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iOS 17: The New iPhone Features I’m Most Excited About

StandBy mode, a new passcode grace period and more are expected to come to your iPhone in the fall.

Apple announced a number of new software updates at its Worldwide Developers Conference, including the iPhone’s next software version, iOS 17. While the next iOS won’t be available to the general public until the fall, the software brings a lot of new and exciting features to your iPhone. 

I switched to iOS from Android about a decade ago, and I’ve been testing iOS 16 betas since last year. While iOS 17 doesn’t fulfill all my iOS wishes, it has some new features that I’m really looking forward to.

Here are the cool and useful new iPhone features I’m most excited about in iOS 17.

StandBy mode

StandBy mode showing the time StandBy mode showing the time

StandBy mode can show you what you’re listening to, the time and more.

Patrick Holland/CNET

With iOS 17, you get a new mode called StandBy. If you enable this mode on your iPhone while it’s charging and in landscape mode, your phone can act as a smart display. It will be able to display the time, widgets, Live Activities and more in this mode.

This feature is helpful, especially if you charge your phone in your kitchen while you cook or on your bedside table at night, but it won’t work for all iPhones. Right now, only the iPhone 14 Pro and Pro Max can use this feature effectively because of these models’ always-on display

. Earlier iOS 17-compatible iPhones can use StandBy mode, but your screen will turn off at a certain point. 

72-hour passcode grace period

Have you ever changed your passcode, and forgotten what it is later when trying to log into your device? In iOS 17, your old passcode can be used for 72 hours to reset your new passcode in case you forget what you set it as. This new feature will surely save people — myself included — a big headache.

Autocorrect gets an improvement

Your iPhone’s keyboard in iOS 17 will get an upgrade. The keyboard will use a transformer model, similar to what OpenAI uses in its language models, so it’ll better predict what you’ll type next, whether that’s a name or a curse word. Autocorrect will also be able to help with grammar, similar to word processing software like Microsoft Word.

While this is all very cool and helpful, my big takeaway is I won’t have to retype swear words multiple times in order to get them to stay in a message. I’ve probably wasted entire days of my life correcting words like «duck» and «shot» back to my intended curse, so I’m excited to save myself that time. 

New Journal app

Journaling can help you manage stress, achieve your goals and more, and your iPhone will get a new journaling app, called Journal, later this year with iOS 17. Other journaling apps are out there already, but Apple’s will use on-device machine learning to create personalized prompts to help you out. You’ll also be able to schedule notifications to remind yourself to write. The app keeps all entries private with on-device processing, end-to-end encryption and the ability to lock the app.

The icon for the new Journal app in iOS 17 The icon for the new Journal app in iOS 17

The icon for the new Journal app in iOS 17.

Apple

If you’re more comfortable typing than using a pencil or pen and notebooks, this app could help you get into, and stay consistent with, journaling. Even if you already journal regularly, you could get some benefits from the app. I’ve been journaling for years, and while I won’t give up my notebooks or pencils, I’ll probably use this app to help me reflect on my day when I can’t think of what to write — it happens more often than you might think.

New Messages improvements and features

Messages gets some upgrades with iOS 17, too. The new Check In feature, for example, lets you quickly and easily tell a family member or friend that you made it to your destination. And if you’re a parent you can use this new feature to make sure your child made it safely to their friend’s house.

You will also be able to jump to the first message you haven’t seen in a conversation in Messages with iOS 17. This can be especially helpful if you’re in a lively group chat. Imagine you go into an hour-long meeting and come out to find the group chat you’re in with your friends has 50 notifications. With iOS 17 you can go back to the first unread message and read all the context of the latest drama. After all, no one likes spoiled tea.

And if you want to reply to a specific message in Messages, you can also swipe on that message to reply to it directly. Before you had to long hold on the message and select Reply.

You can also create stickers for messages from your photos. Apple calls these Live Stickers, and you’ll be able to add effects to these stickers and save them in your iPhone for quick access later. Now you can make your pet’s side-eye into a fun sticker — your pet will probably still be annoyed.

New Contact Posters

Three iPhones, each showing a different Contact Poster Three iPhones, each showing a different Contact Poster

Contact Posters aim to make your contact cards more compelling.

