Technologies
Apple Vision Pro’s Biggest Missing Pieces
Commentary: Apple’s AR/VR «spatial computer» pushes the upper limits of immersive tech. But it has some notable omissions.

The evolution of VR and AR is in major flux, and right now Apple’s bleeding-edge, ultra-expensive Vision Pro headset is sitting at the top of the heap — and it’s not even expected to arrive until 2024.
After a demo at WWDC, I came away instantly impressed at how the Vision Pro hardware synthesized so much of what I’ve seen in VR and AR over the last five years. But this time it was all done with Retina Display-level resolution and smooth, easy hand-tracking finesse. At $3,499 (around £2,800 or AU$5,300 converted), Apple’s hardware is priced far beyond VR headsets like the Meta Quest 2, and also aims to be a full computer experience in AR (as well as VR, even though Apple doesn’t outright acknowledge it).
Even so, there are notable absences from the Vision Pro, at least based on what Apple presented at WWDC. I had expectations as to what Apple might make the killer apps and features for its spatial computer headset, and only some of them materialized. Maybe others will emerge as we get closer to Apple’s 2024 headset release, or get introduced via software updates much like Meta has done with the Quest over time.
Still, I’m surprised they’re not already part of the Vision Pro experience. To me, they’ll eventually make everything I saw work even better.
Read more: Best VR Headsets of 2023
Fitness
The Meta Quest’s best feature, other than games, is its ability to be a portable exercise machine. Beat Saber was my pandemic home workout, and Meta’s acquisition of Within (maker of Supernatural, a subscription fitness app that pairs with the Apple Watch) indicates how much fitness is already a part of the VR landscape.
Apple is a prime candidate to fuse VR, AR, fitness and health and take the experience far beyond what Meta has done. Apple already has the Apple Watch and Apple Health and Fitness Plus subscription workouts. And yet, the Vision Pro has no announced fitness or health apps yet, except for a sitting-still Meditation app that’s more of a breathing prompt.
When will the Apple Watch become part of the Vision Pro experience?
Even more puzzling: The Vision Pro seemingly doesn’t work with the Apple Watch at all. This could change. Maybe Apple is waiting to discuss this aspect next year. Or, maybe, it will arrive with a future version of the Vision hardware.
Some VR sporting game app makers are already announcing ports for the Vision Pro, including Golf Plus, an app that works in VR with controllers. The assumption, for now, is that these apps will find a way to work just using eye and hand tracking.
Apple didn’t even demonstrate that much active motion inside the Vision Pro; my demos were mostly seated, except for a final walk-around experience where I looked at a dinosaur up close.
Is the dangling battery pack part of the concern? The headset’s weight? Or is Apple starting with computing interfaces first and adding fitness later?
The iPhone in your pocket should ideally interface with Vision Pro, too.
iPhone, iPad and Watch compatibility
Speaking of fitness and the Apple Watch, I always imagined Apple’s AR headset would emphasize seamless compatibility with all of its products. Apple didn’t exactly do that with the Vision Pro, either.
The Vision Pro will work as a monitor-extending device with Macs, providing high-res virtual displays in a similar way that headsets like the Quest 2, Quest Pro and others already do. I didn’t get to try using the Vision Pro with a Mac, and I didn’t get to use a trackpad or keyboard, either. The Vision Pro will work with Magic Trackpads and Magic Keyboards to add physical trackpad/typing input options, again, like other VR/AR headsets, in addition to onboard eye- and hand-tracking.
And yet, the Vision Pro won’t interface directly with iPhones, iPads or the Apple Watch. Not yet, at least.
The Vision Pro primarily runs iPad-type apps. This is why the iPad Pro seems to be the best computer companion to the Vision Pro: it has a keyboard, a trackpad, built-in motion tracking that’s already AR-friendly, front and rear depth-sensing cameras that could possibly help with 3D scanning environments or faces, and it has a touchscreen and Pencil stylus.
Qualcomm’s software tools for AR glasses extend phone apps to headsets. The Apple Vision Pro bypasses the phone and works on its own.
Apple is emphasizing that the Vision Pro is a self-contained computer that doesn’t need other devices. That’s understandable, and most of Apple’s cloud services, like FaceTime, will work so that the Vision Pro will essentially absorb most iPhone and iPad features. Yet I don’t understand why iPhones, iPads and Watches wouldn’t be welcome input accessories. Their touchscreens and motion controls could help them act as remotes or physical-feedback devices, in a similar way to how Qualcomm is already looking at the relationship between phones and AR glasses. I hold up my iPhone all the time to enter passwords on the Apple TV. I seamlessly drop photos, links and text from my iPhone over to my Mac.
Touchscreens could act as virtual keyboards. Drawing on the iPad could mirror a 3D art interface. With Apple’s already excellent passthrough cameras, iPhone, iPad and Watch displays could become interactive second screens, tactile interfaces that sprout extra parts in AR. Also, there’s the value of haptics and physical feedback.
The PSVR 2 controller: One advantage to physical devices is physical feedback.
No haptics
The buzzing, tapping and rumbling feelings we get on our phones, watches and game controllers, those are feedback tools I’ve really connected with when I go into VR. The PlayStation VR 2 even has rumbling feedback in its headset. The Vision Pro, with eye and hand tracking, has no controllers. And no haptic feedback. I’ve been fascinated by the future of haptics — I saw a lot of experimental solutions earlier this year. For now, Apple is sitting out on haptic solutions for Vision Pro.
