of winter sports training. A coach will literally stand on the sidelines recording an athlete’s run, then review the footage with them afterward to spot errors. But this process is somewhat dated, Anouk Patty, chief of sport at US Ski and Snowboard, told me. That’s where Google came in, bringing new AI-powered data insights to the training process.

Google Cloud engineers hit the slopes with the skiers and snowboarders to understand how to build an actually useful AI model for athletic training. They used video footage as the base of the currently unnamed AI tool. Gemini did a frame-by-frame analysis of the video, which was then fed into spatial intelligence models from Google DeepMind. Those models were able to take the 2D rendering of the athlete from the video and transform it into a 3D skeleton of an athlete as they contort and twist on runs. 

Final touches from Gemini help the AI tool analyze the physics in the pixels, according to Ravi Rajamani, global head of Google’s AI Blackbelt team. which worked on the project. Coaches and athletes told the engineers the specific metrics they wanted to track — speed, rotation, trajectory — and the Google engineers coded the model to make it easy to monitor them and compare between different videos. There’s also a chat interface to ask Gemini questions about performance.

«From just a video, we are actually able to recreate it in 3D, so you don’t need expensive equipment, [like] sensors, that get in the way of an athlete performing,» Rajamani said.

Coaches are undeniably the experts on the mountain, but the AI can act as a kind of gut check. The data can help confirm or deny what coaches are seeing and give them extra insight into the specifics of each athlete’s performance. It can catch things that humans would struggle to see with the naked eye or in poor video quality, like where an athlete was looking while doing a trick and the exact speed and angle of a rotation. 

«It’s data that they wouldn’t otherwise have,» Patty said. The 3D skeleton is especially helpful because it makes it easier to see movement obscured by the puffy jackets and pants athletes wear, she said. 

For elite athletes in skiing and snowboarding, making small adjustments can mean the difference between a gold medal and no medal at all. Technological advances in training are meant to help athletes get every available tool for improvement.

«You’re always trying to find that 1% that can make the difference for an athlete to get them on the podium or to win,» Patty said. It can also democratize coaching. «It’s a way for every coach who’s out there in a club working with young athletes to have that level of understanding of what an athlete should do that the national team athletes have.»

For Google, this purpose-built AI tool is «the tip of the iceberg,» Rajamani said. There are a lot of potential future use cases, including expanding the base model to be customized to other sports. It also lays the foundation for work in sports medicine, physical therapy, robotics and ergonomics — disciplines where understanding body positioning is important. But for now, there’s satisfaction in knowing the AI was built to actually help real athletes.

«This was not a case of tech engineers building something in the lab and handing it over,» Rajamani said. «This is a real-world problem that we are solving. For us, the motivation was building a tool that provides a true competitive advantage for our athletes.»

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Technologies

Virtual Boy Review: Nintendo’s Oddest Switch Accessory Yet Is an Immersive ’90s Museum

No one needs a Virtual Boy. But I always wanted one. And now it’s living with me at last.

On my desk is a Nintendo device that looks like equipment stolen from a cyberpunk optical shop. It’s big, it’s red and black, it sits on a tripod, it has an eyepiece, and it has a Nintendo Switch 2 nestled inside. Hello, Virtual Boy, you’re back.

Nintendo has made a lot of weird consoles over the years, but the Virtual Boy was the weirdest. And the shortest lived. Released in 1995 and discontinued a year later, it lived for a blink of an eye during my final year in college. I never really had time to consider buying one.

It would have been perfect for me, a Game Boy fan who was in love with the idea of VR even back then. Nintendo has been flirting with virtual reality in various forms for decades, and the Virtual Boy was the biggest swing. But it wasn’t VR at all, really. It was a 3D game console in red and black monochrome, a 3D Game Boy in tripod form.

I’m setting the stage because right now you can order a $100 Virtual Boy recreation that’s a big, strange Switch accessory. It’s staring at me now, taking up a lot of space. It’s too big to fit in a bag. It’s a tabletop console, really, and Nintendo has created this Virtual Boy viewer as a way to play a set of free-with-subscription games on the Switch and Switch 2.

Is it worth your money? I’d call it a museum-piece collectible, not a serious piece of gaming hardware. Still, my kid stuck his head in, played 3D Wario Land, and came out declaring it was really cool. He loves old retro games. But I don’t know how often he’ll pop his head back in.

Nintendo’s first stab at 3D now feels like a museum piece

For comparison, I pulled my old Nintendo 3DS XL out of the drawer where it had been tucked away and booted it up, marveling again that Nintendo actually made a glasses-free 3D game handheld once upon a time. The 3DS is a far more capable and advanced game system, but consider the Virtual Boy an ancient attempt to get there first. 