Apple

A fun new feature that iOS 17 brings to your iPhone is Contact Posters. Think of these posters as highly customizable contact cards. On previous iOS versions, you could differentiate contacts with their own ringtones and thumbnail photos on your phone. Contact Posters takes this further, letting you customize contacts with emoji pictures, editing the color and font of contacts and more. 

Apple also said Contact Posters will be available for third-party calling apps, not just your iPhone’s contacts.

This feature feels like the integration of Apple’s customizable lock screens with Contacts, and it makes me think Apple will one day let you customize other apps and features on your iPhone. Hopefully Apple will continue to give people more customization options in the future, like letting you edit the display, color and font for different chats in Messages.

Delete password verification messages automatically

In iOS 17, if you go to Settings > Passwords > Password Options, there is a new option called Clean Up Automatically under Verification Codes. If enabled, this option will automatically delete messages in Messages and Mail that contain verification codes after you’ve inserted the code using AutoFill.

I like to keep my messages and email tidy, and this feature will surely help me in that pursuit. When I open Messages or Mail I want to see messages from my friends and family, not random messages filled with code. 

Make a grocery list in Reminders

To access this feature you have to upgrade your Reminders app after upgrading to iOS 17. The app will prompt you to upgrade when you open it the first time after downloading iOS 17. Afterward, there are a few steps to make a grocery list.

A hand holding an apple A hand holding an apple

In iOS 17, the Reminders app can sort your grocery list for you.

Getty Images

1. Open a new reminder.
2. Tap the three dots () in the top-right corner of your screen.
3. Tap List Info.
4. Tap Standard next to List Type to select Groceries.

Once enabled, Reminders will automatically separate different grocery items into sections like Produce and Breads & Cereals. 

I usually use Notes to make a grocery list, and it works fine. But my list is typically a jumbled mess that doesn’t adhere to rhyme or reason, which means I backtrack through the store to grab something I forgot about. This feature should make it easier to keep track of what I need from certain sections of the store, saving me the time and frustration of walking through the store two or three times.

Conversation Awareness on AirPods

The second-generation AirPods Pro are getting a few new upgrades with iOS 17, like Adaptive Audio and Personalized Volume, to give you a better listening experience, but Conversation Awareness is the new feature I’m most excited about.

With Conversation Awareness, second-generation AirPods Pro will recognize when you start talking, lower the volume of your music, reduce background noise and amplify the voices in front of you. No more fumbling with your AirPods or iPhone to turn down the volume to say «Hi» to someone.

This is another feature Apple will hopefully build and expand upon. A future version of this software might allow your AirPods to recognize when someone within a certain range is talking to you and lowers the volume automatically.

No more ‘Hey, Siri’

Hey Siri voice controls Hey Siri voice controls

You don’t need to say, «Hey, Siri» in iOS 17 if you don’t want to.

James Martin/CNET

On iOS 17, you no longer have to greet Siri to activate it. With the update, you can just say «Siri» and the digital assistant will activate and listen for any questions or commands you might have, similar to how you can address Amazon’s digital assistant, Alexa

You can also still greet and be respectful to your digital assistant; that way if there’s a robotic uprising in the future, the robots might leave you alone because you were nice to their great-grandparent, Siri. I know what I’m picking.

Back-to-back Siri requests

You’ll also be able to ask Siri back-to-back requests with iOS 17. So once you activate Siri, you can ask your digital assistant to send a text to your partner, then ask Siri to set an alarm for later without having to say «Hey Siri» or «Siri» again. 

This will make talking with Siri feel more conversational, and for me, it’ll help me keep my train of thought when I’m asking for Siri’s help.

AirTags can be shared with more people

AirTags are a good way to keep track of personal items, like your wallet or luggage. With iOS 17, AirTags can be registered with more than one person, making it easier for friends and family to keep track of items. The update also allows multiple people to use the same item, like a piece of luggage, without changing trackers. 

Apple AirTag 4-pack Apple AirTag 4-pack

AirTags can be registered to more people in iOS 17.

Apple/CNET

The new feature can also cut back on some minor AirTag annoyances. If you’re with someone who carries an AirTag with them, you’ll receive a notification that an unknown AirTag is traveling with you. While these notifications can help people guard against unwanted tracking, receiving these warnings can be tedious if the AirTag belongs to your partner or a friend. 