When I use iPhones and the Watch, I feel those little virtual clicks as reminders of when I’ve opened something, or when information comes in. I feel them as extensions of my perceptual field. In VR, it’s the same way. Apple’s pinch-based hand tracking technically has some physical sensation when your own fingers touch each other, but nothing will buzz or tap to let you know something is happening beyond your field of view — in another open app, for instance, or behind you in an immersive 3D environment.
Microsoft made a similar decision with the HoloLens by only having in-air hand tracking, but former AR head Alex Kipman told me years ago that haptics were part of the HoloLens roadmap.
Apple already has haptic devices; the Apple Watch, for example. All those iPhones, too. I’m surprised the Vision Pro doesn’t already have a solution for haptics. But maybe it’s also on its roadmap?
Logitech’s VR Ink, released in 2019, is an in-air 3D stylus. How will Apple handle creative tools in 3D?
Will there ever be other accessories like the Pencil?
One of the wildest parts about a mixed-reality future is how it can blend virtual and real tools together, or even invent tools that don’t exist. I’ve had my VR controllers act like they’re morphing into objects that feel like they’re an extension of my body. Some companies like Logitech have already developed in-air 3D styluses for creative work in VR and AR.
Apple’s Vision Pro demos didn’t show off any creative apps beyond the collaborative Freeform, and nothing that showed how 3D inputs could be improved with handheld tools.
Maybe Apple is starting off by emphasizing the power of just eyes and hands here, similar to how Steve Jobs initially refused to give the iPad a stylus. But the iPad has a Pencil now, and it’s an essential art tool for many people. Dedicated physical peripherals are helpful, and Apple has none with its Vision Pro headset (yet). I do like VR controllers, and Meta’s clever transforming Quest Pro controllers can be flipped around to become writing tools with an added stylus tip. As a flood of creative apps arrive on the Vision Pro in 2024, will Apple address possibilities for dedicated accessories? Will the Vision Pro allow for easy pairing of them? Hopefully, yes.
The Apple Vision Pro is a long way from arriving, and there’s still so much we don’t know. As Apple’s first AR/VR headset evolves, however, these key aspects should be kept in mind, because they’ll be incredibly important ways to expand how the headset feels useful and flexible for everyone.
Technologies
Facebook Brings Back Local Job Listings: How to Apply
One of Facebook’s most practical features from 2022 is being revived by Meta.
On the hunt for work? A Local Jobs search is being rolled out by Meta to make it easier for people in the US to discover and apply for nearby work directly on Facebook. The feature is inside Facebook Marketplace, Groups and Pages, Meta said last week, letting employers post openings and job seekers filter roles by distance, category or employment type.
You can apply or message employers directly through Facebook Messenger, while employers can publish job listings with just a few taps — similar to how you would post items for sale on Marketplace.
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Facebook offered a Jobs feature before discontinuing it in 2022, pushing business hiring toward its other platforms. Its return suggests Meta is attempting to expand Facebook’s usefulness beyond social networking and to position it once again as a hub for community-driven opportunities.
Read more: Meta’s All In on AI Creating the Ads You See on Instagram, Facebook and WhatsApp
«We’ve always been about connecting with people, whether through shared interests or key life events,» the press release states. «Now, if you’re looking for entry-level, trade and service industry employment in your community, Facebook can help you connect with local people and small businesses who are hiring.»
Read more: What Is Meta AI? Everything to Know About These AI Tools
How to get started with Local Jobs on Facebook
According to Meta, Local Jobs will appear as a dedicated section in Facebook Marketplace starting this week. If you’re 18 or older, you can:
- Tap the Marketplace tab on the Facebook app or website.
- Select Jobs to browse available positions nearby.
- Use filters for job type, category and distance.
- Tap Apply or message the employer directly via Messenger.
Businesses and page admins can post jobs by creating a new listing in Marketplace or from their Facebook Page. Listings can include job details, pay range, and scheduling information and will appear in local searches automatically.
The Local Jobs feature is rolling out across the US now, with Meta saying it plans to expand it in the months ahead.
Technologies
Tesla Has a New Range of Affordable Electric Cars: How Much They Cost
The new, stripped-back versions of the Model Y and Model 3 have a more affordable starting price.
Technologies
Today’s NYT Strands Hints, Answers and Help for Oct. 22 #598
Here are hints and answers for the NYT Strands puzzle for Oct. 22, No. 598.
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle is a fun one — I definitely have at least two of these in my house. Some of the answers are a bit tough to unscramble, so if you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Catch all.
If that doesn’t help you, here’s a clue: A mess of items.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- BATE, LICE, SLUM, CAPE, HOLE, CARE, BARE, THEN, SLAM, SAMBA, BACK
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- TAPE, COIN, PENCIL, BATTERY, SHOELACE, THUMBTACK
Today’s Strands spangram
Today’s Strands spangram is JUNKDRAWER. To find it, look for the J that’s five letters down on the far-left row, and wind down, over and then up.
Quick tips for Strands
#1: To get more clue words, see if you can tweak the words you’ve already found, by adding an «S» or other variants. And if you find a word like WILL, see if other letters are close enough to help you make SILL, or BILL.
#2: Once you get one theme word, look at the puzzle to see if you can spot other related words.
#3: If you’ve been given the letters for a theme word, but can’t figure it out, guess three more clue words, and the puzzle will light up each letter in order, revealing the word.
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