The Virtual Boy was a monochrome red-and-black LED display system, a tabletop-only device that was neither handheld nor TV-connected. The Nintendo Switch’s tabletop-style game modes feel like a bit of an evolutionary link to the Virtual Boy, so it’s poetic that the Switch pops into the new Virtual Boy to power the games and provide the display.

The plastic Virtual Boy is just an odd set of VR goggles for the Switch, but with a red filter on the lenses. Also, you can’t wear it. You keep your head stuck in it.

Awkward and easy to use

All the trappings on this recreation look like the old Virtual Boy but don’t work: You can see a simulated headphone jack, controller port, a sort of knob on top. I just unsnap the plastic case and slide the Switch in, carefully, and then snap it back over. That’s all it is.

To control it, you use the Switch controllers detached or another Switch-compatible controller. Launching the Virtual Boy app — free on the eShop, but you need a Switch Online Plus Expansion Pack account, which costs $50 a year, or $80 for a family membership — splits the Switch display into two smaller, distorted screens. In the Virtual Boy, it looks properly 3D. When I’m done playing, I pop the Switch back out.

As I said in my first hands-on, the big foam-covered eyepiece is more than wide enough for big glasses, and was fine to dip my face into. Getting a comfortable angle to stay playing for a while is another challenge. The Virtual Boy’s included tripod-like stand can adjust the angle, but not as wide as I’d like. I’m sort of hunched over while playing, which gives me a bit of pain. Leaning on the table with my controllers in hand helps.

The red-lensed front eyepiece can be removed, and a later software update will allow Virtual Boy games to be played in several color mixes beyond red and black. Also, you can unscrew an inner bracket to hold the Switch 2 and swap in an included Switch-sized bracket instead. The Switch Lite doesn’t work with the Virtual Boy, however.

The weirdness is my type of indie

All you get right now are seven of the 16 games Nintendo has promised to release for the Virtual Boy. Believe it or not, there were only 22 games ever released for this system. The 16 will include two that were never released before, which is a fun collector’s novelty. 

But what’s amazing to me now is that, sinking into these oddball retro games with their pixelated NES-slash-Game Boy aesthetics in red and black, they feel weirdly timely. The janky, oddball, almost-parallel-universe Nintendo vibe feels like the indie retro aesthetic that’s been big for a while now. After all these years, is the Virtual Boy now finally awesome?

Games like UFO 50 (a compilation of new indie games made to feel like an archive of ’80s games for a console that never was) and indie consoles like Panic Playdate (still my favorite black and white mini handheld, a home for all sorts of homebrew retro games) match my feeling diving into these Virtual Boy games and figuring them out.

Wario Land is probably the best: A side-scrolling Wario game with multiple depth levels, it gives me Game Boy Mario game vibes. Golf has multiple holes and an aiming system, and it’s relaxed and basic (and hard to perfect). 3D Tetris has you dropping blocks down a well to fill in layers, with a Tron-like puzzle feel. Red Alert’s wireframe 3D shooter design is like Star Fox, but boiled all the way down to simple vector lines. Galactic Pinball has several tables, and it’s some lovely, very old-school 3D Nintendo pinball fun. Teleroboxer is Punch-Out with robots, with a style that also reminds me of the early Switch game Arms. And The Mansion of Innsmouth is a creepy 3D dungeon-crawling game (in Japanese) where you try to get to exits before time runs out… or monsters get you.

The remaining games coming this year include Mario Tennis, another Tetris game, a wireframe 3D racer, a 3D reinvention of the original Mario Bros. game called Mario Clash and a 3D Space Invaders. By the end of Nintendo’s release schedule, a good chunk of Virtual Boy’s catalog will be there.

A novelty that’s niche as hell

Worth it? Again, if you love weird and retro, and are intrigued by lost Nintendo 3D games, then yes. But if you’re looking for cutting-edge, then no.

Keep in mind: You can buy a cheaper $25 cardboard set of goggles for the Switch that lets you play the Virtual Boy games, too (or use the old Labo VR goggles Nintendo made in 2019, if you have them). That’s a more sensible path. There are even unofficial emulators for Virtual Boy games on the Meta Quest and Apple Vision Pro. But who said the Virtual Boy was sensible?

A Nintendo game system that’s a big set of red goggles on a tripod is inherently absurd. And I welcome its weird footprint in my home, because that’s exactly who I am. But it’s also a testament to Nintendo’s perpetual interest in the bleeding edge of gaming. VR, glasses-free 3D, AR, modular consoles… Nintendo’s poking around the edges. 

Is the Virtual Boy a sign that Nintendo could make its own VR or AR game system again someday soon, or as an extension of the Switch 2? Who knows? Shigeru Miyamoto, Nintendo’s legendary video game designer, sounded intrigued and elusive about it when I asked him last year. But there’s never any real way to guess where Nintendo’s heading. The Virtual Boy is a museum-piece reminder of that.

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