The Maps app gets a boost

Apple’s Maps app is getting an upgrade with iOS 17. With the update, you’ll be able to download a map for a specific area, access turn-by-turn navigation, see estimated times of arrival and more while offline. Apple also said park trails in the US will be easier to find and EV drivers will be able to see charging station availability within the app.

Being able to use Maps offline can be very helpful if you’re a hiker and hiking an unknown trail, or if you’re visiting or driving through a remote area. This new feature, as well as the iPhone 14’s Emergency SOS via Satellite and the Apple Watch Ultra, makes it feel like Apple is making a push to make products for all your home, office and outdoor digital needs.

Maps logo on a smartphone Maps logo on a smartphone

In Maps on iOS 17, you can select how large of an area you want to download.

Sarah Tew/CNET

Sharing is easier with AirDrop and NameDrop

With iOS 17, you’ll be able to share content more easily with others using Airdrop and a new functionality called NameDrop

With the next iOS version, you won’t need to stay in range of another person to finish sharing content with them via AirDrop. If you’re AirDropping a lot of files and it’s taking a while, as long as you started the process within range, you don’t have to stay in range for the transfer to finish. You’ll also be able to start listening to music or watch a video with others via SharePlay by bringing your iPhones together.

NameDrop is a new functionality that lets you share contact information with another person by bringing your iPhone or Apple Watch close to their device. 

Sensitive content warnings

This new iOS 17 feature is meant to help protect you from any unwanted nude images or videos you might run across. You can blur those images or videos before you view them, and this feature will be available in Messages, AirDrop, Contact Posters in the Phone app, FaceTime messages and third‑party apps, according to Apple.

Looks like some guys on dating apps will have to figure out how words work and not just send unsolicited nudes to people.

Apple released iOS 17 to developers Monday, and beta testers will be able to download a beta version of the software in July — here’s how you can sign up to be an iOS beta tester. Apple plans on releasing iOS 17 to the general public in the fall. 

For more Apple news, check out CNET’s WWDC recap and what to know about Apple’s Vision Pro headset and its new 15-inch MacBook Air.

Technologies

I Accidentally Learned Just How Durable the Galaxy Z Flip 7 Is

Commentary: Samsung’s Galaxy Z Flip 7 comes with a welcome overhaul to its design. And I can definitely vouch for the new phone’s sturdiness.

If you’re concerned about how durable Samsung’s foldable phones can be, I’m here to tell you not to worry. And that’s especially true when it comes to the new Galaxy Z Flip 7. 

After less than six hours with the Galaxy Z Flip 7, I accidentally performed my own informal drop test. At a catered affair in Brooklyn, I walked outside to get a view of the waterfront, and when I pulled the Z Flip 7 out of my pocket, I fumbled it. I watched helplessly as Samsung’s newest foldable phone fell to the ground. The noise it made when it clacked against the concrete caused everyone around to look at me with a knowing, sympathetic expression that said, «Aw, that’s a shame. Your phone is toast.»

Have you ever dropped your phone? There’s that Schrödinger’s cat-like moment before you pick it up when you’re anxious to see if the phone survived.

Fortunately, the Galaxy Z Flip 7 was fine. The 4.1-inch cover screen didn’t have any cracks or scuffs. The 6.9-inch inner display was unharmed because the phone was shut. The only tell that it kissed the ground was a tiny scuff on the bottom of the phone near the microphones. Samsung’s claim that its new «Armour Flex Hinge» is built to withstand impact is indeed true.

In the early days of foldable phones, one of the biggest unknowns was their durability. It’s amazing that about six years later, the Galaxy Z Flip 7 can handle being dropped on concrete like it had landed on a velvet pillow. Now, I still wouldn’t take the Flip 7 (or any foldable phone) to the beach, as it can only withstand particles that are 1mm or larger. So going to a confetti factory would be fine, but a salt factory is a definite no-no.

The Galaxy Z Flip 7’s thin design

The star of Samsung’s Galaxy Unpacked event was the Galaxy Z Fold 7. At 8.9mm thick when closed, the Fold 7 is ridiculously thin. The Galaxy Z Flip 7 looks like it also went on Ozempic, but it’s 13.7mm thick when closed. That’s slim, but not Fold 7 slim. Why couldn’t the Flip 7 be super slim like the Fold 7? I just keep imagining a Galaxy Z Flip 8 with the same thinness as the Fold 7.

