Technologies
Google Pixel Tablet Review: Android Tablets Are Back
Google’s fast tablet is also a dockable home hub. Will Google commit to its tablet vision this time?

The world of Android tablets has been a weirdly up-and-down ride for the last decade or so. I remember Google’s fantastic little 7-inch Nexus tablet back in 2012. And Google’s considerably less successful Chromebook-meets-Android Pixel Slate, a sort of touchscreen laptop/tablet hybrid. That was Google’s previous tablet hardware entry.

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The Pixel Tablet is a return to Android tablets for Google. But its competition never strayed. Samsung’s ongoing tablet series, for instance, and Amazon’s Fire tablets (which can sideload the Google Play store and are very affordable). Google’s new Pixel Tablet is hopefully a return to excellent Android tablet software and features, too: The $500 Pixel Tablet feels like a really good iPad alternative for Google ecosystem people. Google also took a unique approach by making it a dockable home hub, something Apple should steal someday for its iPad lineup.

Google Pixel Tablet
Like
- Fast processor
- Included speaker dock sounds great
- Good front video camera
Don’t like
- Price ramps up for cases and more storage
- No keyboard or stylus case options
There are only two gripes I have: this Pixel Tablet, while fast-performing and really nicely built, doesn’t have a Google keyboard case at launch, nor any stylus option. This is more of a sharable tablet for the home and family than a get-work-done tablet, although you could absolutely bring your own accessories and make it what you want.
At $500, this Pixel isn’t a budget tablet and if you want to add more storage beyond the base model’s 128GB, the 256GB version is $100 more. Add another $80 for Google’s Pixel Tablet protective case. It’s a more expensive package than Apple’s entry-level iPad. But, if you’re looking for a more premium Android tablet for families than Amazon’s Fire options or Samsung’s Tab A-series, this looks like the best bet.
Read more: Best Android Tablets of 2023

The tablet snaps into its charge dock, which doubles as a speaker.
Design: Clean and comfy
Google’s Pixel Tablet has an iPad-like feel, with a nearly 11-inch display and a smooth aluminum case. At a bit over a pound, it’s comfortable enough to hold but leans toward the heavier side with its case on.
The screen resolution — 2,560×1,600 pixels — gives you a crisp picture, and bright, too. The side speakers are good enough on their own but not as great as what the speaker dock provides (as you might expect).
There’s no headphone jack, so you’ll need USB-C headphones or an adapter, or go Bluetooth. There is a fast-acting fingerprint sensor in the power button that unlocks the Pixel Tablet as fast as a Pixel phone. Overall, it’s what I’d want from a tablet, and it looks really good when docked. The whole design ends up feeling like a larger Google Nest Hub, or a smart picture frame.
Google’s expensive case (there are also less-expensive third-party options) is pretty great, too, with a soft finish and protective edges, and a metal, ringlike kickstand that adjusts to any angle and still docks in the speaker hub. It’s not a keyboard case, but you could add your own Bluetooth keyboard for desk typing.
The dock is great
Google includes a dock the Pixel Tablet magnetically attaches to that charges and acts as a stand so that the tablet can be a home picture frame, or smart home interface, or a connected speaker/display with YouTube benefits or whatever else you might need. The speaker-equipped dock has a fabric covering much like Google’s other home products and is small enough to pack easily for travel. Its speakers sound boomy for playing music indoors, too.
Snapping the tablet on and off the dock is relatively easy, although sometimes it’s a little hard to locate the magnetic pins, and pulling the tablet off the dock can sometimes result in pulling the lightweight dock with it. The dock charge plug and cable are also proprietary, not USB-C. The Pixel Tablet does have a USB-C port for charging, but you’ll need that specific dock cable to plug it into your home, and the cable length isn’t exactly long.
The Pixel Tablet supports casting audio from another device to the tablet when it’s connected, but the speaker dock won’t work when the Tablet isn’t mounted on it and has no Bluetooth. That’s a bit of a bummer if someone wants to use the speaker while someone else uses the tablet.