For some perspective, here’s how the Flip 7 compares to its clamshell kinfolk:

Galaxy Z Flip 7 thickness vs. other flip phones

Phone Closed Open
Samsung Galaxy Z Flip 7 13.7mm 6.5mm
Samsung Galaxy Z Flip 6 14.9mm 6.9mm
Motorola Razr Plus 15.32mm 7.09mm
Motorola Razr Ultra 15.69mm 7.19mm
Motorola Razr (2025) 15.85mm 7.25mm

The Galaxy Z Flip 7’s big cover screen

The original Galaxy Z Flip had a tiny, 1.1-inch pill-shaped cover display. It was perfect for showing the time but pretty much useless for anything else. The defining feature on the Galaxy Z Flip 7 is its 4.1-inch cover display. The screen looks incredible. I was checking my notifications on the screen under direct sunlight and was able to read everything. One of the hang-ups I had reviewing the Galaxy Z Flip 6 was switching from the inner screen to the cover display outdoors. There would be times on sunny days where I could barely make out what was on the cover display, despite having no issues with the main screen.

Samsung has increased the maximum brightness of the Flip 7’s cover screen to 2,600 nits, which is the same as the inner display. Both screens now top out at 120Hz, too, which should make for a much more consistent experience by having system animations, gameplay and scrolling through a social feed look super smooth.

The 6.9-inch inner screen is big, but it doesn’t feel unwieldy when I use it. The Flip 6 had a 6.7-inch display, but that extra 0.2 inches on the Flip 7’s screen makes it feel much bigger, which my middle-aged eyes are grateful for.

In terms of functionality, the cover screen’s natural state is widgets. And some, like Spotify’s widget, are all I need in lieu of using full apps. But I want apps on the home screen, so I need to enable this functionality in the Labs section of Settings and download the MultiStar app. It takes a couple of minutes to set up, but I do wish the interface supported apps by default.

The Galaxy Z Flip 7’s cameras

The Flip 7 has three cameras: a 50-megapixel wide-angle, a 12-megapixel ultrawide and a 10-megapixel selfie camera (in the main 6.9-inch screen). The cameras are the same as those on the Flip 6 and Flip 7 FE. But the phones run on different processors, so differences or improvements in photos and videos (if any) will come from Samsung’s processing and machine learning.

Here are some of my favorite photos from the Galaxy Z Flip 7 so far:

Galaxy Z Flip 7 final thoughts for now

Samsung gave its foldable line a major overhaul. And while the Galaxy Z Fold 7 feels like an entirely different phone from previous Folds, the Galaxy Z Flip 7 seems like a nice refinement. I will say that I’ve had only two days with the phone. And as enamored as I am with the larger cover screen, I’m excited to see how the battery life measures up.

Samsung gave the Flip 7 a 4,300-mAh battery (compared with the Galaxy Z Flip 6’s 4,000-mAh battery), but I wonder if the increased capacity will be offset by the power needed for its Snapdragon 8 Elite chip and those larger, brighter displays.

I have a lot more testing to do. But as I work my way toward a full review, I’ll try not to drop the Flip 7 anymore.