Split-screen multitasking is just fine on this tablet, and a bunch of apps already support it.
Performance and software: Speedy and improved, mostly
The Google Tensor G2 chip, similar to what’s on the most recent Pixel phones, is zippy in the tablet and generally runs well. There were a few moments where apps seemed to glitch a bit in split-screen multitasking, but that could also be due to this being a prerelease device running early software.
Google’s renewed attention to tablet software shows, with multitasking that feels like Apple’s iPadOS; apps can be easily dragged up from an app taskbar into another window, and two apps at once can be adjusted to fit on a few preset-size settings. Google’s also added a series of widgets that help customize information, which I sometimes found useful and at other times thought weren’t flexible enough.
Videos from another app, like YouTube, can pop up and hover in a small window over these split windows, too. It feels great to work in these modes, although not all apps work for the Pixel Tablet yet. Google focused on optimizing a bunch of popular apps and also its own core apps first, but hopefully more will come. There are also some Google Play apps that don’t run at all yet on Pixel Tablet, including Geekbench, which we use for testing tablets for performance comparisons.
The Tensor G2 pulls off some tricks Google has on its Pixel phones, too, notably Magic Eraser in the Photos app, which removes people or objects from shots. Dictation also works really well: I could see myself voice-typing a lot with the Pixel Tablet, even if I still miss a dedicated keyboard case (hint, hint). Google’s on-screen keyboard is fine, but I didn’t fall in love with it. I also found that a few multifinger swipe gestures got a little weird at times in apps like Google Earth. Some two-finger swipes and pinches, for instance, were not always recognized, but maybe a future software update can address that.
Nice camera
The front-facing 8-megapixel camera looked good for selfies and video chat, and looked sharper than my normal laptop-video-chat expectations. Google placed its camera on the long edge where it should be, much like Apple’s most recent 10th-gen iPad. It means this tablet can be used easily for video chat when docked. But, a subject-tracking, autoframing feature didn’t seem to work on my review unit, and video quality looked better for the moment with Google Meet than in Zoom.

Google makes extra accounts pretty easy
One other advantage of Google tablets over iPads is account-swapping. Much like a Chromebook, you can add extra accounts and switch over to others easily enough here, even entering a guest mode or a kid mode. This underlines the family-sharing concept that’s at this tablet’s core, and I like it. I could easily see the Pixel Tablet being a casual grab-a-tablet option in a living room where someone could just pick it up as needed and check a few things, watch a video or play a game.
I miss Google’s work focus on the Slate, though
I miss some of the ideas Google was going for on its previous Slate tablet, which was more of a Chromebook with Android benefits. The Pixel Slate made a keyboard and trackpad one of its big included features. This time, the Android-focused Pixel Tablet has gone the other way, toward a sharable, video-and-game-playing, app-browsing tablet, but without any great ideas for how to add a keyboard or access to ChromeOS-type features in a new, helpful way. Anyone who wants a Chromebook will still want to get a Chromebook — or a laptop. You could add a keyboard here, or a stylus, but your mileage won’t be any different than on another Android tablet. Plus, with other options from Samsung, OnePlus and Amazon, keyboard accessories are already there — or even included.

There’s a USB-C port on the Pixel Tablet, even though the dock charges with its own proprietary plug and pin connector.
Yes, it could be a home hub, too
I didn’t test the smart home features of this tablet, but you can connect Google Home devices and services just like you’d do on a Nest Hub. That’s the Pixel Tablet’s greatest success as a device, and where Google pivoted this time with its design. Voice response via its microphones was fast, and I was able to play music, ask questions, play audiobooks and launch YouTube videos quickly with voice commands. Once my kids realized this thing could play videos, they gathered around it like a small TV. It could be a great kitchen option, especially since the tablet hovers when in the dock (avoiding contact with counter surfaces). The dock angle won’t adjust beyond its slightly elevated angle, but I found it easy enough to glance at when on a table or counter.
A great start for Google’s return to tablets
Don’t stop, Google: Keep building off the Pixel Tablet, add a keyboard case, and maybe lower the price a bit (with a case and the 256GB storage option, which costs an extra $100, you’re suddenly pushing towards $700). But this is the Google tablet you’re probably looking for, despite the price. The only question is whether Google commits to its software and performance over time. Google tends to suddenly change focus on product lines, especially its tablets. But the Pixel Tablet is a great addition to its device lineup and a perfect nonphone option. Keep it around, please.
Technologies
Yes, an Elden Ring Live-Action Movie Directed by Alex Garland Is Coming
No details or release date, but boy will it be cool to see Malenia wipe the floor with someone else for a change.