Samsung Galaxy Z Flip 7 specs vs. Motorola Razr Ultra, Samsung Galaxy Z Flip 6

Samsung Galaxy Z Flip 7 Motorola Razr Ultra (2025) Samsung Galaxy Z Flip 6
Cover display size, tech, resolution, refresh rate 4.1-inch AMOLED, 948×1,048p, 120Hz refresh rate 4-inch pOLED, 2,992×1,224p, up to 165Hz variable refresh rate 3.4-inch AMOLED; 720×748 pixels; 60Hz refresh rate
Internal display size, tech, resolution, refresh rate 6.9-inch AMOLED, 2,520×1,080p, 1-120Hz refresh rate 7-inch AMOLED; 1,272×1,080p, up to 165Hz variable refresh rate 6.7-inch AMOLED; 2,640×1,080 pixels; 1-120Hz refresh rate
Pixel density Cover: 342ppi. Internal: 397ppi Cover: 417 ppi. Internal: 464 ppi Cover: 306 ppi. Internal: 425 ppi
Dimensions (inches) Open: 2.96×6.56×0.26 Closed: 2.96×3.37×0.26 Open: 2.91×6.75×0.28 Closed: 2.91×3.47×0.62 Open: 6.5 x 2.83 x 0.27 Closed: 3.35 x 2.83 x 0.59
Dimensions (millimeters) Open: 75.2×166.7×6.5 Closed: 75.2×85.5×13.7 Open: 73.99×171.48×7.19 Closed: 73.99×88.12×15.69 Open: 165.1×71.9×6.9 Closed: 85.1×71.9×14.9
Weight (grams, ounces) 188 g (6.63 oz) 199 g (7 oz) 187 g (6.6 oz)
Mobile software Android 16 Android 15 Android 14
Cameras 50 megapixel (main), 12 megapixel (ultrawide) 50 megapixel (wide), 50 megapixel (ultrawide) 50 megapixel (wide), 12 megapixel (ultrawide)
Internal screen camera 10 megapixel 50 megapixel 10 megapixel
Video capture 4K at 60fps 4K TBD
Processor Samsung Exynos 2500 Snapdragon 8 Elite Snapdragon 8 Gen 3
RAM/storage 12GB + 256GB, 12GB + 512GB 16GB + 512GB, 1TB 12GB + 256GB, 512GB
Expandable storage No None None
Battery 4,300 mAh 4,700 mAh 4,000 mAh
Fingerprint sensor Yes Side Side
Connector USB-C USB-C USB-C
Headphone jack None None None
Special features One UI 8, IP48 water resistance, 25-watt wired charging, Qi wireless charging, Wi-Fi 7, Bluetooth 5.4, Galaxy AI IP48 rating, 68-watt wired charging, 30-watt wireless charging, 5-watt reverse charging, dual stereo speakers, Corning Gorilla Glass Ceramic cover display, 3,000 nits peak brightness on cover display, 4,500 nits peak brightness on main display, 5G. IP48 rating, 25-watt wired charging, wireless charging + powershare, 3x optical zoom (up to 10x digital and 30x Space Zoom with AI Super Resolution tech)
US price starts at $1,100 $1,300 $1,100

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War for Westeros, Coming in 2026, Will Let Fans Make Their Own Game of Thrones Ending

The director of the upcoming strategy game chats about how players can forge a different path from the books and show.

For a moment in time, fantasy fans were split between whether Peter Jackson’s Lord of the Rings movies or HBO’s Game of Thrones prestige TV show was the best adaptation of a classic book series. But the Oliphaunt in the room is that the last seasons of the latter plummeted so far in quality that it soured opinions on the show as a whole, especially with its divisive ending. But an upcoming GoT video game adaptation due out in 2026 will give players a chance to set the record straight and make their own new ending to the saga of noble houses, loyalty, betrayal and dragons.

Game of Thrones: War for Westeros, from Australian developer and publisher PlaySide Studios, is a real-time strategy game for PC in which players take on their faction of choice and veer away from the storyline of the books and TV show. Back in June at Summer Game Fest, I descended the stairs below the media lounge into a dimly lit interview spot (the most fantasy dungeon-adjacent spot at the event) to chat with Ryan McMahon, the game’s director.

McMahon explained PlaySide’s vision for the game alongside his own deep affection for the Song of Ice and Fire books and Game of Thrones TV show. In the latter years of the show, he’d hold watch parties with other PlaySide developers to see the latest episodes the night they aired. 

PlaySide’s history of RTS games, like its own property Age of Darkness: Final Stand, and work on Warcraft 3: Reforged and Civilization 7 VR, made the strategy genre seem appropriate for its adaptation of the franchise. 

«Game of Thrones really felt like a natural fit for that because it’s a show about mass conquest and fighting for territory and leading these armies, as well as the political layers within it,» McMahon said. «There’s a lot of complexity to it that really can shine in a strategy genre.»