Unbelievably, the rumors were true: Alex Garland is indeed set to write and direct a live-action film adaptation of Elden Ring, FromSoftware’s phenomenally successful and difficult video game. Award-winning producer and distributor A24 will work with Garland on the movie.
The dark fantasy Elden Ring is one of the best-selling games of all time, wowing players with its tight gameplay, expansive world and compelling yet cryptic lore, so it’s no surprise that it’s headed for the silver screen. Its epic storyline, written in part by A Game of Thrones author George R. R. Martin, could work well for a film — but it’s also a safe bet that many owners of the 30 million Elden Ring sales would go to see it, too.
Rumors had swirled that Alex Garland was adapting the game to film weeks ago, per Comic Book Resources, which seemed like an odd choice. But the director’s prior adaptations of nerd properties, from the gritty pulp dystopia of Dredd to the gnostic science fiction of Annihilation, could suit him to take on Elden Ring’s dark fantasy world.
Better still is Garland’s experience with A24, which has led to several of the director’s most compelling visions on celluloid. They first paired up for 2015’s Ex Machina, followed by 2022’s gender parable Men and the bleakly topical Civil War last year, and finally the Iraq War drama Warfare released last month.
There’s no release date or other details for Garland’s Elden Ring. But fans of the game won’t have to wait long to get another fix of their favorite game — its multiplayer spinoff, Elden Ring Nightreign, is coming out on May 30.
Technologies
Marvel Rivals’ Sharknado Team-Up Ability Cements the Game’s Fun Direction
This is a wacky, wild superhero game at its core — and superheroes aren’t perfectly balanced.

In Marvel Rivals Season 2.5, team-up abilities are going full camp. Keep your head down, because the sharknado is coming to gobble you up — and resistance is futile.
The Season 2 balance patch was the first one to make wide-reaching changes to the game’s iconic team-up abilities, and the midseason patch is about to arrive with a similar shakeup. Gone are the days of the Punisher’s infinite ammo and Spider-Man’s symbiote one-shot combo.
Now, Jeff the Shark can combine his ultimate ability with Storm’s tornado as a nod to one of the worst movies I’ve ever seen — and the little land shark can also team up with Venom to heal nearby teammates through symbiotic tendrils. Yes, that evil shark is getting two new team-up abilities in a single patch. It’s the type of lopsided favoritism that keeps me up at night.
These team-ups are fun ideas, but based on the team compositions I see in Diamond and above, I’d venture to guess they won’t get much playtime in highly competitive matches — even with these cooperative boosts, Jeff just doesn’t compete with more effective strategists. Instead, I think these gimmicks are here because what seems like publisher NetEase’s real No. 1 priority is providing different outlets for players to let loose as their favorite superheroes.
Maintaining the Marvel power fantasy
Marvel Rivals is first and foremost a game about stepping into the shoes of some of the most popular superheroes in the world. Comic books are a great storytelling medium — but they’re also a visual spectacle that will just as often fall back on the «rule of cool.»
It wouldn’t feel right playing as Wolverine if you didn’t have access to the iconic Fastball Special, where he’s picked up and tossed like a football by Colossus (or in Rivals, by Hulk or Thing). Giving up your autonomy to another player rarely goes well, and it’s not like the ability is all that useful — unless you’re one of the best players in the world with Rocket Raccoon’s rocket boots — but it’s an integral part of Wolverine’s combat style.
The same principle applies to Captain America and the Winter Soldier. These characters have known each other for nearly a century. They grew up together in Brooklyn. They’re going to combine their combat styles in a special move.
Is the reverberating slam between Bucky’s metal arm and Steve’s vibranium shield all that great? Not really, because Bucky likely has to be out of position to make use of it. But it’s extremely cool to use and makes players feel like they’re more fully embodying these characters.
That brings us to what will surely be the game’s most infamous combo. The Jeff-nado started out as a Marvel Rivals community joke, and now it’s going to be a real team-up. How often will Storm and Jeff realistically combine their ultimate abilities? I can’t imagine seeing it in many games, but the interaction exists for Jeff players that want to ride the lightning, and that is quite simply cool.
NetEase has designed a game where not every team-up ability should be expected to reshape the entire meta, and I think that’s a great thing. What matters to the developers is that you’re able to enjoy experiencing gameplay for Marvel heroes that isn’t replicated elsewhere.
Each update provides clarity on Marvel Rivals’ competitive mode
If imaginative power fantasy is NetEase’s No. 1 priority, that means the competitive balance of Marvel Rivals takes a backseat. And that’s OK — there are folks who argue that the incessant changes, nerfs and reworks to Overwatch characters have made them less fun over the years, especially oddballs like Sombra and Mercy that are very different from their original incarnations.
Counter to what a game community’s sweatiest players might say, a game is fine when it’s unbalanced. It’s fun to have abilities that aren’t as useful as others, but are super bombastic and flashy. It’s OK to have characters that just won’t make the cut in higher levels of play. There have long been signs that Marvel Rivals is not being designed as a hyper-competitive game — there don’t seem to be Overwatch League-level ambitions at work here.
Marvel Rivals’ competitive system has been criticized since launch, with many players reaching ranks as high as grandmaster with a sub-50% win rate. The rank distribution is extremely generous compared with other games (like Overwatch), and many players who actively play competitive matches will gravitate toward the top.
The recent introduction of Chrono Shield Cards has made it even easier to escape the lower skill brackets, and games in the middle ranks like Platinum and Diamond sometimes feel like a coin flip depending on how skilled the players that queue into the game are. The skill gap between players in each rank is far too wide, and that seems to be how the system is intended to function.
But that relaxed vision for the game may not last, as it seems like NetEase wants to have its cake and eat it too. The Marvel Rivals Ignite 2025 tournament is being backed with a smooth $3 million prize pool. Funky team-ups and a more casual ranked ladder are one thing, but that’s serious money, and it signals that NetEase wants players to get serious about winning.
Marvel Rivals is moving in two distinct directions at once. The actual patches lead me to believe that the developers want this game to be fun first, balancing it around unique hero ability interactions and lower-ranked casual play that the presumed majority of players will experience. The tournament money and the player culture are heavier stuff, and there are a lot of people who want to compete to be the best in Marvel Rivals.
Trying to split the difference will lead the game down a path that ends in an identity crisis. It happened to Overwatch before, and Marvel Rivals isn’t immune to falling into the same traps. If the Jeff-nado is any indication of things to come, I hope the devs at NetEase stick to their guns and keep balancing the game around the Marvel power fantasy rather than prioritize competitive balance for high-tier tournament players and One Above All-ranked streamers.
Technologies
Anthropic Launched New Claude 4 Gen AI Models. Here’s What They Do
The models can now use tools like web searches during extended reasoning tasks.