That includes representing the warring factions in Game of Thrones as different forces in War for Westeros, each with their own distinct units and strategies. The game will have four playable factions at launch: House Stark with all its minor houses representing the North of the continent of Westeros; House Lannister representing those in the southern half; House Targaryen with the forces she’s collected in the Free Cities, along with her dragons; and finally the Night King with his army of the dead and White Walkers. 

While War for Westeros primarily references the Game of Thrones world built in the TV show, PlaySide used lore from the books to fill in the gaps, including among the minor houses and the forces of the Night King, McMahon explained. PlaySide didn’t consult directly with series creator George R.R. Martin, but the studio has consulted the author’s team through rights holder Warner Bros. during development when exploring new territory, McMahon said, «especially when it comes to the White Walkers.»

And while War for Westeros focuses on strategy gameplay over character building and world lore, there are still nods to the source material.

«We definitely are trying to sprinkle as many little Easter eggs and lore mentions where we can to really bring that flavor,» McMahon said. «If you’re a book reader, there will definitely be stuff for you.»

A clash of player-kings

PlaySide is designing War for Westeros’ four factions to be balanced but distinct. In the game, cavalry, siege engines, giants and dragons are among the units unique to each faction, though McMahon declined to elaborate further about how each force will differ from the other, saying PlaySide would share additional details when it was ready to reveal more gameplay. 

But even the reveal trailer unveiled during SGF hints at the mechanics and asymmetric units fielded by each faction. The accompanying developer diary showed prealpha gameplay footage that includes columns of foot soldiers arranged to march into battle — some of which were completely incinerated by a massive dragon belching flames.

Though the armies will each have their different units, mechanics, heroes and play styles, PlaySide is striving to keep them balanced against each other — and most importantly, make each side interesting to play. 

«We want to make dragons feel powerful, but we want to make sure that the Lannisters, the Starks and the White Walkers all have something that feels like a powerful equivalent that can potentially contest the dragons in some way,» McMahon said.

The developer diary also touches on the political aspect of War for Westeros, though this is less like the systems-heavy diplomacy of strategy games like Civilization 7 and more like the jockeying that happens whenever multiple players are gunning for the win in a tabletop game like Risk or Settlers of Catan. Each playthrough of War for Westeros only ends when one player sits the Iron Throne, so McMahon expects them to naturally form and break alliances at strategic moments — just like in Game of Thrones.

«If I know this person over here [controlling] House Stark is pushing in on the Lannisters, and I’m playing as the Targaryens, that could be my opportunity to push in if they’re ahead,» McMahon said. 

Single-player mode will have its own specific layers of political interaction, he added, but the game design’s focus is on how players pit themselves against each other. There will be a game mode where players can set custom modifiers to vary their playthrough and set their own rules. The geography has its own conditions: In the developer diary, there’s footage of an overworld map of Westeros featuring famous locations like Winterfell and King’s Landing. Players won’t be fighting within the iconic castles of the show, but they will clash against enemy armies in handcrafted maps tailored to the various biomes of the continent.

A storm of strategy swords

PlaySide has leaned on its previous strategy experience, making its own RTS, Age of Darkness, and strategy games from other IPs to ensure War for Westeros has a satisfying core gameplay loop. With all that experience, the studio can incorporate layers of complexity while also making it approachable, McMahon said. Given Game of Thrones’ popularity, the game is probably going to be a lot of players’ first RTS (or first in a very long time).

As a game in development, things can always change before War for Westeros comes out in 2026, and McMahon couldn’t say a lot about the game. But I had to ask: What’s the faction McMahon himself likes playing most right now? While his favorite character from the books is Tyrion Lannister, and he really enjoys how the Targaryen hero Daenerys functions, and the faction’s dragons, his sympathies lie with the undead Night King and his White Walkers.

«I’m naturally a very aggressive player in video games, wanting to push forward, take territory, put a lot of pressure on my opponent,» McMahon said. «The White Walkers, as they stand right now, lean heavily into that type of play.»

Much of our conversation centered around the state of the game at launch, with the implication that more could be coming later, though that all depends on how the game is received. Still, McMahon emphasized that the team has a lot of ideas. 

«Actually, there’s so much you can do with the world of the Song of Ice and Fire — outside of Westeros, within Westeros — that we can tap into,» McMahon said. «But right now, our focus is on the launch itself. And then, [if] things go well there, there’s a lot we’d love to do.»

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