The latest versions of Anthropic’s Claude generative AI models made their debut Thursday, including a heavier-duty model built specifically for coding and complex tasks.
Anthropic launched the new Claude 4 Opus and Claude 4 Sonnet models during its Code with Claude developer conference, and executives said the new tools mark a significant step forward in terms of reasoning and deep thinking skills.
The company launched the prior model, Claude 3.7 Sonnet, in February. Since then, competing AI developers have also upped their game. OpenAI released GPT-4.1 in April, with an emphasis on an expanded context window, along with the new o3 reasoning model family. Google followed in early May with an updated version of Gemini 2.5 Pro that it said is better at coding.
Claude 4 Opus is a larger, more resource-intensive model built to handle particularly difficult challenges. Anthropic CEO Dario Amodei said test users have seen it quickly handle tasks that might have taken a person several hours to complete.
«In many ways, as we’re often finding with large models, the benchmarks don’t fully do justice to it,» he said during the keynote event.
Claude 4 Sonnet is a leaner model, with improvements built on Anthropic’s Claude 3.7 Sonnet model. The 3.7 model often had problems with overeagerness and sometimes did more than the person asked it to do, Amodei said. While it’s a less resource-intensive model, it still performs well, he said.
«It actually does just as well as Opus on some of the coding benchmarks, but I think it’s leaner and more narrowly focused,» Amodei said.
Anthropic said the models have a new capability, still being beta tested, in which they can use tools like web searches while engaged in extended reasoning. The models can alternate between reasoning and using tools to get better responses to complex queries.
The models both offer near-instant response modes and extended thinking modes.
All of the paid plans offer both Opus and Sonnet models, while the free plan just has the Sonnet model.
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